
A more 'complete' entry to
vdisco's Gumdrop challenge, which took far longer than what I'd like but life and all that jazz. Compared with before, this machine is closer to both my original goals, and surpassing some of my previous expectations.
The added months counted, since I was trying to make this closer to reality, although because off-road cars aren't my forte as much as I want them too (or rather off-road or all-terain specific machines, at least in regards to describing them, understanding is a different story, I can, I'm just bad at exposition), I wonder if what is here would be all-in-all realistic.
Maybe I'm too judgemental, but that being said, it's probably why I end up managing to attain some actual accuracy...or maybe even that's just sounding too self-congratulatory.
Rambling aside, here's what I've got. Beyond that, I want to get to digital work, but I don't know if I can so, until I do put the digital versions up, here's what will be entered.
I should give some credit to the automation game, since through that, I came up with the engine specifications, although that being said, even the developers pointed out that the pushrods currently ingame can't get to remotely the same scale of performance like the other camshaft configurations.
While it will be a while until 'modern' OHV's can be implemented, I can't wait for that, so I'll work with what's here. Beyond that...hope you all enjoy.
Weiler Motors Gumdrop Special Prototype 2014/2015
Body shell
Carbon fiber, Kevlar composite, built to be light but strong.
Chassis: Aluminum space tube frame built to withstand 17 metric tons, integrated into the cockpit, having a NASCAR like safety cell.
Powertrain:
Gasoline motor powering the rear tires, augmented with an electric motor that can both used as range extension, and additional power. Electric motors powering the front tires, each independent. KERS system via flywheel setup, includes regenerative braking and movement from shock absorbers to assist with batter power and recharging.
The actual power units.
Gasoline engine:
Displacement: 8022cc/489.5 CI
Compression ratio: 12.2:1
Individual parts:
Magnesium block
Aluminum silicone head material
Billet steel crank
I-beam titanium connecting rods
Low friction cast pistons
Overhead valve/Pushrod - 2 valves per cylinder
Variable valve timing
Computer controlled direct injection
Compression ratio: 12.2:1
Power: 533 bhp @ 6300rpm
Torque: 603 lb-ft @ 2300rpm
Redline: 6500rpm
Total weight including intake and exhausts: 483 lbs
Electric motors:
RWD motor power/torque: 230bhp / 320lb-ft 0000 rpm
FWD motor(2): 110bhp/160 lbft x 2
total electric output: 450/640 lbft
total potential output: 983/1243lb-ft of torque
Fuel tank(s) capacity: 100 gallons total
Fuel: ultimate unleaded gasoline
Range: -classified-
EDIT: One thing I neglected to mention, partially because I forgot, but also wondered if it would even matter, was that part of the KERS inspiration came from
SoshimoJunai 's entry on it in 2010. https://www.furaffinity.net/view/4236227/
It figures I'd get the nerve to post that correction now but fuck it, what's done is done, all I can do is fix it and try not to fuck up again in the future... we'll see.
Also credit to Camshaft Software's Automation Car tycoon game, as I played around in that for coming up with the engine.

The added months counted, since I was trying to make this closer to reality, although because off-road cars aren't my forte as much as I want them too (or rather off-road or all-terain specific machines, at least in regards to describing them, understanding is a different story, I can, I'm just bad at exposition), I wonder if what is here would be all-in-all realistic.
Maybe I'm too judgemental, but that being said, it's probably why I end up managing to attain some actual accuracy...or maybe even that's just sounding too self-congratulatory.
Rambling aside, here's what I've got. Beyond that, I want to get to digital work, but I don't know if I can so, until I do put the digital versions up, here's what will be entered.
I should give some credit to the automation game, since through that, I came up with the engine specifications, although that being said, even the developers pointed out that the pushrods currently ingame can't get to remotely the same scale of performance like the other camshaft configurations.
While it will be a while until 'modern' OHV's can be implemented, I can't wait for that, so I'll work with what's here. Beyond that...hope you all enjoy.
Weiler Motors Gumdrop Special Prototype 2014/2015
Body shell
Carbon fiber, Kevlar composite, built to be light but strong.
Chassis: Aluminum space tube frame built to withstand 17 metric tons, integrated into the cockpit, having a NASCAR like safety cell.
Powertrain:
Gasoline motor powering the rear tires, augmented with an electric motor that can both used as range extension, and additional power. Electric motors powering the front tires, each independent. KERS system via flywheel setup, includes regenerative braking and movement from shock absorbers to assist with batter power and recharging.
The actual power units.
Gasoline engine:
Displacement: 8022cc/489.5 CI
Compression ratio: 12.2:1
Individual parts:
Magnesium block
Aluminum silicone head material
Billet steel crank
I-beam titanium connecting rods
Low friction cast pistons
Overhead valve/Pushrod - 2 valves per cylinder
Variable valve timing
Computer controlled direct injection
Compression ratio: 12.2:1
Power: 533 bhp @ 6300rpm
Torque: 603 lb-ft @ 2300rpm
Redline: 6500rpm
Total weight including intake and exhausts: 483 lbs
Electric motors:
RWD motor power/torque: 230bhp / 320lb-ft 0000 rpm
FWD motor(2): 110bhp/160 lbft x 2
total electric output: 450/640 lbft
total potential output: 983/1243lb-ft of torque
Fuel tank(s) capacity: 100 gallons total
Fuel: ultimate unleaded gasoline
Range: -classified-
EDIT: One thing I neglected to mention, partially because I forgot, but also wondered if it would even matter, was that part of the KERS inspiration came from

It figures I'd get the nerve to post that correction now but fuck it, what's done is done, all I can do is fix it and try not to fuck up again in the future... we'll see.
Also credit to Camshaft Software's Automation Car tycoon game, as I played around in that for coming up with the engine.
Category Artwork (Traditional) / All
Species Unspecified / Any
Size 1280 x 686px
File Size 600.4 kB
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