Looking for Nimin Team
10 years ago
Building Nimin is a bit of a logistical nightmare. I need more big events, I need more world building, I need more masturbation scene, I need more dreams, I need more descriptions, I need more items, I need more areas. I need a lot more of a lot of different things, so much so to the point that when I sit down to write something, I get lost thinking about all the things needed and wind up doing nothing.
I have been trying to work on Nimin since I released the Labyrinth game and so far I have made almost 0 progress. After the Labyrinth game and a bunch of other things, I realized what more needs to be done with Nimin and I'm basically drowning in things to do to the point I can't focus enough on even one thing to get it done. I don't have the time nor energy nor motivation that I used to, and my standards have risen even further. I have generally tried to avoid doing this in the past because I feel the different voices make the game worse, but if the game never gets anywhere then it doesn't matter.
So, I am looking for volunteers to be a part of the "Nimin Team".
I have done this a couple times before (looking for outside help on certain things), but they have never gotten far because I couldn't find the right people. This time, I'm going to leave this open and see if the right people come along eventually, even if it does take months.
What I am looking for
I need good writers. I don't mean people aspiring to be good writers or people who think they're good writers because a few dozen people watch them. I mean writers who understand what good writing entails, what it means to really proofread and worry about flow of a story, what it means to write smut in a way that is actually enjoyable and isn't mindnumbing. This is a huge restriction. I am not going to let just any random writers help out; I want to raise the quality of Nimin, not lower it.
I also need writers that can think holistically and creatively. Nimin isn't just writing a long story. Nimin is a game with many variables going on; different body sizes and genders, bizarre mosaics of anatomy, many statuses that can be included or modified. You don't just write a 10 page story for an event. You write different paths and options, you make the event come to life with degrees of interactivity while still keeping in mind your limits on how different things can get.
Basically, it's a cross between a good game developer and a good writer, a combination that isn't very common. You don't need to be awesome at both, there's avenues for big and small events, avenues for game development or enemy creation, many different things to take advantage of your strengths.
What I am NOT looking for
I am not looking for idea people. I have ideas flying out the wazoo and any good writer/game developer has their own as well. Writers will totally be able to come up with their own ideas, if they can follow through on them, but I don't need volunteers whose sole purpose is to provide ideas. I see a lot of notes and comments offering, and I'm sorry, but Nimin's problem isn't a lack of ideas, it's a lack of ability to make all the ideas come to life. The idea people I need are the ones who can fully implement it.
I am also not looking for drama. If you're volunteering to help make the game, anything you make for the game you're relinquishing your personal rights over that content. I don't intend to screw anybody over, but I am not going to add even more logistics with keeping track of who did what and the legalese of it all if things change some way in the future. And I really really don't want to deal with people who suddenly want to snatch the game to make some profit venture, or get all huffed up for some random reason and demand all their content be removed. Communities, furry or otherwise, are rife with drama and I don't want any part of it.
What being on a team will entail
I will be the director/producer of the game.
I have a vision of the game and I will lay out some plans that need to be fulfilled. I may request a specific kind of scene in a generalized way ("A gay/bi lupan event focused around knotting", for example), or I may request certain areas of the game ("A new enemy for area X"). I won't assign these plans. Team members will accept them as they're interested, multiple members can even collab on the same idea if they want. But members will be expected to do at least some of the plans laid out.
I will also accept ideas from those involved. In fact, I hope those involved will be eager to come up with their own ideas. I will review them to ensure they fit within the themes desired and may request slight tweaks to the idea or potentially reject it (with reasons why, of course). Nimin is a game about a wide range of stuff, but I do try to present it in a certain kind of way; kinky but innocent, weird but loving, taboo but inevitably accepting. I don't wanna be tyrannical, but I made Nimin for a reason and want to stick down that path.
When creating content, either your own idea or mine, I won't put it into the game unless it is fully "complete". As in, I won't put in part of the event and leave the rest in limbo until the next update (like Jamie). I've done this before and have been burned by it. This doesn't mean you can't add onto an idea later if you come up with more paths to spin off the main one, but it does mean a path needs to be fully realized. This way, if something comes up or you're no longer interested, the rest of the team doesn't have to pick up the slack to finish something.
I will also provide a cheat-sheet for what's useable in the game without needing to learn how to code. I will expect that it be written in a code-like manner, but I'll provide the formatting so you just have to follow certain rules when writing to keep the syntax without actually having to learn what it all means. If you do want to learn about coding or know how to code, I can also provide the entire code base for you to peruse and take advantage of, maybe even putting it up on Git for group manipulation.
