"The Jet Gamer" Game Review: Resident Evil Revelations
9 years ago
Going up to Wii U for a change, Neat.
Resident Evil: Revelations
Ahhh, back to Resident Evil. I haven’t played a new game in this series for a while, and here we have a version on the Wii U for me to enjoy on top of that. The Resident Evil franchise has been a bit mixed in more recent years, with some people liking the direction the main game has taken, and other people having a great dislike for the gameplay that is different from the roots of the series. Some people don’t think the game is that scary anymore and is more of an action game than a survival horror game. Is that how Revelations is, or has Capcom gone back to their roots of this series? Let us take a closer look and find out shall we?
Gameplay
When you first open up Resident Evil Revelations, you can look at it and think this game is going to be another run and gun game in the RE franchise. I was very happy to see, this was not the case. Finally, Capcom seems to have gotten the clue and taken the series partially back to their roots and tried to make the game about survival in a scary environment. Your primary goal is to get an objective done in each segment and when that goal is accomplished, the game segment ends and you move on to the next one. Yes, this game is played in segments or episodes. Each episode of the game is split into two or three segments, each with its own objectives and playable characters. Some RE games have lately been about just running and gunning, but in this RE game, while you can kill most of the enemies in the game, you have to be careful about it as well. Your ammo is limited and you do have to find fresh supplies of it like in the original games. On top of that, you do have limited space when it comes to weapons. You can only carry three at once, and there are around six or seven types of weapons, so you do need to make sure you have enough ammo for the weapons you have and you are using the right weapons for the right situations. There are also mods for the weapons to make them stronger or handle slightly different as wanted. These will be very handy and also work for the weapons you want them to work on to make that weapon better if you like certain weapons better than others. The monsters range from new monsters, that all look very odd, but still sort of act like zombies. This is a new strain of the T Virus, so the enemies do look different, yet, it isn’t totally new. The ole Hunter is a common enemy in this game as well, even with some upgrades to him as well. Invisible Hunters, ummm YIKES! Though luckily you aren’t alone as you play the game, as at most times, you do have a partner helping you out as you roam around. Yes, I’m sure some of you are likely worried when you hear partner and you have memories of RE5. This time, your partner isn’t someone you have to really babysit at all. Your partner will actually help shoot the enemies, and for the most part, the enemies aren’t paying your partner much attention at all. Your partner doesn’t appear to die either. If they do, it must be very hard to kill them, as many times, the enemies will just walk past your partner if he is ahead of you and come after you specifically. Even then though, your partner for the most part isn’t exactly doing massive damage either, nor does he exactly chase enemies around to kill them for you. You are still doing most of the work. Your partner is just sort of there to add a little extra damage and for story, as he or she does do a lot of talking to you as you are playing the game. This does make you feel a little better as well knowing you aren’t on your own and do have at least some backup, even if they aren’t the most helpful around. At least you don’t have to babysit them or worry about them dying or wasting your ammo as in RE5. As I mentioned as well, you do play as different characters as you play through the game as well, so do expect to change up every now and then and not just be the same person all the time. I sort of like this idea as it does put you on your toes as to who you are playing as and where you are playing as well, as the environments do change at times depending on who and when you are playing. You are still running around shooting most things in the game, but as I mentioned, this game is like the classic style as well. I feel this game is a bit of a hybrid between RE4’s over the shoulder style and the classic games. That’s actually a pretty nice thing, as RE4 did set the standard of how to do a nice shooting game, but the classics were the masters of survival horror. Mixing the style makes the gameplay more fun in my opinion as this now no longer is about just running and gunning, and there is some ammo and weapon management that needs to be done. There is another mode as well, where it is all about shooting and guns and such, but I’ll talk more about that mode later in the replayability section. That mode is more for the people that just want to kill enemies and don’t want much of a story. The main story mode is what feels like classic resident evil mixed with some of the more modern RE shooters. Other than some areas being a little compact when you are trying to fight enemies, and there sometimes being a little confusion on where you may need to go occasionally, you are really going to have a fun time here. For anyone that enjoyed the old RE game style they are likely going to enjoy this game. Even for the people that just want to shoot zombies or bad creatures, there is something here for them in this game. Other than small nitpick things here and there, this is actually one of the better RE games I’ve played in a while.
