"The Jet Gamer" Game Review: The Last Story
9 years ago
A Wii RPG. Now that’s something different for the Wii that you don’t see as often now isn’t it?
The Last Story
Rpg’s on the Wii aren’t likely something most people are going to think about when you mention you are going to be playing on your Wii. Most people are going to immediately start thinking of casual games, cheapo games, Mario games, or just the general Nintendo series we all know and love. However, rpg’s are always a gem of a series that can either be wonderful additions to your systems library, or can be some of the most boring games there is depending on how the game plays. The Last Story may not tell you much about the game at all from the just the name, but let us delve deeper into the game to see if The Last Story is a good game that you wish wasn’t the last story, or if this is just more shovelware for the Wii.
Gameplay
This is an active time rpg, so that means that all your characters will be running around on their own on the battlefield attacking when they see fit, as well as the enemies doing the same. There is no turn based in this game at all. If you wanted to fight, you are going to get to fight, it is just you are going to be doing so in an rpg fashion instead of just a general hack n slash game. This means that you need to be paying attention to not only what you are slashing when you are playing as the main character, but you also have to be supporting your allies, especially your mages as they do need time to cast their spells. When casting, all mages float in the air and are very vulnerable to attacks from below and archers who like to constantly interrupt their spells. Not only are you running around with your sword, you can also use your own bow to attack enemies from a distance, which is very helpful against enemy archers who are often out of reach or at the very back of the pack throwing sniping shots at your or your mages. Even though this is active time, there is a mode you get not long into the game called command mode. With this, you can stop the battle and issue other party members orders on what you want them to do. This isn’t always available, as you do have to wait for a meter to fill up before you can use these commands, but if you really want certain things done, you better get used to using this mode. As much as you want to do everything on your own, working with your allies makes the game that much easier. This game actually isn’t even that hard anyway. You can for a good amount of the game get away with just rushing enemies and end up killing them. Since all you do to attack is to run into the enemies and you attack them automatically, this does mean you don’t have to constantly be pushing buttons all the time to do attacks on the enemy. As long as you are next to the enemy and pushing forward on the controller, you are going to be slashing your sword. I do have to say, for an rpg, this game actually is a big on the easy side, at least as long as you play the game doing some of the extras and at least doing just a tad bit of grinding. I didn’t do much grinding at all in this game, and what I did do was very quick as levels do come easy to the player. This isn’t the kind of rpg where you are going to have to grind for hours just to get a few extra levels. If you need a few extra levels, give it maybe fifteen minutes and you will have the levels you need or want to have. That is how fast levels tend to come in this game. Even then, it’s not like you are likely to ever be over leveled either. Maybe I did a few too many extras, but even then, even if you don’t do that many extras, grinding I feel will be very minimal as it isn’t that hard to get experience at all, or better stats. You find stat boosting items all the time around the city, and also during battles as many dropped items improve your stats, even if just little bits at a time. Money comes rather easily as you find a lot of it in battles, but there are also no shortage of ways to make money. You need money to upgrade your weapons and armor quite a bit as well. Most of your weapons can be upgraded several times instead of always needing to buy new weapons. I honestly don’t remember buying weapons except in the beginning of the game. Most of the weapons just come naturally over time through drops, finding them, or from upgrades. The world is rather open as well and does flow often times between each other to another, other than when you are going far away from your main city. Many of the areas at first can be run between each other and can easily be seen where they fit into the world. Being able to roam the city, which is a nice size actually, lets you interact with lots of NPC, some with small money making opportunities and also allow you to find drops and stat items spread around the city as well. There are many small things to find, and it is up to you to find out all about them. There are several times in the game where you are given choices on what you want your character to do. Most of these are predetermined answers though, so they aren’t exactly super important all the time. What I mean is that you are given two options of response, but your character will question you or sort of refuse to do that response. These are usually story choices and it wants you to choose certain things. A bit odd that it gives you a choice but once only one answer instead allowing the player to branch out. A bit limiting, but for a way of controlling the story to go in a certain way, I can see why this was done. Pretty much, the bulk of the gameplay in the long run though is doing the battles and the in between the battles which is roaming the town for supplies or to get to extra areas, and also to roam between story points to be able to hear more of the story. This actually isn’t that bad of a thing. The game is pretty straight forward, so there isn’t much a difference on multiple playthroughs here, but the game is pretty easy to play through, so another twenty hour playthrough I don’t see being that hard to do, especially for those that have experience or are doing a new game plus run. Overall, I would say the game is pretty fun and easy to use for people, but maybe sometimes a bit too easy, and there could be more gameplay choices when it comes to the story, which I will get more into next.
