Now Accepting Rookie Submissions!
11 years ago
Things are getting going here in FLB central! I've almost got all the teams ready for the expansion draft, and the submission window for the new rookies is open now!
We need at least 36 players this year, three for each team.
How this is going to work:
How the players will work is any character submitted will have you as an "agent", giving you controlling of the player's story. You will have final say on stories and artwork created of your character, as well as certain story decisions; within reason. If your character isn't getting enough playing time, keep in mind your character is one among 25 players so some decisions have to be made! Also keep in mind that your character's performance is based off of a computer model. If they're having an off year, it's nothing personal! But it could make for some good on-team drama. If you have any questions or concerns, please feel free to note me here or at flbcommish@hotmail.com.
Name: (Try to have a first and last name, largely for the program's sake.)
Age: (Rookies generally need to be 18-22. Veterans can be anything under 30.)
Species: (While hybrid and fantasy species such as dragons or griffons or wolfotes are fine, please no species from copywritten works. IE No Pokemon or Digimon morphs or similar. Taurs are acceptable though two-legged characters are preferred.)
Bats/Throws: (Left or Right for throwing, Left/Right/Switch for batting.)
Gender: (Herms are allowed; I don't see many stories or art going into the bedroom.)
Height/Weight: (The height/weight should be scaled to be a humanoid furry, scaled up with ideas for specific species above human standards. For instance while a Panda or Polar bear could easily tip the scales at 350-500 lbs or a dragon could push above 7', anything below norms for a baseball player should not be considered. Keep in mind also that you're making a baseball player, if they're a position player their height and size will change their strike zone and may make it easier for them to rack up the Ks!)
Birthplace: (The FLB world is an 2012 Earth Equivalent so keep it in mind.)
Seasons Played: (Veterans Only. I'm looking for players anywhere from 1 season to 8. Anything older and the character will probably retire soon.)
Preferred Position: (Keep in mind that they may be moved around as needed; the program sometimes makes funny decisions. But it will give a good guide for the GMs. For Pitchers: The selection is between Starter or Relief. This will be your character's focus, but a GM has the discretion to put a player in the bullpen if necessary.)
Backstory: (This is good for both to develop a personality for the player. It can be a full history including if/where they played college ball and why they became a ballplayer.)
Now the biggie: For your character either Batting or Pitching (There's a DH rule so pitchers don't bat) look over the categories and assign them a ranking from 1-10 with 1 being the lowest and 10 being the highest.
No category higher than an 8. Even Clayton Kershaw had a season or two before he won the Cy Young.
Batting
Contact (How likely the player is to hit the ball- general ability to hit. Will affect general batting average and number of hits overall.)
Power (The strength of the character when hitting- a higher rating increases the likelihood of doubles, triples, and home runs)
Gap (This is the aim your player has in hitting, like We Willie Keeler used to say, to "Hit 'em where they ain't." This helps with overall hitting as well; the lower rating in this category means they rely more on the fielders to be out of position, and the higher rating means they are better trying to aim it between fielders for instance.)
Eye/Patience (The higher rating on this, the less likely the player is to strike out. It doesn't guarantee hits, though it will rack up the walks.)
Type of Hitter (Spray, Pull, Normal. No ratings. Normal hitters hit it without aim. Spray Hitters try to line drive it all over the field, especially towards opposite ends of the field (ie a right-handed batter trying to aim for Right field) and a pull hitter naturally aims for the "natural" method (ie a right handed batter going for left field).)
Running Speed (This is general speed. The higher rate of this can stretch a single to a double and even the possibility of a double to triple. The fastest runners can squeak out the occasional inside the park home run)
Stealing Ability (The higher rating like this, the closer a player is to Rickey Henderson; they will still need to be quick but this also is how well they can tell pitchers' habits, reflexes to beat the tag and to fool the catcher)
Baserunning Skill (This is general baserunning, knowing when to take the coaches' signs to run, sliding ability and less likely to miss bases when running.)
Fielding Range (How far in a position a player roams trying to field a ball either fly or ground. The bigger the rating, the quicker the player is to go to the limits of their range.)
Fielding Arm (This rating represents the players' throwing arm strength, the higher the rating the faster they can throw a batter out)
Fielding Error (The higher the rating means the better the player is at fielding; the lower the rating, the more errors they commit.)