Story
The story revolves around a group of bio-terrorists known as a the BSAA trying to investigate if an old terrorist group from a year before that were involved in a city being destroyed by bio-weapons, just like raccoon city, are back and at it again. You are on a ship trying to find the missing Chris Redfield as he and his partner have gone missing. Jill and her partner at the moment, Parker, have gone to this ship in the Mediterranean to find Chris and his partner and to investigate if the terrorist group from the past is back again. You are going to be roaming the ship as you control Jill while killing enemies and trying to find Chris. However, is Chris really lost? I won’t spoil it all, but Jill isn’t the only character you are going to be playing as, as Chris, Parker, and another character are all playable at different points in the game. Depending on the episode, it depends on who you are controlling and who your partner is at the moment. I do have to say, the story actually is constantly unfolding, so you aren’t going to feel like you are going for long stretches without any sort of information. This game plays out as if it were a tv show, in that the episode of the game play out in a tv show format. When you reach the end of the episode, that episode ends and the next episode begins with a synopsis of what happened in the previous episode just like a tv show. I have to say, this is an inventive way to tell a story, and also allows the game to be played in chunks more easily instead of all at once like the old games had you do. It is easy to step away and then come back and be easily caught up with the story from where you were last. The characters constantly talk as you are moving along in the game, and doesn’t stop you that often as well to tell it. A lot of the story is told between the episodes, or during communication between the two partners you have at the moment or over radio messages. The game isn’t hindered by the story. You work for the story, and it is worth it. What story you don’t work for, flows with the gameplay, so you aren’t stopped by it every two feet. I have to say, this new area of the RE story flows easily into RE5, which this game appears to be a prequel to and the better game of the two as well. This is one of those games that I want to tell more about the story, but I also don’t want to spoil it either, because it is so good, and it is told in a way that makes you want to hear what happens next and to see if what you think happened is what really happened. Enjoy it! I know I did, and I didn’t expect what happened at all. This game loves twists and surprises with outcomes.
Graphics
I have to say, this game looks great, and the Wii U does a good job at showing it off as well. It is sad to know that the sequel to this game wasn’t ported to this system, as the Wii U does make this game look great. The ship and other areas of the game are dark and dreary as you expect them to be. The ship does look like it has been hit with a viral disaster, while at the same time, just looking like it was left in a time limbo that people haven’t touched for a while. You find dead bodies that have been around for a while in some areas that look completely untouched, and then other areas are clearly torn apart during the mayhem of the viral monster attacks. Areas look as you would expect them to, and the details are quite nice as well. This really does look like a cruise ship, and the small details here and there make it look like it really was active not long ago, and that this could have been a real ship. The characters look great for the most part. When you get really closer to them, some of their facial expressions do look a little iffy at times, but for the most part, the characters look pretty realistic, and the characters are pretty recognizable even from a distance. There is very little difference between the models in the game and the models of the characters in the movies that play during the game. The ones in the movies and cutscenes obviously look a little better, but the differences are very subtle. I have to say, when they get this close, and the Wii U can pull them off so nicely, it is a shame that more people don’t try and take advantage of it like this game does. So really, other than small things again, I have better little bad to say about the graphics of the game, because they actually do their job and do them well. That’s all you can really ask of a game. Make me feel like I’m in the areas you are trying to put me in during the game, and also convey the atmosphere in a way that is giving you the feelings it is supposed to make you feel. This game is supposed to make you feel like you are in creepy areas where anything could pop out at any time, and this game delivers that. When something jumps out at you, or when something moves in the environment, you are going to notice, and likely pay great attention to it, as it could be important or a sign that something is coming. So really, the game looks great.
Sound
This game actually has pretty good sound as well. The environments give off those creepy sounds of nothingness, while also giving you the feeling that something could just be around the next corner. There actually could be as well, as the sounds in the game can occasionally be something you listen in for to let you know that there may be enemies nearby. This is very handy as enemies do spawn out of nowhere or occasionally fall from air vents behind you and you may not know they are back there unless you are paying attention or listening closely. When something is back there, you will want to know about it. The creepy sounds as well bring about that tension you want in a survival horror game. This game is supposed to have a bit of a scare factor to it, and if the environmental sounds can’t convey that, then you are just running around an abandoned ship shooting things. The characters all sound fine, and you can easily understand all the conversations as you are playing, even the ones over the radios. All the characters in the movies sound fine, and honestly, I can’t think of much that is wrong with the sound other than some areas the back ground music can drown out some monster sounds, and really, I wish there was a few more sound cues about enemies. The fact that almost all enemies appear out of nowhere rather than just being there, it can be very important to be listening in at all times for spawning sounds. I do wish more of the enemies were already there when you walk into rooms, which some rooms do actually. The game just likes to ambush you, and you need to listen in closely for it. Other than that, the sound, and the music that is in some areas do give off that creepy vibe that this game needs to make it fit the horror genre. Enjoy it, or fear it if you are easily scared by games like this. I can see this game being a game that could easily scare some, even just from the sounds. Good luck people.
