[Games] Starcraft II works in stereoscopic 3D
15 years ago
I had an Overlord hovering above my keyboard. That wasn't unsettling at all.
...I should build a fleet of Carriers...
Edit: Carriers blew my mind. Or rather, their swarms of interceptors. It was like a cloud of robotic mosquitoes with mounted plasma rifles, going crazy not two feet in front of my nose.
...I should build a fleet of Carriers...
Edit: Carriers blew my mind. Or rather, their swarms of interceptors. It was like a cloud of robotic mosquitoes with mounted plasma rifles, going crazy not two feet in front of my nose.
FA+

It added lurkers.
Starcraft II is pretty entertaining. It's a lot like the first, but with 2008-era graphics and the ability to select more than 12 units at a time. And some new units.
Still in beta.
...
We're not out of beta but releasing on time
I did look it up, though.
That sounds like it would be the utmost kickassery.
Very cool stuff, if you're willing to pay the premium. I just wish more people would try it out, I feel so silly having it and not having other people experience it very often.
I'm definitely investing in a nice upgradable setup, but as for stereo 3D, I'll pass. It gives me headaches, and it saddens me that it's becoming a must-have almost to the point of requirement (as in, many movies lately will show only in 3D). :(
Here's hoping that you get steady income and perhaps some day, a 3D setup that you can become comfortable with :<
Then again, I only have the experience with movies and not video games, so maybe it's different?
Yeh, one can only dream at this point. :P
Though I'm neck keep in a metric-shit-ton of school work. I don't get a chance to play it much.
I've got one other class mate that got access to the beta, and he just can't get enough (even if he can't play it because he has the same workload).
Since you aren't in a Game Development program, I wonder if you've ever used any agile development techniques like: Scrum?
That last comment came out of nowhere, that's exactly the sort of stuff they were talking about at work the other day ._.; Agile this and that, Scrum training. No idea what it means or why you brought it up ;~;
I know it was out of no where, but you did post this: http://www.furaffinity.net/view/1814559/ . Thought it might be relevant, though I admit now that it's a pretty boring subject. Several classmates and I are part of a large, 4-subject development team (covering C++, OpenGL, GUI Design, Character Animation) and we have 6 weeks to develop a portion of a game, and present it to a publisher. We have to use Scrum/Agile Dev... blah blah, even though we don't have time to fiddle with that shit between all of our homework & poor class scheduling.
The fact is most companies know in advance how many expansions they'll be making. Blizzard just chose to announce it this time and that's caused quite a lot of grief.
There are two polarized ways of looking at this, and you're taking the pessimistic route. Activision is evil and Blizzard is trying to split a single game into 3 spread out over time so they can get more money. You won't be able to play your favorite race in the first game or even the second game. They're probably going to charge $50 per game and not make it worth your money, and they're going to charge for online play, and the removed LAN, and all they did was retouch the first game, and whatever else you might have that you're brooding about. I take the optimistic route. Blizzard tends to make games that are very high quality for very reasonable prices. They're making one game and two expansion packs, which is a step up from what we got with StarCraft. They're probably going to charge $50 for the first game, as is the industry norm, and $20-30 for the subsequent games because they'll just add content/story and not a new engine. The storyline in each game/expansion will be as long as the 3 combined storylines from the first game, so it's not like you're even getting a shorter story--they're simply offering three times as much content over a span of time. Charging for online play won't be popular so they won't do that, removed LAN play will be less important with proper matchmaking and friend management tools. The first game was remarkably balanced and fun, all it needs is more content and a superficial touch-up with modernization to incorporate new control/gameplay elements (selecting >12 units at a time, zooming, etc).
It's probably somewhere between those two extremes. All we can do is wait and find out.
Would you be as angry if they HADN'T announced 2 expansions and just said it would be a 35-40 mission campaign? Again, the fact remains that /every/ company usually has their explansion plans solidified before the game is release. This is a simple matter of the developers want to add features X, Y and Z after the game's been feature-locked.
Also no, they aren't charging $50 for each campaign, the next two expansion packs will be around $20 each. And they'll probably add new content to the multiplayer side as well which will be sweet.
