The Great Mental War -- The Tuesday Debate Conclusion
6 years ago
>>>If this journal is before 2020, I was younger than 18 and experienced a lot of neurological trauma :woozy_face:
>>>If this journal is before 2022 August 17th this was before I was a furry!
>>>If this journal is before 2022 August 17th this was before I was a furry!
A war that has lasted since 2019, May 14th. The war has been very costly to our economics, infrastructure, populace, opinion, politics and intellect. One of the longest and largest in scale conflicts we've ever dealt with. It has merely capitulated us, absolute obliteration was imminent.
The war started with the debate of Thursday, 2019, May 9th. The debate ended the following day, with the conclusion that the next day would be of much stress. The next day wouldn't be, nor the following or day after that. With the conclusion of no-stress, the initiatives ordered an attack order by Monday, 2019, May 13th. The force would be put on full affect the next day, Tuesday, 2019, May 14th. We have been in constant fighting since then. We've avoided and thwarted their forces at certain points by not being active at all, waiting for the adrenaline stimuli to decrease, following the same strategy behind their preemptive Tuesday decision. It has been gravely devastating for all involved.
Like the grand-scale wars that ensued after the 2016, July incident, we have grown much in technology, war-time technology. However, unlike such, the initiatives and leader have as well. Throughout the conflicts, we've created new technologies. Varvikk was established, Snowe Veihnzpoppe (http://www.furaffinity.net/journal/9150087/) was put into play, and numerous art-works, vore sprees and music stimuli have been found.
Yet, the initiatives and leader had counteracted this by creating encrypted data. Encrypted storage data, encrypted code that could read and modify the oligarchic code, and mental engineering campaigns to cut the stimulation created by vore.
The initiatives and leader, and us, have used neural shocks to disable pieces of our services/selves collectively. A powered shock, made with energetic potential from stimuli, running adrenaline. Used to disrupt the runtimes of select neurons and/or destroy the code involved within them.
With our improvements, we plan to get back to Roblox Studio to begin the wolf vore project once more. Which started with "CPlace2" which was unfortunately lost. We then restarted with "Kanterine" which had lost support and motivation in the ending of November and with the overall improvements we had sustained and accounts we began creating. "GameProject" established a scripted wolf that would vore. It had much sounds and effects added, but was overall quite basic.
Now, we plan to continue the "Kanterine" project. Restarting from the late August product, "Beuja." A complete revamp of the names and organization of the parts and materials involved in the product, which were encrypted prior before. We hope this will win us the conflict.
We can only wish for the best, for our followers, fellow bystander and for our own success. Grand day or night to all!
{{n}}
The war started with the debate of Thursday, 2019, May 9th. The debate ended the following day, with the conclusion that the next day would be of much stress. The next day wouldn't be, nor the following or day after that. With the conclusion of no-stress, the initiatives ordered an attack order by Monday, 2019, May 13th. The force would be put on full affect the next day, Tuesday, 2019, May 14th. We have been in constant fighting since then. We've avoided and thwarted their forces at certain points by not being active at all, waiting for the adrenaline stimuli to decrease, following the same strategy behind their preemptive Tuesday decision. It has been gravely devastating for all involved.
Like the grand-scale wars that ensued after the 2016, July incident, we have grown much in technology, war-time technology. However, unlike such, the initiatives and leader have as well. Throughout the conflicts, we've created new technologies. Varvikk was established, Snowe Veihnzpoppe (http://www.furaffinity.net/journal/9150087/) was put into play, and numerous art-works, vore sprees and music stimuli have been found.
Yet, the initiatives and leader had counteracted this by creating encrypted data. Encrypted storage data, encrypted code that could read and modify the oligarchic code, and mental engineering campaigns to cut the stimulation created by vore.
The initiatives and leader, and us, have used neural shocks to disable pieces of our services/selves collectively. A powered shock, made with energetic potential from stimuli, running adrenaline. Used to disrupt the runtimes of select neurons and/or destroy the code involved within them.
With our improvements, we plan to get back to Roblox Studio to begin the wolf vore project once more. Which started with "CPlace2" which was unfortunately lost. We then restarted with "Kanterine" which had lost support and motivation in the ending of November and with the overall improvements we had sustained and accounts we began creating. "GameProject" established a scripted wolf that would vore. It had much sounds and effects added, but was overall quite basic.
Now, we plan to continue the "Kanterine" project. Restarting from the late August product, "Beuja." A complete revamp of the names and organization of the parts and materials involved in the product, which were encrypted prior before. We hope this will win us the conflict.
We can only wish for the best, for our followers, fellow bystander and for our own success. Grand day or night to all!
{{n}}
Damotrix
~damotrix
OP
Under project "Ikchenspleisch" we shall succeed!
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