Space Games - Epic Battles - Choose Profession - Player Econ
12 years ago
The footer is the truth.
If you like space games, epic space battles, choosing your own profession, player run economies, I may have a few interesting games for you. First off I'd like tl take some time to laugh at the Goonswarm in the game of EVE Online for placing a Station egg to soon, not defending it, and losing it one jump from their staging area. Read all about it here, my alliance and even corp members participated in killing this 25 to 100 billion ISK structure. It only had less than 30 minutes left to go before it became an invulnerable structure too when it was destroyed. A station egg hasn't been destroyed in years. Real life years.
http://evenews24.com/2013/07/07/scr.....eggs-fountain/
EVE Online wrote:So the first game on my list, is EVE Online. It has a player run economy, the only things you get from NPCs are like skillbooks, blueprints and maybe some small stuff that noobs require to get started.
There are several security levels for space in this game. Each system has a security level between 1.0 and -1.0. If you are in 1.0 to 0.5, you are in what is known as "highsec", a safe place where concord will kill anyone who attacks you unprovoked. (You can still lose ships to players, but concord will insure they are destroyed at all costs.) If you are in 0.4 to 0.1, this is known as lowsec, your actions still hurt your security status, and certain weapons aren't allowed like bubble warp disrupters and bombs. If your sec status goes below -5, you can't enter highsec anymore or you are shoot on sight by all system police. If you are in 0.0 and less, this is nullsec, most of it is owned by players and this is where you see vast amounts of mostly empty space until you find a system with 500 to 2000 players in it having an epic battle every so often. This is where titans and other massive ships roam, noobs should not travel out here till ready to join one of these alliances that own the regions. There is one more system type, which is refered to as wormhole with has a sec status of -1.0 always. These wormholes have special anomalies in them sometimes that boost and hurt you in some ways. They can't be claimed like nullsec, but they do offer protection as there is no way to enter them but to scan down a wormhole entrance. If you go in without a probe ship, you must suicide yourself to get back out if you lose the wormhole you came in through. Wormholes expire 24 to 72 hours or after enough mass has come through to collapse the hole. There are no stations in wormholes, your only safety is a starbase that you build.
The economy is delicate, and easy to make billions off of. There are even sites devoted to watching the in game market and comparing prices of items. If you are an industrialist who builds items, you use a blueprint in order to create an item or a ship, then take it to a market hub or even sell it wherever you are. That is how industrialists make money. PVPers and other industrialists, depending on what you built, buy this item from you to use it in whatever ways they want.
Alliances and corporations, they are your guilds and buddies. They often protect you as you protect them. A corporation may choose to tax their members or just let them do whatever they like. If you treat these people well, often they will treat you well right back.
Large scale battles to small 1v1 PVP. In highsec you often see smaller battles like 5 ships attacking one, or even 10v10 and such. These are usually because a corp or an alliance has declared war on each other and concord will not interfere in a war. If you want to participate in thee battles, simply dust off a ship with some guns on it or some ewar and help your comrades! Large scale battles often happen in nullsec, which often times reinforce the node (the system processor) because of the sheer volume of the battle having between 500 to 3000+ players in a single solar system, battling it out. Reinforced nodes enter time dialation and more cores are allocated to helping process the large quantity of missiles and bombs being hurled around in there. Most often these battles will include a titan or several carriers, the super ships of the game. These battles happen quite often and can go on for weeks (with obvious breaks of course, but always held up in the same systems or regions).
This game has 2 methods of payment, it is a subscription based game. You can either buy 30 days of game time for $15, or buy an in game item called PLEX, which adds 30 days game time. The in game price fluxiates because it is bought by other players in real life and sold in game to make fast ISK. One plex costs $20 and when sold on the market, that player gets the ISK he wants. Current value of a plex is 560 million ISK. If you make enough ISK in game, like I do. You can play for free forever.
Info about me? I live in nullsec, I am a miner and live happily in the dangerous territories because I know how to safe up when danger is about. I help my corporation and alliance as much as I can, giving cheap prices on everything I mine and in a state of emergency, I will gather fuel to keep the starbases running even for free if I must. I will never betray my comrades. I have lived out here for 2 months so far and have lost only 1 ship and that was because my net cut out slightly before I could flee. Unlucky but what can I say, oh well. Shit happens.
Want to try for 21 days free? Join using this link: http://tinyurl.com/vaseveinvite and if you join via subscription rather than PLEX, I will give you half the value of a PLEX in ISK as the game will reward me with a PLEX. So you could end up getting 300 million ISK upon upgrading your account! The URL was shortened due to it's length, a bit annoyingly long. Add "preview." before tinyurl if you wish to preview it safely first.
21 Days Free: http://tinyurl.com/vaseveinvite
Game Link: http://www.eveonline.com/
Personality Test: http://www.eveonline.com/sandbox/pe.....lity-analysis/
Video: Butterfly Effect - http://www.youtube.com/watch?v=08hmqyejCYU
Video: Current Expansion Trailer - http://www.youtube.com/watch?v=9kmUf3fflrA (generated using in game graphics)
Questions? Go ahead and ask, I'll put them below this line.
