Game Update 13/10/2012
13 years ago
Every time Saturday arrives I feel like I achieved so little during the week, but meanwhile I am on it it feels like I have done so much, it's a weird feeling... Still, yesterday I went out with the BurrCoon to sushi, Made me happy and I felt like I could keep going =].
So onto the game!
This week was all about fire skills, it was supposed to be also all about water skills, but I didn't even touch them at all, for some reason I just didn't have the time~
This week video showcasing the WIP (yes, works in progress, the basic functionality is there but the graphics are not correct in most of them):
marurun has been very helpful delivering sweet animations, even though the only new enemy I included in this week update is the bee, he has been doing some other sweet enemies, including an archer version of the raccoon as well a bat (I love that bat!), those I will hopefully show next week.
As you can see now the enemies spawn, they are now attached to a timer event that starts ticking if they die, so now I can control, when and where they spawn, muhahahaha (evil smirk).
As always, follow me in Twitter to get the in between updates news, I tend to upload gifs here and there or just screenshots:
https://twitter.com/JakeTBear
Thanks for reading and I hope you guys enjoyed the update, till next week~
So onto the game!
This week was all about fire skills, it was supposed to be also all about water skills, but I didn't even touch them at all, for some reason I just didn't have the time~
This week video showcasing the WIP (yes, works in progress, the basic functionality is there but the graphics are not correct in most of them):
marurun has been very helpful delivering sweet animations, even though the only new enemy I included in this week update is the bee, he has been doing some other sweet enemies, including an archer version of the raccoon as well a bat (I love that bat!), those I will hopefully show next week.As you can see now the enemies spawn, they are now attached to a timer event that starts ticking if they die, so now I can control, when and where they spawn, muhahahaha (evil smirk).
As always, follow me in Twitter to get the in between updates news, I tend to upload gifs here and there or just screenshots:
https://twitter.com/JakeTBear
Thanks for reading and I hope you guys enjoyed the update, till next week~
FA+



habra que ver come se ve con lo que vallan añadiendo :3
1. is fire the only type of magic? I mean it would even be cool if there was like earth or water or like wind... Maybe lightning...
2. Will the equipment you buy or acquire be displayed when equipped?
3. Will there be other characters to play as?
4.You are amazing...
You can answer those questions if you want...
But you are awesome...
-Fire
-Water
-Earth
-Wind
-Arcane
-Sword skills
-Dagger skills
-Bow skills
-Staff skills
2.- Definitively a wish list feature, but since the art team is very limited (I am the one making the drawings/coding, Marurun is doing some enemies) it is unlikely that it will be implemented in the first run of the game.
3.- Since this is a story based complete around the main character, you will only be able to play with him, I wish to later on make more co op based action RPGs, please look forward to my next projects =]
4.- Lies XD
Thank you for your interest :D