Your adventure - Part 63
11 years ago
-Attention! The following journal might be stained yellow- This is our groups little adventure-story, written by
BachriYou, the reader can choose by a comment how the story will continue!
When you do so, take into account please that the character has current stats and "abilities".
For more information, please read the idea here: http://www.furaffinity.net/journal/4306730/
Parts so far:
Part 1 to 60: http://www.furaffinity.net/journal/5897212/
Part 61: http://www.furaffinity.net/journal/5897219/
Part 62: http://www.furaffinity.net/journal/5961414/
Hurray, hurray, a new part!
Part 63
>A and B tied with three votes each, resulting in a penalty
>A: increased health[/b]
The healer begins working her own brand of medicinal magic on the injured warriors, leaving you to do as you please. For a little while, your mind is torn on leaving and going straight to sleep or helping to the best of your ability, but soon enough you make the decision to assist Mora with all that she has taught you so far. Unfortunately, however, sleep stays on your mind throughout the half hour or so that you stay, and you quickly become clumsy in your healing, almost spilling a herbal fluid meant to burn away poisons onto a disinfected arm. It was as that point that Mora decided to insist that you try to take the night off. Ears flattened against your skull, you meekly nod and hurry out the front door.
(Attention: -15%)
(Embarrassment: +30%)
The night air is surprisingly calming, you note as you begin the trek home, considering the hell that the village has had to go through this evening. For all those who were injured, there were likely to be very few casualties. The Yaggan only take what they need, and most of them are small enough that they don't eat much more than a pound of food each day. As gruesome as it was to think about, a Yaggan nest could survive on a single villager kill for almost a week, provided it didn't start rotting by then. As you walk along the silenced village streets, watching as villagers wordlessly coordinate themselves through sheer instinct to put out fires and prevent further damage from crumbling homes, the first and only thing you can think of is Phiodel as he lies injured in Mora's hut. You almost stop, turn around, head back to help make sure he is okay, but you instead keep walking. There is no point if your focus is shaken by weariness and fear for his safety.
You round a corner in the street, past a couple more houses, and you suddenly feel the wind that the clay structures had been blocking. A cold drift with the strong scent of smoke and ash blows through your hair and carries something burnt, something overwhelmingly familiar, into your nose. You stare down the road and spot the source, the burning wreck of the largest home on this particular street: yours. In the very instant that you realized the implications, you could swear that every bit of whatever made you a rational being dropped out through your feet. You sprint at the highest speed you can physically run, which is pretty damn fast considering your Hunter training, and make your way to the ruined building, to find your parents both in a prayer kneel, something you usually only see in the Temple.
"Mother, Father," you cry out, getting their attention. They turn and stand, moving toward you quickly. All three Felinids combine into a group embrace, and the silence remains only for a moment longer. You tilt your head up to watch your home go up in smoke, finding it harder and harder with every passing second to believe that the place you've lived in since birth was gone.
Gone...
It suddenly clicks in your head, someone that should have been here was gone. You look around, behind your parents, between your feet, to the ends of the roads in all directions, in the doorways of every surrounding buildings. Finally, your gaze is set once more upon the fires within your house, tongues lapping at the air and stone, taunting you. Fear rising in your stomach, you pull away from your elders.
"Dad... where is Amak?"
Your brother was missing... but he couldn't be gone, right? The twisted expression upon Locam's face was one that you had never seen before, and it told a different truth. He opened his mouth, but all that came out was more silence. A few minutes ago the silence of the night was calming, now it was killing you. You turn to your mother, desperate for anything that pointed to your brother's safety. Instead all you received was the image of face, now lit by the light of flames that reflected off of the tears you had not noticed in the darkness. Panicking, unwilling to face the possibility, you unthinkingly leap forward caring not for weather you could step into the fires or not. You would pass that obstacle when you got to it. But a paw files out into your hair, pulling you painfully back into reason, and onto your butt.