Control
This is really the one area of the game that I think there could be a little work. While not bad by any means, the controls were really the only area of the game that I felt I struggled a bit. You wouldn’t believe how many times I accidentally threw grenades without meaning to. Unlike with guns where you have to raise them to fire weapons, if you accidentally hit a certain button, you can throw you grenades without meaning to at all. The same goes for your green herbs. There is one button that is right next to the fire button that automatically uses your green herb. You can also do this by pressing the icons on the Wii U gamepad, but you can also use the buttons on the pad if you want to. The same goes for switching weapons. You can either use the control pad to change weapons or you can poke at the game pad to change weapons by poking the picture of the weapon you want. This doesn’t always work though and does sometimes require multiple presses on the game pad to change weapons. Controlling your character isn't that hard though thankfully, but there is a plus here for some people. You can use the shooter controls like in the more current RE games, or you can actually bring back the tank controls if you so wish. I used the more modern controls for this game, and they actually did work rather well. You can easily strafe and walk in any direction you want, and moving around with the over your shoulder style works rather flawlessly. I can’t give an opinion on the tank control classic style as I didn’t use this style, but for people that enjoy that style, I can see it working well for them too. These styles are both not perfect though, but I have to say, other than the few problems I mentioned above, I didn’t really have trouble getting around or getting buttons to do what I wanted them to do. It was more about accidentally pressing buttons and wasting items than about getting around really.
Replay Value
The replay value here I actually find quite nice as well. You can play through the main game again if you wish to enjoy the story and try different tactics or different difficulties, which with this story and gameplay actually seems like it would be a treat more than just a chore. There is then also the fact there is raid mode as I mentioned before. Raid mode is a mode where you play as a certain character and you go through the levels trying to do the objective from the main game, but with no story and the whole point is to just survive and kill the enemies while getting to the end of the level. This is the mode you play if you just want to kill things. However, there is still a good bit of strategy here, as you need to level up to get better at killing the enemies and to take on later areas of the game. Then there are all the weapons you need to buy and mods for the guns. As you can see, this is why I saved this mode for the replayability section as you can imagine, leveling up your character to level fifty and getting through all the levels in a mode where there are lots of enemies coming at you and limited ammo again, you are going to be at it for a while to try and get through this mode, and to do it with different characters. Your levels to stack with other characters though, so if you play through as Jill, you can switch to Chris with no penalty at all. This mode can get a bit boring though if you aren’t just into killing enemies with no story or other objective to go along with it. There is also a bit of grinding that going to go on with this mode, and some people may just want to go killing without having to play certain levels over again to gain exp to be able to handle certain levels of the game. The story mode obviously is just replaying it as well, as there won’t be much change other than just what tactics you use and what weapons you take where. I can see this as a game people come back to every now and then, as it does have a great story to go along with it, but raid mode I can see getting boring to some people due to the grinding that is required to get the most out of it.
Overall, I would say Resident Evil: Revelations is a great addition to the RE franchise and finally offers people that have been waiting for the series to not be all about running and gunning to make a return to its survival horror roots. For fans of RE from the past, I can see them really enjoying this game, as the horror aspect is back, and the survival aspect that people have wanted so bad as well is back. When the game started becoming more and more about running and gunning, I think some people started to lose hope that Capcom could deliver an RE game that reminds people of the series past and bring a scary experience as well. Many of the last few RE games haven’t even been that scary as there is very little tension when you can just kill everything that moves easily. You aren’t getting that here, so people that enjoy that style, may not like this game, but there is still enough of that style, like in RE4, that I can see people that enjoyed RE4’s style enjoying this game as well. Capcom finally got it right. It is a hybrid of RE4 and the survival horror aspects that people have been waiting to make a return. Other than some control issues, the game has very few flaws that I noticed. The ones it does have are very small, that it barely takes away from the game at all. I would say, this is definitely a good direction for this series to go, and I hope it stays in this direction, at least that’s how I feel about it.
Overall, in my opinion at least, I give Resident Evil: Revelations an eight point five out of ten.