I suck at the MP though. Bottom of copper fuck yeaaa :D
And had fun with banelings. http://www.youtube.com/watch?v=sUAWgBYWgdk
Cool to hear it works in 3D
Long story short, pay less for a higher-quality monitor which doesn't have bloated pixels, is always a good thing for a PC gamer.
*wins instantly* :3
Ya need to tell me if the 3d effect still works with one eye. "flat" could mean a few things like you cant SEE depth but it still looks as though its out of the screen or whatever.
Issue is with fellows like myself we use one eye primarily and the 3d movies with the polarised glasses work as they do not require both eyes (or two different colors) to get the effect.
So tell me moar!
One eye PRIMARILY, well, I really have no idea. Polarized glasses do require both eyes to get the effect, though.
As I said though, shutter glasses (what I have) are closer to polarized glasses. Everything is the right color, just half as bright. The only effective difference is that shutter glasses do it by completely blacking out alternating eyes for 1/120th of a second every 1/60th of a second, rather than filtering out half the light at any given moment.
So quit dodging it and tell me, does the 3d even SORTA work with one eye? >.>
The glasses they use in theaters are passive. Each frame blocks out the light from one projector, leaving just the image from the other projector. If you close one eye, you see the exact same thing that you would if you simply took off the glasses (one eye still closed) and turned off one of the projectors. A single eye viewing a single 2D image. There's nothing about that which should be making any more 3D than normal.
To clarify, you DO have two functioning eyes, right? And you can sense depth with them in the real world, yes? If that's the case, my only thought would be that somehow the red/blue glasses just remove too much of the light and make your non-dominant eye basically worthless for picking up that crucial alternate viewpoint. Passive and probably shutter glasses might not have that problem.
Still no idea how you're getting depth perception from one eye, though. Glasses or no, real life or movie.
So yeah, lots of crazy shit goes on in the head. I dunno what's happening with yours (or these past few days, mine) but that's not the depth illusion that it's supposed to be creating, or that other people experience o_o
I mean I could 'see' the depth and when things were supposed to stick out the screen, and the image wasnt blurry like if you werent wearing the glasses.
However i read about on forums about people with the same issue, seems those born with it have adjusted somehow and can SORTA see the 3d effect the movies give and they benefit with a 3d 'illusion' whereas those that develop it in life and did at one point HAVE 20/20 vision and lost it, cant see it at allas though they arent wearing the glasses at all. Very strange...
Ugh even throughout all my life i've sorta wanted to see the world through a 'depth' point of view but... That'd make new games less real >.> <.<
If you mean that having depth perception would make games look less real, I have to wholeheartedly disagree there, at least if you have 3D glasses at your disposal. The depth perception you get not only makes things look like they're sticking out of the screen or inside of it, it gives them an extremely real feel. Even games from 2002-2003 like Morrowind get that feel. It looks like 3D paper models moving around because the models are really boxy, but high-poly models with fine textures... you feel like you should be able to reach in and touch them. They're as real as the other the other things nearby, albeit a bit brighter (they're from a light-emissive display, what do you expect?). That's ultimately what I love about 3D. Stuff popping out of your screen is usually impractical. Stuff retreating into your screen is cool, but it doesn't fundamentally change stuff, because you can still roughly get a feel for where stuff is based on its size alone. Throw in the second perspective for the other eye, though, and everything is suddenly made of surfaces rather than polygon meshes.
I dunno how much you'll get out of that, because I don't know how you see the world--only that when I close one eye, with the 3D glasses on or in real life, even when I move my head around to shift my perspective everything feels much less real. It's like I'm looking at a picture of the world, rather than the world.
Anyway, much past bedtime now.
That sounds like the standard effect of "bleaching" -- the light sensitive chemicals in the rods and cones in your retinas are depleted when they're exposed to light and take a while to regenerate. It's especially noticeable as spots after looking at a particularly bright object, like a light bulb. It works with colors, too, leading to some neat optical illusions. e.g. see http://www.planetperplex.com/en/col.....illusions.html
Apparently you're just noticing it more.
On the other hand, there might be something unfortunate happening with your eyesight, so it wouldn't hurt to visit an opthamologist just to be sure.
Sometimes when people first happen to notice something that's almost subliminal, they start seeing it everywhere and find it impossible to ignore like they used to. I suspect that's all that's going on.