
Please consider supporting my inflation games on Patreon!
This version is out of date. Please click here for the newest version.
Download the game here: https://www.dropbox.com/s/acqrg9s2v.....6.0.1.zip?dl=0
Update Notes:
A true Easy Mode has been added! Each song now has a unique, easier variation.
Parada the Parade Dragon has been added. Inflate her macro-style by playing "Gusty Garden Galaxy"
Aster the "Wolf" has been added. Puff his belly up 'til he can't touch the ground in "Altale"!
"Gorgeous Go Round" has been added, and since it seems to fit Holo better, it's her theme now.
Song start timing has been readjusted
Songs are no longer streamed (this ensures they always start on the correct frame)
"Mischief Maker" is finally on-beat
Dead Ringer has been reworked to be slightly easier, more ergonomic, and less repetitive
This version is out of date. Please click here for the newest version.
Download the game here: https://www.dropbox.com/s/acqrg9s2v.....6.0.1.zip?dl=0
Update Notes:
A true Easy Mode has been added! Each song now has a unique, easier variation.
Parada the Parade Dragon has been added. Inflate her macro-style by playing "Gusty Garden Galaxy"
Aster the "Wolf" has been added. Puff his belly up 'til he can't touch the ground in "Altale"!
"Gorgeous Go Round" has been added, and since it seems to fit Holo better, it's her theme now.
Song start timing has been readjusted
Songs are no longer streamed (this ensures they always start on the correct frame)
"Mischief Maker" is finally on-beat
Dead Ringer has been reworked to be slightly easier, more ergonomic, and less repetitive
Category Screenshots / Inflation
Species Unspecified / Any
Size 957 x 637px
File Size 238.4 kB
This is late, but want to throw this in:
The progress is amazing! I like it a lot~! (My personal favorite out of all is Parada..)
although there are some minor problems, some bugs some otherwise.
- Holo's animation has a weird jump between frames from when the animation ends to when the animation starts again.
- Gameplay would be slightly better if the bubbles were easier to distinguish between each lines, optional, but helpful.
- The invincibility is too long in Hard mode. Maybe cut down on the invincibility time for hard mode to provide more of a challenge~
- A small suggestion, no need to take too seriously: how about an auto mode where the computer does all the work and the player watches the computer hit the notes?
That seems about it~!
The progress is amazing! I like it a lot~! (My personal favorite out of all is Parada..)
although there are some minor problems, some bugs some otherwise.
- Holo's animation has a weird jump between frames from when the animation ends to when the animation starts again.
- Gameplay would be slightly better if the bubbles were easier to distinguish between each lines, optional, but helpful.
- The invincibility is too long in Hard mode. Maybe cut down on the invincibility time for hard mode to provide more of a challenge~
- A small suggestion, no need to take too seriously: how about an auto mode where the computer does all the work and the player watches the computer hit the notes?
That seems about it~!
Thank you for your feedback! I'm glad you're enjoying the game and my updates!
To respond in full...
- Holo's animation has a weird jump between frames from when the animation ends to when the animation starts again.
This is a known issue and will be fixed in the next update.
- Gameplay would be slightly better if the bubbles were easier to distinguish between each lines, optional, but helpful.
I've found that I've really gotten a feel for where to put my fingers and I like how it looks as is. I intend to keep this as part of the learning curve and challenge, but if it proves too much of a headache for people I'll make some changes.
- The invincibility is too long in Hard mode. Maybe cut down on the invincibility time for hard mode to provide more of a challenge~
Interesting thought! The invincibility mode is meant to give you a chance to actually look at the character, though it is an interesting thought to shorten/disable it for hard mode. I'll think about it.
- A small suggestion, no need to take too seriously: how about an auto mode where the computer does all the work and the player watches the computer hit the notes?
This is already the intended reward for completing the final song, once I add it! (Probably the 15th song by current estimates.)
To respond in full...
- Holo's animation has a weird jump between frames from when the animation ends to when the animation starts again.
This is a known issue and will be fixed in the next update.
- Gameplay would be slightly better if the bubbles were easier to distinguish between each lines, optional, but helpful.
I've found that I've really gotten a feel for where to put my fingers and I like how it looks as is. I intend to keep this as part of the learning curve and challenge, but if it proves too much of a headache for people I'll make some changes.
- The invincibility is too long in Hard mode. Maybe cut down on the invincibility time for hard mode to provide more of a challenge~
Interesting thought! The invincibility mode is meant to give you a chance to actually look at the character, though it is an interesting thought to shorten/disable it for hard mode. I'll think about it.
- A small suggestion, no need to take too seriously: how about an auto mode where the computer does all the work and the player watches the computer hit the notes?
This is already the intended reward for completing the final song, once I add it! (Probably the 15th song by current estimates.)
Comments