Story
The story of well, The Last Story, revolves a guy named Zael as he works with his friends, a group of mercenaries, as he works to try and become a knight. Most people in the world see mercenaries as not good people and just people that could cause lots of trouble at times, but at the moment, Zael and his friends are currently working from the Count of the Island as he hopes that this will be his ticket to somehow getting out of his lower status and being able to become a knight. This is one of the main themes of the entire story is that we are watching Zael on his journey as he tries to prove himself as a possible knight. However, Zael also happens to run into the neice of the count of the island named Calista and quickly discovers he does have some feelings for her, but also starts to get a better look of what it means to be a knight. This story is more about overall, not only about Zael’s journey to try and become a knight, but the story shows quite a lot of about the life of Nobles and how most of the current knights on the island live like. The more you look into it, the more nobles look very cutthroat and also how cruel, lazy, and scaredy a lot of the knights are that are currently in the castle. It does follow lots of stereotypes about how nobles can sometimes act, but it does for a good story as well. You never know if these people actually want to be friends and help you out, or if they are just using you for their own gains and then want to throw you away at their best convenience. Nobels in this game can really like your party one moment, and then the next they want to see you thrown in jail. The story does occationally go in circles a few times when it seems events are repeating themselves, but that is also part of what you are supposed to expect as well. You are wondering why in the world these people are still trying to accomplish their goals, when the people they are working for could turn on them at any moment. One of the big events that is taking place during the time being is also there is a lot of racism towards another species in the world known as the Gurak. The Gurak are a species that look and are built like humans, but they have this sort of monsterish like appearance to them as well. The Gurak and Humans used to live together long ago, but after a while, the Gurak were banished to their own continent. Now, there is constant fighting between the humans and Gurak over power as the two of them constantly try and kill each other and continue to try and prove that the other race shouldn’t be around anymore. So, as you can see, there is lots of war, racism, trouble with snobby and backstabbing nobles, as well as a journey to be a knight. Quite the interesting story if I do say so myself. I don’t even want to spoil it all, as there are plenty of twists you don’t expect, and the story has a nice length as well to where you wouldn’t mind hearing it again, even if it doesn’t change between playthroughs. Let’s just say, the story is one of the main highlights here for this game.
Graphics
The graphics are really one of the only areas of this game that I feel could use some work, but it is more from a few polish issues and clipping issues than from the game looking ugly. The game in general looks great. The island looks very detailed; there are plenty of places to look at, plenty of people roaming the city, and just other events taking place. It really does feel like an actively living island, so the game does a good job in making the environment look great and lively. All the characters look like believable people, with even the Gurak looking like an interesting people. They still have the features of humans, but have enough uniqueness to where they do look like a sub species that humans could have gone to if they had sort of been spliced with monsters a bit. Here are some of my main problems with the graphics though. The main problem I see is a ton of clipping issues. What I mean is clothes going through character models in odd ways. People clipping between the floor and a few small objects and such like that. This isn’t anything game breaking of course, but it just sometimes gets a little annoying when you see things like robes clipping through people’s legs quite often for example. The other thing is some of the polish of the game. Some scenes look nice, but I do feel they could have been better or smoother. The few full action cutscenes look great, though most of the story is told through the in game graphics, which isn’t that bad either, just not as polished as it could be. There are a few times as well where the lighting effects can make things rather blurry, or just sometimes hard to see in a few areas. There is some slow down present in the battles, but it isn’t something you run into often. Most of the slow down only occurs when there is just too much magic going on on the screen or if there is too many circles on the ground that need to be dealt with. As long as you don’t let too much magic build up, or allow just dozens of enemies on the screen at the same time, you aren’t likely to see slowdown much in this game. It is there, just not something you see often. As you can see, there is nothing game breaking here, but it just looks like the company missed a few areas where really, I feel there could have been more polish is all.