StarMade wrote:There's another game I saw a week ago and started trying out. It's much like minecraft except it's all space, and it runs much more smoothly than minecraft as I've seen thus far. It even has different levels of gravity in different planets and you can build space ships and fly wherever you like. Your space ship can be built any way you like.
This game is called StarMade, and is currently available for free during it's alpha/beta stages. The game is currently in Alpha and is developed by Schema. I will give a URL at the end of the quote.
You start out at a shop in sector 2,2,2 with 25,000 credits, 25 grey hull, 20 antimatter cannons, 6 SD HCT xm3.4 Power (power generators), 6 hyperflux coil thruster (engines), 1 weapons computer, 1 ship core. You place your ship core with X after moving far enough away from station, then click R while looking at it to get in after you've named the ship. Hit Space to enter build mode which lets you build your ship the way you want. You can buy items from the shop while in build mode and while in or out of your ship. Each item has a description of what it does to help you decide how you want to build your ship. Once you've constructed your ship, anywhere in the universe you can open your inventory and click "Catalog" to save your ship design. Be warned, any ships saved can be used by NPCs. An NPC may spawn with your ship as well giving you a difficult battle depending on how you built your ship though in multiplayer, it may work differently in some servers. Saving your ship allows you to buy the ship again should you lose it, at any shop in the universe.
There are multiple planets around the game, each having it's own special significance like Ice planets contain valuable ice crystals. Earth like planets look almost like earth. Currently all planets are flat. As I said, it's Alpha. Mining asteroids by hand or with your ship is possible, and is a large way to gain credits. There is also factory blocks which you can build to make items like more grey hull, or other items which can make your useless junk more valuable. These need power generators as well but it can be well worth it sometimes.
If you fly around, you can sometimes find abandon stations to claim as your own or tear apart and sell them as salvage for quick cash. There are also well guarded NPC stations that shoot you as soon as you come around, and then there are small gangs of NPCs that come after you in certain sectors as well. Exploration is fun, try it! It's free currently after all.
If you wish to support the game and retain the game forever even when complete, currently you can buy ONE copy for $3. There's no multiple copy buying available yet. So if you buy it, buy it for yourself only, they are working on a gift method for friends. There is no need to buy though at this time, there are no limits to what you can do while the game is in alpha and beta. If you have supported the game, let me know here so I know how many people I've managed to bring into the game! I might start my own server if I can and moderate it better than the current server hosts do. Greifing is a problem in alpha stage games really.
Game Link: http://star-made.org/
Game Video: (coming soonish if I can find or make a decent one)
Questions? Go ahead and ask, I'll put them below this line.
Tekkit wrote:If you have a Minecraft account, then you are able to play the free mod Tekkit. Tekkit adds lots of things to Minecraft, one of those being Galacticraft. Though the author of Tekkit is very VERY VVEERRRRYYYY slow to update the mod pack, and there are lots of bugs I have found so far that other authors have already fixed, it's the only modpack with Galacticraft at the moment because everyone else considers Galacticraft to be so buggy it's unusable, which is wrong. It's only because people find Oxygen Bubble Generators to be ugly and the Oxygen Sealers don't work yet. I mean that's a very complex system to program, of course it's going to be hard to make work.
Anyhow, Galacticraft in the future plans to allow you to visit other planets, currently the only 2 places in space you can go, is the Moon, or to a space station that you've been invited to (or your own). If you go to the Moon, you appear about 500 to 1000 meters above the surface and are falling at 50m/s. If you don't slow down to at least 8m/s, you will explode upon landing leaving a crater where you used to be and losing everything (unless you can get back and pick it all up in time before it disappears). Water and lava do work on the moon as normal. Grass does not, the texture comes out completely black. There are 3 main core elements to the moon. Moon Turf, which covers the surface like grass on Overworld, Moon Dirt, like the overworld dirt only white. Moon Stone, like earth stone only a different texture. There is a few minable things on the moon as well, Cheese Crud, to make cheese blocks. Tin, Copper, and I believe a few other ores will appear rarely on the moon. The moon has low gravity, your player takes no fall damage. There is no oxygen, you need to bring air canisters and breathing equipment. If you establish a tree farm on the moon, you can use oxygen collectors and oxygen bubble distributors to make oxygen bubbles where breathing is possible. Day on the moon lasts 4 and a half hours, night lasts 3 and a half. Mobs do spawn on the moon, they are stronger than the Overworld mobs and have their own oxygen gear. P.S. Torches do not work, forgot to mention.
Building a space station is not to terribly expensive, it costs 16 Tin Ingots, 24 Invar Ingots, 8 Copper Ingots and 1 Redstone Reception Coil to create a station, which will create a small platform with a landing pad for rockets entering your station. Your station is only accessible by you until you type /ssinvite playername. You can build your station however you like and expand as much as you want. If you fall off, at level 30, you'll drop to the overworld and if you have a parachute, you'll fall safely to the ground. If not, you'll simply land and most likely die, you fall where you launched from. If for some reason your launch location is deleted somehow, (server error or something), you'll land at 0,0 (X,Z) on the map which used to be considered spawn. Grass and liquids work in the space station, you'll need oxygen just like the moon and as with the moon torches do not work. Do not obstruct the location your box falls at, otherwise all your chests will land on the roof of the launch location. Leave a 1x1 block hole where the chest falls so that the chests can land inside. I use a block breaker, water, and some block collectors to push all items into a new chest somewhere else for landing chests. Be warned, this is also low gravity, all items will float fairly high after they are mined/broken, and sometimes fall back down to the overworld. It is unknown to me if they land on the overworld or are simply deleted.
