[Furry] My Controversial Opinion 2: Auctions
17 years ago
I figure I'll let this out here, once and for all so I don't have to keep repeating it in other people's journals every 6 months. If you're not going to like this, *ahem*Dragoneer*</cough>*, you'll probably want to skip over this.
I don't like commission auctions.
In theory, an auction serves to get the most money that you can for something. This can be appropriate and useful in some cases--if a furry artist is one auction away from having their electricity turned off or refrigerator running empty, then damnit, it's important to get back in the black, and an auction is to the benefit of everyone. If an auction is used as the standard means of taking commissions, though, I start to have a problem with things.
See, I'm a proponent of the idea that something should be worth the material resources and labor that went into making it, with perhaps a bit added on to cover other expenses. That is what I will call the "fair" price. In markets such as vegetables, where one potato is basically the same as another potato, that's what store prices settle at: unless there's an organization which is setting the minimum price higher than that (which is illegal in the US), somebody is always going to be willing to sell for a liiiittle closer to the zero-profit area to snag customers, until everyone functions at that point. That falls apart a bit when you have product differentiation or monopolies--moreso for monopolies, which is why they're not supposed to exist in the US.
What happens when something is a limited commodity? It might change what people are willing to pay for it, but it doesn't change what it cost to make it. The "fair" price stays the same. Different companies deal with actual pricing differently--Apple's initial batch of iPhones went for $200 more than they were priced shortly after launch, arguably to milk extra money from people who were willing to pay that much--but most pick a price and keep it regardless of supply shortages. Nintendo couldn't make enough Wiis 2 years ago, but they didn't auction them off or raise the price to $350, because despite their inability to make them fast enough, the Wii had a set production cost.
Now we get to auctions. If you haven't guessed by now, my main gripe with auctions is simple: the cost that something goes for is determined by the maximum price anyone is willing to pay, rather than the "fair" price of what it cost to make. Whether this is a problem or not is up to you. I don't like it myself. Here are the possible cases:
1. An auction goes for less than the fair price. Congratulations, auction winner--you just got a great deal, at the financial expense of someone who most likely needs money more than you. After all, they're willing to sell their time for less than minimum wage to make you something, and you're willing to drop $30 on a piece of custom-tailored porn. Does that feel good for you? Maybe if you're a cut-throat bargain hunter. Was it really too much to part with the extra $10 that the artist normally charges for a commission, and just go the non-auction route?
2. An auction goes for the fair price. The auction has been an exercise in futility. If the standard commission channels had just been used, then the artist would've gotten paid a week or two earlier, and the commissioner would've possibly already had their finished product by the time the auction ended. The price would've been the same, assuming the auction site doesn't have any fees. But now there's been, possibly, pointless stress on the parts of both parties--will I be outbid? will I be able to get this as a gift for a friend? will anyone view my auction?. Of course, it could go the opposite way, and people involved could just be excited by it--yay, I'm still winning! Oh cool, bidding has gone up by $10!. I'd think that less likely, but in either case, there's a definite waste of time involved with auctions versus normal commissions, and there's a potential for stressing out everyone.
3. An auction goes for more than the fair price. Someone has just used money to buy their way into an exclusive spot, which is normally referred to as bribery in the context of politics and academics, or even standard retail (imagine asking a store employee if he'll sell you the last Item Z if you give him $150 for his cooperation, he'd either end up insulted or fired). But somehow it's okay with auctions, in fact, it's entirely the point of auctions. The auction winner has done what they needed to in order to get the art, and the auction wasn't their idea, so they can't really be looked on too harshly. The artist has just shown that they're more interested in making money from their art than sharing their skill. And that's okay, everyone does art and charges for different reasons. Their choice.
So yeah, I don't really see any positive benefit in these 3 cases. My proposal instead: figure out a price which you, the artist, think is fair. It doesn't have to seem fair to all your fans, or even most of your fans, but it should be YOUR price. Not the price set by your richest fan, but YOUR price. Charge that price for commissions. Ya popular? Only open a slot every few months? You've got a couple choices. Make it First Come, First Serve if you want quick cash and want it to be pretty fair... there's still a bias towards people who have more time to spend checking FA frequently, but it's an improvement. If you have a few days to spare, which you would anyway in the case of an auction, do the most fair thing: let people pitch you commission ideas for a period of time, and either pick randomly from them, or pick one with the most appeal, which you think you could do the very best job at. Maybe do both: eliminate ideas which you know you wouldn't do well on, and then pick randomly from the remaining ones. In any case, you still get the price which you think is fair, your fans can't complain about people bribing their way into your sketchpad, and neither you nor your fans have to feel guilty about having squeezed a few extra bucks from the other party by being above or below your standard price.