Sound
The game is wonderful to listen to, and when I saw who did the music of the game, I can understand why it was so good. The guy that did this game is the famous music composer of many of the older final fantasy games, and anyone that knows him, knows how good he does at his music. This is the kind of music sound track I can see people wanting to listen to just on its own and actually end up enjoying it quite a bit. That’s the kind of music you want in a game. It is very memorable, and can actually stand on its own quite well. It is very dramatic when it needs to be, sad when it needs to be, and does just such a good job of expressing the emotion that the characters are experiencing at the moment. All the voice acting is suburb as well. Many of the characters have this sort of European sound to them as well. That’s actually quite nice and unique, as so many rpg’s in the US are nothing but traditional US voice actors. They do a good job showing the emotions you want them to show when doing a heavy story based game like this one. Everything they say you believe, and they all sound like they really are going through the situations they are going through at the moment. I really have to say, the music and voice acting is really as good as I think it can get. I’m sure there are small things that can be done here and there, but these are so minor that really, you almost don’t even see them. This is almost as perfect as it can get really. Enjoy it!
Control
The controls are fine here, though sometimes a bit simple as well. This game is on the easy side, with some of that being how simple it is to use the controls. The game is built around either being used with the Wiimotes and even has a good number of the controls of the game explained for the classic controller as well. If you have a classic controller, go ahead and break it out for this game. As I mentioned, you just push forward on the controls to attack enemies when you reach them. The game does all the attacking for you for the most part. Though as I mentioned, there is command mode where you can at times you can tell your other party members what you want them to do. Really, in all honesty, the controls are pretty simple for the most part. This does mean there is a bit of lacking of different control options or abilities that you can use. Abilities are a bit limited at times, but really, you aren’t going to have that much trouble with the controls at all. As long as you know how to push forward and also know how to strategize about what you need to do in battle, you aren’t really going to have difficulty here at all. Other than maybe just not having enough different control options, the controls seem pretty fine to me for the most part. Getting around is no trouble, and battling is fine as well. There is sometimes a delay when trying to pull up the command menu or when you want to attack magic circles, but really, that’s about it. The controls are fine.
Replay Value
The replay value I feel actually is pretty good here. It isn’t perfect, but it is good enough that it would make someone want to play it again I feel. The game is short for an rpg, but I honestly think it is a good length for someone that wants to get a good start at doing rpg’s. At around twenty five hours, that’s a nice length for a starter rpg. With the story being pretty good, I can see this being a game someone would want to come back to at a later date, though not right away unless they are just that into it. There is new game plus, but I didn’t feel like I wanted to play it right away. This honestly feels like one of those games, that yes, I can see people replaying, just I see them wanting to come back to it at a later date to play it again rather than immediately over again right afterwards. There are many different chapters in the game that are missable if you are rushing, so unless you went out of your way to do all the extra chapters, there may actually be side story stuff you missed. It won’t be that much, if you did take time out of the main story to do these though. Still, there are lots of little side quests here and there. I almost am having a hard time saying much about the replay value here. I can see people wanting to keep playing this game, as it is a bit short as I mentioned. More story never hurt anything when it is pretty good. I just see the real thing that brings down replay value is the lack of changing story from a previous playthrough, and the fact that are just doing the same thing over again from last time. The replay value here is alright, but it isn’t anything amazing either. People will come back to this game and remember it in their minds that’s for sure, I just see this being a game that it takes time before people come back to it is all. There is nothing wrong with that, but it doesn’t exactly motivate you to play the main game over again after all. There are side quests yes, but if you get them all in your first play through, I doubt people will play through the game immediately otherwise. It isn’t like there are just a huge number of quests that are easily missable after all. The replay value once again, is just fine, not amazing.
Overall, I would say that The Last Story is a surprisingly nice gem for the Wii library. When so many people think so many games that aren’t the main Nintendo games are nothing but cheapo games that no one would ever want to play, this is a shining example that not all games in the Wii library are low class games. If you enjoy rpg’s, definitely pick this game up. It is an rpg that fits well with the Wii, and is actually quite beginner friendly in my opinion. With the easy controls, nice story, and nice length that isn’t overly long, I can see lots of new rpg’s players being formed from this game. If you are into super hard core rpg’s, this may not be for you, but for those that enjoy a good story, definitely pick this game up. I feel it is quite worth it and a nice little gem for the Wii library.
Overall, in my opinion at least, I give The Last Story an eight point five out of ten.
