"The Jet Gamer" Game Review: De Blob (Wii)
9 years ago
Cheap Wii games incoming once again.
De Blob
Well, this is a game with a name I wasn’t expecting to ever try playing. De Blob isn’t exactly the greatest name around, but as we have seen plenty of times, it is best to not just judge a game based on its name. Even if the name doesn’t give you any idea about what the game is about until you put it into your Wii, it is best to keep an open mind. Even when it comes out of the Wii bargain bin once again, let us take a look and see what a game called De Blob could possibly be about shall we?
Gameplay
With a name like De Blob, as I just said, I’m sure you are wondering what in the world this game is even about? Well, in De Blob, you play as well Blob. Your job is to help recolor a city that has been turned totally grey and white that has been taken over by a group of evil ink creatures. You roam around the city gathering colors to recolor the city while completing objectives and trying to get to the other end of the area you are in to get to the exit, which will only open when you get enough points. So basically, you are having an interactive coloring book that has a story to go along with why you are coloring things, as well as enemies that want to stop you from coloring the city to whatever you want it to look like color wise. Each level has you start at one end of the area, with the overall level you are in usually having three or four sectors to it. Each sector is sectioned off by a gate that will only open when you score enough points. Don’t worry about collecting points though, as there is way more points in this game than you will ever need, unless you are just trying to speed run to the end of each level. In each section of your level, there are various objectives that you need to complete. These generally are one of four different objectives. There are reclaim monuments by having a certain amount of color and attacking the monument by shaking your Wiimote. There are races, which as it sounds are just you following the smoke signals on your way to the final signal. There are attacking missions which have you attacking a certain number of enemies in a set time limit. Finally, there are coloring missions, which involve you coloring set objects and buildings in the world certain colors in a set time limit. These are all neat missions, and you actually won’t get as tired of them as I thought, as the things they have you coloring and attacking and such are usually different each and every time you do the missions. Still, these are literally all the missions you will encounter during the game. If you don’t like these missions, then tough, you are out of luck as those all the mission types there are in this game, and that’s the bulk of the main story mode of this game. The bulk of the game is likely going to be spent trying to color each and every thing in every level. Good luck with that, as it is rather hard to get 100% on each item that the game offers in each level. There are overall coloring objectives that go on in the background as you are running through the levels. There is coloring everything, saving all the citizens, paining all the trees, painting all evil billboards, completing the challenges, and finding hidden items throughout the levels. This is where the bulk of the game is done really, since it tries to fulfill that collectathon part of your brain. It wants to try and bug you into doing everything before moving on to the next level. This is very hard, and many times I did skip on rather than continuing to hunt through the levels for more items to color and such. That does bring me to another point though about this game and it is one of the main complaints I have about the gameplay in general. While there are some quick side levels to play that are fun, the little bit you get to play them, they are usually less than two minutes long. However, the main levels are usually the complete opposite, and that I often think they are too long. You may be asking how being too long would be a problem? Actually, I like that they decided to go all out and make this world detailed and not one small box, but there is no midlevel saving. This resulted in a lot of the time me having to leave the Wii playing while I had to do a few other things at times because there was no way to save and I’ve already committed a good amount of time to a level and didn’t want to lose it. That really is a problem that you can’t save, especially when each stage seems to normally take between one and two hours to complete. Then you have to hope you don’t run out of lives or else you will be thrown back to the beginning of the level with all progress undone. Don’t let this happen, as it will piss you off big time. Losing hours’ worth of work can really piss one off ya know. Still, the bulk of the game is running around coloring this white city and trying to get every nook and cranny of it colored. It’s actually fun to do this surprisingly. Completing the objectives and feeling you like are accomplishing something. The story is an alright motivator in this as well, which I will talk about next naturally. Still, if you ever do get tired of story mode, or get done with it, there is free paint mode. This is literally the main story levels once again, but there are no enemies and no time limit and you are free to color all the things in the levels whatever way you want and you don’t have to worry about being attacked or doing missions. This is literally just coloring book mode. The main game is technically better than this of course, but if you just want to run around coloring all you want, or you wanted to let a kid have an easier time with the game, then let them play this mode. Otherwise, just stick to the main story mode of the game.
