Digital Media Is Worthless
16 years ago
Due to some recent conversations and even a discussion panel at a recent convention about the topic, I feel a need to say this loud and clear:
YOUR DIGITAL MEDIA IS COMPLETELY WITHOUT VALUE TO ME OUTSIDE OF ITS CULTURAL AND SENTIMENTAL VALUE.
To elaborate, whatever you create digitally carries zero value (in the sense of monetary worth) because it may as well not exist at all. It carries no longevity, it carries no weight, it carries no presence, it carries no ownership, it carries no possession, it carries no uniqueness, it carries no entitlement, it carries no empowerment, it carries no ability to be bought, sold or traded in a market. This isn't personal, I'm not out to get anyone, I'm just stating a matter of rhetorical fact about something that so many people seem to be oblivious of.
Now all of that being said, it doesn't mean your digital piece is without merit, social value, cultural value or enrichment. But that's about ALL it carries. If you want to make money with collectors, the value is in traditional media pieces which carry all of the things mentioned in the last paragraph which digital pieces do NOT carry. From my personal perspective as a collector, this is why I don't financially value your digital work - I can't do anything with it once I've spent my money on it, I have nothing physical to show for it. Call me an old-school conservative or maybe even a Libertarian in that regard, but if something doesn't carry estate value then you have nothing to show for your money spent.
If you do digital work and post it to the internet (or even if you don't - it will find its way there) then you may as well consider it a matter of public works. And just be happy that it promotes you and your social and cultural agendas. I will happily appreciate such things in that spirit they are offered in, however just to make it perfectly clear where my money (typically) goes is on traditional work. I have a very hard time parting with equitable sums of it when I'm getting nothing of physical value.
Discuss.
YOUR DIGITAL MEDIA IS COMPLETELY WITHOUT VALUE TO ME OUTSIDE OF ITS CULTURAL AND SENTIMENTAL VALUE.
To elaborate, whatever you create digitally carries zero value (in the sense of monetary worth) because it may as well not exist at all. It carries no longevity, it carries no weight, it carries no presence, it carries no ownership, it carries no possession, it carries no uniqueness, it carries no entitlement, it carries no empowerment, it carries no ability to be bought, sold or traded in a market. This isn't personal, I'm not out to get anyone, I'm just stating a matter of rhetorical fact about something that so many people seem to be oblivious of.
Now all of that being said, it doesn't mean your digital piece is without merit, social value, cultural value or enrichment. But that's about ALL it carries. If you want to make money with collectors, the value is in traditional media pieces which carry all of the things mentioned in the last paragraph which digital pieces do NOT carry. From my personal perspective as a collector, this is why I don't financially value your digital work - I can't do anything with it once I've spent my money on it, I have nothing physical to show for it. Call me an old-school conservative or maybe even a Libertarian in that regard, but if something doesn't carry estate value then you have nothing to show for your money spent.
If you do digital work and post it to the internet (or even if you don't - it will find its way there) then you may as well consider it a matter of public works. And just be happy that it promotes you and your social and cultural agendas. I will happily appreciate such things in that spirit they are offered in, however just to make it perfectly clear where my money (typically) goes is on traditional work. I have a very hard time parting with equitable sums of it when I'm getting nothing of physical value.
Discuss.
B) The websites that survived, like Amazon, were a pathway to physical products with inherent value and which streamlined the acquisition process. Instead of traveling to the bookstore to get the latest Michael Crichton thriller--using up time, energy and gas--I can order it online and have it shipped directly to my mailbox. Additionally, the book store might not have the unabridged CD audiobook of, say, Jurassic Park, but the website would: goodie for me!
C) Those which weren't a path to products provided information and either charged a fee for access (Lexis-Nexis) or sold advertising space, which is why we're all going blind from hysterical, blinking ads like the ones at the top left of this page.
Clear as mud?
Longevity of digital media is generally much longer than physcial media.
It's potentially just as unique as a papaer based piece of work.
CDs are considered digital media and can very easily be bought, sold and traded.
Some of it makes sense, but the rest is just wrong as above examples.
There are books, physical media, that is hundreds or thousands of years old. Admittedly in the minority out of the sum of items that have ever been created, but they still exist. Digital media has been around for mere decades and the rapid evolution of digital storage means items just 10 years old may be impossible to access, making it affectively lost.
Right now it's taking millions of dollars of work to rebuild tape and signal processing gear from junkyard scrap to access the original high-resolution footage from the Apollo moon landings.
The 1980s universal reference catalogue "The Domesday Book" was put on laserdisk, and obsolete just a few years later. Even if you can get a working laserdisk player, the software on which to view the information no longer exists.