Gameplay: 9
Story: 10
Graphics: 7
Sound: 10
Control: 9
Replay Value: 7
Overall: 8.5
The Last Story
Rpg’s on the Wii aren’t likely something most people are going to think about when you mention you are going to be playing on your Wii. Most people are going to immediately start thinking of casual games, cheapo games, Mario games, or just the general Nintendo series we all know and love. However, rpg’s are always a gem of a series that can either be wonderful additions to your systems library, or can be some of the most boring games there is depending on how the game plays. The Last Story may not tell you much about the game at all from the just the name, but let us delve deeper into the game to see if The Last Story is a good game that you wish wasn’t the last story, or if this is just more shovelware for the Wii.
Gameplay
This is an active time rpg, so that means that all your characters will be running around on their own on the battlefield attacking when they see fit, as well as the enemies doing the same. There is no turn based in this game at all. If you wanted to fight, you are going to get to fight, it is just you are going to be doing so in an rpg fashion instead of just a general hack n slash game. This means that you need to be paying attention to not only what you are slashing when you are playing as the main character, but you also have to be supporting your allies, especially your mages as they do need time to cast their spells. When casting, all mages float in the air and are very vulnerable to attacks from below and archers who like to constantly interrupt their spells. Not only are you running around with your sword, you can also use your own bow to attack enemies from a distance, which is very helpful against enemy archers who are often out of reach or at the very back of the pack throwing sniping shots at your or your mages. Even though this is active time, there is a mode you get not long into the game called command mode. With this, you can stop the battle and issue other party members orders on what you want them to do. This isn’t always available, as you do have to wait for a meter to fill up before you can use these commands, but if you really want certain things done, you better get used to using this mode. As much as you want to do everything on your own, working with your allies makes the game that much easier. This game actually isn’t even that hard anyway. You can for a good amount of the game get away with just rushing enemies and end up killing them. Since all you do to attack is to run into the enemies and you attack them automatically, this does mean you don’t have to constantly be pushing buttons all the time to do attacks on the enemy. As long as you are next to the enemy and pushing forward on the controller, you are going to be slashing your sword. I do have to say, for an rpg, this game actually is a big on the easy side, at least as long as you play the game doing some of the extras and at least doing just a tad bit of grinding. I didn’t do much grinding at all in this game, and what I did do was very quick as levels do come easy to the player. This isn’t the kind of rpg where you are going to have to grind for hours just to get a few extra levels. If you need a few extra levels, give it maybe fifteen minutes and you will have the levels you need or want to have. That is how fast levels tend to come in this game. Even then, it’s not like you are likely to ever be over leveled either. Maybe I did a few too many extras, but even then, even if you don’t do that many extras, grinding I feel will be very minimal as it isn’t that hard to get experience at all, or better stats. You find stat boosting items all the time around the city, and also during battles as many dropped items improve your stats, even if just little bits at a time. Money comes rather easily as you find a lot of it in battles, but there are also no shortage of ways to make money. You need money to upgrade your weapons and armor quite a bit as well. Most of your weapons can be upgraded several times instead of always needing to buy new weapons. I honestly don’t remember buying weapons except in the beginning of the game. Most of the weapons just come naturally over time through drops, finding them, or from upgrades. The world is rather open as well and does flow often times between each other to another, other than when you are going far away from your main city. Many of the areas at first can be run between each other and can easily be seen where they fit into the world. Being able to roam the city, which is a nice size actually, lets you interact with lots of NPC, some with small money making opportunities and also allow you to find drops and stat items spread around the city as well. There are many small things to find, and it is up to you to find out all about them. There are several times in the game where you are given choices on what you want your character to do. Most of these are predetermined answers though, so they aren’t exactly super important all the time. What I mean is that you are given two options of response, but your character will question you or sort of refuse to do that response. These are usually story choices and it wants you to choose certain things. A bit odd that it gives you a choice but once only one answer instead allowing the player to branch out. A bit limiting, but for a way of controlling the story to go in a certain way, I can see why this was done. Pretty much, the bulk of the gameplay in the long run though is doing the battles and the in between the battles which is roaming the town for supplies or to get to extra areas, and also to roam between story points to be able to hear more of the story. This actually isn’t that bad of a thing. The game is pretty straight forward, so there isn’t much a difference on multiple playthroughs here, but the game is pretty easy to play through, so another twenty hour playthrough I don’t see being that hard to do, especially for those that have experience or are doing a new game plus run. Overall, I would say the game is pretty fun and easy to use for people, but maybe sometimes a bit too easy, and there could be more gameplay choices when it comes to the story, which I will get more into next.