Story
The story of De Blob is that the Inkt Corporation has suddenly appeared out of nowhere, run by Comrade Black. He is here in Chroma city to steal all the color in the world and make everything grey and black to his liking. Him and the inklings have kidnapped all the Raydians, the inhabitants of Chroma city, and is torturing them to a life of boringness and plainness where fun isn’t allowed and everything is supposed to be colorless. Everything is about law and order, and no one is to get out of line. Basically, everything is supposed to be a cold colorless corporation in the lives of all the citizens of the world now. However, the color underground along with Blob haven risen up to try and stop Comrade Black and restore Chroma city to the colorful, and full of fun city that it used to be. You have the Prof, who is the leader of the underground and the one in charge of the missions to try and recolor the city. He is the one that gives you your main missions in the game. You have Arty, who is a green female looking Raydian who is the artist of the group. She is the one that gives you the coloring missions. You have Zip, who is a blue, short Raydian with roller-skates. He is an athlete and is the one who gives you all the racing missions. Finally, there is Bif, who is the muscle of the group, and is the guy that will give you the attacking enemy groups missions. The bulk of the story is the progress of Blob and the Underground as they go from sector to sector of Chroma city working to kick INKT out of the city and recolor the city into the colorful playground it used to be. The city is full of games, music, and fun, whereas INKT wants it to be full of police stations, courts, jails, and other things that are all about rules. As you can see, the two sides are basically polar opposites of each other in a way. One is all about fun, and one is all about rules. Seems almost political in some ways. I don’t know, it was something that kept coming to my mind as I was playing this and listening to the story. Either way though, I’m pretty impressed with the story of this game. I guess I have a soft spot for stories like this, but at the same time, the fact they went out of their way to tell this story to go along with the game about a struggling society being oppressed by no fun rule makers, is a nice little touch to this game. They could have made the game all about just recoloring the cities, but the story being added into the game is a nice touch. Sure, I would have liked the story to be a bit longer, but the length of the levels is sort of what hurt the story a bit. If there were more medium sized levels, maybe they could have told more of the story, but they still did take the effort to have the underground telling bits about the neighborhoods you were helping as you played through the game. That’s a nice little touch and does add more life to the game. It makes this game be more than just a lively coloring book. You are actually helping a society that is being oppressed by an evil group of people, and your coloring is to help the people. You aren’t just running around coloring for no reason. A nice touch I must say.
Graphics
This game while simple in design, actually does that simple design rather well I must say. I think that’s why it likely works rather well on the Wii. They took the simple route, but didn’t do it so simple that it looks cheap and way out of date for the time. It looks like a cartoon, and that style works well on the Wii. The city at times looks all boring, stiff, and uninteresting when it is controlled by INKT. When you have your characters take it over, the world suddenly starts to come to life. There is color everywhere, Raydians roaming all around the streets jumping with joy and happiness, and it just looks lively instead of stiff. As I said before, this could have been just a coloring book game, but they took the time to not only have it be a coloring book like game, but they made the world look to come to life as you are coloring it. It isn’t just a stiff piece of paper. The cutscenes in the game, are all well animated and don’t look cheaply done at all. They really look like you could be watching neat little animated shorts. I almost wish there could have been more of them. Most of the game is well done in general. I don’t think I really saw slowdown, nor did I really see any sort of clipping issues either. With a large, semi open world such as this, you almost expect there to be lots of clipping issues, yet I didn’t really see those in this game. It looks like they actually took the time to bug test this game quite well. I honestly can’t think of any complaints at all here about how this game looks. It is simple, and does a good job at that cartoony feel. I’m impressed actually. Simple and detailed is better for sure than a large world but everything feels dull and empty.
Sound
Once again, this is an area this game shines quite nicely in overall. The music of the game quite the highlight and has quite a few varieties that are offered to the player before the start of the levels. You get select Blob’s mood and this effects the music types you encounter throughout the level. You have smooth music, jazzy music, excited music, and other types depending on the mood you choose or have unlocked at the time. The game doesn’t really use English voice acting throughout the game, so instead, they speak this Raydian language that consists of most of the characters saying many forms of the word blob throughout the game. It’s a neat little language, and while you can’t understand what they are saying through your ear, the text boxes do a good job of showing you what they are saying. Still, the music throughout the game is the real treat here. I found myself humming it many times, and honestly, I couldn’t think of many of the tracks that I wouldn’t mind listening to some more if I wanted some music to either calm me down or to just hum along to while doing a boring task. While you might thinking coloring a grey city would be a boring task, a nice soundtrack to listen to while you are coloring helps quite a bit. Since they knew you would be just roaming around most of this game, at the very least they took it to mind that they needed long and good music for the player to listen to while he is coloring the city and saving the day. Once again, I really can’t think of anything negative to say about the music. It’s just honestly really good to be honest.
