Yay, new edition coming out. <3
16 years ago
www.rainymood.com
http://www.endlessyoutube.com/watch?v=HMnrl0tmd3k
http://www.endlessyoutube.com/watch?v=DIx3aMRDUL4
Stay classy, FA
I believe, I believe what the old man said, though I know that there's no lord above. I believe in me, I believe in you, and you know I believe in love. I believe in truth, though I lie a lot. I feel the pain from the push and shove. No matter what you put me through I'll still believe in love, and I say-
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http://www.endlessyoutube.com/watch?v=HMnrl0tmd3k
http://www.endlessyoutube.com/watch?v=DIx3aMRDUL4
Stay classy, FA
I believe, I believe what the old man said, though I know that there's no lord above. I believe in me, I believe in you, and you know I believe in love. I believe in truth, though I lie a lot. I feel the pain from the push and shove. No matter what you put me through I'll still believe in love, and I say-
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Okay, so I'm making a new edition based on... STARCRAFT!!! ^.=.^
Pylons. You must construct aditional ones of them.
But yeah, in order to make it like the game, I had to add in a few new keywords and abilities, as well as introduce some new mechanics. I'll give you all a little preview here.
Building-lands. These are lands that actually have a certain toughness. As a player, you no longer have a life total. However, unblocked attacks against you are directed at your building lands, and when all of them are destroyed you lose. They're different for all card types of course. Protoss ones have shielding (explained later), Zerg ones regenerate, and Terran ones tap to gain flying until end of turn.
Spawn <name>
(You may not play cards named "<name>" unless this card is in play under your control)
Control <number> (<type>)
(The total toughness of <type> creatures you are allowed to control increases by <number>. This number may never exceed 200)
Cloaking
(This creature is unblockable)
Sensor
(creatures your opponent controls may be treated as though they did not have cloaking as long as this card is in play under your control)
Shielding <number>
(this creature may ignore the first <number> damage dealt to it)
Pylons. You must construct aditional ones of them.
But yeah, in order to make it like the game, I had to add in a few new keywords and abilities, as well as introduce some new mechanics. I'll give you all a little preview here.
Building-lands. These are lands that actually have a certain toughness. As a player, you no longer have a life total. However, unblocked attacks against you are directed at your building lands, and when all of them are destroyed you lose. They're different for all card types of course. Protoss ones have shielding (explained later), Zerg ones regenerate, and Terran ones tap to gain flying until end of turn.
Spawn <name>
(You may not play cards named "<name>" unless this card is in play under your control)
Control <number> (<type>)
(The total toughness of <type> creatures you are allowed to control increases by <number>. This number may never exceed 200)
Cloaking
(This creature is unblockable)
Sensor
(creatures your opponent controls may be treated as though they did not have cloaking as long as this card is in play under your control)
Shielding <number>
(this creature may ignore the first <number> damage dealt to it)