Gameplay: 9
Story: 10
Graphics: 9
Sound: 9
Control: 7
Replay Value: 8
Overall: 8.5
Resident Evil: Revelations
Ahhh, back to Resident Evil. I haven’t played a new game in this series for a while, and here we have a version on the Wii U for me to enjoy on top of that. The Resident Evil franchise has been a bit mixed in more recent years, with some people liking the direction the main game has taken, and other people having a great dislike for the gameplay that is different from the roots of the series. Some people don’t think the game is that scary anymore and is more of an action game than a survival horror game. Is that how Revelations is, or has Capcom gone back to their roots of this series? Let us take a closer look and find out shall we?
Gameplay
When you first open up Resident Evil Revelations, you can look at it and think this game is going to be another run and gun game in the RE franchise. I was very happy to see, this was not the case. Finally, Capcom seems to have gotten the clue and taken the series partially back to their roots and tried to make the game about survival in a scary environment. Your primary goal is to get an objective done in each segment and when that goal is accomplished, the game segment ends and you move on to the next one. Yes, this game is played in segments or episodes. Each episode of the game is split into two or three segments, each with its own objectives and playable characters. Some RE games have lately been about just running and gunning, but in this RE game, while you can kill most of the enemies in the game, you have to be careful about it as well. Your ammo is limited and you do have to find fresh supplies of it like in the original games. On top of that, you do have limited space when it comes to weapons. You can only carry three at once, and there are around six or seven types of weapons, so you do need to make sure you have enough ammo for the weapons you have and you are using the right weapons for the right situations. There are also mods for the weapons to make them stronger or handle slightly different as wanted. These will be very handy and also work for the weapons you want them to work on to make that weapon better if you like certain weapons better than others. The monsters range from new monsters, that all look very odd, but still sort of act like zombies. This is a new strain of the T Virus, so the enemies do look different, yet, it isn’t totally new. The ole Hunter is a common enemy in this game as well, even with some upgrades to him as well. Invisible Hunters, ummm YIKES! Though luckily you aren’t alone as you play the game, as at most times, you do have a partner helping you out as you roam around. Yes, I’m sure some of you are likely worried when you hear partner and you have memories of RE5. This time, your partner isn’t someone you have to really babysit at all. Your partner will actually help shoot the enemies, and for the most part, the enemies aren’t paying your partner much attention at all. Your partner doesn’t appear to die either. If they do, it must be very hard to kill them, as many times, the enemies will just walk past your partner if he is ahead of you and come after you specifically. Even then though, your partner for the most part isn’t exactly doing massive damage either, nor does he exactly chase enemies around to kill them for you. You are still doing most of the work. Your partner is just sort of there to add a little extra damage and for story, as he or she does do a lot of talking to you as you are playing the game. This does make you feel a little better as well knowing you aren’t on your own and do have at least some backup, even if they aren’t the most helpful around. At least you don’t have to babysit them or worry about them dying or wasting your ammo as in RE5. As I mentioned as well, you do play as different characters as you play through the game as well, so do expect to change up every now and then and not just be the same person all the time. I sort of like this idea as it does put you on your toes as to who you are playing as and where you are playing as well, as the environments do change at times depending on who and when you are playing. You are still running around shooting most things in the game, but as I mentioned, this game is like the classic style as well. I feel this game is a bit of a hybrid between RE4’s over the shoulder style and the classic games. That’s actually a pretty nice thing, as RE4 did set the standard of how to do a nice shooting game, but the classics were the masters of survival horror. Mixing the style makes the gameplay more fun in my opinion as this now no longer is about just running and gunning, and there is some ammo and weapon management that needs to be done. There is another mode as well, where it is all about shooting and guns and such, but I’ll talk more about that mode later in the replayability section. That mode is more for the people that just want to kill enemies and don’t want much of a story. The main story mode is what feels like classic resident evil mixed with some of the more modern RE shooters. Other than some areas being a little compact when you are trying to fight enemies, and there sometimes being a little confusion on where you may need to go occasionally, you are really going to have a fun time here. For anyone that enjoyed the old RE game style they are likely going to enjoy this game. Even for the people that just want to shoot zombies or bad creatures, there is something here for them in this game. Other than small nitpick things here and there, this is actually one of the better RE games I’ve played in a while.