Story
The story of well, The Last Story, revolves a guy named Zael as he works with his friends, a group of mercenaries, as he works to try and become a knight. Most people in the world see mercenaries as not good people and just people that could cause lots of trouble at times, but at the moment, Zael and his friends are currently working from the Count of the Island as he hopes that this will be his ticket to somehow getting out of his lower status and being able to become a knight. This is one of the main themes of the entire story is that we are watching Zael on his journey as he tries to prove himself as a possible knight. However, Zael also happens to run into the neice of the count of the island named Calista and quickly discovers he does have some feelings for her, but also starts to get a better look of what it means to be a knight. This story is more about overall, not only about Zael’s journey to try and become a knight, but the story shows quite a lot of about the life of Nobles and how most of the current knights on the island live like. The more you look into it, the more nobles look very cutthroat and also how cruel, lazy, and scaredy a lot of the knights are that are currently in the castle. It does follow lots of stereotypes about how nobles can sometimes act, but it does for a good story as well. You never know if these people actually want to be friends and help you out, or if they are just using you for their own gains and then want to throw you away at their best convenience. Nobels in this game can really like your party one moment, and then the next they want to see you thrown in jail. The story does occationally go in circles a few times when it seems events are repeating themselves, but that is also part of what you are supposed to expect as well. You are wondering why in the world these people are still trying to accomplish their goals, when the people they are working for could turn on them at any moment. One of the big events that is taking place during the time being is also there is a lot of racism towards another species in the world known as the Gurak. The Gurak are a species that look and are built like humans, but they have this sort of monsterish like appearance to them as well. The Gurak and Humans used to live together long ago, but after a while, the Gurak were banished to their own continent. Now, there is constant fighting between the humans and Gurak over power as the two of them constantly try and kill each other and continue to try and prove that the other race shouldn’t be around anymore. So, as you can see, there is lots of war, racism, trouble with snobby and backstabbing nobles, as well as a journey to be a knight. Quite the interesting story if I do say so myself. I don’t even want to spoil it all, as there are plenty of twists you don’t expect, and the story has a nice length as well to where you wouldn’t mind hearing it again, even if it doesn’t change between playthroughs. Let’s just say, the story is one of the main highlights here for this game.
Graphics
The graphics are really one of the only areas of this game that I feel could use some work, but it is more from a few polish issues and clipping issues than from the game looking ugly. The game in general looks great. The island looks very detailed; there are plenty of places to look at, plenty of people roaming the city, and just other events taking place. It really does feel like an actively living island, so the game does a good job in making the environment look great and lively. All the characters look like believable people, with even the Gurak looking like an interesting people. They still have the features of humans, but have enough uniqueness to where they do look like a sub species that humans could have gone to if they had sort of been spliced with monsters a bit. Here are some of my main problems with the graphics though. The main problem I see is a ton of clipping issues. What I mean is clothes going through character models in odd ways. People clipping between the floor and a few small objects and such like that. This isn’t anything game breaking of course, but it just sometimes gets a little annoying when you see things like robes clipping through people’s legs quite often for example. The other thing is some of the polish of the game. Some scenes look nice, but I do feel they could have been better or smoother. The few full action cutscenes look great, though most of the story is told through the in game graphics, which isn’t that bad either, just not as polished as it could be. There are a few times as well where the lighting effects can make things rather blurry, or just sometimes hard to see in a few areas. There is some slow down present in the battles, but it isn’t something you run into often. Most of the slow down only occurs when there is just too much magic going on on the screen or if there is too many circles on the ground that need to be dealt with. As long as you don’t let too much magic build up, or allow just dozens of enemies on the screen at the same time, you aren’t likely to see slowdown much in this game. It is there, just not something you see often. As you can see, there is nothing game breaking here, but it just looks like the company missed a few areas where really, I feel there could have been more polish is all.
