Critique: Tagg Badge
12 years ago
Tagg Crossroad Summary
Self-Critique: Lazy. Sloppy. Poor execution. All would be words used to describe this image. What started out as a decent sketch with potential fell apart the moment you sacrificed quality for speed. This could have been a good picture but it wasn’t. You didn’t focus on the light source directionally, color wise etc etc. You managed a good idea however. The concept of a two part badge where the two characters therein are thinking of each other is a decent idea. The colors are…. Okay but you should have made them less vibrant and at a lighter value. That is something I would spread to the entire image. There is entirely too much dark value in this image and it throws off the captivity of there actually being a light source. To add to it there is an overuse of texture in this image. Ultimately that should only be used for the initial colored sketch. But I guess it looks pretty for what that’s worth but it’s a total fluke.
43/100
Experimented with/what to improve on for the next picture:
-Textured brush- only used this in the sketch up for the colors until you learn how to use them appropriately in a finished picture
-The color black- Adding small amounts of a certain pigment will give your black characters a bit of depth color wise. So do what you did with this picture. Make sure the color you use however is desaturated enough and inside the viable color scheme.
-Using multiply layers to get down an initial color on shaded areas- this is good keep using this technique.
-Learn to use many layers for making worry free marks on your images
-Plan out the image more. You wound up cropping some of the name and that looks bad. It takes the eye off the page.
-For the next image plan a more well designed background. Random brushes won’t do it anymore.
-Restudy the ctrl+paint videos on color.
-Pay closer attention to anatomy. Even if you make a mistak you should be able to fix it in the final product.
-Take more time on your “final touches”
Keep learning to push that expressionism. Learn to use the body for expressionism as well.
Self-Critique: Lazy. Sloppy. Poor execution. All would be words used to describe this image. What started out as a decent sketch with potential fell apart the moment you sacrificed quality for speed. This could have been a good picture but it wasn’t. You didn’t focus on the light source directionally, color wise etc etc. You managed a good idea however. The concept of a two part badge where the two characters therein are thinking of each other is a decent idea. The colors are…. Okay but you should have made them less vibrant and at a lighter value. That is something I would spread to the entire image. There is entirely too much dark value in this image and it throws off the captivity of there actually being a light source. To add to it there is an overuse of texture in this image. Ultimately that should only be used for the initial colored sketch. But I guess it looks pretty for what that’s worth but it’s a total fluke.
43/100
Experimented with/what to improve on for the next picture:
-Textured brush- only used this in the sketch up for the colors until you learn how to use them appropriately in a finished picture
-The color black- Adding small amounts of a certain pigment will give your black characters a bit of depth color wise. So do what you did with this picture. Make sure the color you use however is desaturated enough and inside the viable color scheme.
-Using multiply layers to get down an initial color on shaded areas- this is good keep using this technique.
-Learn to use many layers for making worry free marks on your images
-Plan out the image more. You wound up cropping some of the name and that looks bad. It takes the eye off the page.
-For the next image plan a more well designed background. Random brushes won’t do it anymore.
-Restudy the ctrl+paint videos on color.
-Pay closer attention to anatomy. Even if you make a mistak you should be able to fix it in the final product.
-Take more time on your “final touches”
Keep learning to push that expressionism. Learn to use the body for expressionism as well.

silversnake
~silversnake
I know squat about art but aren't you being a little bit too hard on yourself?

Fayne_of_Fur
~fayneoffur
OP
I get that a lot. The way I see it, it keeps me humble at least.

silversnake
~silversnake
That's an interesting way to look at things... But a little ego doesn't hurt either

Fayne_of_Fur
~fayneoffur
OP
True but being satisfied with one's work has plenty of negative qualities as well. (Don't get me wrong I'm not going to say my artwork is bad just to say it or visa versa) Such as being prideful but more than that, stagnancy. I know as soon as I'm consistently happy with my artwork I'll stop trying to improve. (It's the kind of person I am)

silversnake
~silversnake
That's another interesting way to look at things

Fayne_of_Fur
~fayneoffur
OP
I prefer to call it the "Dr. Cox" method since it's the first place I heard about such a concept. But you have me at a disadvantage as to what you mean by "interesting". Heh~

silversnake
~silversnake
I mean that it's interesting to me; personally speaking, I'm a perfectionist, and I could never find a point where I no longer want to improve, which is why I find it interesting. But what do I know? I'm a writer; that's a totally different world XD

Fayne_of_Fur
~fayneoffur
OP
Not so different unless you dabble in splitting hairs~ Thanks for giving me an extra perspective~

silversnake
~silversnake
Anytime, good sir