Cyberslide - Cluster 1!
12 years ago
I've finally finished the first Cluster of Cyberslide. It's a game. A fun game, I'd like to think. You can find it here!
Anyway. Just thought it would be a good idea to have a place to put feedback, as well as any high scores you might want to show off. :D
Here is a group of my records from a bit longer ago. Heheheh.
http://img199.imageshack.us/img199/5311/1e61.png
Anyway. Just thought it would be a good idea to have a place to put feedback, as well as any high scores you might want to show off. :D
Here is a group of my records from a bit longer ago. Heheheh.
http://img199.imageshack.us/img199/5311/1e61.png
Game play pretty good. (except 1-3: ok/meh)
Major bitch: overloaded tools (level 1-2), You have to use hot key AND click?! that sucks. Please make it separate hot-key for each. or key sequence s,a or s,s etc.
Tutorial good. Tutorial mixed with back story?.. Better if you didn't. Separate back story and tutorial allows for separate skip tutorial and back story options easier.
The start vs skip on start panel is not very clear. i interpreted 'skip', as most games on Kong. have it, as skip level. Suggestion rename skip to 'skip dialogue' or remove it and have a skip/fast forward button in a corner. hmm see skip option on pause panel, i think i still prefer skip/fast forward button on main interface.
Viral (small red squares) screwing around with moving blocks is not clear from interface. the red square should pulse or something if its the cause of failed placement(level 1-2) That would be much clearer indication of whats going on then a bunch of dialogue.
I have software dev back ground so the back story is a little.... contrived. Read about third of the back story, in my opinion it seemed cheesy and verbose. (viral controlling SCADA and similar yes(stuxnet), snowcrash perhaps, computer virus getting physical presence.... does not compute.)
Would you mind explaining a bit more what you mean by "overloaded tools"? I'm not sure I understand what you're saying.
I'll consider cutting back a bit on the dialogue. Admittedly, it is a bit harder to keep the player's attention if the dialogue isn't spoken aloud.
I'll also consider further clarifying START vs SKIP.
The pulsing is a good idea; I'll consider adding that.
A bit of suspension of disbelief helps for this story (there's magic in it after, all), and I guess having a background in software development isn't exactly helping. :P But still, thanks for your opinion.
Again, I appreciate the time you spent giving feedback. Thanks again! ^_^
(And for the third time, I fail to actually click "Reply" and end up commenting below instead. Faaaail.)