If you like Minecraft and like space, you may wish to try out this space mod for Minecraft. It's super amazing quite yet, but the dev of galacticraft has plans to add new planets and new items so stay tuned!
My Server: https://dl.dropboxusercontent.com/u.....pacecraft.html
Game Link: http://www.technicpack.net/tekkit/
Game Video: (coming soonish if I can find or make a decent one)
Questions? Go ahead and ask, I'll put them below this line.
Evochron Mercenary wrote:This game contains newtonian physics. This means that you will be able to go infinitely fast so long as you have the fuel to do it, if you run out of fuel while going 7000m/s in one direction, then you'll drift forever, or until some local gravity disturbance speeds you up or pulls you in or slows you down. At times like this, suicide is usually the only way to get back to a station. The faster you are going, the more fuel it takes to go faster, it's virtually impossible to reach speed of light because at this time it'd take infinite amounts of fuel to do. It takes 1 fuel to open a warp tunnel allowing you to jump a sector or more in distance. This can be helpful if you run low on fuel and need to get to a station to refuel.
Planets have atmospheres and must be landed on manually. If you are going faster than 1400 when you enter the atmosphere, you explode. If you are going faster than 1400 while in the planet atmosphere, you start taking heat damage, and if your shields can take it, you are fine. Mostly just divert all power to the frontal shields if you are going that fast forward.
You can mine asteroids, nebulas, planets and moons when you get a mining beam. Your cargohold kinda blows, it's upgradable to a max of 5 cargoholds which each store only ONE type of item per cargohold, and 25 of that item max. I don't know why it's designed like this, I think it's horrible but so long as you know what things are valuable, you can still get rich quickish and it more than covers your fuel costs. For mining on planets, just slowly land on the surface and activate your beam, you can even lock the beam on and sit back and relax while your cargo fills for you. Same for asteroids and moons or nebulas. Other players will often come by to destroy you, so be careful about where you mine or leaving the computer alone while mining. Don't bump these asteroids or you'll explode. Don't accidentally warp while facing an asteroid, you'll explode. It's advised you change some of the F keys before you get used to playing with them at their current locations as accidental warps happen a lot with them.
PVP is much like any other game, like Freelancer. Manually aim and shoot, a small circle indicates where you should fire to hit your target, it's just a helper and won't always be able to predict the enemy movements. You can divert power from weapons to shields to last longer or power from shields to weapons to shoot more. You can also divert shield strength from different sides in order to protect the side that's being shot, if you're fleeing battle, you'll likely be shot in the back so keep sending more shield to the back of your ship as you make your escape. If you die, you lose what's in your cargohold and respawn at your last save (yes, even in multiplayer there's a save feature). I don't remember but I think you also lose your crew. (need to verify some stuff in this paragraph)
Crew can be added to your ship, so long as you have enough crew slots. These are NPCs that basically boost certain things on your ship. They all have loyalties and skill levels. Each mission you complete successfully raises their skill, and their loyalty as well if you are paying them their requested or above requested wages. If you get one with low loyalty, he'll likely leave before you can train him or get his loyalty. Before 100 loyalty, if you don't do missions constantly, they'll eventually leave you. Once max skill and max loyalty, they will stop requesting more and more money, mine cost me 3000 per day basically, or per whatever the in game tick was. I'll have to verify sometime.
All in all, this is a rather nice game, much like freelancer just with newtonian physics and the ability to land on planets. I believe there's a demo you can try before you buy, will link demo below when I find it. Oh and before I forget, your player files are persistant. If you play single player, and go to a server, you'll keep all the stuff you had in single player, and if you play on one server then join another, you keep all the stuff from that server. Also if you try to cheat, your game is broken and you must delete that character completely. Lots of anticheat methods have been put into the game, it is VERY hard to cheat. Can't say impossible because some of you will take that as a challenge.
Demo Link: http://www.starwraith.com/evochronm...../downloads.htm
Game Link: http://store.steampowered.com/app/71000
Game Video: (coming soonish if I can find or make a decent one)
Questions? Go ahead and ask, I'll put them below this line.
Star Citizen wrote:I don't have enough information at this current time to give a detailed run down of the game. Ask
twile or
sepffuzzball, maybe they can help you out here better than I can. I will fill out this quote when I am able.
Game Link: https://robertsspaceindustries.com/about-the-game
Game Video: That may be a bit hard for now. :P
Questions? You'll have to wait till I learn more myself. lol
Kerbal Space Program wrote:I've had some experience with this game so far, with the free demo. I know you can do a lot more in the paid versions though. Basically this game is about getting into space using realistic stuff and building your own space ship from scratch. Mostly I've been able to achieve orbit but learning some new features of the game, I believe I can more easily get to other planets if I had a version that would let me do that. You need to make your ship's thrusters strong enough to get you to space, not weigh to much, and have enough to make a return trip (if you want to return that is). If you have to much thrust, you may get stuck in orbit around the sun instead. To little thrust, you'll fall back to earth and explode (unless you have a parachut and nothing attached to your pod).