Ever tried finding something that was put on a website back in 2000? Even if the site exists, the chances of it still retaining decade-old content is minuscule. You can hunt on text-biased archive.org for a mirror and hope it's one of those that got grabbed complete. And even then archive.org, the closest thing to the sum of all human knowledge in one place, is stored hidden and unofficial in three massive corporate data centres each located unfortunately in areas prone to natural disasters.
Even presuming you luck out and somehow the formats or the ways to read and decode them remain in use for centuries, the original media they're stored on won't. Integrated circuits have an average shelf life of about 20-25years, and that's without the added strains of running power through them. Magnetic disks (HDDs) even in perfect storage conditions will begin to loose their magnetic traces in about 50 years. Consumer burnable CDs use organic dyes that naturally degrade and can become unreadable from under a year upward. Even industrially stamped CDs are now prone to bacteria that literally eat the foil layer the data is stored on.
Copying it from device to device will give you more hope of preserving the files intact, but even then all digital storage uses algorithms to compensate for transfer errors, and those errors are cumulative. Copying any file enough, eventually it will degrade. It may be only one bit in a billion bytes, but I've transferred ten times that amount in a day without trying. Entropy will catch up with it eventually.
Digital media is just another media. It has a lot of benefits over traditional media for a lot of people. It's ease of copying and transmission enables massive redundancy as well as visual effects and uses largely impossible by traditional means. It is vastly more flexible, and can put huge creative power in the hands of anyone who is able to use the technology.
But it's no more inherently long lasting than traditional work. I can put a match to paper, and I can take a magnet to a computer.
Ultimately the over-arching argument seems to be that having something you can hold in your hand and view un-aided is inherently worth more than something you need a special piece of technology to view.
People pay for digital art because they want to see an image they cannot create themselves, and they want it in a format in which they can show it to others, or have it readily accessible without taking up physical space, or have it instantly and in a form they can readily back-up.
And for the rest, this is why people invented the printer.
They have no way of reading the data because they upgraded their computers, and shortly thereafter the readers broke down & there were no replacement parts to be had for love of money. Never, my friend, underestimate the power of stupid people with job security!
I have a 5.25 disk reader, a 3.5 floppy, a ZIP drive, a tape drive, and various other things just for such a future event. When the time comes, I intend to rent out my services for an appreciable fee.
On the other hand, important stuff stays on my computer. (As an example, I have subfolder after subfolder from each previous major upgrade going all the way back to my windows 95 days.) As an example, my current 300GB hard drive has this folder structure to get to my old windows 95 stuff:
G:\120GB\60GB\20GB\4GB If I ever upgrade my 300GB to something bigger, everything on the 300GB will go into a folder called 300GB on the newer 500GB drive for example, which will contain 120GB inside that, and 60GB inside that.... :)
And as an added layer of protection, I have software that mirrors my entire computer (well, select folders and subfolders of importance) over to my Server, which has a software Raid 1 set. So it has 2 identical hard drives of it. So in reality, I always have 3 copies of all my important stuff for redundancy of a failed drive, or fried computer. :) Call me paranoid, but some of my stuff I just couldn't part with, which is why I sometimes think how some people have a hard drive crash and loose everything, I couldn't imagine that happening... Though I guess I'm a bit of a hoarder, so it has its downfalls, I'm almost in need of getting 2 more 1TB drives to add to my server as my 1.2TB is slowly running out.
The fact you use a word like "projection" is telling. It's ethereal. You're talking about art in a very semi-spiritual sense, and if we broach that arena all works are never the same as they were. Even an original may be marked and marred by the passage of time, so at what point does it become no longer Original? And how is that aging process really different from transferring a digital piece onto paper? Or someone setting up a screen-printing system to use as part of an artwork? Is the original what went into the printer filters, or what comes out?
There's also a flaw in your argument here. You sell the original, you can only sell it once. You can sell as many prints as people will buy. Maybe less individually than a single original, but you can earn many times the amount selling reproductions. And with modern printing techniques, unless you're working with textured media, there's no functional difference between master and copy.
And what if an artist signs the prints? Makes them limited edition? Unique enough yet?
You say my logic is flawed, but I say yours is. You claim there is no FUNCTIONAL difference between master and copy - and how can you say that when there is a VAST functional difference? The intrinsic value of the original as a hand-made and unique material object that sired every copy in existence alone garners it functional superiority and a value superiority on the market. The real question here is: do you prefer to merely own the IMAGE of art, or to really own the art itself. The whole point of my post is simply to say I prefer to own the art itself, and not a reproduction.
