Video game difficulty, what is too difficult to you?
7 years ago
General
Let's post a journal where I may not respond to a lot of the comments because I am hella lazy. >_>
So there are easy games, hard games, hard games that some find easy and some easy games that some find hard. It's all based upon personal skill.
I feel that I am fairly decent at some precision platformers, but have me play a hard FPS game I would be doing pretty terribly. =P
So for me there are a few things that pass the line of being too hard or just unfun to me.
I Wanna be the Boshy. I LOVE "I Wanna be the Guy" and "I Wanna be the Fangame." I had heard about Boshy for a while so I downloaded and started playing it. I got to the Mario boss fight, the 50th of 9,001 bosses in the game, and I just stopped having fun. It's not just the boss fights that I liked about IWBTG and IWBTFG I liked the platforming, but Boshy seemed to be more intent on having more bosses in just the first part of the game that both of the aforementioned games.
Demon's Souls. I played this game for the PS3 ages ago, and I did not like it. I am not fond of "travel and fight through this LONG section without a checkpoint" and "wait for opening and attack ONLY a couple times and back away" moments when fighting bosses. I mean old games (and some newer ones) suffer from having bosses where you have to wait through X number of attacks and then they open their weakpoint allowing you to attack a few times before closing their weakpoint. It's the same thing with how the boss fights in Demon's Souls were and I do not like it. So I stopped playing that game pretty early on.
The End is Nigh. Now 99% of the game is amazing and I greatly enjoy it, but there is a batch of bonus levels you can play once you find the hidden video game cartridges hidden somewhere in the main game. There are 4 that are called Denial, Anger, Bargaining and Depression. Each one is 5-8 screens long, to beat these you must beat all of the rooms deathless all in a row. Well after collecting all 4 of those cartridges you unlock the 5th level, Acceptance. Acceptance is EVERY room from the other 4 cartridges and a final set of 5 new rooms at the end of Acceptance. So roughly 30 rooms that you must do all in a row without dying. >_> I HATE deathless challenges in nearly any game and rarely do I enjoy or want to do them. This one was one such challenge that I did not choose to beat.
Hollow Knight. Like "The End is Nigh" I enjoy 99% of the game, but there was something added in the recent Godmaster update that crossed the line.
So the recent update added what is basically a bunch of boss rushes. The 4 initial ones are 10 bosses each with a full healing room after 5 bosses. Well after you beat all 4 of those you unlock a 5th boss rush... This boss rush is ALL 42 bosses... You still get a full heal after every 5 bosses but I have only managed to reach the 29th boss out of the 42...
It's worth mentioning, if you found Nightmare King Grimm hard, well imagine 2 bosses that are harder than him, and NKG is the 40th boss fight then the two harder bosses are the 41st and 42nd respectively. >_> Knowing what horrors await me make my 4 or so deaths at the 28th and 29th boss fights all the more painful considering I haven't even gotten to the truly hard parts...
So this is one thing that I will not be beating. I even gave it one last try today, reached the 28th boss and died. And yeah, looking at videos of people beating this on YouTube it takes between 40-60 minutes. So imagine getting to the last boss and dying, nothing like wasting 45 minutes for nothing. >_>
So, what is too difficult to you in a video game?
So there are easy games, hard games, hard games that some find easy and some easy games that some find hard. It's all based upon personal skill.
I feel that I am fairly decent at some precision platformers, but have me play a hard FPS game I would be doing pretty terribly. =P
So for me there are a few things that pass the line of being too hard or just unfun to me.
I Wanna be the Boshy. I LOVE "I Wanna be the Guy" and "I Wanna be the Fangame." I had heard about Boshy for a while so I downloaded and started playing it. I got to the Mario boss fight, the 50th of 9,001 bosses in the game, and I just stopped having fun. It's not just the boss fights that I liked about IWBTG and IWBTFG I liked the platforming, but Boshy seemed to be more intent on having more bosses in just the first part of the game that both of the aforementioned games.
Demon's Souls. I played this game for the PS3 ages ago, and I did not like it. I am not fond of "travel and fight through this LONG section without a checkpoint" and "wait for opening and attack ONLY a couple times and back away" moments when fighting bosses. I mean old games (and some newer ones) suffer from having bosses where you have to wait through X number of attacks and then they open their weakpoint allowing you to attack a few times before closing their weakpoint. It's the same thing with how the boss fights in Demon's Souls were and I do not like it. So I stopped playing that game pretty early on.