Control
This is the main complaint I have with the game, and honestly, when it comes to Wii games, this is as always an area that can either make or break a game. Those motion controls of course once again are guilty of creating some tricky situations. Controlling Blob isn’t that hard sometimes as you move him around with the nunchuck, but to make Blob jump you have to pop the wiimote up. However, Blob sometimes doesn’t want to do as you say. Blob can jump and stick to walls, and sometimes he just doesn’t seem to want to let go. He also sometimes has varying heights he will jump with you pop the wiimote. This means he won’t always jump as high as you want him to jump. This can make getting to certain areas quite tricky and frustrating sometimes as you don’t know if you aren’t popping high enough or that you may have reached the highest point that you can jump in that given situation. There were many times I was misjudging jumps and getting stuck on things because of this. It was a bit frustrating. Blob can do wall runs, which can be useful in certain situations, but the game will often times assume you are trying to wall run when you are trying to jump up onto high platforms and you didn’t jump high enough. Once again, tricky controls are sometimes hard to explain, but the controls are in no way game breaking at all. You will complete the game just fine, so it shows they did program the controls adequately enough, but I’m not sure if they always want to work the way you want them to work. That’s just one of those things that seem to come with the territory when you are using motion controls instead of normal controls. You will get used to it and most of the time Blob will do what you want him to, but there are just some places where he is going to frustrate you with him not jumping high enough, him trying to wall run in bad spots, or jumping way off to the side after he has tried to wall run. These will frustrate you, but the rest of the game is okay enough. The controls aren’t horrible, but I do think they could have been better for sure.
Replay Value
The replay value of this game is alright. The main game is alright in length, though the long levels will make it seem longer than it really is overall. Coloring the city and playing the main story of the game is where the bulk of the gameplay is going to come from after all. Once you have completed the main story, there are really only three main things to do. There is trying to 100% everything in the levels, which means finding and coloring all the objectives that are in the options of each level. These do nothing though but give you a sense of accomplishment, so there is no reason to do it, unless you just like the way the city looks as you are coloring more of it, and enjoy getting awards. There is then free color mode as I mentioned which is just the city with no enemies in it allowing you to play city coloring book. Not the most exciting thing, but I can see this being a fun little side item when you don’t want to play through the long story levels again. Then there is multiplayer, which I didn’t play of course, but from what I learned about it, it is just multiple Blob’s attacking each other. That doesn’t sound too exciting. Really, the bulk of the replay value is going to come from playing the story mode again and trying to get all the collectables and getting 100%. Other than that though, there isn’t much else to do. I guess the replay value is enough to offer a bit more when you complete the game, but it is nothing to get too excited over. There is replay value there, but there could have been a lot more for sure. Just enjoy that main story mode while you can. After you finish it, unless you like coloring book mode, you are pretty much done at that point. Yeah, not the best, but could have been worst.
Overall, De Blob offers a neat little story based coloring book adventure for you to play through and enjoy. The story is neat, and the gameplay of the main story mode of the game is actually pretty fun when you get into it. The characters are neat and well thought out, as well as having a story that shows the struggle of a civilization in peril. The music is very catchy, and the graphics have that cartoony feel that actually looks quite well done. The controls and replay value are really where this game lacks a bit, but they aren’t the worst by any means of the imagination. THQ looks to have done a good job making a game that I can see many people that enjoy platformers, or cartoony games. Those that want something a bit more serious should likely stay away, though the story is a bit serious it its own right. I have to say, if you can find this cheap like I did, I would actually give it a try. Don’t let the strange name De Blob throw you off. It’s actually not that bad of a game. It might be a bit on the short side, around ten hours, but that’s a ten hours I can see some people enjoying for the time they are playing it. I know it’s now for everyone, but if you enjoy those cartoony games out there, go give this one a try. it will be worth it.
Overall, in my opinion at least, I give De Blob an eight out of ten.
