A bit of information wrt an undisclosed project
15 years ago
Maddragon - A medium sized (but on the small side) fiefdom, tends to attract misfits, refugees, and artists, mostly xenophiles. Generally spoken well of, but not widely recognized. Those who don’t fit in tend to scatter to other fiefdoms. Central to the territory are the Maddragon Arms, an apartment complex and hospice with a fairly high turnover rate but nevertheless maintains a stable population of regulars. New immigrants to Maddragon tend to live at the Arms before finding a tent or apartment to make their homes.
Baudi - A larger fiefdom geographically, but sparsely populated, composed mostly of megalomaniacal artists in their private estates. The residents tend to be tough-talking, rough-housing egotists who are mostly focused on self-promotion. They have a bad habit of taking over territory and kidnapping residents from neighboring fiefdoms for their own nefarious creative purposes. It's one of the few actively dangerous fiefs. It's a miracle the lot of them get along as well as they do. They see the city as clay, ready to be sculpted.
Goosedown - Goosedown takes peace and serenity very seriously. One of the few fiefs where sex is mostly unheard of. Most of the residents resemble toys and dolls, and would rather cuddle and comfort than fuck. In order to keep this peaceful atmosphere, they're one of the most fortified of all the fiefs. A police force of cartoonish knights (called the Vicious Friends) in ornate suits of armor patrol the streets, looking for people who might start trouble, ready to throw them out, or turn them into something less offensive. Like a bunch of neutered hippies, all they want is a life full of peace and hugs.
Tymes - The typical midway, it's very long and narrow and very populated. One of the biggest districts in Onemoon. Here you'll find clowns, circuses, performers, and the usual fairground stuff. The residents tend to have bodies built for physical feats and performance, and they love to show off what's possible with the latest advances in magic and technology. They can be a little bit pushy and exhibitionist in their tricks, but it's all in good fun. Everyone gets off on giving a good show.
Nightview Hall - A small fortified enclave surrounded by a variety of charming shops with vacuously smiling clerks, something is wrong with Nightview Hall. They tend to rope people into joining, at which point they disappear into the enclave, and if they reappear at all, it's with a dopey grin and a sense of belonging. The baroness Radapon Heart runs a tight ship, and expects obedience from the residents. Everyone seems to be a part of some D/s relationship here. Perhaps knowing one's place its own reward.
West Cider and East Cider- This could technically be considered one fief, it it weren't for an ideological difference over gender. West Cider consists of men, and celebrates the male body and the masculine arts. East Cider, naturally, consists merely of women who prefer the feminine. Both sides are locked in a battle of the sexes, with a river as their battleground. They also have a vested interest in converting the rest of Onemoon to their side, which naturally makes everyone a bit uneasy.
Honeybine - Right at Onemoon's border, as the river that runs through Onemoon pours out to the world outside, is a fief built on trade, markets and business. These are usually Onemoon old-timers or natives who are bored with the everyday party atmosphere of the city and are fascinated by what's outside of it. They're a bit of a port zone, filled with smallish inns and fancier hotels. The lifestyle is upscale: lavish golden banisters and white marble, ornate leaded glass, and fantastic fashions with lots of feathers. Business happens here. They seek money and exotic goods to give meaning to their lives.
Pan's Folly - Another big district. They take things to an excess. Lots of food, big exaggerated bodies, ridiculous proportions, lots of drugs and alcohol. This was after the founder Wilhelm Pan embarked on a spiritual mission: to rid himself of the guilt and shame imposed upon him by a prudish society, he paraded about naked, stroking his cock, always speaking his mind. This is not the place to go if you have social mores. The residents mostly keep to themselves, fucking each other's brains out with their artificially enlarged genitals while boozing and smoking. The name is somewhat derogatory, but it stuck. There's not much architecture here, it's mostly temporary tents. Building is kind of boring.
Brokenmine - From the outside, everyone in Brokenmine is crazy. But they don't think so. Even Maddragon sends people here. It's a place for the real visionaries. So suffused with experimental magic, the very laws of reality quiver in the aether. Abutting one of the massive cliffs that flanks the city, Brokenmine's name naturally comes from the underground caverns which make up the meat of the fief. Nobody knows how extensive they are, but once you're down there things tend to get very strange very quickly. Every now and then, a very powerful magic item emerges, and there's a brief war to acquire it. Nobody knows if Brokenmine could be taken over completely and its madness harnessed. Most fiefs are too afraid to try.