The End is Nigh. Now 99% of the game is amazing and I greatly enjoy it, but there is a batch of bonus levels you can play once you find the hidden video game cartridges hidden somewhere in the main game. There are 4 that are called Denial, Anger, Bargaining and Depression. Each one is 5-8 screens long, to beat these you must beat all of the rooms deathless all in a row. Well after collecting all 4 of those cartridges you unlock the 5th level, Acceptance. Acceptance is EVERY room from the other 4 cartridges and a final set of 5 new rooms at the end of Acceptance. So roughly 30 rooms that you must do all in a row without dying. >_> I HATE deathless challenges in nearly any game and rarely do I enjoy or want to do them. This one was one such challenge that I did not choose to beat.
Hollow Knight. Like "The End is Nigh" I enjoy 99% of the game, but there was something added in the recent Godmaster update that crossed the line.
So the recent update added what is basically a bunch of boss rushes. The 4 initial ones are 10 bosses each with a full healing room after 5 bosses. Well after you beat all 4 of those you unlock a 5th boss rush... This boss rush is ALL 42 bosses... You still get a full heal after every 5 bosses but I have only managed to reach the 29th boss out of the 42...
It's worth mentioning, if you found Nightmare King Grimm hard, well imagine 2 bosses that are harder than him, and NKG is the 40th boss fight then the two harder bosses are the 41st and 42nd respectively. >_> Knowing what horrors await me make my 4 or so deaths at the 28th and 29th boss fights all the more painful considering I haven't even gotten to the truly hard parts...
So this is one thing that I will not be beating. I even gave it one last try today, reached the 28th boss and died. And yeah, looking at videos of people beating this on YouTube it takes between 40-60 minutes. So imagine getting to the last boss and dying, nothing like wasting 45 minutes for nothing. >_>
So, what is too difficult to you in a video game?
FA+

especially hate that disappearing block hokum
the dog is cool tho
ive been playing xcom a lot and legendary mode is borderline unplayable unless you laser-focus down every meta-strategy there is and only ever consider an option if its the optimal minmax, and even then end up getting fucked, and that just isnt fun...
difficulty should reward experimenting and not just be one long practice in learning exactly what optimal strategy has a 50% chance of working as opposed to 10% of the time
like dark souls games have a super super deliberately designed system so there are very many loadouts that are possibly viable if you dedicate to learning how to use them effecitvely, and not just forcing you to use a very limited range of options because anything else wont work for minmaxing
difficulty basically can make or break a game if its badly designed, its very easy for a game to be super hard and unbeatable, hence why those boshy "hardest game in the universe" type games are niche popularity at best
I absolutely love Hollow Knight to death (favorite game of all time to me) but I agree Godmaster is too hard for me, so the first three Pantheons for Godseeker Mode will do. :D Also fck NKG. (Is the 28th boss Uumuu or the Watcher Knights? I imagine those are the really problematic ones up to NKG)
Splatoon 2's Octo Expansion is a really fun ride for the most part but a few of the stations really go over it for me. I'm sure everyone hates Girl Power Station and Move It Move It Station. I'm glad they have a penalty-free 'skip' feature.
As weird as it sounds, I can't for the life of me beat early Mario games. I only managed to beat SMB1 with save states at the checkpoints because I died too much and I still can't get past world 1 of SMB3 on my own. Oh, and old school Megaman I can't beat either.
Other than that I can't think of much that I thought was just too hard for me. I mostly pick games I'm confident I'm going to like.
As for the bosses I get to:
26: Watcher Knight (They are not hard.)
27: Uumuu (I hate trying to hit the exploding jellyfish into it.)
28: Nosk (I hate this boss, pure and simple.)
29: Great Nailsage Sly (I'm just exhausted at this stage...)
30: Hornet 2 (Never reached her in the Pantheon.)
Old NES games were made hard to extend their life, so I understand not being able to beat them.
The ending is whatever but certainly not worth the struggle.
But I also don't do well with horror games too.