The Kokoro
12 years ago
Name: Kokorin, plural Kokoro. Sometimes they are called skull weasels due to their affinity for mischief.
Height: Ranges from 10” to 4’ shoulder height in feral form. Ranges from 3’ to 7’ in anthro form.
Age: Cannot be determined. They live until they’re killed. There are a limited amount of them because of this. Each death spawns a lifeseed which then spawns another. Lifeseeds can be created, but it is unknown how.
Gender: They can be any gender, as their reproduction is independent of sex. An individual chooses whether to show sexual characteristics or appear asexual.
Personality: usually shy until they warm up to someone. Extremely mischievous. They obey rules to the letter but wording must be very careful(if you say “do not break this bottle”, they might upturn the desk the bottle was sitting on). They enjoy good music and long walks on the beach. Or parties. Beach parties are good too.
The Kokoro are an interesting species as not much can be known about them. The life cycle of a Kokorin starts as a lifeseed, which resembles a quail’s egg. The lifeseed hatches and a ghostly Kokorin is born. The ethereal form of a Kokorin resembles mist (colored in the same colors of the seed) which then searches for a host skull. When the mist Kokorin finds a skull, it solidifies around and behind it. If there are other bones at the scene, then it also incorporates it into the adult form. Physical attributes of the Kokorin are mostly determined by the bones and skull. Minor traits are determined by the individual(spots, stripes, mane style) and are unchangeable after solidification. Gender can be changed at will, or it can remain non-gendered. That is not a set determination.
When a Kokorin is killed, a lifeseed spawns from the corpse and returns to somewhere beyond the veil. When it is ready to hatch, it returns to this plane. Strength usually determines incubation time. It is not unheard of for the stronger Kokoro to die and return to the same bones they inhabited in a matter of minutes. Kokoro do not have a lifespan as it is unknown if they die from age or if the same population of Kokoro have been around for eternity. If they do die naturally or if they have always been around, it is unknown where the original lifeseeds came from. They CAN be killed by decapitation, destroying the heart or brain (anything else can regenerate before it kills the Kokorin), virulent poison, and traditional death (fire, drowning, crushing, etc). Respawned Kokoro keep their memories.
They are often used as companions by demons or other “immortals”(such as vampires and ancients) due to their longevity. They are loyal almost to a fault, since they do not typically bond with those that do not hold their best interests in mind. As they just respawn after death, they do not mind being used as fodder and often are willing to die for who they perceive as friends. Kokoro are understanding of betrayals (they aren’t self-centered so much as they have seen enough of sentients that it doesn’t surprise them anymore), but will not tolerate being betrayed until after they get what they want.
Their emotions are not like traditional emotions. They feel like living beings, and they can grow attachments to mortals. However, when their mortal partner dies, a Kokorin will sever emotional ties to the partner to avoid grief. They are insensitive to pain, but can fake it well to manipulate others. Severed limbs cannot be regrown if it was fused with a bone unless a new bone is used. IE. if an arm was grown around a talon, the arm cannot be regrown without another talon, finger bone, claw, or misc arm bone. If the limb was not formed around a bone, it is regenerated normally.
They have a ghost base. Kokoro may choose an anthro form, but most like to remain in a feral. Some do not even take an anthro form, some do not take a feral form. It is mostly personal preference. Size and shape are usually determined by template, but it is not rare for a rabbit-base Kokorin to be giant, or a bear-base Kokorin to be tiny.
The above applies to the average Kokoro, but individuals may vary in temperament, personal history, and attributes.
Height: Ranges from 10” to 4’ shoulder height in feral form. Ranges from 3’ to 7’ in anthro form.
Age: Cannot be determined. They live until they’re killed. There are a limited amount of them because of this. Each death spawns a lifeseed which then spawns another. Lifeseeds can be created, but it is unknown how.
Gender: They can be any gender, as their reproduction is independent of sex. An individual chooses whether to show sexual characteristics or appear asexual.
Personality: usually shy until they warm up to someone. Extremely mischievous. They obey rules to the letter but wording must be very careful(if you say “do not break this bottle”, they might upturn the desk the bottle was sitting on). They enjoy good music and long walks on the beach. Or parties. Beach parties are good too.
The Kokoro are an interesting species as not much can be known about them. The life cycle of a Kokorin starts as a lifeseed, which resembles a quail’s egg. The lifeseed hatches and a ghostly Kokorin is born. The ethereal form of a Kokorin resembles mist (colored in the same colors of the seed) which then searches for a host skull. When the mist Kokorin finds a skull, it solidifies around and behind it. If there are other bones at the scene, then it also incorporates it into the adult form. Physical attributes of the Kokorin are mostly determined by the bones and skull. Minor traits are determined by the individual(spots, stripes, mane style) and are unchangeable after solidification. Gender can be changed at will, or it can remain non-gendered. That is not a set determination.
When a Kokorin is killed, a lifeseed spawns from the corpse and returns to somewhere beyond the veil. When it is ready to hatch, it returns to this plane. Strength usually determines incubation time. It is not unheard of for the stronger Kokoro to die and return to the same bones they inhabited in a matter of minutes. Kokoro do not have a lifespan as it is unknown if they die from age or if the same population of Kokoro have been around for eternity. If they do die naturally or if they have always been around, it is unknown where the original lifeseeds came from. They CAN be killed by decapitation, destroying the heart or brain (anything else can regenerate before it kills the Kokorin), virulent poison, and traditional death (fire, drowning, crushing, etc). Respawned Kokoro keep their memories.
They are often used as companions by demons or other “immortals”(such as vampires and ancients) due to their longevity. They are loyal almost to a fault, since they do not typically bond with those that do not hold their best interests in mind. As they just respawn after death, they do not mind being used as fodder and often are willing to die for who they perceive as friends. Kokoro are understanding of betrayals (they aren’t self-centered so much as they have seen enough of sentients that it doesn’t surprise them anymore), but will not tolerate being betrayed until after they get what they want.
Their emotions are not like traditional emotions. They feel like living beings, and they can grow attachments to mortals. However, when their mortal partner dies, a Kokorin will sever emotional ties to the partner to avoid grief. They are insensitive to pain, but can fake it well to manipulate others. Severed limbs cannot be regrown if it was fused with a bone unless a new bone is used. IE. if an arm was grown around a talon, the arm cannot be regrown without another talon, finger bone, claw, or misc arm bone. If the limb was not formed around a bone, it is regenerated normally.
They have a ghost base. Kokoro may choose an anthro form, but most like to remain in a feral. Some do not even take an anthro form, some do not take a feral form. It is mostly personal preference. Size and shape are usually determined by template, but it is not rare for a rabbit-base Kokorin to be giant, or a bear-base Kokorin to be tiny.
The above applies to the average Kokoro, but individuals may vary in temperament, personal history, and attributes.