Gameplay: 8
Story: 9
Graphics: 10
Sound: 10
Control: 6
Replay Value: 6
Overall: 8
De Blob
Well, this is a game with a name I wasn’t expecting to ever try playing. De Blob isn’t exactly the greatest name around, but as we have seen plenty of times, it is best to not just judge a game based on its name. Even if the name doesn’t give you any idea about what the game is about until you put it into your Wii, it is best to keep an open mind. Even when it comes out of the Wii bargain bin once again, let us take a look and see what a game called De Blob could possibly be about shall we?
Gameplay
With a name like De Blob, as I just said, I’m sure you are wondering what in the world this game is even about? Well, in De Blob, you play as well Blob. Your job is to help recolor a city that has been turned totally grey and white that has been taken over by a group of evil ink creatures. You roam around the city gathering colors to recolor the city while completing objectives and trying to get to the other end of the area you are in to get to the exit, which will only open when you get enough points. So basically, you are having an interactive coloring book that has a story to go along with why you are coloring things, as well as enemies that want to stop you from coloring the city to whatever you want it to look like color wise. Each level has you start at one end of the area, with the overall level you are in usually having three or four sectors to it. Each sector is sectioned off by a gate that will only open when you score enough points. Don’t worry about collecting points though, as there is way more points in this game than you will ever need, unless you are just trying to speed run to the end of each level. In each section of your level, there are various objectives that you need to complete. These generally are one of four different objectives. There are reclaim monuments by having a certain amount of color and attacking the monument by shaking your Wiimote. There are races, which as it sounds are just you following the smoke signals on your way to the final signal. There are attacking missions which have you attacking a certain number of enemies in a set time limit. Finally, there are coloring missions, which involve you coloring set objects and buildings in the world certain colors in a set time limit. These are all neat missions, and you actually won’t get as tired of them as I thought, as the things they have you coloring and attacking and such are usually different each and every time you do the missions. Still, these are literally all the missions you will encounter during the game. If you don’t like these missions, then tough, you are out of luck as those all the mission types there are in this game, and that’s the bulk of the main story mode of this game. The bulk of the game is likely going to be spent trying to color each and every thing in every level. Good luck with that, as it is rather hard to get 100% on each item that the game offers in each level. There are overall coloring objectives that go on in the background as you are running through the levels. There is coloring everything, saving all the citizens, paining all the trees, painting all evil billboards, completing the challenges, and finding hidden items throughout the levels. This is where the bulk of the game is done really, since it tries to fulfill that collectathon part of your brain. It wants to try and bug you into doing everything before moving on to the next level. This is very hard, and many times I did skip on rather than continuing to hunt through the levels for more items to color and such. That does bring me to another point though about this game and it is one of the main complaints I have about the gameplay in general. While there are some quick side levels to play that are fun, the little bit you get to play them, they are usually less than two minutes long. However, the main levels are usually the complete opposite, and that I often think they are too long. You may be asking how being too long would be a problem? Actually, I like that they decided to go all out and make this world detailed and not one small box, but there is no midlevel saving. This resulted in a lot of the time me having to leave the Wii playing while I had to do a few other things at times because there was no way to save and I’ve already committed a good amount of time to a level and didn’t want to lose it. That really is a problem that you can’t save, especially when each stage seems to normally take between one and two hours to complete. Then you have to hope you don’t run out of lives or else you will be thrown back to the beginning of the level with all progress undone. Don’t let this happen, as it will piss you off big time. Losing hours’ worth of work can really piss one off ya know. Still, the bulk of the game is running around coloring this white city and trying to get every nook and cranny of it colored. It’s actually fun to do this surprisingly. Completing the objectives and feeling you like are accomplishing something. The story is an alright motivator in this as well, which I will talk about next naturally. Still, if you ever do get tired of story mode, or get done with it, there is free paint mode. This is literally the main story levels once again, but there are no enemies and no time limit and you are free to color all the things in the levels whatever way you want and you don’t have to worry about being attacked or doing missions. This is literally just coloring book mode. The main game is technically better than this of course, but if you just want to run around coloring all you want, or you wanted to let a kid have an easier time with the game, then let them play this mode. Otherwise, just stick to the main story mode of the game.