The ONLY viable potential for digital media survival and longevity involves it being duplicated and passed from one network device to another and continuing to spread and be passed on over generations of network evolutions. Basically a digital meme, if you will. And once again, good luck with anything obscure or not considered of enough cultural/social significance surviving in that longevity scenario either.
As for your (weak) argument concerning uniqueness... I'm almost certainly going to immediately COPY the image in a vain attempt to back it up or save it from catastrophic failure, and almost certainly going to give it to friends or family or even upload it somewhere public or semi-public for show-and-tell. You've just destroyed any "uniqueness" several times over. It's only unique if there's only ONE SOURCE COPY PERIOD, and since digital media lends itself to such simple and easy duplication... Where's the uniqueness and worth in that?
They switched all the concept art at my company to digital a couple years ago because it's easier for storage, to pass around to all the modelers and artists, etc etc. SO many upsides to it. An awesome artist got paid a lot of good money to make that art and beautiful games were produced off of it... DID YOU FORGET ABOUT THE ENTIRETY OF THE ENTERTAINMENT INDUSTRY??? o.O
Art is used for thousands of reasons.
The entertainment industry is pretty much RUN on art. Nowadays we are run on specifically DIGITAL art! We don't waste as much paper anymore either. ;) OR art supplies! haha.
Storyboards, character art, concept art, covers, posters, advertising, etc. That all starts out as someone's digital painting.
It also lasts a lot longer. All the stuff from the old games is sitting in a pile in a cabinet getting old and discolored.
Music has also been stored digitally for quite a while as well... do you hate electronic music too?
Some people also don't post their digital work to the internet. :| Some just make one of a kind prints and sell the one print at a very high price and that's the end of it!
Also traditionally speaking, lithographs, printmaking, and re-painting copies of your own original traditional media piece has been around for many many years.
I don't know why you would ever get this idea. I know freedom if expression and opinion, but... from my standpoint it's fiction and fact.
Art is art... requires skills... you can use it for many purposes and cast on different media. Long time ago art was painted on rocks in caves... does it mean that using canvas later is bad? Because all traditional art was made on rocks and now using canvas doesn't make them so special? Technology is developing... we get new ways to store content... At first we were using rocks and clay tablets to write text and paintings... then there had canvas and paper (bad paper!!! bad canvas!!! it's not traditional)... not we get digital storage... The only drawback of this media is that it's not explicit... you have to translate it and project. You just can't look at the tape and see what's there. But don't expect that any new kind of storage will have the same properties as the previously used ways of storing. Still digital art requires inspiration and good skills... It requires nice ideas and a lot of effort. Art is not what you see but the soul an artist put into a particular image.
Zillions of years ago, primitive man drew on cave walls with bits of charcoal. When Michelangelo painted the Sistine Chapel he did what? Drew on walls with charcoal, then followed it up with oils. When I painted a mural onto a wall several years ago, the first thing I did was lay it down in pencil (charcoal) before whipping out the acrylics and airbrush. Oils didn't make charcoal go away, acrylics and airbrush didn't rid us of oils, and the computer won't ever do what any of its predecessors did, at least not in the same way. What it will do is give voice and image to the artist (and I use that term broadly to include the illustrator, musician, architect, etc.) who is either unused, unskilled, or uncomfortable with the other methods but can bend the computer to his/her will. It's just one more tool in the artist's tool box, and adding another tool doesn't mean the others become obsolete.
You seriously think it's the paper that gives the thing value, and not the words? By this measure, a crate of blank photocopier paper is worth thousands of dollars, instead of dozens.
Can you really believe this?
Monetary value is measured only in price. If people will pay money for something, then it has value, by definition. If someone will pay me twenty bucks to walk their dog, then dog walking has a value of twenty dollars. If anyone is willing to pay $X for access to a piece of digital art, then the digital art has a value of $X, by simple matter of definition. Whether or not you'd pay $X for it personally is wholly irrelevant to the intrinsic value of anything. I'd never pay $200 for an iPhone but that doesn't mean iPhones are worthless. Nor are dog walking, blank copy paper, or access to media collections without value. People pay for them all the time.
People have paid good money for prints since printing technology existed. The original on physical media is generally worth more than prints, but copies have value as well. These copies are just printouts of stored information.
So I ask again: how does being reproduced on paper make a piece of art more valuable? Paper is cheap. Ink is cheap. It's labour and creativity that are at a premium.
These things are without value?
If by "generalize" you mean "make analogous examples" then yeah. People tend to do things like that when directed to "Discuss."
You said that digital art was valueless because it's "intangible" so I listed things that were intangible but valuable. Obviously I can't use digital art as an example, that's like using a word to define itself.
Digital media can be printed. :T
...