"No, Anamaki! I am not losing two children tonight..." Thinking it was bad enough, being led to believe it was even worse, but hearing that phrase was just so much more than you could bear. The terror of knowing your brother was dead, placed on top of everything else you've had to deal with today... the approaching Canid armies, learning new spells, Green-Cloak becoming an ally and nearly starting a brawl among the Council in the process, dealing with the Yaggan, Phio's injuries... the dark smoke clouds begin to lose their ember-filled glow, and you fall unconscious.
(Embarrassment and Attention reset to zero. You're going to be pretty out of it for awhile...)
(Attention +10/Part for five parts)
You don't have any dreams while "sleeping," but when you wake back up, you are in what you recognize as Daruum's bedchamber, a small space that shares the same room as his office. Of course, his office is the small building that lies in the middle of the Hunter Training Grounds. Most of the older warrior's work is just making sure that the new Hunters coming from the younger generation are properly trained and well-equipped to do their jobs of killing predators and bringing back meals, and his time with the Council is, for many good reasons, NOT his primary concern. You try to think, but your head feels blank and dull, probably the last line of defense that it could come up with against heart-rending depression. So you stop thinking and simply get up, stare at the desk for a few seconds, and walk out the curtained door. Your loin cloth is messy, thankfully not wet, and you can't really find the patience or energy to care. The sun gets in your eyes, so you keep your head down, and you kind of hear someone out on the aerobics track saying something.
"Hey Chief, she's awake!"
This gets the attention of Daruum, who rushes over. "Ana! Are you okay? Your Father informed me that you passed out after returning home. He didn't take you to Mora's, it was already overloaded with patients- no point in taking a bed when you weren't hurt." You look up at your once-upon-a-time mentor, trying for a moment to think of a response, but you quickly give up, lowering your head again. You still weren't sure that you wanted to walk around, go back to bed or cry. Daruum shifted uncomfortably from your lack of reaction. He was a fighter, not a comforter.
"Uh, yeah... in any case, maybe you should rest some more, huh?"
You try to consider what you want to do, but you just can't think clearly right now. Your brain was such a mess that you didn't even notice how badly you needed to relieve yourself until the elder Jaguar had asked his question.
(A/N: the Peemeter is going to be taking an overhaul as of now. Instead of percentages, it is going to start using Units. Ex: from now on instead of being 50% or 60%, it will now say stuff like "Peemeter: 450/1100" and it will be running on a ML rate. So if the Peemeter gets up to 1000 out of whatever, Ana is basically holding a liter of urine. I'm doing this overhaul so that I can make this aspect a bit more detailed. Thanks again to ~TheJack, for his suggestion in the last part, it has made me realize that the level up system should be overhauled as well. This will go along side new ways to gain experience, and bladder perks will now be availiable which will reflect bladder size and fill rate. Also, I don't have ANY idea if Daruum is originally a jaguar or not, but as of now he is. It's been too long...)
>HP: 30/30
>MP: 10/10
>Peemeter: 700/1000 (FR/100) (300 from sleeping)
>Attention: 0% (Borderline Brain-dead)
>Embarrassment: 0% (Perfect!)
>Experience: Level 4 (20/100)
>Inventory/Relationship/Spells: http://www.furaffinity.net/journal/4399204/
A: Follow the advice and rest
B: Go straight home and be with your family
C: Go to Mora's, see Phiodel
D: Try to push the loss out of your mind and train
E: Find Tilva and find out more about the Canids
F: Go to the Glowstalk clearing and practice more magic
G: Form a defense plan with the Council
H: Find a place to pee before anything else
I: (Comment)
And because it's been awhile, plus sleep... have something to drink!
A: Create some water
B: Jester's Curse
C: Darkwater
D: Don't drink anything
FA+

(nice new peemeter to!)
I'm going for A and C myself... This story is leaning a tad bit too heavily on the serious side for me right now, so IMO it's time to bring it back towards the hotter (and wetter) side :P