Inflation Text-Based RPG Progress Report 3!
9 years ago
A little older, a little wiser, and I've finally realized that Adobe basically owns the .swf extension. This means I can't upload the game directly to FA, so I've at last gotten back into programming the game in Python.
In other news, I wrote a second program that lets me make maps with varied biomes and encounters, and ideally I should be able to easily "mark" certain places for quests, events, shops, etc once I get around to doing programming the marking feature. Additionally, I rewrote the whole game again because as I learn more, I realize better ways to get all the pieces of the game playing nicely with one another.
Furthermore, I revamped combat to focus more on the inflation/deflation aspect. Assuming your opponent isn't too loose and stretchy, your weapon will poke a hole in them, causing them to deflate based on how much damage they've taken. This means it's really hard to pop your opponent with your claws or whatever unless you're quite strong and overleveled, because they'll deflate over time rather than all at once. Instead, you and the opposing toy try to tackle and then inflate/deflate each other. Once your opponent is nice and tight, you can tear a bigger hole in them with your attack, or you can keep going until kaboom, holding their muzzle shut so they can't deflate safely. Conversely, you can keep attacking until their skin is too loose to pierce, then open their valve and hug them until they go flat.
Finally, killing toys evil or not really bothers me, so it's canon that all toys just wake up in their bed totally fine an hour later or so if they get popped. This is going to be a lighthearted world in general, I hope~
Once I get some graphics and plenty of unique enemies in place, I'll put the game on Dropbox for you all to test out! :D
In other news, I wrote a second program that lets me make maps with varied biomes and encounters, and ideally I should be able to easily "mark" certain places for quests, events, shops, etc once I get around to doing programming the marking feature. Additionally, I rewrote the whole game again because as I learn more, I realize better ways to get all the pieces of the game playing nicely with one another.
Furthermore, I revamped combat to focus more on the inflation/deflation aspect. Assuming your opponent isn't too loose and stretchy, your weapon will poke a hole in them, causing them to deflate based on how much damage they've taken. This means it's really hard to pop your opponent with your claws or whatever unless you're quite strong and overleveled, because they'll deflate over time rather than all at once. Instead, you and the opposing toy try to tackle and then inflate/deflate each other. Once your opponent is nice and tight, you can tear a bigger hole in them with your attack, or you can keep going until kaboom, holding their muzzle shut so they can't deflate safely. Conversely, you can keep attacking until their skin is too loose to pierce, then open their valve and hug them until they go flat.
Finally, killing toys evil or not really bothers me, so it's canon that all toys just wake up in their bed totally fine an hour later or so if they get popped. This is going to be a lighthearted world in general, I hope~
Once I get some graphics and plenty of unique enemies in place, I'll put the game on Dropbox for you all to test out! :D

barados
~barados
Exciting :D

SqueakyTails
~squeakytails
OP
Thank you! ^w^

Sonnitude
~sonnitude
This sounds like fun. But... Uh... Could my rubber chu have a part? I would love to have him as a companion or maybe even a playable character. If not its cool, this just sounds like a cool idea that I'm into

SqueakyTails
~squeakytails
OP
Hopefully I can add in some level of customization to the player character, so you can make him yourself!

Sonnitude
~sonnitude
That would be great and I would accept that, thanks! ^u^ But maybe add some perk that you could start with or unlock that would make deflation (around allies) a good thing in some way perhaps?

SqueakyTails
~squeakytails
OP
No allies, unforturnately; this game is going to be a solo adventure (keyword being THIS game :3). But as for the perks... maybe! This game is currently on version 0.0.3, so there's lots of room for more!

Sonnitude
~sonnitude
Alright! I look forward to it. Heck, I'll beta test it if you want, I don't care x3

Sonnitude
~sonnitude
Plus he's weird and loves deflation so... X3

FoxGamer13
~foxgamer13
Sounds kewl. Give me a Ninetales like you and i'm good.

SqueakyTails
~squeakytails
OP
Like, a Ninetales player character? You can imagine that's what they are! :3