Nobody will be paid for their work. This is not an opportunity for profit, I'm sorry. Nimin is a free game with the goal of just making something awesome, not making something to sell. I do have the donation link up for myself, but I have never received any donations outside of the donation drives and I can even take that down at this point. However! If/when there are donation drives for players to see some of their own ideas/kinks get treatment in the game, members of the team will be able to help out doing specific requests and I will forward the donations received to whoever implemented it. I will also split up any non-requesting donations across all the members evenly. This is merely a perk, not a reason to join.
Per the no-drama rule though, there is no legal obligation to send the donations your way, so you can't try to bring legal action against me for some bullshit, though by then I don't think those drama-lamas will be part of the team, hopefully. I'm not saying I won't send you your share of donations, I hope I have shown myself to be trustworthy enough to not instill that kind of worry, but I do have to protect myself by saying that.
And quick note: Nimin isn't strictly furry! I myself am not a furry, I don't see myself as an anthropomorphic animal nor do I relate more with anthropomorphic animals. Nimin just happens to have a lot of anthropomorphic animals because they do have a place in general sexuality and the expression thereof; they're in for a good reason. But, there's plenty of other options among monsters, mythology, and just plain strange that work too that I just haven't gotten around to adding yet. So, if you're a writer that doesn't want to be a "furry writer", there's plenty more to work with.
How to Join the team
Here's the tricky part: actually building the team...
If you are interested in joining, send me a note saying that you're interested with some examples of your writing. Writing examples generally mean long-ish kinky stories. I need to make sure you can A) maintain pacing and have the stamina to see a longer story through, since events can be long, and B) you can write something sexual that will appeal to people, both with kinkiness and payoff, since that's what the game is about. I've been telling people 8+ pages of story is a good measure of a longer story, and as for kinks, I'm sure you've seen Nimin to know what level of kinkiness can be written about.
If you don't have something written but you think you'd be up to this, then write something. If you think you're better writing the deviating stories with many variables as opposed to a straight up story, then you're probably not right for this as knowing how to adapt to the different styles is required of a good writer/developer.
There's no real limit to how big the team can get at the moment, so there's no rush. If there's more people that just means the game grows faster. Anybody who creates content for the game will be added to the game's credits as they make stuff, with appropriate credit for what they made.
Keep in mind: As said above, I haven't had much luck finding people that can help out in the past. I do have high standards I want to maintain/achieve. I also need people that are genuinely interested in the project for the project's sake. If you're afraid to apply because you're afraid of rejection, then you probably aren't fit to begin with; the no drama rule and the use of directing means you might not work out well if you can't stand a simple rejection. I'm not mean - I'll politely decline - but if you're not mature enough to handle rejection then you're likely not old enough to help out.
But, if you're not quite a good enough writer yet and I see potential in you becoming one, I may offer critiques/suggestions and see if you can grow to fit the role. Do NOT take this as a way to get free critiques, I'll only do so for certain kinds of people. If I don't give you a critique or whatever, don't take it as a sign that you suck, it just means I don't see you being able to fit on the team either due to the kinds of skills required or the type of world Nimin is.
If I get nobody
Nimin won't die if I get nobody. At least, I hope not. I keep having ideas on how to make it better and I'll implement them over time, just don't be surprised if the releases take forever to come out. I didn't make Nimin for popularity or whatever, it's a hobby I like to work on and I'll do it as I do it.
If I get only 1 other person on the team, I'm also not going to drown them in things to do. They'll also do stuff as they're able. Being on the team just means I will readily work with them on adding stuff to the game, not that they're obligated to make stuff forever. Just as I'm allowing for myself.
I have been trying to work on Nimin since I released the Labyrinth game and so far I have made almost 0 progress. After the Labyrinth game and a bunch of other things, I realized what more needs to be done with Nimin and I'm basically drowning in things to do to the point I can't focus enough on even one thing to get it done. I don't have the time nor energy nor motivation that I used to, and my standards have risen even further. I have generally tried to avoid doing this in the past because I feel the different voices make the game worse, but if the game never gets anywhere then it doesn't matter.
So, I am looking for volunteers to be a part of the "Nimin Team".
I have done this a couple times before (looking for outside help on certain things), but they have never gotten far because I couldn't find the right people. This time, I'm going to leave this open and see if the right people come along eventually, even if it does take months.
What I am looking for
I need good writers. I don't mean people aspiring to be good writers or people who think they're good writers because a few dozen people watch them. I mean writers who understand what good writing entails, what it means to really proofread and worry about flow of a story, what it means to write smut in a way that is actually enjoyable and isn't mindnumbing. This is a huge restriction. I am not going to let just any random writers help out; I want to raise the quality of Nimin, not lower it.