I'm sorry, I didn't do so well explaining this one. I'll try better a bit later if I can.
Game Link: http://kerbalspaceprogram.com/
Steam Game Link: http://store.steampowered.com/app/220200
Game Demo Download: https://kerbalspaceprogram.com/download.php
Game Video: http://www.youtube.com/watch?v=Us7SxZzXrN8 (35:28) | http://www.youtube.com/watch?v=8Thj3I3Rlvg (5:45) (Way back when I was first learning :P)
Questions? Ask.
Star Ruler wrote:Star Ruler is quite an interesting game. Long and slow though. You start out on a single planet and try to expand your civilization into the rest of the universe, destroy your enemies, work with your allies. Defend against rogue pirates and kill remnant societies. Research newer stronger technology, build your own ships completely customized, no real maximum scale at all. Your ship could be as small as a satelite, or as big as the universe. Bigger ships will take longer to build of course and consume lots more resources. So try not to start building a super ship the instant you start the game or you may end up losing before you've even begun.
You should defend your home planet, it's usually the best. Planets in solar systems all orbit the star, and the star is destructible which means someone can destroy your star and kill every planet inside. There are solar systems with no stars, these usually have nothing but asteroids orbiting a super large asteroid. Use mining ships to retrieve these asteroids for extra ore/metal.
Make sure your economy is good and your planets are able to export and import the maximum they require or you'll end up not having enough for anything to finish. This is more-so a strategy game and a time consumer. There is a demo available however so you can try it before you buy it. There are mod packs as well for it, like Galactic Armory which add many new things, though it seems to be no longer updating, just as the game. The game is fairly old.
Game Link: http://store.steampowered.com/app/70900/
Demo available on game link page.
Game Video: None so far. Can make one if requested.
Questions? Ask.
Faster Than Light (FTL) wrote:Well, this game certainly keeps hold of you for a while with it's amazing simplicity. Definitely a time killer as well. You start out with some data, you need to get back to the Federation fleet. You pick a ship and a ship layout and then your journey begins. You're allowed to choose a ship name and the name of your core crew as well before you begin. Once you start, you are informed that you need to get to each exit as fast as possible. This is technically wrong, if you do not arm your ship to the teeth with massive ultimate weapons and high defenses, you will lose no matter what. Get an FTL Jammer the first chance you get, this'll give you more time to explore and make more salvage (credits) to buy stuff with such as ship upgrades and new crew. Be sure your crew specializes in something as well so that they level up. There's a bug where the pilot will not level up unless you make him leave and enter the cockpit all over again so do this before you start off.
Each jump, you have a random chance of finding an enemy, someone helpful, or nothing. On the map when you are close enough, you'll also see distress beacons and stores. If you have a long range scanner, you can also see info about local systems, such as if a ship is detected. Not all ships will attack you so don't assume all warnings are definitely bad. You are given multiple choices in some scenarios, the blue ones are the best to choose if you can.
In my opinion, the game is a little to hard. Even on easy, it was impossible for me multiple times. I haven't beaten it once yet, and tried both difficulties. The Rebels are ultimately powerful. I can tear through any ship like it was paper until I get to "The Last Stand" and then everything is as if I'm fighting a ship with my power status, and then when you find the boss, he's 5 times stronger than you with practically invulnerable shielding. I may give up here soon, I can't continue playing for hours just to end up losing every single time at the end. I dunno how many people have actually beaten this game. Maybe I'm just unlucky and keep finding sucky shops that don't give me shit I need like a weapon more powerful than the pieces of crap I have.
FTL Voyage Captain's Log, https://docs.google.com/document/d/.....b3hynrtkw/edit - 3 and a half pages
Game Link: http://store.steampowered.com/app/212680
Demo? None.
Game Video: None so far. Can make one if requested.
Questions? Ask.
I may add others to this list. Stay tuned! Ask your questions in the journal comments.
Other games I know of that look cool but haven't been able to try:
Endless Space = http://store.steampowered.com/app/208140
Sword of the Stars II = http://store.steampowered.com/app/42990
X3 = http://store.steampowered.com/sub/12985/
Miner Wars = http://store.steampowered.com/app/223430
Sins of a Solar Empire = http://store.steampowered.com/app/204880
StarDrive = http://store.steampowered.com/app/220660
Space Siege = http://store.steampowered.com/app/10530
Strikesuit Infinity = http://store.steampowered.com/app/234160
Starforge = http://store.steampowered.com/app/227680
Planetary Annihilation = http://store.steampowered.com/app/233250
http://evenews24.com/2013/07/07/scr.....eggs-fountain/
EVE Online wrote:So the first game on my list, is EVE Online. It has a player run economy, the only things you get from NPCs are like skillbooks, blueprints and maybe some small stuff that noobs require to get started.
