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Digital Entertainer | Registered: December 31, 2013 06:34:15 AM
UNLESS THE FLASH IN QUESTION IS A COMMISSION YOU PURCHASED FROM ME, DO NOT NOTE ME ABOUT PORTING OVER MY OLD FLASH ANIMATIONS. YOUR MESSAGE WILL BE DELETED WITHOUT A RESPONSE.
fellows I have met along my adventure through life:
charem
ShinyTotodude
argon_vile
charmander
DrivingYouBatty
GL-Fox
may825
Member of:
BlenderFurs

bisexual_furs
fadragons
I don't use my skype anymore, so your best bet is to just note me on this account for stuff.
alternately you can reach me via twitter: https://twitter.com/SpoofyDerg
fellows I have met along my adventure through life:







Member of:




I don't use my skype anymore, so your best bet is to just note me on this account for stuff.
alternately you can reach me via twitter: https://twitter.com/SpoofyDerg
Stats
Comments Earned: 1391
Comments Made: 1248
Journals: 26
Comments Made: 1248
Journals: 26
Featured Journal
comms opening in april
a year ago
hello.
I have decided to change the way my comms are priced, so I can include static, rigged, and detailed models on a tier list so if you only need a still model you only have to pay for the work on the base model. from there the prices would increase based on what extra work you want done to the model.
this can include:
rigging for animations
shape keys or deformation values
special materials (IE material that reacts in a way not expected when the viewing angle is changed)
these will now be priced seperate from the animations.
although if you have a model you would like me to animate, you can send me the desired model. HOWEVER this model must be fully rigged with
workable topology. if it is not, I can fix it according to the model price. my own personal guidelines would be no stretched, jagged polygons. but, in the end it's your choice if you want your model to look like that...
models without rigging or shape keys can not be animated, regardless of model.
the animations are now catagorized twice.
short loops and storyboard.
the short loops time limit im still determining, but the storyboards can be up to 3 minutes, including a 3 second title and credit screen.
the exact prices im also still determining, but will be decided next month.
I have decided to change the way my comms are priced, so I can include static, rigged, and detailed models on a tier list so if you only need a still model you only have to pay for the work on the base model. from there the prices would increase based on what extra work you want done to the model.
this can include:
rigging for animations
shape keys or deformation values
special materials (IE material that reacts in a way not expected when the viewing angle is changed)
these will now be priced seperate from the animations.
although if you have a model you would like me to animate, you can send me the desired model. HOWEVER this model must be fully rigged with
workable topology. if it is not, I can fix it according to the model price. my own personal guidelines would be no stretched, jagged polygons. but, in the end it's your choice if you want your model to look like that...
models without rigging or shape keys can not be animated, regardless of model.
the animations are now catagorized twice.
short loops and storyboard.
the short loops time limit im still determining, but the storyboards can be up to 3 minutes, including a 3 second title and credit screen.
the exact prices im also still determining, but will be decided next month.
User Profile
Accepting Trades
No Accepting Commissions
Yes Character Species
lizard with horns
Favorite Music
skrillex, prodigy, pendulum, Feint, Maduk.
Favorite TV Shows & Movies
shin chan, Legendz.
Favorite Gaming Platforms
pc
Favorite Animals
monsters
Favorite Foods & Drinks
90% of japanese food
Favorite Quote
"theres nothing better for the inside of a man than the outside of a horse" -mike pence
Contact Information