Turn Double Plays (A specialization of Fielding, this represents the skill the player has with hitting cut-off man and turning double plays.)
Pitching
Pitch Quality (This rating means how well they pitch their specific pitches, and also quality of trick pitches to work correctly. A knuckleballer with high quality will actually hit the glove for instance.)
Movement (The higher the rating, the better the movement of pitches such as sliders and curves do to fool a player.)
Control (General accuracy, how well a pitcher can keep their pitches aimed at the catcher's mitt. The lower the control, the more likely wild pitches happen and pitches go right into the sweet spot of the batter.)
Velocity (General speed of pitches; the higher the rating the more likely the players pitches are to melt the speed gun. Velocity does not need to be high to be a quality pitcher, but for fastballers it is imperative.)
Endurance (This rating determines how long a pitcher can last; the longer the more likely the pitcher is to last all nine innings. This category only needs to be high for starting pitchers or those relief pitchers looking to be spot starters.)
Holding Runners (This rating is how well a pitcher holds a runner on the base, to keep those who are trying to steal bases.)
Ground Ball % (This is how likely a pitcher is to rely more on getting ground outs than general strikeouts. Pitchers like Greg Maddux would have a high rating in this category.)
Pitches (What type of pitches does the player throw? No Ratings. Pitches include fastball, curve (general and circle curve), slider, forkball, knuckleball, knucklecurve, changeup, cutter, and screwball.)
Fielding Range (How far in a position a player roams trying to field a ball either fly or ground. The bigger the rating, the quicker the player is to go to the limits of their range.)
Fielding Arm (This rating represents the players' throwing arm strength, the higher the rating the faster they can throw a batter out)
Fielding Error (The higher the rating means the better the player is at fielding; the lower the rating, the more errors they commit.)
Turn Double Plays (A specialization of Fielding, this represents the skill the player has with hitting cut-off man and turning double plays.)
Please note your characters to the FLB or send them to flbcommish@hotmail.com.
If you send them by e-mail please add your FA name.
The Deadline for Character Submissions is May 23rd, 2014 with the draft a few weeks later. This will give the teams three weeks of spring training before the opening of the season.
Thanks for your interest and here's hoping for a great 2014 season!
We need at least 36 players this year, three for each team.
How this is going to work:
How the players will work is any character submitted will have you as an "agent", giving you controlling of the player's story. You will have final say on stories and artwork created of your character, as well as certain story decisions; within reason. If your character isn't getting enough playing time, keep in mind your character is one among 25 players so some decisions have to be made! Also keep in mind that your character's performance is based off of a computer model. If they're having an off year, it's nothing personal! But it could make for some good on-team drama. If you have any questions or concerns, please feel free to note me here or at flbcommish@hotmail.com.
Name: (Try to have a first and last name, largely for the program's sake.)
Age: (Rookies generally need to be 18-22. Veterans can be anything under 30.)
Species: (While hybrid and fantasy species such as dragons or griffons or wolfotes are fine, please no species from copywritten works. IE No Pokemon or Digimon morphs or similar. Taurs are acceptable though two-legged characters are preferred.)
Bats/Throws: (Left or Right for throwing, Left/Right/Switch for batting.)
Gender: (Herms are allowed; I don't see many stories or art going into the bedroom.)
Height/Weight: (The height/weight should be scaled to be a humanoid furry, scaled up with ideas for specific species above human standards. For instance while a Panda or Polar bear could easily tip the scales at 350-500 lbs or a dragon could push above 7', anything below norms for a baseball player should not be considered. Keep in mind also that you're making a baseball player, if they're a position player their height and size will change their strike zone and may make it easier for them to rack up the Ks!)
Birthplace: (The FLB world is an 2012 Earth Equivalent so keep it in mind.)
Seasons Played: (Veterans Only. I'm looking for players anywhere from 1 season to 8. Anything older and the character will probably retire soon.)
Preferred Position: (Keep in mind that they may be moved around as needed; the program sometimes makes funny decisions. But it will give a good guide for the GMs. For Pitchers: The selection is between Starter or Relief. This will be your character's focus, but a GM has the discretion to put a player in the bullpen if necessary.)
Backstory: (This is good for both to develop a personality for the player. It can be a full history including if/where they played college ball and why they became a ballplayer.)