I dunno. Maybe I'd feel differently if I were an artist. Maybe some of you, as artists, feel differently. That's fine, I recognize that there are different opinions on what's fair, and you are free to share them with me. Just try not to call me selfish and whiny, 'kay? It really hurts when I try to be fair, rational, and level-headed... and people badmouth me.
I don't like commission auctions.
In theory, an auction serves to get the most money that you can for something. This can be appropriate and useful in some cases--if a furry artist is one auction away from having their electricity turned off or refrigerator running empty, then damnit, it's important to get back in the black, and an auction is to the benefit of everyone. If an auction is used as the standard means of taking commissions, though, I start to have a problem with things.
See, I'm a proponent of the idea that something should be worth the material resources and labor that went into making it, with perhaps a bit added on to cover other expenses. That is what I will call the "fair" price. In markets such as vegetables, where one potato is basically the same as another potato, that's what store prices settle at: unless there's an organization which is setting the minimum price higher than that (which is illegal in the US), somebody is always going to be willing to sell for a liiiittle closer to the zero-profit area to snag customers, until everyone functions at that point. That falls apart a bit when you have product differentiation or monopolies--moreso for monopolies, which is why they're not supposed to exist in the US.
What happens when something is a limited commodity? It might change what people are willing to pay for it, but it doesn't change what it cost to make it. The "fair" price stays the same. Different companies deal with actual pricing differently--Apple's initial batch of iPhones went for $200 more than they were priced shortly after launch, arguably to milk extra money from people who were willing to pay that much--but most pick a price and keep it regardless of supply shortages. Nintendo couldn't make enough Wiis 2 years ago, but they didn't auction them off or raise the price to $350, because despite their inability to make them fast enough, the Wii had a set production cost.
Now we get to auctions. If you haven't guessed by now, my main gripe with auctions is simple: the cost that something goes for is determined by the maximum price anyone is willing to pay, rather than the "fair" price of what it cost to make. Whether this is a problem or not is up to you. I don't like it myself. Here are the possible cases:
1. An auction goes for less than the fair price. Congratulations, auction winner--you just got a great deal, at the financial expense of someone who most likely needs money more than you. After all, they're willing to sell their time for less than minimum wage to make you something, and you're willing to drop $30 on a piece of custom-tailored porn. Does that feel good for you? Maybe if you're a cut-throat bargain hunter. Was it really too much to part with the extra $10 that the artist normally charges for a commission, and just go the non-auction route?
2. An auction goes for the fair price. The auction has been an exercise in futility. If the standard commission channels had just been used, then the artist would've gotten paid a week or two earlier, and the commissioner would've possibly already had their finished product by the time the auction ended. The price would've been the same, assuming the auction site doesn't have any fees. But now there's been, possibly, pointless stress on the parts of both parties--will I be outbid? will I be able to get this as a gift for a friend? will anyone view my auction?. Of course, it could go the opposite way, and people involved could just be excited by it--yay, I'm still winning! Oh cool, bidding has gone up by $10!. I'd think that less likely, but in either case, there's a definite waste of time involved with auctions versus normal commissions, and there's a potential for stressing out everyone.
3. An auction goes for more than the fair price. Someone has just used money to buy their way into an exclusive spot, which is normally referred to as bribery in the context of politics and academics, or even standard retail (imagine asking a store employee if he'll sell you the last Item Z if you give him $150 for his cooperation, he'd either end up insulted or fired). But somehow it's okay with auctions, in fact, it's entirely the point of auctions. The auction winner has done what they needed to in order to get the art, and the auction wasn't their idea, so they can't really be looked on too harshly. The artist has just shown that they're more interested in making money from their art than sharing their skill. And that's okay, everyone does art and charges for different reasons. Their choice.
