Game I'm waiting for that doesn't actually exist
12 years ago
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If this kind of game comes out in the future then I'd buy it instantly. It's mostly ripping off of games that exist and omitting the parts that made them bad
It has a weapon leveling system where it gets slightly stronger as you fight enemies, but the best way to improve it is by adding elemental units that you harvest from items you don't want (like ammunition has the element of fire which is useless if you use a hammer) or straight from elemental orbs which contain more elemental energy than items do (gunpowder = 2, fire orb = 3), and each item costs one point that the weapon gains each time it levels up. If you turn a weapon into elemental energy it will contain half the power it had if its below level 5, and over level 5 weapons will keep 90% of their power.
Fishing follows a similar system where elemental items can improve the fishing rods abilities, and the rarity of fish along with their size gives a certain amount of rod experience so that it can level up and receive more points to use to improve it. Fish have various elemental types as well, mostly water, which can be used to improve your regular weapons. You can also use your fishing rod as a weapon to help increase its experience, though its faster to look for rare fish instead and just fish them a lot. Fish can participate in contests such as the weight contest or the race, where racing fish raised in a special tank you build race each other. Fish raised in a tank cannot participate in the weight contest but can participate in races.
Monsters can be fought with many kinds of weapons, but there is a time limit for how long you can search them out (50 minutes). Over time you lose stamina which is used for running and dodging, but this is replenished by eating food. Health is regained by sleeping in a bed in the starting zone which is the only 100% safe area, or by drinking potions. You can craft materials in your inventory to make things like potions and traps and food, but there's a percentage chance this will fail and you lose your items. More complex tools use several items at once, making preparation prior to a quest a good idea since some areas don't have all the ingredients you need to build things. Types of monsters range from bears to sheep to dragons to leviathans to moving mountains, with simpler animals providing a good source of food and materials. Monsters drop valuable items at the end of quests which are used in making armor and weapons, or in upgrading the various villages you come across during the story.
The world contains many underground ores that are useful for crafting weapons and armor, or using their metal elements to further upgrade weapons. Since mining takes much more time to do than hunting it is wise to do so on gathering quests rather than in the midst of battle. Once the monster quest is completed you may choose to stick around and mine though.
You can invent new items using a trusty camera you receive early on in the game, taking pictures of unusual objects in the cities or in the field, or even while fighting powerful monsters (their attacks can inspire inventions). You use three pictures together to come up with invention ideas, and while most won't work, several ideas will, at which point you can use the ores and items you have gathered to build these inventions.
There are several abandoned village areas you will find on your journey, and by hunting around the quest area near the village you can find old ruins to photograph and old blueprints to use to build your own village, with certain requirements to return it to its former glory (like building a house with three trees near to it, or a water mill, or a fence and a mail box). You can travel to the future village and receive items or quests that have to be done in the past to fix problems in the future, and once an area is completed 100% you get some kind of reward, typically a useful item shop you can visit in the future or valuable weaponry, or a new monster you can only fight in the future that drops valuable items.
I might remember some other game elements that would work together that I've enjoyed in the past, but these were some of my favorite things to do that just needed a little more polish to make them better.
It has a weapon leveling system where it gets slightly stronger as you fight enemies, but the best way to improve it is by adding elemental units that you harvest from items you don't want (like ammunition has the element of fire which is useless if you use a hammer) or straight from elemental orbs which contain more elemental energy than items do (gunpowder = 2, fire orb = 3), and each item costs one point that the weapon gains each time it levels up. If you turn a weapon into elemental energy it will contain half the power it had if its below level 5, and over level 5 weapons will keep 90% of their power.
Fishing follows a similar system where elemental items can improve the fishing rods abilities, and the rarity of fish along with their size gives a certain amount of rod experience so that it can level up and receive more points to use to improve it. Fish have various elemental types as well, mostly water, which can be used to improve your regular weapons. You can also use your fishing rod as a weapon to help increase its experience, though its faster to look for rare fish instead and just fish them a lot. Fish can participate in contests such as the weight contest or the race, where racing fish raised in a special tank you build race each other. Fish raised in a tank cannot participate in the weight contest but can participate in races.
Monsters can be fought with many kinds of weapons, but there is a time limit for how long you can search them out (50 minutes). Over time you lose stamina which is used for running and dodging, but this is replenished by eating food. Health is regained by sleeping in a bed in the starting zone which is the only 100% safe area, or by drinking potions. You can craft materials in your inventory to make things like potions and traps and food, but there's a percentage chance this will fail and you lose your items. More complex tools use several items at once, making preparation prior to a quest a good idea since some areas don't have all the ingredients you need to build things. Types of monsters range from bears to sheep to dragons to leviathans to moving mountains, with simpler animals providing a good source of food and materials. Monsters drop valuable items at the end of quests which are used in making armor and weapons, or in upgrading the various villages you come across during the story.
