
This is a concept I drew up for a drone fighter in
stevegallacci 's comic. http://www.furaffinity.net/view/18755833/ The comic is filled with lots of hard science. Space fighters would not be piloted by flesh and blood pilots. They would be piloted by computers or from pilots on their mother ship. They would be launched before hand to spread out and attack the enemy craft. The main weapon would be a rail gun whos barrel would be inside of the craft until after launch. This would be done with the antenna, and RCS thrusters as well, all to keep down on space. As well as the rail gun it would be armed with a variety of smaller cannon/machine guns (drawn here with 8, I like symmetry), and 4 weapons packs. When each weapon pack is depleted it would be released to cut down on weight.
Normally they would be launched to fly with a similar relative velocity to the mother ship. A booster could be attached to fire retrograde (opposite of your velocity) to bring it to a 'stop' and then accelerate to the speed of the passing enemy craft. This way it could attack the enemy for longer. The only problem would be it would be on a one way flight.
Any comments, questions or concerns? Also should I do more doodles like this?

Normally they would be launched to fly with a similar relative velocity to the mother ship. A booster could be attached to fire retrograde (opposite of your velocity) to bring it to a 'stop' and then accelerate to the speed of the passing enemy craft. This way it could attack the enemy for longer. The only problem would be it would be on a one way flight.
Any comments, questions or concerns? Also should I do more doodles like this?
Category Artwork (Traditional) / Fanart
Species Unspecified / Any
Size 1280 x 720px
File Size 106.4 kB
As to the basic design, a box makes some sense for bulk storage and having elements shed off isn't bad either. The pointy nose makes no sense though. The idea of a unit intended to have an extended engagement with the on-coming opposition is good too, but you'd need a lot of velocity=fuel+thrust to kill direction X and then work towards direction Y
I put the pointy nose for a little bit of sleekness. I had to take a little bit of artist liberty there! Fro the extended engagement time that is why the booster is there. The booster is cut down in the drawing as I expect it would be three or four times longer than the fighter. Once it has reached the velocity of direction Y it would discard the booster. Once it was at small relative velocity to the target it would use its on board engines.
Size and character of propulsion would dictate a lot. Conventional chemical rockets would not have any where enough cummulative thrust for the kind of maneuver needed. In the scenario my units uses a fusion thruster with a bit of hand-waving physics, so a separate booster wouldn't be needed, though extra tankage couldn't hurt. The big motor (the fusion reactor and the nozzle hardware take up nearly the whole length of the middle of my ACVs) would also be handy for the the kind of fast and hard maneuvering needed for any engagement. In the end, it sound like a variation on format and a different tactical application, not bad at all.
I went into this little project with little knowledge on the tech of your universe. That all makes sense. Thank you very much for the feedback. I saw this as using conventional propulsion and technology. This could possibly be a unit deployed by planets/nations with lesser technology or resources. Due to the limitations of the propulsion I think it would be used in a orbital or possibly a inter planetary use. With in a solar system the velocities would not be nearly as high as inter stellar speeds.
Thank you for giving me a bit of your time! I really appreciate it. I have been enjoying your comic very much. I hope this bit of 'art' put a smile on your face and possibly helped you in the development of your story/tech. After all a fan always hopes to leave a impact on the artist they follow.
Thank you for giving me a bit of your time! I really appreciate it. I have been enjoying your comic very much. I hope this bit of 'art' put a smile on your face and possibly helped you in the development of your story/tech. After all a fan always hopes to leave a impact on the artist they follow.
Conventional chemical rockets are very much a low speed short range tech in space combat. In my scenario, they are only used for short fast terminal defense applications. And as a clairification, interstellar transit is by "Jump" rather than FTL, so all the actual action is at the local, interplanetary scale, just using high speeds for lower transit time.
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