How Video Games should be
    11 years ago
            This is literally 'Trollface:The Game'
I don't care if you like GG or not, watching anyone try and play this game is absolutely hilarious. Bravo to whoever made it, you're a pretty cool person.
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That 1:26, OMG hahaha WOW!
I AM SO BUYING THIS!! Looks hilariously frustrating.
                    I don't care if you like GG or not, watching anyone try and play this game is absolutely hilarious. Bravo to whoever made it, you're a pretty cool person.
If embed doesn't work
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If embed doesn't work
If embed doesn't work
That 1:26, OMG hahaha WOW!
I AM SO BUYING THIS!! Looks hilariously frustrating.
 FA+
                            
That's why this game I posted caught my attention. You can do soo much in it aside form just walk and jump, and that stuff is littered between the beginning and end of each stage. Picking up items, moving platforms around, messing with the physics, solving puzzles, trying to predict and avoid the nearly infinite possible traps. There is basically never a dull moment, and aside from the trolling, the rest of the game seems to have superb design.
On the topic, what style of games catch your interest the most? Do you lean more towards games mostly known for their difficulty like say Eryi or Ninja Gaiden?
Not neccisairly, I am really just out to have a good time when I decide to play video games. Challenge (especially impossible challenge) is fun! But so is a lot of other things, like the colorful and varied worlds of Mario, for example. Both the 3D games and the old school Mario games all are great fun, even if the majority of those games aren't that challenging. So many different springs and pathways and bosses and things to ride.
I tend to shy away from things trying to be too realistic or "mature", because most often then not there is very little to do in those games, (thanks to the very fact they're trying to be realistic) and such things often rely on their story/cinematics to entertain. I find that very crippling to the experience I want. My favorite kind of game is actually metroidvanias. Not only do you usually have to power up in those, you have to do so through power-ups and items you find, and you have to do that to navigate the map better, just to do it more and keep delving deeper into a mysterious world where enemies and bosses get harder and harder: it's very exciting to me. The map itself is a giant puzzle to, and if the game is designed well the combat is usually fun. Metroidvanias are just so fun because you are always doing something and often thinking while doing it. I hate turning my brain off while gaming; I game because it's fun using it.
While I do like many modern day games, I also like the aesthetics of the 16-bit era and even early 3D (PS1/Saturn) the most. Not because "muh Nostalgia", but for an artistic reason. I think we can all agree that Books and movies both have their own kind of appeal, but I believe games do to. I want my games to look distinctly different from the movies I watch, not more like them. I think it's neat games have a look all their own, and I think it's dreadful so many people in this day and age want to take that away from the medium. To me, thats like people wanting movies to have more scrolling text, or books to have video screens with video. Of course I don't judge games purely on their looks, but I admit I am more likely to try something that looks like an SNES game then a Xbox game. Whether or not I actually end up liking the game in question still relies on all the other stipulations above.
This game basically looks like a 90s arcade game, it's just one thats been booby trapped. I'm sure there is an audience for that, especially with soooo many people online complaining games are too easy and boring because of that.
There's a big difference (at least to me) between challenging and mindnumbingly frustrating.