Your adventure - Part 6
12 years ago
-Attention! The following journal might be stained yellow- This is our groups little adventure-story, written by
BachriYou, the reader can choose by a comment how the story will continue!
When you do so, take into account please that the character has current stats and "abilities".
For more information, please read the idea here: http://www.furaffinity.net/journal/4306730/
Parts so far:
The beginning: http://www.furaffinity.net/journal/4310918/
Part 1: http://www.furaffinity.net/journal/4313973/
Part 2: http://www.furaffinity.net/journal/4320207/
Part 3: http://www.furaffinity.net/journal/4330724/
Part 4: http://www.furaffinity.net/journal/4335554/
Part 5: http://www.furaffinity.net/journal/4340457/
Part 6[/b]
>B
Without any more hesitation than what delays are caused by your periodic blanking out, you head down the main road away from the village plaza and towards Mora's hut. Mora is the town healer and nature expert, a master of medicine who has assisted in the birthing of more than half of the youngest members of the Wenta. Yourself included.
The Healer's hut is more festively decorated than the other huts surrounding it, garnished with various wood and bone trinkets, such as some rudimentary dream catchers and long strands of beads wrapped around the frame. You pass through the grassy front door, finding an empty room with a blood-covered table in the corner, and two doors leading to other parts of the hovel.
"Mora, are you here?"
The response, from an older-sounding voice, is immediate.
"Indeed. I'm in here."
You follow the voice into one of the rooms, finding Mora working furiously to seal a large wound in a Felinid Hunter. You recognize him from a few days ago, he and three others were sent out to investigate the Canid attacks and try to discover where they were coming from. Although you don't want to disturb the efforts to save his life, your curiosity gets the better of you. Besides that, you know Mora is capable of talking and performing surgery at the same time.
"Any idea what happened to him?"
Mora turns to you for a split second to see who she is talking to, her fingers never leaving the wound, and answers the question after turning back to her work.
"Unknown, Anamaki... I haven't seen natural wounds like this. What he and his friends were after had large teeth."
You knowingly interpret her words to mean that their "prey" had to have had something that simply couldn't be fought. The old bobcat finished sealing the wound and applied a strong-smelling cleansing ointment to the sutures, giving his flesh something to close back up fast, and turned to you with a hopeful expression.
"He should be fine, but I will need to stay with him to be sure. Now, what can I do for- why are you covered in pee?"
The mention of pee- in addition to the fact that you are still covered in it- reminds you yet again if your own current needs.You try to put it in the back of your mind as you put your paw to your forehead, moving your hair out of the way and pointing out the swelling barstool mark from earlier.
"I kinda got into a bar fight. Some drunkards tried to ambush me. I underestimated one of them and he whacked me with a chair, but I managed to, uh... beat them."
You blush slightly as you start to remember the specifics.
"Are you sure you didn't have an accident? Or... two?
The very suggestion makes you blush even more deeply, but you keep your voice down and remain respectful to the elder Wenta member.
"No, Mora, I have not..."
"I see... Very well, lay down on the table and remove your chest piece."
"Uh? My- Wait, what does that have to do with head injuries?"
"Tsk, all injuries affect the blood, and one's blood begins and ends with the heart. Always, cleansing the heart is the first step to healing anything."
You question this logic for a moment before remembering that Mora has only lost about ten villagers since becoming the Healer, and that's not bad considering how many people she's helped given birth to. She usually seems to know what she is doing...
Hesitantly, you stretch the leathery furs over your head and let them drop onto an end table nearby and climb onto the one that Mora had pointed out to you. You lay down as she comes to you with a bowl of light-bluish liquid, and you watch as she dips one of her paws into it, letting her fur soak up the mysterious concoction.
You close your eyes as Mora brings her paw to your chest and are surprised by how cold it feels. It feels like the strange liquid had been frozen for a year, but as the paw strokes your chest, working the fluid into your own fur, the sensation quickly changes to that of warmth... while somehow remaining inexplicably frozen. The whole thing takes about ten minutes, but somehow it felt like ten miles. Don't even ask...
Afterwards, as the chemical settles and improves your breathing slightly, Mora pulls you into an upright position and hands you a vial of greenish liquid.
"Now that your heart is cleared, your blood will freely carry this into your head and clear any injury. Drink."
You willingly obey her words and quickly swallow the contents of the vial. While you don't feel the effects right away, you instinctively know that soon you'll be free of your health problems.
(HP Refilled!)
You spend the next half hour with the old bobcat, sharing gossip and stories- as you usually do whenever you visit- while you wait for the medicine to take it's full effect. Mora has been telling you of rumors around the town concerning the strange reduction in the senses of the Hunters, and how it could affect things for the Wenta if it isn't resolved soon. She even mentions her opinion on how the Council is messing things up, making the village more vulnerable by not hiding information. The subject leads to a rapid-fire commentary on what she thinks could have caused the Hunter's wounds.
It's all too difficult to keep up with at once, since the medicine has made your head just a bit hazy, and you realize that your need to relieve yourself may have gotten a bit out of hand. You have to squeeze yourself through the loincloth in order to keep still, and you're not sure how long you have left before you get really desperate...
(-5 Attention)
>HP: 20/20
>MP: 0/2
>Peemeter: 70%
>Attention: 60%
>Embarrassment: 40%
>Experience: Level 2 0/75)
>Inventory (5/10 Items)
A: Ask about the sense reduction rumors
B: Ask about the Council
C: Ask about the Hunter's wounds
D: Ask to be excused
E: Time to level up! (Get perks)
F: (Comment)
FA+

Also, the leveling up, would that count as a turn in the story (like, they see you level up I guess?) or, would it be out of character, but modifying the character? If out of character, E as well.