Story
The story of De Blob is that the Inkt Corporation has suddenly appeared out of nowhere, run by Comrade Black. He is here in Chroma city to steal all the color in the world and make everything grey and black to his liking. Him and the inklings have kidnapped all the Raydians, the inhabitants of Chroma city, and is torturing them to a life of boringness and plainness where fun isn’t allowed and everything is supposed to be colorless. Everything is about law and order, and no one is to get out of line. Basically, everything is supposed to be a cold colorless corporation in the lives of all the citizens of the world now. However, the color underground along with Blob haven risen up to try and stop Comrade Black and restore Chroma city to the colorful, and full of fun city that it used to be. You have the Prof, who is the leader of the underground and the one in charge of the missions to try and recolor the city. He is the one that gives you your main missions in the game. You have Arty, who is a green female looking Raydian who is the artist of the group. She is the one that gives you the coloring missions. You have Zip, who is a blue, short Raydian with roller-skates. He is an athlete and is the one who gives you all the racing missions. Finally, there is Bif, who is the muscle of the group, and is the guy that will give you the attacking enemy groups missions. The bulk of the story is the progress of Blob and the Underground as they go from sector to sector of Chroma city working to kick INKT out of the city and recolor the city into the colorful playground it used to be. The city is full of games, music, and fun, whereas INKT wants it to be full of police stations, courts, jails, and other things that are all about rules. As you can see, the two sides are basically polar opposites of each other in a way. One is all about fun, and one is all about rules. Seems almost political in some ways. I don’t know, it was something that kept coming to my mind as I was playing this and listening to the story. Either way though, I’m pretty impressed with the story of this game. I guess I have a soft spot for stories like this, but at the same time, the fact they went out of their way to tell this story to go along with the game about a struggling society being oppressed by no fun rule makers, is a nice little touch to this game. They could have made the game all about just recoloring the cities, but the story being added into the game is a nice touch. Sure, I would have liked the story to be a bit longer, but the length of the levels is sort of what hurt the story a bit. If there were more medium sized levels, maybe they could have told more of the story, but they still did take the effort to have the underground telling bits about the neighborhoods you were helping as you played through the game. That’s a nice little touch and does add more life to the game. It makes this game be more than just a lively coloring book. You are actually helping a society that is being oppressed by an evil group of people, and your coloring is to help the people. You aren’t just running around coloring for no reason. A nice touch I must say.
Graphics
This game while simple in design, actually does that simple design rather well I must say. I think that’s why it likely works rather well on the Wii. They took the simple route, but didn’t do it so simple that it looks cheap and way out of date for the time. It looks like a cartoon, and that style works well on the Wii. The city at times looks all boring, stiff, and uninteresting when it is controlled by INKT. When you have your characters take it over, the world suddenly starts to come to life. There is color everywhere, Raydians roaming all around the streets jumping with joy and happiness, and it just looks lively instead of stiff. As I said before, this could have been just a coloring book game, but they took the time to not only have it be a coloring book like game, but they made the world look to come to life as you are coloring it. It isn’t just a stiff piece of paper. The cutscenes in the game, are all well animated and don’t look cheaply done at all. They really look like you could be watching neat little animated shorts. I almost wish there could have been more of them. Most of the game is well done in general. I don’t think I really saw slowdown, nor did I really see any sort of clipping issues either. With a large, semi open world such as this, you almost expect there to be lots of clipping issues, yet I didn’t really see those in this game. It looks like they actually took the time to bug test this game quite well. I honestly can’t think of any complaints at all here about how this game looks. It is simple, and does a good job at that cartoony feel. I’m impressed actually. Simple and detailed is better for sure than a large world but everything feels dull and empty.
Sound
Once again, this is an area this game shines quite nicely in overall. The music of the game quite the highlight and has quite a few varieties that are offered to the player before the start of the levels. You get select Blob’s mood and this effects the music types you encounter throughout the level. You have smooth music, jazzy music, excited music, and other types depending on the mood you choose or have unlocked at the time. The game doesn’t really use English voice acting throughout the game, so instead, they speak this Raydian language that consists of most of the characters saying many forms of the word blob throughout the game. It’s a neat little language, and while you can’t understand what they are saying through your ear, the text boxes do a good job of showing you what they are saying. Still, the music throughout the game is the real treat here. I found myself humming it many times, and honestly, I couldn’t think of many of the tracks that I wouldn’t mind listening to some more if I wanted some music to either calm me down or to just hum along to while doing a boring task. While you might thinking coloring a grey city would be a boring task, a nice soundtrack to listen to while you are coloring helps quite a bit. Since they knew you would be just roaming around most of this game, at the very least they took it to mind that they needed long and good music for the player to listen to while he is coloring the city and saving the day. Once again, I really can’t think of anything negative to say about the music. It’s just honestly really good to be honest.