So yeah, I don't really see any positive benefit in these 3 cases. My proposal instead: figure out a price which you, the artist, think is fair. It doesn't have to seem fair to all your fans, or even most of your fans, but it should be YOUR price. Not the price set by your richest fan, but YOUR price. Charge that price for commissions. Ya popular? Only open a slot every few months? You've got a couple choices. Make it First Come, First Serve if you want quick cash and want it to be pretty fair... there's still a bias towards people who have more time to spend checking FA frequently, but it's an improvement. If you have a few days to spare, which you would anyway in the case of an auction, do the most fair thing: let people pitch you commission ideas for a period of time, and either pick randomly from them, or pick one with the most appeal, which you think you could do the very best job at. Maybe do both: eliminate ideas which you know you wouldn't do well on, and then pick randomly from the remaining ones. In any case, you still get the price which you think is fair, your fans can't complain about people bribing their way into your sketchpad, and neither you nor your fans have to feel guilty about having squeezed a few extra bucks from the other party by being above or below your standard price.
I dunno. Maybe I'd feel differently if I were an artist. Maybe some of you, as artists, feel differently. That's fine, I recognize that there are different opinions on what's fair, and you are free to share them with me. Just try not to call me selfish and whiny, 'kay? It really hurts when I try to be fair, rational, and level-headed... and people badmouth me.
FA+

I don't entirely agree with the concept of money though anyway.
But in general that's not really the best way of doing things. It sounds harsh, but it's true: some people's time is worth more than others, if only because they invested their earlier time more wisely. If somebody spends a few years mucking about and I spend that same time developing very useful skills, the amount of stuff I can accomplish in a unit of time, and the value of it, might be greater for me than them.
In any case, money deals with that as well, wages. Recognizing that not everyone's time is worth the same amount, different people get compensated differently for it.
I don't list commission prices on my page because they're subject to change based on how much I like the commissioner. Plus by how much money I think he has, multiplied by how poor I am and divided by pi.
One has to factor in 'bran name' and name into that thinking you have there. Most people are not so much after the product as the name. They can say they have some of his work, something that apperently is very hard to get by normal people.
It's like "CLR" and "Zep Calcium, Lime and Rust remover." Both do the same job, but because CLR is a name everyone knows, they are higher priced, then Zep's product acttully works better and is cheaper.
It's my theory (keep in mind I say theory, this is only what I think) that Gami's art sells on popularity.
His art is flashy and pro-looking, so people know him. He draws rule 34 stuff, which adds to that...and he came up with that LGD stuff too.
People know that if they pay for a commission from him, they'll get known. Lots of people will see the art of them and their name gets out. It's the way it goes with popular artists.
In those kinds of auctions, it's not only artistic talent that goes up for auction.
Theres ALOT of people who want commissions from certain artists for the "prestige" that comes with it, or so one can assume. Not to bad mouth anyone, but alot of "big" artists arent as good artistically as many other artists out there, but still get top dollar offered for their products because of the name attached to it. Lets face it, furry art is becoming like designer labels - Only a matter of time before people start showing off their new "designer artist" sketch! ^..~
And it's true, because I've had seen allot of people over look afordible comishions form some folks that are very good at what they do, and could really use the money, to go back to some of the more 'overpriced' ones, just because of the name involved.
Its a free market. If people are willing to pay more for something than you, then surely they should get it and not yourself. Thats how it works in the "real world", after all.
The alternative is first-come-first-serve, which is just as "unfair" for some folk. I get a bit annoyed that commission slots from US artists are all taken in the wee hours of the morning for us in the UK, meaning that I rarely get art from non-UK artists. But thats just how things are.
The main problem would be if artists only did auction commissions, meaning that quite possibly it would be the same people getting art from them all the time, willing to pay the most. Because, yanno, there arent AAAAAANY art-whores in the fandom... >..>
Which always makes me wonder just where they are getting the funding for this sort of thing.
Did you not read my full post? I posed the idea of letting people pitch commission ideas for a few days, then the artist picks randomly from them or chooses one he thinks he could best do. That's aimed at making it fair for people anywhere in the world, and those who might not check FA every day. Frankly, I can't think of how to make anything more fair for people.
The problem is that this kind of thing cannot be fair really, as everyone will eventually moan about something. The only "fair" option is for artists to be permanently open and accept every commission from everyone at the same price. Which isnt fair on the artist. See where im going with this? Ive spoken to alot of artists about commissions, and TBH the only fair way to go about it is to used the tried and tested first-come-first-serve routine, no matter how unfair it might be to some folk. Thems the breaks.