Story
The story revolves around a group of bio-terrorists known as a the BSAA trying to investigate if an old terrorist group from a year before that were involved in a city being destroyed by bio-weapons, just like raccoon city, are back and at it again. You are on a ship trying to find the missing Chris Redfield as he and his partner have gone missing. Jill and her partner at the moment, Parker, have gone to this ship in the Mediterranean to find Chris and his partner and to investigate if the terrorist group from the past is back again. You are going to be roaming the ship as you control Jill while killing enemies and trying to find Chris. However, is Chris really lost? I won’t spoil it all, but Jill isn’t the only character you are going to be playing as, as Chris, Parker, and another character are all playable at different points in the game. Depending on the episode, it depends on who you are controlling and who your partner is at the moment. I do have to say, the story actually is constantly unfolding, so you aren’t going to feel like you are going for long stretches without any sort of information. This game plays out as if it were a tv show, in that the episode of the game play out in a tv show format. When you reach the end of the episode, that episode ends and the next episode begins with a synopsis of what happened in the previous episode just like a tv show. I have to say, this is an inventive way to tell a story, and also allows the game to be played in chunks more easily instead of all at once like the old games had you do. It is easy to step away and then come back and be easily caught up with the story from where you were last. The characters constantly talk as you are moving along in the game, and doesn’t stop you that often as well to tell it. A lot of the story is told between the episodes, or during communication between the two partners you have at the moment or over radio messages. The game isn’t hindered by the story. You work for the story, and it is worth it. What story you don’t work for, flows with the gameplay, so you aren’t stopped by it every two feet. I have to say, this new area of the RE story flows easily into RE5, which this game appears to be a prequel to and the better game of the two as well. This is one of those games that I want to tell more about the story, but I also don’t want to spoil it either, because it is so good, and it is told in a way that makes you want to hear what happens next and to see if what you think happened is what really happened. Enjoy it! I know I did, and I didn’t expect what happened at all. This game loves twists and surprises with outcomes.
Graphics
I have to say, this game looks great, and the Wii U does a good job at showing it off as well. It is sad to know that the sequel to this game wasn’t ported to this system, as the Wii U does make this game look great. The ship and other areas of the game are dark and dreary as you expect them to be. The ship does look like it has been hit with a viral disaster, while at the same time, just looking like it was left in a time limbo that people haven’t touched for a while. You find dead bodies that have been around for a while in some areas that look completely untouched, and then other areas are clearly torn apart during the mayhem of the viral monster attacks. Areas look as you would expect them to, and the details are quite nice as well. This really does look like a cruise ship, and the small details here and there make it look like it really was active not long ago, and that this could have been a real ship. The characters look great for the most part. When you get really closer to them, some of their facial expressions do look a little iffy at times, but for the most part, the characters look pretty realistic, and the characters are pretty recognizable even from a distance. There is very little difference between the models in the game and the models of the characters in the movies that play during the game. The ones in the movies and cutscenes obviously look a little better, but the differences are very subtle. I have to say, when they get this close, and the Wii U can pull them off so nicely, it is a shame that more people don’t try and take advantage of it like this game does. So really, other than small things again, I have better little bad to say about the graphics of the game, because they actually do their job and do them well. That’s all you can really ask of a game. Make me feel like I’m in the areas you are trying to put me in during the game, and also convey the atmosphere in a way that is giving you the feelings it is supposed to make you feel. This game is supposed to make you feel like you are in creepy areas where anything could pop out at any time, and this game delivers that. When something jumps out at you, or when something moves in the environment, you are going to notice, and likely pay great attention to it, as it could be important or a sign that something is coming. So really, the game looks great.
Sound
This game actually has pretty good sound as well. The environments give off those creepy sounds of nothingness, while also giving you the feeling that something could just be around the next corner. There actually could be as well, as the sounds in the game can occasionally be something you listen in for to let you know that there may be enemies nearby. This is very handy as enemies do spawn out of nowhere or occasionally fall from air vents behind you and you may not know they are back there unless you are paying attention or listening closely. When something is back there, you will want to know about it. The creepy sounds as well bring about that tension you want in a survival horror game. This game is supposed to have a bit of a scare factor to it, and if the environmental sounds can’t convey that, then you are just running around an abandoned ship shooting things. The characters all sound fine, and you can easily understand all the conversations as you are playing, even the ones over the radios. All the characters in the movies sound fine, and honestly, I can’t think of much that is wrong with the sound other than some areas the back ground music can drown out some monster sounds, and really, I wish there was a few more sound cues about enemies. The fact that almost all enemies appear out of nowhere rather than just being there, it can be very important to be listening in at all times for spawning sounds. I do wish more of the enemies were already there when you walk into rooms, which some rooms do actually. The game just likes to ambush you, and you need to listen in closely for it. Other than that, the sound, and the music that is in some areas do give off that creepy vibe that this game needs to make it fit the horror genre. Enjoy it, or fear it if you are easily scared by games like this. I can see this game being a game that could easily scare some, even just from the sounds. Good luck people.
