Your adventure - Part 8
12 years ago
-Attention! The following journal might be stained yellow- This is our groups little adventure-story, written by
BachriYou, the reader can choose by a comment how the story will continue!
When you do so, take into account please that the character has current stats and "abilities".
For more information, please read the idea here: http://www.furaffinity.net/journal/4306730/
Parts so far:
The beginning: http://www.furaffinity.net/journal/4310918/
Part 1: http://www.furaffinity.net/journal/4313973/
Part 2: http://www.furaffinity.net/journal/4320207/
Part 3: http://www.furaffinity.net/journal/4330724/
Part 4: http://www.furaffinity.net/journal/4335554/
Part 5: http://www.furaffinity.net/journal/4340457/
Part 6: http://www.furaffinity.net/journal/4343077/
Part 7: http://www.furaffinity.net/journal/4350574/
Part 8[/b]
>Trait Selected: Bladder Growth (Natural Peemeter increase reduced to 3%/turn)
>B (Chase Felinid)
You glare menacingly at the familiar figure on the roof, somehow hating that gleam of the stranger's eyes. You know something serious is going on, and now you want some real answers. Not rumors, and certainly not a slew of questions created by some goddamn barfighting pricks. Your intent stare, however, easily tips off the green-cloak and causes him- or her- to flee. Diuretics be damned, you had more pressing matters to attend to. You give chase down the street, keeping an eye on which way this Felinid is heading while dodging past fellow tribe members who all give you a confused glance as you pass.
The stranger suddenly runs away from the roof top ledges, causing you to lose sight of it, but a nearby stack of barrels and crates allows you to use your agility to jump up the obstacles like a staircase. Immediately, you catch sight of the green-cloak and continue your chase, now jumping from roof to roof in order to keep up. The chase goes on for nearly three minutes, jumping all over random houses and shops, before the green-cloak leads you to the largest building in the village- the Council Hall. With quite a display of skill and finesse, your prey jumps up at a parallel wall, uses her feet to bounce off to a higher, opposite wall and straight through a window. You hear a soft 'click' as she passes through, hinting at the possibility of a deployed trap.
This could be bad, but you're still a Hunter of the Wenta tribe, and you're completely aware of an unknown intruder being inside the Council Hall. It is no longer a question of getting answers, it's a question of duty to your tribe and your leaders. There is no choice but to get inside and stop this... this green-cloak. You're no fool, however. If the window is trapped, it could be disastrous for you. Plus, trying to get back down to street level and warning the guards from earlier might give this stranger the time they need to do whatever it is they are doing. There are only two other ways in from here that you know of: the roof, and another nearby window. that leads into a different interior room.
>HP: 23/23
>MP: 1/3
>Peemeter: 88%
>Attention: 60%
>Embarrassment: 40%
>Experience: Level 2 (0/75)
>Inventory (5/10 Items)
A: Try the window
B: Get the guards
C: Climb to the roof
D: Get to the nearby window
E: (Comment)
Darius-Kei
~darius-kei
C!
Eckon
~eckon
E, Try to trip the trap, then enter.
Eckon
~eckon
Also, how does embarrassment dissipate? it's gone up, but never down.
Bachri
~bachri
Tried to respond to this earlier but it didn't go through. Attention also hasn't gone down, I'll just start doing a decay from now on like with the peemeter. Keeping up with all of this is tiring, lol.
Esitaro3670
~esitaro3670
D, the nearvy window
VulpineS0ul
~vulpines0ul
C
KitKat1
~kitkat1
C
FA+