Well that's retarded. I thought this was a discussion on whether the creation of something using solely a computer and not traditional media made something of monetary value, not whether the thing itself being on paper or not made it valuable monetarily.
Hell, if that's the case, just have everybody print out the thing they made on the computer and send it out to people. Problem solved.
See my previous post about people recording information to media and then failing to maintain the means of reading the information.
Once again, all Im seeing from this person is 'baaaaw, I find digital art hard to do so Im going to sour grapes all over everyone who is competant at it!!!'
Quote me correctly, bee-yotch!!
But as an aside, I also don't think people should treat prints like that as carrying much value. I suppose my argument should have been widened to include original pieces of traditional art...
The one bendy bit with this conversation is the use of "value," which presupposes the questions, "of what value?" and "to whom?"
Take, for instance, Megan's Wish, a piece I did about a decade ago. From what I've read it had a tremendous emotional impact on a number of people, and I continue to receive mail from folks who appreciate it. But the true value of that piece is that the original and the other two pieces in the trilogy (plus their subsequent print sales) helped me raise money for the National Association for Children of Alcoholics.
http://www.furaffinity.net/view/1830168/
We use our powers for good.
But to the topic at hand, do you feel they would have sold for as much had they been digital and not traditional pieces? Do you think whoever bought them had they been digital and not traditional pieces would feel they really had something of value to show for their contribution to your work and the NACA?
I have a friend who thinks just like you.
A while ago I had an argument with her about the value of digital art, and just like you, she claimed it was worth less because it's only a copy, and she claimed that digital art was not really art, it was "digital", as if it would take no work to do it and as if you wouldn't be painting or drawing.
But honestly, where is the difference if you drew the art especially for the person you give it to?
It's just as good as something traditional.
Between 1890 and 1905 Art Nouveau (also known as Jugendstil) was developed, it came from all the artists who were sick of the growing industry and wanted to go back to traditional art and handwork.
And pretty much all Jugendstil-art is, in fact, printed.
So it's not a new-age-new-media thing, it's been there for hundreds of years. And it never had more or less value just because they were prints/copies.
The name Alphone Mucha should ring a bell. He was pretty popular back there, but all he did were prints and copies :)
Just saying.
It's only your conclusion.
Secondly, it's not even fair game because Picasso's a lot more famous than Mucha.
(and we both know that the more famous an artist the more value does their work have, regardless of the media they used)
And of course there's nothing wrong with you personally prefering traditional art over digital art :)
You win an award.
What about all those porn directors and actors out there? I guess they don't deserve any money either because they're creating art for the social and cultural value. For that matter people who create public art such as statues and murals and tattooists who create personal body art don't deserve anything either because they may have used a digital process somewhere along the line to complete the product. GUESS ALL ART SHOULD BE FREE! ART IS FOR FUN WHY ARE WE PAYING THESE HIPPY ARTISTS REAL MONEY?? IT'S NOT LIKE HARDWORK AND SKILL IS INVOLVED!
The media isn't what makes the art: what makes the art is the skill, effort, and vision of the artist. A true artist can create something appealing regardless of the media, and media alone should not define the worth of the piece. Saying digital art means nothing is like saying a stagnant oil painting is inherently more beautiful and worth more than a well rendered tattoo or a an animated feature film. If it takes skill, talent, and hardwork to create something, THEN IT IS ART! Doesn't matter if it's on a canvas or a computer screen or a tv.
AND REMEMBER: an artist can't create if they're dead! They should eat regularly and live under a roof with water and heat. All that nice stuff costs a lot of money, so it's unfair to put down artists who decide to create digital work as a way of saving money on supplies and postage. The poor bastards slash their prices enough as it is.
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Sounds to me like you're one of those "art critics" who can sit there and bitch about other people's work and about how fruitless their labors are and how much better this subject is compared to this subject, etc. ALL THE WHILE you yourself can't draw at all and have NO IDEA what real artists go through to do what they do. Ever try to render fur in photoshop? Ever try to ink letters on a piece of cardstock? PROBABLY NOT! :S
So you can sit around and tell us that digital art is worthless and how we should all agree with you, but you know what? Where's the proof? How are you proving to us that real media is god and digital media is worthless? Clearly a lot of people disagree with you and you're not doing a good job of persuading them. Maybe it's because your opinion as a talentless whiner has no weight? Maaaaaaaaaaaybe you should get off the internet and go buy some watercolors and watercolor paper, or open up GASP photoshop, sit down, and do some fucking art? Maybe? Lemme know how it works out.
WRONG. One mans (or dogs, dragons, or whatever you identify online as) opinion does not count for others. We pay for what we feel there is value in buddy.