The world contains many underground ores that are useful for crafting weapons and armor, or using their metal elements to further upgrade weapons. Since mining takes much more time to do than hunting it is wise to do so on gathering quests rather than in the midst of battle. Once the monster quest is completed you may choose to stick around and mine though.
You can invent new items using a trusty camera you receive early on in the game, taking pictures of unusual objects in the cities or in the field, or even while fighting powerful monsters (their attacks can inspire inventions). You use three pictures together to come up with invention ideas, and while most won't work, several ideas will, at which point you can use the ores and items you have gathered to build these inventions.
There are several abandoned village areas you will find on your journey, and by hunting around the quest area near the village you can find old ruins to photograph and old blueprints to use to build your own village, with certain requirements to return it to its former glory (like building a house with three trees near to it, or a water mill, or a fence and a mail box). You can travel to the future village and receive items or quests that have to be done in the past to fix problems in the future, and once an area is completed 100% you get some kind of reward, typically a useful item shop you can visit in the future or valuable weaponry, or a new monster you can only fight in the future that drops valuable items.
I might remember some other game elements that would work together that I've enjoyed in the past, but these were some of my favorite things to do that just needed a little more polish to make them better.
Especially the Monster Hunting-like segment..I have a pretty big stiffy for the monster hunter
Write up a good proposal letter and describe it well. Then Travel around in the indie scene and present your idea and find someone who'd be willing to work on the game, if paid.
For the funding you can go to any of the crowd funding pages and pitch your project. Ask your "employees" to tell you how much money they think it would take to make the game, and ask for that amount.
Present your idea well and it will get funded.
I could give it a shot, really get into the elements that make games fun for me, but I've seen a few ideas out there that never make it. It's like movies in hollywood, only so many dozen are made per year out of the tens of thousands of scripts they get.
I'm not sure how many games out there are like Dark Cloud in terms of some gameplay elements it had.
The fact that fishing itself had an experience bar and that the fish had their own minigame-specific uses, along with some relevance to the gameplay itself, made it a perfect minigame example.
Never again.
Minecraft comes pretty close in a lot of things, where everything has a value either as material for tools, or as material for construction. It doesn't seem to pick up on this at times though and loses a bit of potential gameplay in areas.
Like, weapons break over time, and there are some mods that let you create materials that can repair them. However there are better ways to do this that dark cloud 2 did. If your diamond sword "broke" but was merely useless and taking up a slot it would provide the player with a dilemma if their inventory was running out of space, but it gives them a better choice, though technically the same one as a player who decides not to use it when it gets low enough.
Fishing in minecraft does one thing, fish for food. Fishing in monster hunter does a few things, fish for food, fish for what counts as a whetstone, fish for giant monsters lurking under the water, etc. . If you merged the gameplay mechanics from the other two then minecraft fishing would be great, but it would need a serious overhaul in many areas, like what kinds of fish appear in what biomes.
You could use the fish to get cats in minecraft, which can be used to keep creepers away, I forgot about that one. Same with dogs and bones, though they don't keep away creepers they just help you fight monsters.
Whats important is that more elements that connect to other elements means that you can accomplish many goals through alternate means, giving the player choices that may seem weird. However, the way they accomplish those choices needs to be fun. There's a video on Penny Arcade recently that talks about intrinsic and extrinsic value in games, and this is exactly the issue with many games at present.
My pet peeve with dark cloud 2 was that the gameplay itself became extremely boring very fast, as in I detested the dungeons a few levels prior to escaping from the sewers. I almost quit except for the minigames that were already available, and then after that point there was more and more stuff to do, until the whole thing was supported by them. Minigolf lost a little bit though, I didn't like having to play through a dungeon just to play a game I might lose. The volcano levels can go die in a fire for the amount of gutter shots I made.
Dungeon master 3
Something thats not Final Fantasy from Square ... lol Quit throwing that tytle on everything you make you dick shts
FFT2 not the lines of the GBA ones but just an improvment on it
A Disgiae (sp?) game thats not full of half naked 9 year olds, anoying music, nonsensable dialog, and the worst of animi looks put together .... lol the game is awsome but can only stand so much of it....
and not a game but for companies to take risks on new games more!!!
Fine.
*squzies and kneeds your breasts agnest eachother*
Problem with games is companies don't like making new things, why risk money on something that may flop when you can make a game you know that sells.... even if you make a terable game the name on it will sell and you already have peoples money. And with the black listing of reviewers they can make the most rancid horiable games in the world and get good reviews untill the game comes out.
*sighs*
thack goodness for steam, kickstar, and the like