Death from Above
Coming soon to a theater near you:
VIXENS IN SPAAAACE!
(I always wondered what the orbital cannon from Command & Conquer looked like- never woulda guessed!)
Red Vix Universe ©
Affie-beck-lauder
Art by me
Uncluttered version here!
VIXENS IN SPAAAACE!
(I always wondered what the orbital cannon from Command & Conquer looked like- never woulda guessed!)
Red Vix Universe ©
Affie-beck-lauderArt by me
Uncluttered version here!
Category Artwork (Digital) / General Furry Art
Species Vulpine (Other)
Size 1280 x 960px
File Size 111.6 kB
Listed in Folders
Thanks! They had me base it loosely on this doodle by
affie-beck-lauder
http://www.furaffinity.net/view/18949269/
affie-beck-lauderhttp://www.furaffinity.net/view/18949269/
This isn't a simple shot of her shooting towards the planet to get a target. She made sure to wait until she was in the right point in orbit to score a 5 in 1 shot.
You don't want to tip you hat too early by taking multi shots towards the same enemy, just let them make the job easy for ya. ;)
You don't want to tip you hat too early by taking multi shots towards the same enemy, just let them make the job easy for ya. ;)
Well, now we know who shoot that bullet in that episode of Halo reach Fails of the week. https://youtu.be/ACrbN46iV6w?t=3m47s
well if she's kicking out 100% full on energy ( and I"m basing all this on pure 100% RPG experience.. I am not an energy research tech, gawds no.. just an avid gamer.. )
.. depending on the type will actually determine if there's any influence from the atmosphere and possible secondary conditions..
Light can become diffused by going through the heavy cloud cover but won't be bothered by things like wind, but if it's in the green spectrum, it wont' be stopped by any ambient moisture in the air, but Light energy itself has generally the greatest range.
Charged particles can bully their way through clouds and won't be bothered by rain, but the main trouble is anything more solid getting in their way. say a sandstorm or any kind of heavy particles of dust, dirt or such in the air can cut down on its' effectiveness as it's potential kick is eaten away by all the other bits chewing at it's existing stream as it heads toward it's mark.
Ion weapons tend to hit high in the spectrum for radiant waves and for most things, ( clouds, atmosphere moisture, dust, dirt ect ) they are essentially transparent and thus they go through them with minimal interference thus retaining something around 96% of it's kick when it strikes the target.. the biggest problem is the sustained energy line prior to the full broadcast leaving the source of the beam. (( generally shorter distances unless backed by a constant beam, and that requires a massive stable power source.. anything that gets in the path of the beam cuts the source thus getting damaged itself and the remaining front thrust is still heading to its' target, but will be rendered ineffective if it travels beyond the point where it's wavelength starts to diffuse.. ))
.. depending on the type will actually determine if there's any influence from the atmosphere and possible secondary conditions..
Light can become diffused by going through the heavy cloud cover but won't be bothered by things like wind, but if it's in the green spectrum, it wont' be stopped by any ambient moisture in the air, but Light energy itself has generally the greatest range.
Charged particles can bully their way through clouds and won't be bothered by rain, but the main trouble is anything more solid getting in their way. say a sandstorm or any kind of heavy particles of dust, dirt or such in the air can cut down on its' effectiveness as it's potential kick is eaten away by all the other bits chewing at it's existing stream as it heads toward it's mark.
Ion weapons tend to hit high in the spectrum for radiant waves and for most things, ( clouds, atmosphere moisture, dust, dirt ect ) they are essentially transparent and thus they go through them with minimal interference thus retaining something around 96% of it's kick when it strikes the target.. the biggest problem is the sustained energy line prior to the full broadcast leaving the source of the beam. (( generally shorter distances unless backed by a constant beam, and that requires a massive stable power source.. anything that gets in the path of the beam cuts the source thus getting damaged itself and the remaining front thrust is still heading to its' target, but will be rendered ineffective if it travels beyond the point where it's wavelength starts to diffuse.. ))
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