You think digital art is worthless on a MONETARY view, and I don't. Digital art can be as valuable as traditional art as long as the right amount of work has gone into it.
What I AM saying is that nobody here has room to snob about what kind of visual art medium is worthless and expect to be taken seriously. If this were Comic-Con, Sijun, Massive Black or something like that, then it'd be another story. Otherwise, I just see a bunch of pretentious lard baron bullshit.
Reword better plz
As for money, I refer to the brilliant explanation of one Francisco d'Anconia: http://www.capmag.com/article.asp?ID=1826
I'm going to be honest and say I find that pretty pathetic. I guess if you live on your own and not in Mommy and Daddy's basement, it'd be less pathetic...
Maybe I don't take this fandom as seriously as some of you people do. I don't even consider myself a furry.
Anyway, I've managed to find a good number of people who have helped me grow artistically from here and on livejournal. I have no interest in dressing up like an animal, or associating my personality as one. Arc the lioness is simply an avatar. She isn't me or anything.
If someone wants to pay me to bring an idea from their head to life, then I'd be thrilled to. I know not everyone can draw, so it does make me happy to know I've managed to make someone's dream. :) I have no qualms about sexuality, so the idea of drawing porn is not displeasing. I guess you can say I'm just conservative. I would definitely not walk into my real job and say, "Hey guys, I drew some awesome images this weekend!"
This is probably clear as mud.
"YOUR DIGITAL MEDIA IS COMPLETELY WITHOUT VALUE TO ME OUTSIDE OF ITS CULTURAL AND SENTIMENTAL VALUE."
Sometimes the sentimental and cultural value of having a digital piece commissioned outweighs the lack of ongoing material value in the piece. But I would definitely say that, as a collector, traditional pieces carry more value both initially and over time, so they demand better consideration for purchase. With a digital piece I may get a commission merely for entertainment or amusement purposes with no intention of long-term estate value, however I will almost certainly never pay as much as if it were a traditional piece and I do pay traditional artists handsomely for their work.
Also as an aside.. I never plan on reselling any of the traditional art I have commissioned and gotten from people so to me, it's worth the same. XD
Gotcha.
Reading comprehension is such a gift, isn't it?
That's the joy of life. Contradictions and conflicts. Personally I feel I didn't read too deeply because reading it again and again I see an incredibly strong opinion combined with comments that ALMOST (in my mind) make you look like an ass, and at the same time make you look like an interesting individual to talk to, and a cool person.
It probably depends on the comment, the context, the mood and attitude of those who read and write your comments but whatever. I've already started saying too much on a mere reply XD
Personally if I do traditional commission/commission someone I don't neccesarily mail/want the original and probably trash it so though it started as a traditional thing it ends up being "worthless". I collect things too but I don't generally put monetary value on anything based only to the fact that I can hold it in my hands.
Only thing different with digital is that I can share it easier, and if I'm able to share all my real life arts in the same way (like with wood/texture printing, photocopies) I'll do it.
That's the art business for you. Making money out of something worthless is as easy as finding the right chump to pay for it.
I do believe and see that traditional art has more value to it and more likely will always have more value to it. On that note, digital art has its own unique value based on how it is done. For example, a popular artist that only does digital work can change the value of the art pieces simply by printing the art piece out and traditional signs the art and dates it as an original print, or choose to print out 10 and print only 10 being signed, dated, and numbered. That does add value to the art. Sure, somebody else can make a print off the internet if displayed, but it will not be signed by the artist giving it only print value.
To add value to my point. An actor is a type of artist. You can print a picture of an actor from the internet any day of the week, but if the actor is popular and well known and signs the print, it becomes valuable. You can add this to any type of print or digital media.
Take a well known artist in the furry community that does traditional art like
The value to anything is only worth what someone is willing to pay for it.
Also, try going on the forums on there and saying what you just said, and see what happens.
"YOUR DIGITAL MEDIA IS COMPLETELY WITHOUT VALUE TO ME OUTSIDE OF ITS CULTURAL AND SENTIMENTAL VALUE"
If you make money on your digital media, then that's great, bully for you! Then the free market works and your work isn't going without respect in the form of greenbacks. But I do sort of feel bad for the fools who'd invest in such, my guess is that most of the time they realize down the road that it was a poor investment because what they purchases immediately lost any value and probably didn't earn them any profit. Then again, they probably never even noticed that, consumer society spends blindly on whims and compulsions and rarely ever does so with any wisdom or smarts. Congratulations for fooling the fools, it was indeed probably quite a challenge! Meanwhile I've suckered you into a poorly thought-out response by using a sensational headline and your neglect to carefully read the fine print. ;)
Also, as a collector of rarities and one-of-a-kind artwork, myself, I gotta sit back and think--damn, it'd suck if the house caught fire.