Baudi - A larger fiefdom geographically, but sparsely populated, composed mostly of megalomaniacal artists in their private estates. The residents tend to be tough-talking, rough-housing egotists who are mostly focused on self-promotion. They have a bad habit of taking over territory and kidnapping residents from neighboring fiefdoms for their own nefarious creative purposes. It's one of the few actively dangerous fiefs. It's a miracle the lot of them get along as well as they do. They see the city as clay, ready to be sculpted.
Goosedown - Goosedown takes peace and serenity very seriously. One of the few fiefs where sex is mostly unheard of. Most of the residents resemble toys and dolls, and would rather cuddle and comfort than fuck. In order to keep this peaceful atmosphere, they're one of the most fortified of all the fiefs. A police force of cartoonish knights (called the Vicious Friends) in ornate suits of armor patrol the streets, looking for people who might start trouble, ready to throw them out, or turn them into something less offensive. Like a bunch of neutered hippies, all they want is a life full of peace and hugs.
Tymes - The typical midway, it's very long and narrow and very populated. One of the biggest districts in Onemoon. Here you'll find clowns, circuses, performers, and the usual fairground stuff. The residents tend to have bodies built for physical feats and performance, and they love to show off what's possible with the latest advances in magic and technology. They can be a little bit pushy and exhibitionist in their tricks, but it's all in good fun. Everyone gets off on giving a good show.
Nightview Hall - A small fortified enclave surrounded by a variety of charming shops with vacuously smiling clerks, something is wrong with Nightview Hall. They tend to rope people into joining, at which point they disappear into the enclave, and if they reappear at all, it's with a dopey grin and a sense of belonging. The baroness Radapon Heart runs a tight ship, and expects obedience from the residents. Everyone seems to be a part of some D/s relationship here. Perhaps knowing one's place its own reward.
West Cider and East Cider- This could technically be considered one fief, it it weren't for an ideological difference over gender. West Cider consists of men, and celebrates the male body and the masculine arts. East Cider, naturally, consists merely of women who prefer the feminine. Both sides are locked in a battle of the sexes, with a river as their battleground. They also have a vested interest in converting the rest of Onemoon to their side, which naturally makes everyone a bit uneasy.
Honeybine - Right at Onemoon's border, as the river that runs through Onemoon pours out to the world outside, is a fief built on trade, markets and business. These are usually Onemoon old-timers or natives who are bored with the everyday party atmosphere of the city and are fascinated by what's outside of it. They're a bit of a port zone, filled with smallish inns and fancier hotels. The lifestyle is upscale: lavish golden banisters and white marble, ornate leaded glass, and fantastic fashions with lots of feathers. Business happens here. They seek money and exotic goods to give meaning to their lives.
Pan's Folly - Another big district. They take things to an excess. Lots of food, big exaggerated bodies, ridiculous proportions, lots of drugs and alcohol. This was after the founder Wilhelm Pan embarked on a spiritual mission: to rid himself of the guilt and shame imposed upon him by a prudish society, he paraded about naked, stroking his cock, always speaking his mind. This is not the place to go if you have social mores. The residents mostly keep to themselves, fucking each other's brains out with their artificially enlarged genitals while boozing and smoking. The name is somewhat derogatory, but it stuck. There's not much architecture here, it's mostly temporary tents. Building is kind of boring.
Brokenmine - From the outside, everyone in Brokenmine is crazy. But they don't think so. Even Maddragon sends people here. It's a place for the real visionaries. So suffused with experimental magic, the very laws of reality quiver in the aether. Abutting one of the massive cliffs that flanks the city, Brokenmine's name naturally comes from the underground caverns which make up the meat of the fief. Nobody knows how extensive they are, but once you're down there things tend to get very strange very quickly. Every now and then, a very powerful magic item emerges, and there's a brief war to acquire it. Nobody knows if Brokenmine could be taken over completely and its madness harnessed. Most fiefs are too afraid to try.
FA+

"Has anyone heard from Devlin? He didn't show up for work again."
"Nope. He doesn't exactly tell me his plans, you know. I only work here."
Tymes myself I think ^^
1) Are there any permanent residents staying at the Arms? The stubborn type who might have decided at one point or another in their life that, come hell or high water, they would stay in that apartment? It wouldn't be much of an apartment building without at least one person who bangs a broomstick on the ceiling and shouts to "keep that noise down!".
2) There's a lot of mention of tents. I'm curious, is this a tent-heavy society? Does Onemoon look like something that you might get if at some point in its past a festival got lazy and didn't want to get up off the proverbial couch? How big do the tents get? Are there tents that have been, give or take repair and tear, anchored to the ground longer than most buildings? Are there tents that have been tweaked so much over the years that they're a couple of coats of paint away from becoming honorary houses?
3) Will there be a map? :3
I have a feeling I'd either be a wandering homeless troublemaker or the grump with the broom. :P