There are several security levels for space in this game. Each system has a security level between 1.0 and -1.0. If you are in 1.0 to 0.5, you are in what is known as "highsec", a safe place where concord will kill anyone who attacks you unprovoked. (You can still lose ships to players, but concord will insure they are destroyed at all costs.) If you are in 0.4 to 0.1, this is known as lowsec, your actions still hurt your security status, and certain weapons aren't allowed like bubble warp disrupters and bombs. If your sec status goes below -5, you can't enter highsec anymore or you are shoot on sight by all system police. If you are in 0.0 and less, this is nullsec, most of it is owned by players and this is where you see vast amounts of mostly empty space until you find a system with 500 to 2000 players in it having an epic battle every so often. This is where titans and other massive ships roam, noobs should not travel out here till ready to join one of these alliances that own the regions. There is one more system type, which is refered to as wormhole with has a sec status of -1.0 always. These wormholes have special anomalies in them sometimes that boost and hurt you in some ways. They can't be claimed like nullsec, but they do offer protection as there is no way to enter them but to scan down a wormhole entrance. If you go in without a probe ship, you must suicide yourself to get back out if you lose the wormhole you came in through. Wormholes expire 24 to 72 hours or after enough mass has come through to collapse the hole. There are no stations in wormholes, your only safety is a starbase that you build.
The economy is delicate, and easy to make billions off of. There are even sites devoted to watching the in game market and comparing prices of items. If you are an industrialist who builds items, you use a blueprint in order to create an item or a ship, then take it to a market hub or even sell it wherever you are. That is how industrialists make money. PVPers and other industrialists, depending on what you built, buy this item from you to use it in whatever ways they want.
Alliances and corporations, they are your guilds and buddies. They often protect you as you protect them. A corporation may choose to tax their members or just let them do whatever they like. If you treat these people well, often they will treat you well right back.
Large scale battles to small 1v1 PVP. In highsec you often see smaller battles like 5 ships attacking one, or even 10v10 and such. These are usually because a corp or an alliance has declared war on each other and concord will not interfere in a war. If you want to participate in thee battles, simply dust off a ship with some guns on it or some ewar and help your comrades! Large scale battles often happen in nullsec, which often times reinforce the node (the system processor) because of the sheer volume of the battle having between 500 to 3000+ players in a single solar system, battling it out. Reinforced nodes enter time dialation and more cores are allocated to helping process the large quantity of missiles and bombs being hurled around in there. Most often these battles will include a titan or several carriers, the super ships of the game. These battles happen quite often and can go on for weeks (with obvious breaks of course, but always held up in the same systems or regions).
This game has 2 methods of payment, it is a subscription based game. You can either buy 30 days of game time for $15, or buy an in game item called PLEX, which adds 30 days game time. The in game price fluxiates because it is bought by other players in real life and sold in game to make fast ISK. One plex costs $20 and when sold on the market, that player gets the ISK he wants. Current value of a plex is 560 million ISK. If you make enough ISK in game, like I do. You can play for free forever.
Info about me? I live in nullsec, I am a miner and live happily in the dangerous territories because I know how to safe up when danger is about. I help my corporation and alliance as much as I can, giving cheap prices on everything I mine and in a state of emergency, I will gather fuel to keep the starbases running even for free if I must. I will never betray my comrades. I have lived out here for 2 months so far and have lost only 1 ship and that was because my net cut out slightly before I could flee. Unlucky but what can I say, oh well. Shit happens.
Want to try for 21 days free? Join using this link: http://tinyurl.com/vaseveinvite and if you join via subscription rather than PLEX, I will give you half the value of a PLEX in ISK as the game will reward me with a PLEX. So you could end up getting 300 million ISK upon upgrading your account! The URL was shortened due to it's length, a bit annoyingly long. Add "preview." before tinyurl if you wish to preview it safely first.
21 Days Free: http://tinyurl.com/vaseveinvite
Game Link: http://www.eveonline.com/
Personality Test: http://www.eveonline.com/sandbox/pe.....lity-analysis/
Video: Butterfly Effect - http://www.youtube.com/watch?v=08hmqyejCYU
Video: Current Expansion Trailer - http://www.youtube.com/watch?v=9kmUf3fflrA (generated using in game graphics)
Questions? Go ahead and ask, I'll put them below this line.
StarMade wrote:There's another game I saw a week ago and started trying out. It's much like minecraft except it's all space, and it runs much more smoothly than minecraft as I've seen thus far. It even has different levels of gravity in different planets and you can build space ships and fly wherever you like. Your space ship can be built any way you like.
This game is called StarMade, and is currently available for free during it's alpha/beta stages. The game is currently in Alpha and is developed by Schema. I will give a URL at the end of the quote.
You start out at a shop in sector 2,2,2 with 25,000 credits, 25 grey hull, 20 antimatter cannons, 6 SD HCT xm3.4 Power (power generators), 6 hyperflux coil thruster (engines), 1 weapons computer, 1 ship core. You place your ship core with X after moving far enough away from station, then click R while looking at it to get in after you've named the ship. Hit Space to enter build mode which lets you build your ship the way you want. You can buy items from the shop while in build mode and while in or out of your ship. Each item has a description of what it does to help you decide how you want to build your ship. Once you've constructed your ship, anywhere in the universe you can open your inventory and click "Catalog" to save your ship design. Be warned, any ships saved can be used by NPCs. An NPC may spawn with your ship as well giving you a difficult battle depending on how you built your ship though in multiplayer, it may work differently in some servers. Saving your ship allows you to buy the ship again should you lose it, at any shop in the universe.