I also need writers that can think holistically and creatively. Nimin isn't just writing a long story. Nimin is a game with many variables going on; different body sizes and genders, bizarre mosaics of anatomy, many statuses that can be included or modified. You don't just write a 10 page story for an event. You write different paths and options, you make the event come to life with degrees of interactivity while still keeping in mind your limits on how different things can get.
Basically, it's a cross between a good game developer and a good writer, a combination that isn't very common. You don't need to be awesome at both, there's avenues for big and small events, avenues for game development or enemy creation, many different things to take advantage of your strengths.
What I am NOT looking for
I am not looking for idea people. I have ideas flying out the wazoo and any good writer/game developer has their own as well. Writers will totally be able to come up with their own ideas, if they can follow through on them, but I don't need volunteers whose sole purpose is to provide ideas. I see a lot of notes and comments offering, and I'm sorry, but Nimin's problem isn't a lack of ideas, it's a lack of ability to make all the ideas come to life. The idea people I need are the ones who can fully implement it.
I am also not looking for drama. If you're volunteering to help make the game, anything you make for the game you're relinquishing your personal rights over that content. I don't intend to screw anybody over, but I am not going to add even more logistics with keeping track of who did what and the legalese of it all if things change some way in the future. And I really really don't want to deal with people who suddenly want to snatch the game to make some profit venture, or get all huffed up for some random reason and demand all their content be removed. Communities, furry or otherwise, are rife with drama and I don't want any part of it.
What being on a team will entail
I will be the director/producer of the game.
I have a vision of the game and I will lay out some plans that need to be fulfilled. I may request a specific kind of scene in a generalized way ("A gay/bi lupan event focused around knotting", for example), or I may request certain areas of the game ("A new enemy for area X"). I won't assign these plans. Team members will accept them as they're interested, multiple members can even collab on the same idea if they want. But members will be expected to do at least some of the plans laid out.
I will also accept ideas from those involved. In fact, I hope those involved will be eager to come up with their own ideas. I will review them to ensure they fit within the themes desired and may request slight tweaks to the idea or potentially reject it (with reasons why, of course). Nimin is a game about a wide range of stuff, but I do try to present it in a certain kind of way; kinky but innocent, weird but loving, taboo but inevitably accepting. I don't wanna be tyrannical, but I made Nimin for a reason and want to stick down that path.
When creating content, either your own idea or mine, I won't put it into the game unless it is fully "complete". As in, I won't put in part of the event and leave the rest in limbo until the next update (like Jamie). I've done this before and have been burned by it. This doesn't mean you can't add onto an idea later if you come up with more paths to spin off the main one, but it does mean a path needs to be fully realized. This way, if something comes up or you're no longer interested, the rest of the team doesn't have to pick up the slack to finish something.
I will also provide a cheat-sheet for what's useable in the game without needing to learn how to code. I will expect that it be written in a code-like manner, but I'll provide the formatting so you just have to follow certain rules when writing to keep the syntax without actually having to learn what it all means. If you do want to learn about coding or know how to code, I can also provide the entire code base for you to peruse and take advantage of, maybe even putting it up on Git for group manipulation.
Nobody will be paid for their work. This is not an opportunity for profit, I'm sorry. Nimin is a free game with the goal of just making something awesome, not making something to sell. I do have the donation link up for myself, but I have never received any donations outside of the donation drives and I can even take that down at this point. However! If/when there are donation drives for players to see some of their own ideas/kinks get treatment in the game, members of the team will be able to help out doing specific requests and I will forward the donations received to whoever implemented it. I will also split up any non-requesting donations across all the members evenly. This is merely a perk, not a reason to join.
Per the no-drama rule though, there is no legal obligation to send the donations your way, so you can't try to bring legal action against me for some bullshit, though by then I don't think those drama-lamas will be part of the team, hopefully. I'm not saying I won't send you your share of donations, I hope I have shown myself to be trustworthy enough to not instill that kind of worry, but I do have to protect myself by saying that.
And quick note: Nimin isn't strictly furry! I myself am not a furry, I don't see myself as an anthropomorphic animal nor do I relate more with anthropomorphic animals. Nimin just happens to have a lot of anthropomorphic animals because they do have a place in general sexuality and the expression thereof; they're in for a good reason. But, there's plenty of other options among monsters, mythology, and just plain strange that work too that I just haven't gotten around to adding yet. So, if you're a writer that doesn't want to be a "furry writer", there's plenty more to work with.
How to Join the team
Here's the tricky part: actually building the team...
If you are interested in joining, send me a note saying that you're interested with some examples of your writing. Writing examples generally mean long-ish kinky stories. I need to make sure you can A) maintain pacing and have the stamina to see a longer story through, since events can be long, and B) you can write something sexual that will appeal to people, both with kinkiness and payoff, since that's what the game is about. I've been telling people 8+ pages of story is a good measure of a longer story, and as for kinks, I'm sure you've seen Nimin to know what level of kinkiness can be written about.
