Bad Idea #62: Let's Play Nuclear War (the card game)
11 years ago
Bad Ideas explained: http://www.furaffinity.net/journal/321008/ Includes index.
(or is that Nutlear War?)
If everybody loses, do all the players win?
You will need:
2 to 6 players
2 to 6 "population counters" (male, for now...)
Proper binding gear for your counters
Population counting vices.
The card game itself - any population tracking cards may be ignored.
Yes, there is a Nuclear War card game. Players are countries and the cards dealt or acquired determine secrets & propaganda, weapons, explosive yield/how many killed, and population. Things can take a while to escalate, or they can start right off. It's possible to have a survivor, or maybe a few, but it's also possible to end the world and everybody dies.
But tracking with set populations determined by cards might get a trifle boring, so let's liven things up and bring some randomness and some real suffering into things. The usual game method of tracking population is set aside. Instead, each player (gee, are they all female?) has a bound male, balls trapped in a vice. Perhaps the jaws close from a rather fine screw (or things are geared) so that there's a one full turn for every million people (or 10 million). It's a very highly populated world. A loss of 50 million won't end things, but it won't be painless either.
At the start, the vices are open, or just barely in contact. As the the conflict goes on, each player turns her vice (or her opponent's) for the population exterminated. The more and bigger nukes successfully targeted at one, the tighter the vice gets - until either all the munitions have been expended and the remaining populace survives, though pained. Or *POP* and that country is wiped off the map and that player is out.
You might wish to gag your counters... but make sure they can hear you.. and maybe see your cards.
And this sort of gameplay might make you ask yourself if you are playing to win, to lose, to make one 'country' in particular lose, or are you trying to maximize effect all around?
Would I like to play a game? Er.. oh, you just want me to help keep score? Hey, what the... uh ohmmmph!
(or is that Nutlear War?)
If everybody loses, do all the players win?
You will need:
2 to 6 players
2 to 6 "population counters" (male, for now...)
Proper binding gear for your counters
Population counting vices.
The card game itself - any population tracking cards may be ignored.
Yes, there is a Nuclear War card game. Players are countries and the cards dealt or acquired determine secrets & propaganda, weapons, explosive yield/how many killed, and population. Things can take a while to escalate, or they can start right off. It's possible to have a survivor, or maybe a few, but it's also possible to end the world and everybody dies.
But tracking with set populations determined by cards might get a trifle boring, so let's liven things up and bring some randomness and some real suffering into things. The usual game method of tracking population is set aside. Instead, each player (gee, are they all female?) has a bound male, balls trapped in a vice. Perhaps the jaws close from a rather fine screw (or things are geared) so that there's a one full turn for every million people (or 10 million). It's a very highly populated world. A loss of 50 million won't end things, but it won't be painless either.
At the start, the vices are open, or just barely in contact. As the the conflict goes on, each player turns her vice (or her opponent's) for the population exterminated. The more and bigger nukes successfully targeted at one, the tighter the vice gets - until either all the munitions have been expended and the remaining populace survives, though pained. Or *POP* and that country is wiped off the map and that player is out.
You might wish to gag your counters... but make sure they can hear you.. and maybe see your cards.
And this sort of gameplay might make you ask yourself if you are playing to win, to lose, to make one 'country' in particular lose, or are you trying to maximize effect all around?
Would I like to play a game? Er.. oh, you just want me to help keep score? Hey, what the... uh ohmmmph!
Have each player turn a vice and they all go together when they go, or close?
First one vice is closed, then then the next, in a cascade of sequential castration?
Turn one vice a bit, advance to the next and turn it, and go around the 'world' as many times as it takes, spreading the pain around for a good, long while?
Something else?
Aww just look at that face. Poor poor baby boy is so scared. Don't worry, I will turn this vice slowly.....
*pop* *pop*