Like bumper stickers :0
Or worse, an uprotected laptop CRASHING DOWN TO EARTH, as opposed to a sketchbook that just flops to the (hopefully dry) earth.
Still, that's not enough to warrant complete dismissal of value when trads and digital are technically of equal importance and/or value, and should be used in tandem when the situation calls for it. That's like hearing a repeat of Bernie Stolar's No-2D, No-RPG games policy that tipped the iceberg of Sega's downfall.
Concerning my home burning down - it would be a travesty yes, but that's why I have a hefty homeowner's insurance policy to cover any and all damages in the event some "act of god" destroys my collection. I won't get the art back, but I will get the money (value) back. I doubt any insurance would cover the loss of any digital art I had purchased or acquired in that event, quite honestly. ;D
Money bedamned if something one-of-a-kind is lost.
lol okay, man.
"what makes you think this?"
gret job touchpad
I reject your opinions, and posit that as the mere creation of my digital art creates complex, beautiful, abstract art in the real world, digital art is, in fact, of worth.
I understand your point, but I want to point out something realistic. Artists on here post their digital works online as a means of creating a fanbase, and forming a following. By doing this, they have a pool of people that would gladly commission them and a body who would, theoretically, bid on that person's art if sold through an auction. What I mean is, perhaps posting digital things online robs them of their monetary value, but it's not stupid to post digital art online at all.
If you already understood that, then excuse me. :B
Aiight, later.
When I go to major conventions such as FC and AC, there are a lot of beautiful, original pieces that go unsold (I'm not counting sketchbook commissions or con badges since they're on such a small scale). Why? Let's face it, most furries are cheap and typically can't afford the high-dollar stuff since a good portion of their money has to be spent on travel, motel, registration and food expenses. Also, I wish I had a dollar every time I heard someone say.. "Man, I'd bid on that but I can't afford the shipping." ..or.. "Awww, I'd take that piece home but I'm ashamed of customs seeing it." ..So sometimes the tangible aspect of a piece can get in the way of a piece being sold, as silly as it may seem. If all of these people could afford original art, I still think the demand for digital will be about the same. On that note, yes, digital is usually faster and easier for most artists to manage. A lot of commissioners are rather impatient and picky, so going digital gives the artist much more freedom and flexibility if they have to make multiple sketches, color changes, or other tweaks to make the customer 100% happy. Unfortunately, commissioners aren't the only ones with a limited amount of money. Not all artists can afford reasonable art supplies. ^^'
Digital is simply a different medium, and a lot of people desire it because it's so easily shared, especially since the furry subculture is very internet-based to begin with. I don't find any of my customers to be "fools" since they're still paying for the time and effort I'm putting in. Some people try to gather as many commissions of their character as they possibly can for a quick popularity boost, and that's a good investment if they want to advertise something in the long run. For most, the furry subculture is about image. Whether the art is digital or painted in oils, it's the visual end product that people are looking for. A lot of people pay for digital commissions. Does that make them foolish? I wouldn't say so.
I can't think of any artist who does ONLY digital art aside from wannabe beginner artists who are too caught up with the Photoshop smudge tool and lens flare filter. Typically, artists who are worthwhile and know what they're doing rarely ever stick to one medium. ^^
I use digital commissions as a means of a day to day income for bills and general spending, as well as to finance my traditional media works. I sometimes offer my realism works as well for a higher price, although doing realism digitally has taken an awful toll on my wrist and left me with crippling pains lasting almost a month. That downtime was certainly a drag, and I find that traditional media does not strain my wrist at all, no matter how many hours I work. I also agree with orange04 on the cost issue. I make my works with conservation in mind, so I only use acid free, archival supports, lightfast pigments, and then frame with acid free mat board under museum glass. I currently have three completed wildlife paintings that are in storage because I'd be looking at around $1,200-$1,500 to frame all three pieces, and that is going the DIY method (buying the frame, cutting my own mats, etc). It is definitely easier on the wallet to churn out digital media, but at the same time the price of digital tends to be lower as well. I would never price my digital media the same as my traditional works, but I don't value them the same anyhow. Then again digital artists don't need to worry about the gallery taking 30-50% of their sale price either. ;)
Personally, I am a traditional artist and if money wasn't an issue, I'd do nothing but paint all day and use digital art for conceptualization mostly, or cute doodles and ideas to be shared among friends when I want to unwind from a long day of painting. I would however like to one day see digital art respected and exhibited in galleries the way traditional art is and recognized as a valid art form some day. Much like photography, there is no tangible 'original', since I can take my negatives and print as many in the dark room as I want, but it is still a valued art form. Digital deserves the same, I think.
