Not so much dislike, but I suppose a suitable suggestion would be to practice on fluids? Most artists really don't spend any time on this and it can offset an otherwise excellent, sensual piece to the point of being distracting.
I think a few artists have put forward some good tutorials on this. Scappo does really well depicting fluids.
WOW there are really Fluid tutorials from scappo OWO?? i cant find them! but as i see its really improtant to give some improvement in that!!! i will than! thank you
I love the soft shading and the many different genders with other genders. Variety is always nice.
As far as things I dont particularly like, I really cant say. You're a pretty vanilla artist as far as kinks are concern. At least, in my opinion. Though, I'll never turn you down for doing some ferals~
One thing I dislike, and it's odd because the problem here isn't something I like but rather I. ... I'm just gonna say it;
You're inconsistent. Sometimes you draw phenominal, amazing anatomy and perspectives-- and then on top of that you show tremendous skill in understanding things many people could never get; fabric, wetness in the coloration, tone, light sheens, you do everything so good.
But then, sometimes your anatomy raises eyebrows. an example being your pieces for your animations. It didn't feel like your art, to a certain degree. Especially considering the seeming clam-like pocket thing some people do on vaginas incorrectly, with the clit just jabbing out. Which countered the fact you've been thusfar incredible at demonstrating your understanding of anatomy in the very much finer parts of everything. The exact position of muscles, the bend of the forelimbs, even with your stylized big-ass-paws you do for balur and sami.
A hip off to the slant,
arms too short
Torso too short and stalky
Randomly drawing one character's ribcage much smaller than it ought to be compared to another's who is perfect
I'm not one to talk since I'm very much inconsistant and expirimenting with what I do, when I can in terms of just understanding the basics. Just thought I'd share though. n_n
As a solution to this, I think the only thing I really can offer is be mindful of the dimensions and proportions of what you're drawing. Perhaps make a "cheat sheet" for yourself, drawing the polygons of each limb and bone structure in something-- standing uniform or unassuming, and use the proportion (ex; biscep begin at shoulder, at 2/3 mark it goes past ribs. Elbow is just under the lowest rib) and stuff like that to become more consistant in your dimensions and make any expiriments you wanna play with more conscious.
Not realy a fan of Gfur, but that's just my preference. Other than that your anatomy is spot on along with your line work and coloring. So my complaint is easily just limited to preference and even then you balance it out with straight fur. However, just because I am not into it doesn't mean you should stop drawing it. Just go on doing what your doing, because you are good at it.
If I were to give a recommendation though, you can improve your art by studying anatomy and proportioning more in depth.
I love your art so much! Every time I commission you I am filled with joy and I squeak like a little girl when the piece is done! Also you are an amazing artist in every way and your style is adorable!
Besides that, Your style and approach are original, effective, and awesome
I try to be balanced, spoonfull of sugar and all that
I think a few artists have put forward some good tutorials on this.
As far as things I dont particularly like, I really cant say. You're a pretty vanilla artist as far as kinks are concern. At least, in my opinion. Though, I'll never turn you down for doing some ferals~
OwO but what does it means :D?
You're inconsistent. Sometimes you draw phenominal, amazing anatomy and perspectives-- and then on top of that you show tremendous skill in understanding things many people could never get; fabric, wetness in the coloration, tone, light sheens, you do everything so good.
But then, sometimes your anatomy raises eyebrows. an example being your pieces for your animations. It didn't feel like your art, to a certain degree. Especially considering the seeming clam-like pocket thing some people do on vaginas incorrectly, with the clit just jabbing out. Which countered the fact you've been thusfar incredible at demonstrating your understanding of anatomy in the very much finer parts of everything. The exact position of muscles, the bend of the forelimbs, even with your stylized big-ass-paws you do for balur and sami.
A hip off to the slant,
arms too short
Torso too short and stalky
Randomly drawing one character's ribcage much smaller than it ought to be compared to another's who is perfect
I'm not one to talk since I'm very much inconsistant and expirimenting with what I do, when I can in terms of just understanding the basics. Just thought I'd share though. n_n
As a solution to this, I think the only thing I really can offer is be mindful of the dimensions and proportions of what you're drawing. Perhaps make a "cheat sheet" for yourself, drawing the polygons of each limb and bone structure in something-- standing uniform or unassuming, and use the proportion (ex; biscep begin at shoulder, at 2/3 mark it goes past ribs. Elbow is just under the lowest rib) and stuff like that to become more consistant in your dimensions and make any expiriments you wanna play with more conscious.
If I were to give a recommendation though, you can improve your art by studying anatomy and proportioning more in depth.