The artist deciding what commissions they accept is obviously nice for the artist, but could be a bit harsh on people who want "uninteresting" stuff that they themselves find interesting. It basically means if you didnt get a commission and someone else did, they had a better idea than you. And if that better idea (for arguments sake) contained cub porn and scat, that would make me feel pretty bad if it was my idea that was turned down.
I dunno. I've yet to hear a single reason why the idea I proposed wouldn't work, and why people fall back to first-come-first-serve.
And yes, it might feel unfair to the person who doesn't get their idea done because it wasn't the most interesting, but it does maximize benefit for everyone. The artist does something he likes the most. The commissioner has the best investment of their money. All the watchers get to see the best possible drawing, because the artist gave it 110%. To eliminate the feeling of unfairness for the people who don't get picked, all the artist has to do is eliminate the ideas which he doesn't much like and pick randomly, and say that all he did was pick at random. Random is as fair as anything, so people who don't get picked--be it because they were randomly not selected or selectively removed--shouldn't feel bad.
The thing is... Are commissions actually unfair at the moment? I really cant imagine youd be the one with the gripe, so im trying to figure out who loses out in the current situation. Its based completely on how shops run their goods, and most people dont find too much to complain about there. If it aint broke...
And im definately not saying auctions are fair, but they do get artists the money they want. I get paid alot for my job, probably far too much really, but so long as im happy, and the people paying me are happy, whos complaining?
Picking at random wouldn't be worse. You wouldn't actually commission the artist, you'd just toss out an idea, no payment until they accept an idea. It's ironic that you think it's worse because you might miss out ten times in a row, the idea was supposed to appeal to you, because you were upset that due to time differences you miss out on a bunch of first-come-first-serve things. Assuming that whoever is browsing FA at the time commission slots are offered is random, it's exactly the same as the several-day-long-commission-pool, except it removes any advantages to people who check FA every 2 minutes, or live on the other side of the planet. Unless you knew beforehand that Artist X was going to offer commissions at a given time, and made an actual effort to be checking extra frequently around then, it's just as likely that you'd miss out 10 times from my idea as it is with first-come-first-serve.
Commissions aren't terribly unfair. As I've said time and time again, first-come-first-serve offers some advantages to people who check FA a lot, but it's not a huge advantage, and there's still a large degree of sheer luck. It's auctions which I take issue with. That's what this journal was about, hence the title. I was just suggesting a way that people could further improve the commission selection process, to either optimize fairness for once-a-day FA checkers, and/or to optimize artist enthusiasm in the pieces they do.
If an artist wanted to do that, they'd just take the commission on top of an auction or the pitch/slots ideas.
And of course, every artist who has their own unique style, their own product which nobody else offers in the same way, essentially has a monopoly over their own art content. That's true. And of course it's permitted.
But my points still stand. The law and I only take issue with when monopolies are being abused, which includes prices being driven up past what they would be if supply and demand functioned normally. The highest profit margin that a company can earn would be by selling their goods at the highest price that anyone is willing to pay and then lowering them until a second person is willing to bite, then a third, etc, and charging different amounts for each person based on their willingness to pay. I forget the term for it. That's what happens when you auction off commission slots which could otherwise be sold openly at one rate for everyone, supply shortage or no.
Thank you for posting this up, by the way. Except fro what I mentioned above, this pretty much sums up my feelings on this subject.
Artists can do what they like. If you think it's too pricey, don't do it. P:
x3
Artists can do what they like, but just because you can do something doesn't mean it's the right thing to do.
And I'm not complaining that auctions are too pricey. If User X wants to charge $800 a commission, that's absolutely his right, and he clearly puts a lot of time and effort into it. But User X should be charging $800, not Fan Y saying "I'll give you $100 more than that other guy if you'll draw for me instead." The cost of making the piece, which I feel should dictate the price to the commissioner, does not change. It's a commercial form of bribery, which doesn't sit well with me.
And yeah, I know not reading the journal (at the time) was pretty jerky of me. >: I was in a rush, so I made my response equally small and rather standard. Aka, useless.
My reasoning for auctions is that, well, it's the reverse of sellers competing for buyers. Buyers are competing for a seller; may the person with the most money win. owo
Seeing your point, but, *Head desk*
I've seen alot of this, especially lately, it's very annoying. Especially because, 1#, everyone goes apeshit over an artist who really doens't have a high skill level, and pays out the ass for it; or 2#, a very highly skilled artist, doesn't get squat, and then can't grow their wonderful art striving skills further because their art doesn't get recodnised.