There are multiple planets around the game, each having it's own special significance like Ice planets contain valuable ice crystals. Earth like planets look almost like earth. Currently all planets are flat. As I said, it's Alpha. Mining asteroids by hand or with your ship is possible, and is a large way to gain credits. There is also factory blocks which you can build to make items like more grey hull, or other items which can make your useless junk more valuable. These need power generators as well but it can be well worth it sometimes.
If you fly around, you can sometimes find abandon stations to claim as your own or tear apart and sell them as salvage for quick cash. There are also well guarded NPC stations that shoot you as soon as you come around, and then there are small gangs of NPCs that come after you in certain sectors as well. Exploration is fun, try it! It's free currently after all.
If you wish to support the game and retain the game forever even when complete, currently you can buy ONE copy for $3. There's no multiple copy buying available yet. So if you buy it, buy it for yourself only, they are working on a gift method for friends. There is no need to buy though at this time, there are no limits to what you can do while the game is in alpha and beta. If you have supported the game, let me know here so I know how many people I've managed to bring into the game! I might start my own server if I can and moderate it better than the current server hosts do. Greifing is a problem in alpha stage games really.
Game Link: http://star-made.org/
Game Video: (coming soonish if I can find or make a decent one)
Questions? Go ahead and ask, I'll put them below this line.
Tekkit wrote:If you have a Minecraft account, then you are able to play the free mod Tekkit. Tekkit adds lots of things to Minecraft, one of those being Galacticraft. Though the author of Tekkit is very VERY VVEERRRRYYYY slow to update the mod pack, and there are lots of bugs I have found so far that other authors have already fixed, it's the only modpack with Galacticraft at the moment because everyone else considers Galacticraft to be so buggy it's unusable, which is wrong. It's only because people find Oxygen Bubble Generators to be ugly and the Oxygen Sealers don't work yet. I mean that's a very complex system to program, of course it's going to be hard to make work.
Anyhow, Galacticraft in the future plans to allow you to visit other planets, currently the only 2 places in space you can go, is the Moon, or to a space station that you've been invited to (or your own). If you go to the Moon, you appear about 500 to 1000 meters above the surface and are falling at 50m/s. If you don't slow down to at least 8m/s, you will explode upon landing leaving a crater where you used to be and losing everything (unless you can get back and pick it all up in time before it disappears). Water and lava do work on the moon as normal. Grass does not, the texture comes out completely black. There are 3 main core elements to the moon. Moon Turf, which covers the surface like grass on Overworld, Moon Dirt, like the overworld dirt only white. Moon Stone, like earth stone only a different texture. There is a few minable things on the moon as well, Cheese Crud, to make cheese blocks. Tin, Copper, and I believe a few other ores will appear rarely on the moon. The moon has low gravity, your player takes no fall damage. There is no oxygen, you need to bring air canisters and breathing equipment. If you establish a tree farm on the moon, you can use oxygen collectors and oxygen bubble distributors to make oxygen bubbles where breathing is possible. Day on the moon lasts 4 and a half hours, night lasts 3 and a half. Mobs do spawn on the moon, they are stronger than the Overworld mobs and have their own oxygen gear. P.S. Torches do not work, forgot to mention.
Building a space station is not to terribly expensive, it costs 16 Tin Ingots, 24 Invar Ingots, 8 Copper Ingots and 1 Redstone Reception Coil to create a station, which will create a small platform with a landing pad for rockets entering your station. Your station is only accessible by you until you type /ssinvite playername. You can build your station however you like and expand as much as you want. If you fall off, at level 30, you'll drop to the overworld and if you have a parachute, you'll fall safely to the ground. If not, you'll simply land and most likely die, you fall where you launched from. If for some reason your launch location is deleted somehow, (server error or something), you'll land at 0,0 (X,Z) on the map which used to be considered spawn. Grass and liquids work in the space station, you'll need oxygen just like the moon and as with the moon torches do not work. Do not obstruct the location your box falls at, otherwise all your chests will land on the roof of the launch location. Leave a 1x1 block hole where the chest falls so that the chests can land inside. I use a block breaker, water, and some block collectors to push all items into a new chest somewhere else for landing chests. Be warned, this is also low gravity, all items will float fairly high after they are mined/broken, and sometimes fall back down to the overworld. It is unknown to me if they land on the overworld or are simply deleted.
If you like Minecraft and like space, you may wish to try out this space mod for Minecraft. It's super amazing quite yet, but the dev of galacticraft has plans to add new planets and new items so stay tuned!
My Server: https://dl.dropboxusercontent.com/u.....pacecraft.html
Game Link: http://www.technicpack.net/tekkit/
Game Video: (coming soonish if I can find or make a decent one)
Questions? Go ahead and ask, I'll put them below this line.