Digital taught me a lot and I will never discredit the medium (except those filter jockeys who think that filtering a photo is art) but painting with real media just makes me happy and satisfied with the end result in a way that nothing else does.
That is because the hand movements are much less monotonous and call for more changes in wrist position when painting with traditional media - in a paint program the movements are essentially the same for every tool you use, and even for changing tools. You are straining your wrist because with digital painting, you don't get to make all those little motions of taking the other brush, washing the current one, mixing the paint etc., all you do is performed with the same strokes of the pen over the tablet. You may try to have some squeeze toy, or even a few of them of varying softness/moldability around while painting digitally and go for it every now and then to relieve the stress from your wrist - maybe it'll help some! *^^*
Negatives were, actually, pretty tangible as originals of photography, as the contract could require the photographer to give the negatives of commissioned/bought photos to the commissioner/buyer. But now with the digital photography it have become less tangible, yes. Though it never prevents the digital photos to hit the exhibitions and galleries, and I guess the same will be true soon (if not already, at least in some cases) for digital art :)
Firs of all, I'd like to point out a point of view that was mentioned, but not precisely formulated in the above discussion: that the art piece can be created as either a service, or an item. And when a digital art commission is created as service - a service of rendering a commissioner's vision into viewable media, it is very natural when the commissioner pays for that service. People do pay great amounts of money to experience things - they visit foreign countries, eat at expensive and unusual restaurants, jump off bridges on banjo ropes etc. - and the amount of money spent on such things can be quite big. People love experiences, it's in the human nature to crave them, and what is a better experience than to have the ventures of your imagination, the visions of your soul put to a form that can be shown to others? That is what digital art commissioners par for, I believe.
Then, I'd like to point out that a unique original of a digital piece can, to my perception, exist. While furry art trade is not vastly regulated by legal means, in the wider industry a uniqueness of a digital creation can be readily created by law. You must have a more first-hand experience with this concept as you work in the industry, so I am ready to be corrected at this assumption, but isn't the creator of a logo, or a design, or digital illustration bound by law to never distribute the original in any form that may be used towards the same means as it is used by the commissioner of such work? And more so, isn't it prohibited by law to copy and use such logo, design etc. for anyone but the copyright holder? Thus, for all means and ends, and especially when the monetary/investment value is considered, such a digital piece may be seen as unique original. This state is created not by the existence of the sole tangible original, but by the legal environment, but for the means of monetary value it's veritably the same. A good example of this is given above - the Adidas logo, along with the trade mark/brand, is a very good investment while we cannot point to the tangible, unique original of it.
Similarly, when an illustration is done by an artist for a magazine cover, an appearance of print-worthy copy anywhere will be a serious fraud against the contract, at least in most cases. Thus, despite the fact that it appears in millions of printed copies, it still retains its investment value (a good example of this would be a magazine reprinting one of his old covers as a centerfold or even for a "vintage" value - noone else can do it but this image's copyright holder).
In furry community, this way of creating an unique original out of a digital drawing can take a form of selling the unique (or limited), signed print - which is actually is a non-registered form of the same legal procedure where and artist is obliged to never distribute the original in any other form or mean.
Thus, 1) there are two ways to create commission art - as a service or as an item, with the purposes differing between them, and both being wholly understandable and respectable 2)an unique original of the digital piece can be created by the legal environment, agreement, or some other additional action.
If we look at these two statements and all the respective above discussion then, we will see that the only difference between digital and real media art is that in real media, the tangible and unique original is produced, inevitably, through the very act of artistic creation, while in digital media, an arbitrarily large number of exact copies of original can be created, and there is a need for additional means to limit this possibility and create an unique original.
Thus, I accede to a degree to your message, though I would have posed a question a little differently. Is there additional action needed to create the unique original of the created work? Is an artist willing to do so, and if it's possible to do so with the digital artwork this artist creates? Isn't it a great choice (and a great artistic experience) to opt to do some real media work, even if digital is preferred by a certain artist, and not put every bit of effort into the digital media (which, as all media, has its limitations)?
P.S. I wish to note here, for the sake of preventing a possible flame, that the terms UNIQUE and ORIGINAL are meant here in their meanings of SINGULAR and SOURCE meanings, and not creative and different meanings. Also, I DO NOT DISCRIMINATE against one or other artistic media here, merely discussing one, quite narrow, difference between them, while leaving many other advantages and disadvantages of both out of discussion.
There's also the difference between original value, and re-sale value. Initial worth versus lasting worth.