Control
This is the main complaint I have with the game, and honestly, when it comes to Wii games, this is as always an area that can either make or break a game. Those motion controls of course once again are guilty of creating some tricky situations. Controlling Blob isn’t that hard sometimes as you move him around with the nunchuck, but to make Blob jump you have to pop the wiimote up. However, Blob sometimes doesn’t want to do as you say. Blob can jump and stick to walls, and sometimes he just doesn’t seem to want to let go. He also sometimes has varying heights he will jump with you pop the wiimote. This means he won’t always jump as high as you want him to jump. This can make getting to certain areas quite tricky and frustrating sometimes as you don’t know if you aren’t popping high enough or that you may have reached the highest point that you can jump in that given situation. There were many times I was misjudging jumps and getting stuck on things because of this. It was a bit frustrating. Blob can do wall runs, which can be useful in certain situations, but the game will often times assume you are trying to wall run when you are trying to jump up onto high platforms and you didn’t jump high enough. Once again, tricky controls are sometimes hard to explain, but the controls are in no way game breaking at all. You will complete the game just fine, so it shows they did program the controls adequately enough, but I’m not sure if they always want to work the way you want them to work. That’s just one of those things that seem to come with the territory when you are using motion controls instead of normal controls. You will get used to it and most of the time Blob will do what you want him to, but there are just some places where he is going to frustrate you with him not jumping high enough, him trying to wall run in bad spots, or jumping way off to the side after he has tried to wall run. These will frustrate you, but the rest of the game is okay enough. The controls aren’t horrible, but I do think they could have been better for sure.
Replay Value
The replay value of this game is alright. The main game is alright in length, though the long levels will make it seem longer than it really is overall. Coloring the city and playing the main story of the game is where the bulk of the gameplay is going to come from after all. Once you have completed the main story, there are really only three main things to do. There is trying to 100% everything in the levels, which means finding and coloring all the objectives that are in the options of each level. These do nothing though but give you a sense of accomplishment, so there is no reason to do it, unless you just like the way the city looks as you are coloring more of it, and enjoy getting awards. There is then free color mode as I mentioned which is just the city with no enemies in it allowing you to play city coloring book. Not the most exciting thing, but I can see this being a fun little side item when you don’t want to play through the long story levels again. Then there is multiplayer, which I didn’t play of course, but from what I learned about it, it is just multiple Blob’s attacking each other. That doesn’t sound too exciting. Really, the bulk of the replay value is going to come from playing the story mode again and trying to get all the collectables and getting 100%. Other than that though, there isn’t much else to do. I guess the replay value is enough to offer a bit more when you complete the game, but it is nothing to get too excited over. There is replay value there, but there could have been a lot more for sure. Just enjoy that main story mode while you can. After you finish it, unless you like coloring book mode, you are pretty much done at that point. Yeah, not the best, but could have been worst.
Overall, De Blob offers a neat little story based coloring book adventure for you to play through and enjoy. The story is neat, and the gameplay of the main story mode of the game is actually pretty fun when you get into it. The characters are neat and well thought out, as well as having a story that shows the struggle of a civilization in peril. The music is very catchy, and the graphics have that cartoony feel that actually looks quite well done. The controls and replay value are really where this game lacks a bit, but they aren’t the worst by any means of the imagination. THQ looks to have done a good job making a game that I can see many people that enjoy platformers, or cartoony games. Those that want something a bit more serious should likely stay away, though the story is a bit serious it its own right. I have to say, if you can find this cheap like I did, I would actually give it a try. Don’t let the strange name De Blob throw you off. It’s actually not that bad of a game. It might be a bit on the short side, around ten hours, but that’s a ten hours I can see some people enjoying for the time they are playing it. I know it’s now for everyone, but if you enjoy those cartoony games out there, go give this one a try. it will be worth it.
Overall, in my opinion at least, I give De Blob an eight out of ten.
Gameplay: 8
Story: 9
Graphics: 10
Sound: 10
Control: 6
Replay Value: 6
Overall: 8