Evochron Mercenary wrote:This game contains newtonian physics. This means that you will be able to go infinitely fast so long as you have the fuel to do it, if you run out of fuel while going 7000m/s in one direction, then you'll drift forever, or until some local gravity disturbance speeds you up or pulls you in or slows you down. At times like this, suicide is usually the only way to get back to a station. The faster you are going, the more fuel it takes to go faster, it's virtually impossible to reach speed of light because at this time it'd take infinite amounts of fuel to do. It takes 1 fuel to open a warp tunnel allowing you to jump a sector or more in distance. This can be helpful if you run low on fuel and need to get to a station to refuel.
Planets have atmospheres and must be landed on manually. If you are going faster than 1400 when you enter the atmosphere, you explode. If you are going faster than 1400 while in the planet atmosphere, you start taking heat damage, and if your shields can take it, you are fine. Mostly just divert all power to the frontal shields if you are going that fast forward.
You can mine asteroids, nebulas, planets and moons when you get a mining beam. Your cargohold kinda blows, it's upgradable to a max of 5 cargoholds which each store only ONE type of item per cargohold, and 25 of that item max. I don't know why it's designed like this, I think it's horrible but so long as you know what things are valuable, you can still get rich quickish and it more than covers your fuel costs. For mining on planets, just slowly land on the surface and activate your beam, you can even lock the beam on and sit back and relax while your cargo fills for you. Same for asteroids and moons or nebulas. Other players will often come by to destroy you, so be careful about where you mine or leaving the computer alone while mining. Don't bump these asteroids or you'll explode. Don't accidentally warp while facing an asteroid, you'll explode. It's advised you change some of the F keys before you get used to playing with them at their current locations as accidental warps happen a lot with them.
PVP is much like any other game, like Freelancer. Manually aim and shoot, a small circle indicates where you should fire to hit your target, it's just a helper and won't always be able to predict the enemy movements. You can divert power from weapons to shields to last longer or power from shields to weapons to shoot more. You can also divert shield strength from different sides in order to protect the side that's being shot, if you're fleeing battle, you'll likely be shot in the back so keep sending more shield to the back of your ship as you make your escape. If you die, you lose what's in your cargohold and respawn at your last save (yes, even in multiplayer there's a save feature). I don't remember but I think you also lose your crew. (need to verify some stuff in this paragraph)
Crew can be added to your ship, so long as you have enough crew slots. These are NPCs that basically boost certain things on your ship. They all have loyalties and skill levels. Each mission you complete successfully raises their skill, and their loyalty as well if you are paying them their requested or above requested wages. If you get one with low loyalty, he'll likely leave before you can train him or get his loyalty. Before 100 loyalty, if you don't do missions constantly, they'll eventually leave you. Once max skill and max loyalty, they will stop requesting more and more money, mine cost me 3000 per day basically, or per whatever the in game tick was. I'll have to verify sometime.
All in all, this is a rather nice game, much like freelancer just with newtonian physics and the ability to land on planets. I believe there's a demo you can try before you buy, will link demo below when I find it. Oh and before I forget, your player files are persistant. If you play single player, and go to a server, you'll keep all the stuff you had in single player, and if you play on one server then join another, you keep all the stuff from that server. Also if you try to cheat, your game is broken and you must delete that character completely. Lots of anticheat methods have been put into the game, it is VERY hard to cheat. Can't say impossible because some of you will take that as a challenge.
Demo Link: http://www.starwraith.com/evochronm...../downloads.htm
Game Link: http://store.steampowered.com/app/71000
Game Video: (coming soonish if I can find or make a decent one)
Questions? Go ahead and ask, I'll put them below this line.
Star Citizen wrote:I don't have enough information at this current time to give a detailed run down of the game. Ask


Game Link: https://robertsspaceindustries.com/about-the-game
Game Video: That may be a bit hard for now. :P
Questions? You'll have to wait till I learn more myself. lol
Kerbal Space Program wrote:I've had some experience with this game so far, with the free demo. I know you can do a lot more in the paid versions though. Basically this game is about getting into space using realistic stuff and building your own space ship from scratch. Mostly I've been able to achieve orbit but learning some new features of the game, I believe I can more easily get to other planets if I had a version that would let me do that. You need to make your ship's thrusters strong enough to get you to space, not weigh to much, and have enough to make a return trip (if you want to return that is). If you have to much thrust, you may get stuck in orbit around the sun instead. To little thrust, you'll fall back to earth and explode (unless you have a parachut and nothing attached to your pod).
I'm sorry, I didn't do so well explaining this one. I'll try better a bit later if I can.
Game Link: http://kerbalspaceprogram.com/
Steam Game Link: http://store.steampowered.com/app/220200
Game Demo Download: https://kerbalspaceprogram.com/download.php
Game Video: http://www.youtube.com/watch?v=Us7SxZzXrN8 (35:28) | http://www.youtube.com/watch?v=8Thj3I3Rlvg (5:45) (Way back when I was first learning :P)
Questions? Ask.