Digital art is not worthless, in that there are countless people who will pay for it. It's >re-sale< value is, of course, next to nothing as the tendency for purchased digital art is almost exclusively personal commissions which would hold little to no value to most anyone beyond the commissioner even if it was a real-media art piece.
Yes, if you paint on a canvas a general appreciable theme, with generic characters, your piece stands MUCH more likely to maintain value over the years, and allow the person who purchased it from you to sell it, and that person to re-sell it, etc, etc. To a buyer, real media holds a potential for possible future re-sale, where digital media has pretty much zero value in that regard.
To the original artist though, whether or not your buyer can potentially make money off your art some day is usually not something you're going to care about. Whether you work with real or digital media, so long as someone buys the work from >you,< that is where your concern for its monetary value is probably going to end. ^_^
Real Media pieces can, and I agree that they >should< in most cases, hold >more< value and gain the artist more monetary compensation due to difference in worth. But the >reason< digital art is so massively more prolific than Real Media art is that the loss in initial monetary value or worth is very rarely greater than the savings in time, energy, and of course, materials cost.
So, no. Digital Media is not worthless. It is often worth less than real media, and it is clearly worthless to you, which is of course fine, you decide what holds value for your personal dollars. But simply leaving the blanket-statement that it is worthless, period, and a heavy implication (whether intentional or not) that those who think otherwise are foolish or oblivious to reality, is quite easily something that people who do primarily digital work could find offensive, dismissive, inflammatory, or insulting. I'm sure that's not your intent, but it's really hard for >anyone< to hear that their work and passion, whatever it may be, is simply worthless. Especially when they have no real problem getting paid for it, thus establishing that there >is< a market for it, and thus worth to it for most people, even if not for everybody. :3
As for the original artist making money off re-sales, I often offer 10-15% of the sale value to the original artist in return for having them promote the auction. It's a pretty good deal for both parties since I make more from the sale due to the extra interest and bidding and they get "something for nothing".
For most of my concerns though, I still stand by my original statement based on observational assessment: aside from emotional and cultural value, digital media is worthless to me, especially in a monetary sense.
http://www.furaffinity.net/view/2683971
http://www.furaffinity.net/view/2684102
http://www.furaffinity.net/view/1862437
http://www.furaffinity.net/view/1723251
http://www.furaffinity.net/view/1966703
http://www.furaffinity.net/view/1211346
huh.
Cheap commission
http://www.furaffinity.net/view/2683971
Cheap commission
http://www.furaffinity.net/view/2684102
Freebie
http://www.furaffinity.net/view/1862437
Never saw this before, thanks for pointing it out! A friend commissioned that, didn't even know about it!
http://www.furaffinity.net/view/1723251
This was a traditional sketch and inking, the originals were sent to me, then just digitally colored.
http://www.furaffinity.net/view/1966703
Never saw this one before! Man, you're good at finding pieces I didn't even know about. =) Since I certainly never paid this person for the commission, must have been a freebie. Prolly commissioned by a friend.
http://www.furaffinity.net/view/1211346
Another cheap digital commission.
So, have you found anyplace where I've spent GOOD MONEY (i.e. more than $50 or so) for a digital commission? Versus the typically hundreds and sometimes over a thousand dollars I've spent for real paintings? I still think you're missing the point.
Also, you just gotta' search up "Jurann"
The day the opinion of a furry who spends most their life browsing a porn site for cartoon animals says ANYTHING that remotely makes me doubt myself is the day I throw myself off a cliff.
Get over yourself. Or are you just jealous that there are a fuckton of digital artists out there that would absolutely SLAY you, artistically, and the only way to make yourself feel better is to declare their media of choice 'worthless'?
Honestly, a true artist would see the artistic value in any media.
Also, for not having something physical that you can hold, ever heard of getting prints made? Shit, most art traded commercially is prints of originals, whats the difference?
"Don't rub your shit in my face and I won't rub mine in yours. We'll get along great.
Yes, I'll rant, but I'll do it on my own page so don't come whining, you CHOSE to read it."
From your userpage. Hi, this is MY journal, kiss my ass. =)
You are insulting every digital artist out there from the OFFSET by calling our work 'worthless', what do you expect?
You're perfectly entitled to your opinion, but equally, we are entitled to ours, and to call you out when you post ignorant bullshit :)
Maybe once you've spent 10 hours or more on a digital piece, poured your heart and soul into it, learned a lot along the way, and produced something you can sell prints of for this 'money' you're so obsessed with, you'll get it.
And btw, most digital pieces start with a traditional media sketch....
sorry dude ^_^;
question for ya ..... graffiti is traditional art ;) ?