
I've developed my own RPG, and commissioned artwork for the races inhabiting it.
Artwork by Alex Williamson. http://www.hadesillustrations.com/
Game (and the description below) are mine.
Wolven are bipedal caninoids with a wolfish appearance. They stand 6 feet tall on average. Common fur colors include tan, rust, gray, and black. Wolven have keen senses of hearing and smell. They can track by scent. Wolven receive a +1 bonus on all perception rolls involving hearing or smell.
Wolven have a pack mentality and a natural instinct for pack tactics. While most combatants reduce their target’s defense value by 2 after the attack is resolved, wolven reduce it by 3.
Lone wolven are rare. While their pack mentality can make wolven very fierce combatants, it can also make them very submissive slaves. Most wolven in the Fantastic Empires are either members of nomadic barbarian tribes or are slaves. Wolven that are not wearing a slave collar are not welcome in civilized lands.
Wolven can communicate over long distances by howling. The wolven howling chain spans all of the Fantastic Empires and is remarkably reliable. Wolven can hear each others’ howls over much further distances than members of other races, and their language structure prevents most information distortion as it is relayed.
The wolven have no gods. Some free wolven shamen revere an ancient wolven ancestor called Fenris, but even those shamen acknowledge that Fenris died long ago. Because the wolven have no gods, the other races consider the wolven to be less than equals. There are no wolven saints. Wolven characters cannot take Spiritual Ability.
Artwork by Alex Williamson. http://www.hadesillustrations.com/
Game (and the description below) are mine.
Wolven are bipedal caninoids with a wolfish appearance. They stand 6 feet tall on average. Common fur colors include tan, rust, gray, and black. Wolven have keen senses of hearing and smell. They can track by scent. Wolven receive a +1 bonus on all perception rolls involving hearing or smell.
Wolven have a pack mentality and a natural instinct for pack tactics. While most combatants reduce their target’s defense value by 2 after the attack is resolved, wolven reduce it by 3.
Lone wolven are rare. While their pack mentality can make wolven very fierce combatants, it can also make them very submissive slaves. Most wolven in the Fantastic Empires are either members of nomadic barbarian tribes or are slaves. Wolven that are not wearing a slave collar are not welcome in civilized lands.
Wolven can communicate over long distances by howling. The wolven howling chain spans all of the Fantastic Empires and is remarkably reliable. Wolven can hear each others’ howls over much further distances than members of other races, and their language structure prevents most information distortion as it is relayed.
The wolven have no gods. Some free wolven shamen revere an ancient wolven ancestor called Fenris, but even those shamen acknowledge that Fenris died long ago. Because the wolven have no gods, the other races consider the wolven to be less than equals. There are no wolven saints. Wolven characters cannot take Spiritual Ability.
Category All / General Furry Art
Species Wolf
Size 989 x 1280px
File Size 668.9 kB
I've got 7 major races in my game world. You can see art & writeups for them on my page.
I'm planning to release a core rulebook and 3 campaign books. I've run games for 3 historical epochs in my fictional world; a primeval epoch, a high fantasy epoch, and a renaissance epoch. Each campaign takes during a time of big changes, and the players get to determine the outcomes.
In some instances, the geography of the game world got re-arranged. It was that big.
I'm planning to release a core rulebook and 3 campaign books. I've run games for 3 historical epochs in my fictional world; a primeval epoch, a high fantasy epoch, and a renaissance epoch. Each campaign takes during a time of big changes, and the players get to determine the outcomes.
In some instances, the geography of the game world got re-arranged. It was that big.
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