Star Ruler wrote:Star Ruler is quite an interesting game. Long and slow though. You start out on a single planet and try to expand your civilization into the rest of the universe, destroy your enemies, work with your allies. Defend against rogue pirates and kill remnant societies. Research newer stronger technology, build your own ships completely customized, no real maximum scale at all. Your ship could be as small as a satelite, or as big as the universe. Bigger ships will take longer to build of course and consume lots more resources. So try not to start building a super ship the instant you start the game or you may end up losing before you've even begun.
You should defend your home planet, it's usually the best. Planets in solar systems all orbit the star, and the star is destructible which means someone can destroy your star and kill every planet inside. There are solar systems with no stars, these usually have nothing but asteroids orbiting a super large asteroid. Use mining ships to retrieve these asteroids for extra ore/metal.
Make sure your economy is good and your planets are able to export and import the maximum they require or you'll end up not having enough for anything to finish. This is more-so a strategy game and a time consumer. There is a demo available however so you can try it before you buy it. There are mod packs as well for it, like Galactic Armory which add many new things, though it seems to be no longer updating, just as the game. The game is fairly old.
Game Link: http://store.steampowered.com/app/70900/
Demo available on game link page.
Game Video: None so far. Can make one if requested.
Questions? Ask.
Faster Than Light (FTL) wrote:Well, this game certainly keeps hold of you for a while with it's amazing simplicity. Definitely a time killer as well. You start out with some data, you need to get back to the Federation fleet. You pick a ship and a ship layout and then your journey begins. You're allowed to choose a ship name and the name of your core crew as well before you begin. Once you start, you are informed that you need to get to each exit as fast as possible. This is technically wrong, if you do not arm your ship to the teeth with massive ultimate weapons and high defenses, you will lose no matter what. Get an FTL Jammer the first chance you get, this'll give you more time to explore and make more salvage (credits) to buy stuff with such as ship upgrades and new crew. Be sure your crew specializes in something as well so that they level up. There's a bug where the pilot will not level up unless you make him leave and enter the cockpit all over again so do this before you start off.
Each jump, you have a random chance of finding an enemy, someone helpful, or nothing. On the map when you are close enough, you'll also see distress beacons and stores. If you have a long range scanner, you can also see info about local systems, such as if a ship is detected. Not all ships will attack you so don't assume all warnings are definitely bad. You are given multiple choices in some scenarios, the blue ones are the best to choose if you can.
In my opinion, the game is a little to hard. Even on easy, it was impossible for me multiple times. I haven't beaten it once yet, and tried both difficulties. The Rebels are ultimately powerful. I can tear through any ship like it was paper until I get to "The Last Stand" and then everything is as if I'm fighting a ship with my power status, and then when you find the boss, he's 5 times stronger than you with practically invulnerable shielding. I may give up here soon, I can't continue playing for hours just to end up losing every single time at the end. I dunno how many people have actually beaten this game. Maybe I'm just unlucky and keep finding sucky shops that don't give me shit I need like a weapon more powerful than the pieces of crap I have.
FTL Voyage Captain's Log, https://docs.google.com/document/d/.....b3hynrtkw/edit - 3 and a half pages
Game Link: http://store.steampowered.com/app/212680
Demo? None.
Game Video: None so far. Can make one if requested.
Questions? Ask.
I may add others to this list. Stay tuned! Ask your questions in the journal comments.
Other games I know of that look cool but haven't been able to try:
Endless Space = http://store.steampowered.com/app/208140
Sword of the Stars II = http://store.steampowered.com/app/42990
X3 = http://store.steampowered.com/sub/12985/
Miner Wars = http://store.steampowered.com/app/223430
Sins of a Solar Empire = http://store.steampowered.com/app/204880
StarDrive = http://store.steampowered.com/app/220660
Space Siege = http://store.steampowered.com/app/10530
Strikesuit Infinity = http://store.steampowered.com/app/234160
Starforge = http://store.steampowered.com/app/227680
Planetary Annihilation = http://store.steampowered.com/app/233250
Endless Space is fun, but only if you have lots of time. It's not very good for a quick pick up and play, but it's definitely an interesting game! It's on sale now too.
X3 has a ridiculous learning curve, however is very, very rewarding when you do something right or get a nice big ship. Very, very open-ended.
FTL is fun and frustrating! Definitely a good play for a quick, casual type (especially if you like Roguelike games).
Strikesuit Infinity is a game that I absolutely love. An Arcade rendition of Strikesuit Zero in that all you do is blow things up. Absolutely lovely mindless fun!
I guess being alone with nothing to do constantly makes me a great game tester. Some people get annoyed about how I find all the bugs, even bugs people have never seen before so they always blame my computer or blame me saying "you're doing it wrong", like on StarMade I found a bug in which my salvage beams no longer connect properly when I do a checkerboard pattern. Everyone tells me I'm doing it wrong but I wasn't. I had done it before, it's just no one can replicate the bug, the bugged ship I give them, when they get it, all the blocks aren't connected at all.
Wow, I just love how so far, only one person ever replies to any of my journals no matter what it's about. -.-
Honestly, it's rare that even I comment on journals...most of the time I delete them unless they're pointed out to me, I don't even know if I'd qualify as a lurker here!