That's.. possibly what I dislike about it the most.
In any case, I think you're an exceptionally skilled artist, and I totally want more recognition for you. You deserve twice the watchers I have, easy.
That having been said, it doesn't keep me from wanting art from people who may charge more and provide "less" than you, because sometimes I'm just after a particular style, yanno?
I didn't mean it what way, Though it is kind of you to say that, I said what I said because.. someone can put waaayy less effort than I do into art, and still make it awesome, because they have a very wonderful style and plenty enough experiance/brains/knowhow. such as a cartoony style, actually as as much depth as intense anatomy study. The different curves and expressions, way to make comic boxes, colors to use ( Like a purple/green background to stirr emotions. ). Though some.. just seems to be no effort much into it and that makes it very saddening when it ges for a high price.
Most of the people I'm watching seem to take their art roles pretty seriously. Or at least, the people I commission.
In a free market, people are entitled to do this, so artists can do as they please. However, they should keep in mind that with free speech in place, they can't be surprised when prospective buyers and people like yourself remind others that the process is elitist and (in a way) denigrating to their product. After all, it's making their work be valued by crazed bidders as opposed to people making informed purchases.
I wish I knew enough latin to change the phrase cavaet emptor (buyer beware) to seller beware. Or maybe in these turbulent times it would be best put as everyone beware
If you want a slightly mathematical explanation, let's say there are three variable. Popularity, Quality and Price.
As quality increases, price increases logarithmically (Big impact on price at the start, and minute impact later on).
As popularity increases, price increases exponentially (minute impact at the start, big impact later on).
I give Nek0gami the white flag, he does "high quality" art (subject too opinion). However, i know of some artists who do, in my opinion, a much higher quality of work for a significantly smaller price and who don't do auctions. This is because they don't do a lot of porn art.
Basically, if you're prepared to pay the kinds of prices that are going on in the auction, you're not buying for the artwork, you're buying for the bragging rights of "I got a commission from so and so", basically buying into a part of their popularity.
There is two reasons why this idea doesn't work well in practice:
One, the criteria for selection is subjective with the artist selecting which idea from a commissioner to accept. This isn't the case in auctions and first come, first serve systems where it is clear cut who won or lost. Not only is the auction and FC, FS have much more objective rules but the artist is absolved of responsibility of selecting a winner. With the artist selecting the winners people are going to feel hurt if their idea is rejected but other people, who they think the ideas are not any better than theirs, are accepted. This can only end in drama.
Two, people who want to commission a specific artist are going to suggest an idea that they believe would interest the artist the most but that the commissioner might not be as interested in compared to what they really want. This attacks the whole point of commissioning someone in the first place. Why would you commission someone to draw one thing when you would rather have them draw something else? It is a catch-22 unless the commissioner's real idea matches that of what the artist is interested in.
A real minor third point but, like auctions, this idea doesn't work for new artists just due to lack of interest and popularity.
From the point of view of the artist this system has more overhead compared to an auction or FC, FS. The artist has more control and freedom to pick what they want. From the point of view of the commissioner they are competing with ideas rather than with money in an auction or pressing the F5 key on FA but the picture is the one thing that the commissioner is expected to have almost full control over. The whole system puts more power and responsibility to the artist at the expense of the commissioners.
If you really want a fair system then have a straight up lottery with conditions for when winners can be eligible to enter the lottery again.
There are two methods I suggested. The first one is the most fair. They make a pool, people toss commission ideas in, and at the end of a few days they fish the ideas out and pick as many as they have slots. That's the fair replacement for first-come-first-serve. It addresses your first two points.
The second one is intended to possibly implement what the first does, but in addition, allow the artist to do a little idea filtering. Is it simply that the artist, who doesn't like to draw cub art, will remove cub art suggestions? Or maybe they think a scene is too explicit, or too kinky, or too not kinky (*cough*Gami!*cough*), and remove the idea for that reason. Maybe they pick somebody who they know is a good commissioner, or a first-timer who's having trouble breaking the ice in the art world, or somebody who wants to give the commission as a gift. It'd really be up to their discretion. They wouldn't even have to tell people they were doing this, or what their criteria were... they could just filter them, and pick randomly from the remaining ideas. It might be more fair, if the artist tries to pick people who haven't gotten many commissions. It might be less fair, if the artist is biased against somebody because they said something about the friend of a friend 2 summers ago. It's just an idea, something which could be added to the default pooling method, which would ensure an artist only does art he's interested in, and a commissioner of that artist gets their full enthusiasm. Possibly objectionable, so let's just focus on the first idea, of the pool of ideas with random selection. No drama. No benefits to F5 spammers.