Sound
The game is wonderful to listen to, and when I saw who did the music of the game, I can understand why it was so good. The guy that did this game is the famous music composer of many of the older final fantasy games, and anyone that knows him, knows how good he does at his music. This is the kind of music sound track I can see people wanting to listen to just on its own and actually end up enjoying it quite a bit. That’s the kind of music you want in a game. It is very memorable, and can actually stand on its own quite well. It is very dramatic when it needs to be, sad when it needs to be, and does just such a good job of expressing the emotion that the characters are experiencing at the moment. All the voice acting is suburb as well. Many of the characters have this sort of European sound to them as well. That’s actually quite nice and unique, as so many rpg’s in the US are nothing but traditional US voice actors. They do a good job showing the emotions you want them to show when doing a heavy story based game like this one. Everything they say you believe, and they all sound like they really are going through the situations they are going through at the moment. I really have to say, the music and voice acting is really as good as I think it can get. I’m sure there are small things that can be done here and there, but these are so minor that really, you almost don’t even see them. This is almost as perfect as it can get really. Enjoy it!
Control
The controls are fine here, though sometimes a bit simple as well. This game is on the easy side, with some of that being how simple it is to use the controls. The game is built around either being used with the Wiimotes and even has a good number of the controls of the game explained for the classic controller as well. If you have a classic controller, go ahead and break it out for this game. As I mentioned, you just push forward on the controls to attack enemies when you reach them. The game does all the attacking for you for the most part. Though as I mentioned, there is command mode where you can at times you can tell your other party members what you want them to do. Really, in all honesty, the controls are pretty simple for the most part. This does mean there is a bit of lacking of different control options or abilities that you can use. Abilities are a bit limited at times, but really, you aren’t going to have that much trouble with the controls at all. As long as you know how to push forward and also know how to strategize about what you need to do in battle, you aren’t really going to have difficulty here at all. Other than maybe just not having enough different control options, the controls seem pretty fine to me for the most part. Getting around is no trouble, and battling is fine as well. There is sometimes a delay when trying to pull up the command menu or when you want to attack magic circles, but really, that’s about it. The controls are fine.
Replay Value
The replay value I feel actually is pretty good here. It isn’t perfect, but it is good enough that it would make someone want to play it again I feel. The game is short for an rpg, but I honestly think it is a good length for someone that wants to get a good start at doing rpg’s. At around twenty five hours, that’s a nice length for a starter rpg. With the story being pretty good, I can see this being a game someone would want to come back to at a later date, though not right away unless they are just that into it. There is new game plus, but I didn’t feel like I wanted to play it right away. This honestly feels like one of those games, that yes, I can see people replaying, just I see them wanting to come back to it at a later date to play it again rather than immediately over again right afterwards. There are many different chapters in the game that are missable if you are rushing, so unless you went out of your way to do all the extra chapters, there may actually be side story stuff you missed. It won’t be that much, if you did take time out of the main story to do these though. Still, there are lots of little side quests here and there. I almost am having a hard time saying much about the replay value here. I can see people wanting to keep playing this game, as it is a bit short as I mentioned. More story never hurt anything when it is pretty good. I just see the real thing that brings down replay value is the lack of changing story from a previous playthrough, and the fact that are just doing the same thing over again from last time. The replay value here is alright, but it isn’t anything amazing either. People will come back to this game and remember it in their minds that’s for sure, I just see this being a game that it takes time before people come back to it is all. There is nothing wrong with that, but it doesn’t exactly motivate you to play the main game over again after all. There are side quests yes, but if you get them all in your first play through, I doubt people will play through the game immediately otherwise. It isn’t like there are just a huge number of quests that are easily missable after all. The replay value once again, is just fine, not amazing.
Overall, I would say that The Last Story is a surprisingly nice gem for the Wii library. When so many people think so many games that aren’t the main Nintendo games are nothing but cheapo games that no one would ever want to play, this is a shining example that not all games in the Wii library are low class games. If you enjoy rpg’s, definitely pick this game up. It is an rpg that fits well with the Wii, and is actually quite beginner friendly in my opinion. With the easy controls, nice story, and nice length that isn’t overly long, I can see lots of new rpg’s players being formed from this game. If you are into super hard core rpg’s, this may not be for you, but for those that enjoy a good story, definitely pick this game up. I feel it is quite worth it and a nice little gem for the Wii library.
Overall, in my opinion at least, I give The Last Story an eight point five out of ten.
Gameplay: 9
Story: 10
Graphics: 7
Sound: 10
Control: 9
Replay Value: 7
Overall: 8.5