Bad Idea #73: It's NOT Baseball
9 years ago
Bad Ideas explained: http://www.furaffinity.net/journal/321008/ Includes index.
There are two 9 player teams, balls are involved, and you could call it base.
Live Chess takes far too long, involves too many, and is rather complicated. So how about a nice, simple game instead? Tic Tac Toe (or Naughts and Crosses if you prefer that name).
You will need:
9 males wearing 'O' shirts (or 'O' briefs)
9 males wearing 'X' shirts (or 'X' briefs)
18 shock-collars
2 players with shock controllers
How to play: Set up the guys on a large playing field, one X and one O in each square.
Each male has a shock collar (you know where, down there) and is restrained enough he's not removing it. And running off the field is, well, that's how one 'volunteers' to lose the ability to play.
Player one (Let's say she has 'O') selects which square to claim and ball-zaps the 'X' guy in that square. The zap is not light, so he cannot remain standing (if he does, further zapping might be needed to convince him to drop. Or things could be modified so he keeps getting zapped once triggered). This leaves that square with only 'O' standing.
The pieces face so that 'X' or 'O' does not show to the players until the other piece goes down. Then he turns to show that X or O has claimed that square. Which way he must face before and after is a matter of where the X or O is on the clothing - which is player's choice.
Player two (who has 'X') then chooses one of the remain squares to claim by ball-zapping the 'O' guy there and he goes down, leaving only 'X' in that square.
This is repeated until a win (Three remaining X or three remaining O in a row) or a draw.
How the board is cleared is up to the players, but it's not hard to guess that in a draw each might zap the remaining opposition pieces and in a win, the winner gets both controllers and has a zap-happy time. It might be a good idea to have a couple more teams to let the pieces recover. Or maybe the pieces should get more sensitive (and fearful) as the games go on.
Now the players might have some wager so there's an incentive to win beyond simple having won. Or it might be a nice friendly game that doesn't really matter - in which case 'losing' is no big deal, so it's "Hrm, which piece would be the most fun to zap?"
Would I like to play a game? A simple one? Well, alright.
There are two 9 player teams, balls are involved, and you could call it base.
Live Chess takes far too long, involves too many, and is rather complicated. So how about a nice, simple game instead? Tic Tac Toe (or Naughts and Crosses if you prefer that name).
You will need:
9 males wearing 'O' shirts (or 'O' briefs)
9 males wearing 'X' shirts (or 'X' briefs)
18 shock-collars
2 players with shock controllers
How to play: Set up the guys on a large playing field, one X and one O in each square.
Each male has a shock collar (you know where, down there) and is restrained enough he's not removing it. And running off the field is, well, that's how one 'volunteers' to lose the ability to play.
Player one (Let's say she has 'O') selects which square to claim and ball-zaps the 'X' guy in that square. The zap is not light, so he cannot remain standing (if he does, further zapping might be needed to convince him to drop. Or things could be modified so he keeps getting zapped once triggered). This leaves that square with only 'O' standing.
The pieces face so that 'X' or 'O' does not show to the players until the other piece goes down. Then he turns to show that X or O has claimed that square. Which way he must face before and after is a matter of where the X or O is on the clothing - which is player's choice.
Player two (who has 'X') then chooses one of the remain squares to claim by ball-zapping the 'O' guy there and he goes down, leaving only 'X' in that square.
This is repeated until a win (Three remaining X or three remaining O in a row) or a draw.
How the board is cleared is up to the players, but it's not hard to guess that in a draw each might zap the remaining opposition pieces and in a win, the winner gets both controllers and has a zap-happy time. It might be a good idea to have a couple more teams to let the pieces recover. Or maybe the pieces should get more sensitive (and fearful) as the games go on.
Now the players might have some wager so there's an incentive to win beyond simple having won. Or it might be a nice friendly game that doesn't really matter - in which case 'losing' is no big deal, so it's "Hrm, which piece would be the most fun to zap?"
Would I like to play a game? A simple one? Well, alright.
I have a variation of this Bad Idea in mind, but the 'pieces' would (with some exceptions, yes) be rather less willing as being played would and could only happen once.
that is one nice undies