Control
This is really the one area of the game that I think there could be a little work. While not bad by any means, the controls were really the only area of the game that I felt I struggled a bit. You wouldn’t believe how many times I accidentally threw grenades without meaning to. Unlike with guns where you have to raise them to fire weapons, if you accidentally hit a certain button, you can throw you grenades without meaning to at all. The same goes for your green herbs. There is one button that is right next to the fire button that automatically uses your green herb. You can also do this by pressing the icons on the Wii U gamepad, but you can also use the buttons on the pad if you want to. The same goes for switching weapons. You can either use the control pad to change weapons or you can poke at the game pad to change weapons by poking the picture of the weapon you want. This doesn’t always work though and does sometimes require multiple presses on the game pad to change weapons. Controlling your character isn't that hard though thankfully, but there is a plus here for some people. You can use the shooter controls like in the more current RE games, or you can actually bring back the tank controls if you so wish. I used the more modern controls for this game, and they actually did work rather well. You can easily strafe and walk in any direction you want, and moving around with the over your shoulder style works rather flawlessly. I can’t give an opinion on the tank control classic style as I didn’t use this style, but for people that enjoy that style, I can see it working well for them too. These styles are both not perfect though, but I have to say, other than the few problems I mentioned above, I didn’t really have trouble getting around or getting buttons to do what I wanted them to do. It was more about accidentally pressing buttons and wasting items than about getting around really.
Replay Value
The replay value here I actually find quite nice as well. You can play through the main game again if you wish to enjoy the story and try different tactics or different difficulties, which with this story and gameplay actually seems like it would be a treat more than just a chore. There is then also the fact there is raid mode as I mentioned before. Raid mode is a mode where you play as a certain character and you go through the levels trying to do the objective from the main game, but with no story and the whole point is to just survive and kill the enemies while getting to the end of the level. This is the mode you play if you just want to kill things. However, there is still a good bit of strategy here, as you need to level up to get better at killing the enemies and to take on later areas of the game. Then there are all the weapons you need to buy and mods for the guns. As you can see, this is why I saved this mode for the replayability section as you can imagine, leveling up your character to level fifty and getting through all the levels in a mode where there are lots of enemies coming at you and limited ammo again, you are going to be at it for a while to try and get through this mode, and to do it with different characters. Your levels to stack with other characters though, so if you play through as Jill, you can switch to Chris with no penalty at all. This mode can get a bit boring though if you aren’t just into killing enemies with no story or other objective to go along with it. There is also a bit of grinding that going to go on with this mode, and some people may just want to go killing without having to play certain levels over again to gain exp to be able to handle certain levels of the game. The story mode obviously is just replaying it as well, as there won’t be much change other than just what tactics you use and what weapons you take where. I can see this as a game people come back to every now and then, as it does have a great story to go along with it, but raid mode I can see getting boring to some people due to the grinding that is required to get the most out of it.
Overall, I would say Resident Evil: Revelations is a great addition to the RE franchise and finally offers people that have been waiting for the series to not be all about running and gunning to make a return to its survival horror roots. For fans of RE from the past, I can see them really enjoying this game, as the horror aspect is back, and the survival aspect that people have wanted so bad as well is back. When the game started becoming more and more about running and gunning, I think some people started to lose hope that Capcom could deliver an RE game that reminds people of the series past and bring a scary experience as well. Many of the last few RE games haven’t even been that scary as there is very little tension when you can just kill everything that moves easily. You aren’t getting that here, so people that enjoy that style, may not like this game, but there is still enough of that style, like in RE4, that I can see people that enjoyed RE4’s style enjoying this game as well. Capcom finally got it right. It is a hybrid of RE4 and the survival horror aspects that people have been waiting to make a return. Other than some control issues, the game has very few flaws that I noticed. The ones it does have are very small, that it barely takes away from the game at all. I would say, this is definitely a good direction for this series to go, and I hope it stays in this direction, at least that’s how I feel about it.
Overall, in my opinion at least, I give Resident Evil: Revelations an eight point five out of ten.
Gameplay: 9
Story: 10
Graphics: 9
Sound: 9
Control: 7
Replay Value: 8
Overall: 8.5