Now the biggie: For your character either Batting or Pitching (There's a DH rule so pitchers don't bat) look over the categories and assign them a ranking from 1-10 with 1 being the lowest and 10 being the highest.
No category higher than an 8. Even Clayton Kershaw had a season or two before he won the Cy Young.
Batting
Contact (How likely the player is to hit the ball- general ability to hit. Will affect general batting average and number of hits overall.)
Power (The strength of the character when hitting- a higher rating increases the likelihood of doubles, triples, and home runs)
Gap (This is the aim your player has in hitting, like We Willie Keeler used to say, to "Hit 'em where they ain't." This helps with overall hitting as well; the lower rating in this category means they rely more on the fielders to be out of position, and the higher rating means they are better trying to aim it between fielders for instance.)
Eye/Patience (The higher rating on this, the less likely the player is to strike out. It doesn't guarantee hits, though it will rack up the walks.)
Type of Hitter (Spray, Pull, Normal. No ratings. Normal hitters hit it without aim. Spray Hitters try to line drive it all over the field, especially towards opposite ends of the field (ie a right-handed batter trying to aim for Right field) and a pull hitter naturally aims for the "natural" method (ie a right handed batter going for left field).)
Running Speed (This is general speed. The higher rate of this can stretch a single to a double and even the possibility of a double to triple. The fastest runners can squeak out the occasional inside the park home run)
Stealing Ability (The higher rating like this, the closer a player is to Rickey Henderson; they will still need to be quick but this also is how well they can tell pitchers' habits, reflexes to beat the tag and to fool the catcher)
Baserunning Skill (This is general baserunning, knowing when to take the coaches' signs to run, sliding ability and less likely to miss bases when running.)
Fielding Range (How far in a position a player roams trying to field a ball either fly or ground. The bigger the rating, the quicker the player is to go to the limits of their range.)
Fielding Arm (This rating represents the players' throwing arm strength, the higher the rating the faster they can throw a batter out)
Fielding Error (The higher the rating means the better the player is at fielding; the lower the rating, the more errors they commit.)
Turn Double Plays (A specialization of Fielding, this represents the skill the player has with hitting cut-off man and turning double plays.)
Pitching
Pitch Quality (This rating means how well they pitch their specific pitches, and also quality of trick pitches to work correctly. A knuckleballer with high quality will actually hit the glove for instance.)
Movement (The higher the rating, the better the movement of pitches such as sliders and curves do to fool a player.)
Control (General accuracy, how well a pitcher can keep their pitches aimed at the catcher's mitt. The lower the control, the more likely wild pitches happen and pitches go right into the sweet spot of the batter.)
Velocity (General speed of pitches; the higher the rating the more likely the players pitches are to melt the speed gun. Velocity does not need to be high to be a quality pitcher, but for fastballers it is imperative.)
Endurance (This rating determines how long a pitcher can last; the longer the more likely the pitcher is to last all nine innings. This category only needs to be high for starting pitchers or those relief pitchers looking to be spot starters.)
Holding Runners (This rating is how well a pitcher holds a runner on the base, to keep those who are trying to steal bases.)
Ground Ball % (This is how likely a pitcher is to rely more on getting ground outs than general strikeouts. Pitchers like Greg Maddux would have a high rating in this category.)
Pitches (What type of pitches does the player throw? No Ratings. Pitches include fastball, curve (general and circle curve), slider, forkball, knuckleball, knucklecurve, changeup, cutter, and screwball.)
Fielding Range (How far in a position a player roams trying to field a ball either fly or ground. The bigger the rating, the quicker the player is to go to the limits of their range.)
Fielding Arm (This rating represents the players' throwing arm strength, the higher the rating the faster they can throw a batter out)
Fielding Error (The higher the rating means the better the player is at fielding; the lower the rating, the more errors they commit.)
Turn Double Plays (A specialization of Fielding, this represents the skill the player has with hitting cut-off man and turning double plays.)
Please note your characters to the FLB or send them to flbcommish@hotmail.com.
If you send them by e-mail please add your FA name.
The Deadline for Character Submissions is May 23rd, 2014 with the draft a few weeks later. This will give the teams three weeks of spring training before the opening of the season.
Thanks for your interest and here's hoping for a great 2014 season!