Project Update
10 years ago
General
Hello Everyone,
Happy 2016 from the FBC team! We have a lot to talk about, so fasten your seatbelts!
First off, the current state of the project, and things that have progressed since the last update.
The frontend of the game client is complete, as well as the net framework for user accounts, along with the lion’s share of the remaining back-end code. The majority of the game’s starting areas have been completed, and the remainder of the outstanding ones have been sketched up, ready for the final touches. Gotta say, the resort is looking great! We’ve even had a few characters start moving in over the weekend, with more waiting on a few additional preparations before coming to join the fun!
We’re looking to have everyone here waiting for you by March--and they’re looking forward to seeing YOU there as well! Especially Kim. We’ve even had some of the voicework completed. Theo’s is set and ready, and Garret’s is coming soon. We’re still looking for a suitable voice for Kim, as well as some of our planned upcoming characters, so if you know anyone who might be interested, please send them our way!
On a related note, a few words on what’s to come next, and what we’re currently working on.
There’s still some back-end code that needs buttoning up and completion, such as for conversations, inventory, map and exploration, and the support for the all-important animated sequences. Asset wise, we have several animations to complete, the remainder of the game areas to finish, mood and overworld sprites to colour, as well as character dialogue to script, record, and program in. It’s a lot to prepare, and we’re all working hard and as fast as we can to get through it.
This brings us to our final issue to address.
Many of you, understandably so, have expressed concerns over the continued delays of the FBC project, particularly given the existence of our pre-order content. In the interest of transparency, we’ve elected to share the numbers with you guys so you have a better idea of what’s going on backstage, and some of the challenges we’ve been struggling with.
Up until the end of December FBC has had the support of a private investor, who has put in approximately $14000 US towards the project. This has allowed our artist and programmer to cover living expenses and work full time, speeding up the project by at least two years compared to having everyone working on it part time. Compare, a similar project such as the game ‘Cave Story’, which took one person five years of development part time.
Now, we are still aiming for our target of a March release. However, as things currently stand, our investor does not have the budget to continue the previous level of support through to launch. Without this, our programmer and artist will need to start working part time again in order to cover living expenses. Does this mean the project will shut down? Of course not, but, in this scenario, it will take significantly longer to release due to two key members having less time for project related work.
We’re aware that this is looking much like a plea for support without compensation, and we understand the concerns that have been raised over the lack of returns on the project so far. Please understand that we are doing everything we can to make good on what we’ve promised. A great amount of time and effort has been poured into this project so far, with more yet to come, and we have every intention of making sure the payoff is worth it in the end.
With that in mind, we hope you will consider looking into our pre-orders, or a donation option for those who’d like to support us further, as we could really use the assistance in pushing this project through to completion as fast as possible. We’ve recently been able to include a paypal method of support, thanks to our investor.
Preorder with PayPal: http://goo.gl/forms/7sp4HxGPas
Donate with PayPal: http://goo.gl/forms/3UlTqj0Lje
(Check out our website for more info on the pre-order bonuses)
In 2015, the game has received about $500 of funding. We’d like to extend an especially big thanks to everyone who has supported us so far. Every little bit helps, and the longer our artist and programmer are able to work full time, the better our chances of hitting our planned launch window. As compensation for the delays of the project, we’ll also be adding 50 complimentary coins to all pre-orders, applicable for the launch of the game (including those who have already pre-ordered).
Our end goal is to provide a quality product which not only meets your expectations, but blows them out of the water! We hope you’ll stick with us until then. Overall, our team is in positive spirits, and while there may be some disappointment and irritation in response to this message, we hope the majority of you understand our position and our goal. There’s going to be more hurdles to overcome, but we’re getting there!
Be seeing you soon!
Kind regards,
-The FBC team.
Happy 2016 from the FBC team! We have a lot to talk about, so fasten your seatbelts!
First off, the current state of the project, and things that have progressed since the last update.
The frontend of the game client is complete, as well as the net framework for user accounts, along with the lion’s share of the remaining back-end code. The majority of the game’s starting areas have been completed, and the remainder of the outstanding ones have been sketched up, ready for the final touches. Gotta say, the resort is looking great! We’ve even had a few characters start moving in over the weekend, with more waiting on a few additional preparations before coming to join the fun!
We’re looking to have everyone here waiting for you by March--and they’re looking forward to seeing YOU there as well! Especially Kim. We’ve even had some of the voicework completed. Theo’s is set and ready, and Garret’s is coming soon. We’re still looking for a suitable voice for Kim, as well as some of our planned upcoming characters, so if you know anyone who might be interested, please send them our way!
On a related note, a few words on what’s to come next, and what we’re currently working on.
There’s still some back-end code that needs buttoning up and completion, such as for conversations, inventory, map and exploration, and the support for the all-important animated sequences. Asset wise, we have several animations to complete, the remainder of the game areas to finish, mood and overworld sprites to colour, as well as character dialogue to script, record, and program in. It’s a lot to prepare, and we’re all working hard and as fast as we can to get through it.
This brings us to our final issue to address.
Many of you, understandably so, have expressed concerns over the continued delays of the FBC project, particularly given the existence of our pre-order content. In the interest of transparency, we’ve elected to share the numbers with you guys so you have a better idea of what’s going on backstage, and some of the challenges we’ve been struggling with.
Up until the end of December FBC has had the support of a private investor, who has put in approximately $14000 US towards the project. This has allowed our artist and programmer to cover living expenses and work full time, speeding up the project by at least two years compared to having everyone working on it part time. Compare, a similar project such as the game ‘Cave Story’, which took one person five years of development part time.
Now, we are still aiming for our target of a March release. However, as things currently stand, our investor does not have the budget to continue the previous level of support through to launch. Without this, our programmer and artist will need to start working part time again in order to cover living expenses. Does this mean the project will shut down? Of course not, but, in this scenario, it will take significantly longer to release due to two key members having less time for project related work.
We’re aware that this is looking much like a plea for support without compensation, and we understand the concerns that have been raised over the lack of returns on the project so far. Please understand that we are doing everything we can to make good on what we’ve promised. A great amount of time and effort has been poured into this project so far, with more yet to come, and we have every intention of making sure the payoff is worth it in the end.
With that in mind, we hope you will consider looking into our pre-orders, or a donation option for those who’d like to support us further, as we could really use the assistance in pushing this project through to completion as fast as possible. We’ve recently been able to include a paypal method of support, thanks to our investor.
Preorder with PayPal: http://goo.gl/forms/7sp4HxGPas
Donate with PayPal: http://goo.gl/forms/3UlTqj0Lje
(Check out our website for more info on the pre-order bonuses)
In 2015, the game has received about $500 of funding. We’d like to extend an especially big thanks to everyone who has supported us so far. Every little bit helps, and the longer our artist and programmer are able to work full time, the better our chances of hitting our planned launch window. As compensation for the delays of the project, we’ll also be adding 50 complimentary coins to all pre-orders, applicable for the launch of the game (including those who have already pre-ordered).
Our end goal is to provide a quality product which not only meets your expectations, but blows them out of the water! We hope you’ll stick with us until then. Overall, our team is in positive spirits, and while there may be some disappointment and irritation in response to this message, we hope the majority of you understand our position and our goal. There’s going to be more hurdles to overcome, but we’re getting there!
Be seeing you soon!
Kind regards,
-The FBC team.
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