Inafune's [Megaman] kickstarter
12 years ago
Do you like Megaman? Have you lamented Capcom's treatment of the series in the last couple of years? Have you wondered what would happen to the franchise once Inafune left? Want to see what a Megaman game would look like if it was funded by fans and thus created for them? Well... if you maintained any shred of hope I suggest you check out the kickstarter for Mighty No. 9.
http://www.kickstarter.com/projects.....o9/mighty-no-9
Although not a Megaman game it's a spiritual successor created by the one person who is qualified the most... a title not marred by licensing, investors, or the whims of their publisher... a game being developed by Inafune himself. Although the initial goal was reached you can still secure your copy now which would help it reach it's stretch goals that might see this through to a console version or possibly a handheld version somewhere down the line!
Personally I'm hoping he gets Yasunori Mitsuda on board for the soundtrack like he did with his last game but yeah... looks like there's still life in the blue bomber (kinda)!
http://www.kickstarter.com/projects.....o9/mighty-no-9
Although not a Megaman game it's a spiritual successor created by the one person who is qualified the most... a title not marred by licensing, investors, or the whims of their publisher... a game being developed by Inafune himself. Although the initial goal was reached you can still secure your copy now which would help it reach it's stretch goals that might see this through to a console version or possibly a handheld version somewhere down the line!
Personally I'm hoping he gets Yasunori Mitsuda on board for the soundtrack like he did with his last game but yeah... looks like there's still life in the blue bomber (kinda)!
http://www.youtube.com/watch?v=UYAW9WoLHks
(It starts out pretty sane, but keep watching all the way through)
S'why everyone liked playing Super Metroid. As a game overall it was already a fantastic experience, but bug hunting was what made it even better-all sorts of crazy shit could be found and exploited there.
linking to a TAS run that exploits hand crafted single frame inputs that are otherwise inhumanely possible to do reliably.
kinda a poor thing to hinge your support on...just saying.
That said, a number of the bugs were exploitable by hand on the original hardware, and were well known in gaming circles at the time. The pause-screen-multi-hit one was particularly well known, for example, and only required a reasonable amount of regular button mashing to pull off.
This year just keeps getting better and better.
This looks like everything a true successor to the series should have been and then some!
(btw did you see the aria thing?)
I was there when it was announced and the kickstarter'ed was launched, I'm Mighty No.530 >:3
http://gelbooru.com/index.php?page=.....s=mighty_no._9