Your third point isn't something that can really be fixed by any of these schemes. Regardless of how you pick your customers, it's not going to give you more of them. An auction could even give you fewer. But this isn't something that is really fixable with the sort of stuff I'm focusing on, and is an inherent challenge in the plight of the new furry artist.
Then again, I guess that's basically what you describe when you say have a lottery. People put in their names, they are randomly chosen. You could even let people enter multiple lotteries in a row, because the chance of them winning twice in a row isn't terribly high anyway... or you could actively prevent them from entering for a few months. Whatever feels right to you. But you are right, that idea (which I described earlier) is pretty fair. I feel it should be the standard way of doing things.
Artists will always exclude certain subject matter that they feel offended by or can't creat due to the country's legal codes in all schemes. Although it is idea filtering it is done to a "3" as opposed to an "11" of selecting only a handful of candidates out of a large pool of eligible entries.
None of the schemes (idea filtering, lottery, FC, FS, auctions) can fix the problem with artists lacking renown nor are they intended to. However, the issue I have with most of the schemes is that they break down if the artist doesn't get many commissions. The only system (and I'd imagine this will answer your question why this system is fallen back on) that doesn't break down is FC, FS. It is a very robust scheme that handle almost any scenario adequately at worst. If the artist doesn't have a big pool of commissioners to fall back on in a lottery (congrats, our sole ticket holder won a spot on the list; wasting time), idea filtering (congrats, the one idea in the journal won the three filtering rounds and optional bonus stage; circumvents the point of idea filtering) and auctions (congrats, the single bidder won the commission spot for 100 lira/nobody won; worst of the lot, either have to cancel or suck up in the former or relist in the latter) then problems are very likely to crop up.
Although, going off on the tangent of the difficulty of the up and coming furry artist it is a shame that none of the art sites (at least deviantArt and Furaffinity) have any easy way of tracking down people who are open to commissions. There isn't a link to a page that would have a list of artists that would be available as well as sorting by prices offered. Technically FA has a commission page but it is, well, yeah.
I agree wholeheartedly with your last paragraph. A lottery is the fairest way from the point of view of commissioners. Although depending on what the artist wants it might not be the best option for themselves in what they want in drawing for money.
You're so hard to please! When I suggest artists pick randomly between ideas you like, you say that it's unfair to people who have unpopular ideas. When I say artists can pick randomly from all entries, you say artists don't get to pick what they're drawing. You can't have both, yanno =P
I'd actually really like to see some of the worst offenders reply to this journal, I'd love to know why they do what they do.
The good news, though, is that I probably get 10 "commission blah blah blah" journals than "auction blah blah blah" ones.
Oh, and the least logical opinions should be the ones to which the most people listen. Can't forget that!
Thanks to you, I've just woken up to view your journal post, and my mind is already buzzing with potential thoughts and debates. Even If what you say is true, and I cannot refute it..
*Hugs the fuzzy dragon*
Thanks. It's discussions like this that make me feel that we're not entirely limited to "Fap" discussions or simple explosions of drama about others.
Take your time in formulating a response. The journal isn't going anywhere soon.
"OH NOES I NEED MONEH I GOT NOTHING LEFT IM GONNA BE HOMELESS"
And yet they don't even have a job :/
An auction is like you said, a way to screw people by letting them pay the highest fee possible. But it is a case of opportunity cost. If its fair to them then who is to say what they spend their money on :D
I could be earning what... £5.50-£7.00 an hour working or I could draw and earn anywhere from around £3-£10 an hour if I get my ass into gear. If I had an extremely good job and was already a very good artist I would probably charge more, then again I may never change my prices because what used to take me 2 hours to draw I poop out in 20 mins :P
I think of auctions as a way to test said artists true demand and how much someone, anyone in the globe would pay to get that exclusive drawing. Doesn't work well if the artist draws loads though lol. Although I have noticed for me at least the demand for my art is extremely price inelastic, what price I charge seems to have little effect on demand other than "oh I will have to save up a bit more" which is quite frankly strange O_O