If you don't have something written but you think you'd be up to this, then write something. If you think you're better writing the deviating stories with many variables as opposed to a straight up story, then you're probably not right for this as knowing how to adapt to the different styles is required of a good writer/developer.
There's no real limit to how big the team can get at the moment, so there's no rush. If there's more people that just means the game grows faster. Anybody who creates content for the game will be added to the game's credits as they make stuff, with appropriate credit for what they made.
Keep in mind: As said above, I haven't had much luck finding people that can help out in the past. I do have high standards I want to maintain/achieve. I also need people that are genuinely interested in the project for the project's sake. If you're afraid to apply because you're afraid of rejection, then you probably aren't fit to begin with; the no drama rule and the use of directing means you might not work out well if you can't stand a simple rejection. I'm not mean - I'll politely decline - but if you're not mature enough to handle rejection then you're likely not old enough to help out.
But, if you're not quite a good enough writer yet and I see potential in you becoming one, I may offer critiques/suggestions and see if you can grow to fit the role. Do NOT take this as a way to get free critiques, I'll only do so for certain kinds of people. If I don't give you a critique or whatever, don't take it as a sign that you suck, it just means I don't see you being able to fit on the team either due to the kinds of skills required or the type of world Nimin is.
If I get nobody
Nimin won't die if I get nobody. At least, I hope not. I keep having ideas on how to make it better and I'll implement them over time, just don't be surprised if the releases take forever to come out. I didn't make Nimin for popularity or whatever, it's a hobby I like to work on and I'll do it as I do it.
If I get only 1 other person on the team, I'm also not going to drown them in things to do. They'll also do stuff as they're able. Being on the team just means I will readily work with them on adding stuff to the game, not that they're obligated to make stuff forever. Just as I'm allowing for myself.
FA+

Still, helping move Nimin forward is going on the bucket list. I'll definitely check in later.
Really hope you find people.
I've over twenty years of experience as a programmer. I am fluent in every major programming language and most of the minor ones.
I also have a moderately strong background as an editor of prose. I am quite good at proofreading, copy editing, and substantive editing (which is also called continuity checking).
As for the editing, I'm hoping I won't need editors if the writers themselves are good enough to proofread their own work. But I don't think it would hurt either?
I'm not tooting my own horn necessarily. I'm just saying everybody should have their text looked over by someone else.
If you're still up for the task, you can send me something you've edited. It would give me an idea of how you are as an editor.
but hardly even that...
I'd help you if I could...
I'm not sure whether or not I'm a good writer,
perhaps a test of some sort...
By any chance do you need hud or gui artists?
from one to many
I don't even know
if helping daily
But rest assured
I will not linger
But to be sure
to this text's future
I do like Nimin
And all it's stories
It's like going in
life with fantasies
Regarding your plea, I unfortunately cannot assist due to time constraints and own lack of creative drive at the moment, but I do bid you good luck on assembling a qualified and well-meaning team for this endeavor.
Even now I'm excited about it eventhough I currently have no apparent reason XD
Need to start proofreading things though.......
I responded to your note as well, thanks for offering :)
https://www.sofurry.com/view/357344
I can easily adjust my style however you tell me to, but I ask that you be detailed about it.
I'm also an English major, so I'm pretty good at proofreading.
About 3 I thought would match well in the team though. Unfortunately, they've all had things come up where they won't be able to help, but they might be able to come back at a later time. So currently I don't have anybody.
Of course, if you don't take it, that only means more work for yourself, and I'm not an idealist if that's the impression you got out of me.
I'm a person who gets things done, and my gallery has more stories where those two came from.
Oh, and I'm also the DM of an ongoing horror/fantasy RP, so I'd say my writing is slightly more readable than your average facebook post. If you want, I could give you a copy of my unfinished batch game from 3 years ago and write a short story to demonstrate my writing abilities.
That is, if you still need more people.
I never coded an actual UI, so you have to open up the inventory file to see what's inside your pockets. Feel free to look at the code if you want.
As for the story, what would you like to see?
I'm accustomed to writing more family friendly things, so I'll be writing a scene from a dead FNaF project while I wait for a response. If I finish before you reply, you can read the paragraph below. I'd still like a prompt to show I can do more, though.
As for story-wise, I'd prefer to see something erotic with kinky bits, since that's what Nimin consists of and I'd need to ensure that you can write along those lines well enough. Also something a little on the longer side, like 8+ pages, showing you can handle writing things of more significance and maintain pacing and whatnot.
Good luck with the game, and hopefully next time I ask to be part of the team, it won't be a total waste of time for both of us.