
Username:
wolvenremorse
Submission Name: Kiyoshi GLO Badge
Link to Larger Version: http://i303.photobucket.com/albums/.....-KiyoBadge.png
Species: Canid- Fox
Type of Media: Traditional
Rating: General
Type of Response wanted: All feedback, preferably Redlines though.
Artist's Comments:
This is one of my Glo Badge commissions (Rave/Glow in the dark Badges). This one is for
songoftheshadows of his fursona Kiyoshi. However I'm having a lot of trouble with this, and have re-sketched it maybe 5 times, this time I remember some of the crits I received from the Draken Glo Badge I uploaded here first. I still need help though. x_x He's holding Glow sticks if you don't know what they are, clothes will be added AFTER I get the anatomy fixed. <-- This I learned from last time. =) Thanks for everyone's time! =)
Art ©
wolvenremorse
Kiyoshi ©
songoftheshadows
All comments/help/criticism/redlines are appreciated!

Submission Name: Kiyoshi GLO Badge
Link to Larger Version: http://i303.photobucket.com/albums/.....-KiyoBadge.png
Species: Canid- Fox
Type of Media: Traditional
Rating: General
Type of Response wanted: All feedback, preferably Redlines though.
Artist's Comments:
This is one of my Glo Badge commissions (Rave/Glow in the dark Badges). This one is for

Art ©

Kiyoshi ©

All comments/help/criticism/redlines are appreciated!
Category Artwork (Traditional) / General Furry Art
Species Vulpine (Other)
Size 605 x 800px
File Size 215.3 kB
http://imgur.com/t5wfx.jpg
Your torso seemed short and the right arm waaay too long. Human anatomy dictates that yourt longest finger should not pass the midpoint between your thigh and knee. I have a lot of problems with that as well. x_X
It would also help as a whole to look at rave pictures. They don't just stand and hold glowsticks. Check out
there's still a lot of movement when raving.
http://www.furaffinity.net/view/3752516/
http://www.furaffinity.net/view/3801554/
Your torso seemed short and the right arm waaay too long. Human anatomy dictates that yourt longest finger should not pass the midpoint between your thigh and knee. I have a lot of problems with that as well. x_X
It would also help as a whole to look at rave pictures. They don't just stand and hold glowsticks. Check out

http://www.furaffinity.net/view/3752516/
http://www.furaffinity.net/view/3801554/
I'm not quite seeing the same thing according to the torso, I like to think by drawing the bones I have a good view on spacing, but I'll give it another shot. I see the point of the arm length though, I should have remembered that, I shouldn't rush sketches to post them here. XD
I know that rave's aren't standing around holding glow sticks, however with the painting I'll have to do, its going to be easier on me to paint a posed character rather then swinging glow sticks or back flips and stuff.
Thanks for the tips though. =)
I know that rave's aren't standing around holding glow sticks, however with the painting I'll have to do, its going to be easier on me to paint a posed character rather then swinging glow sticks or back flips and stuff.
Thanks for the tips though. =)
The suggestion for movement when it comes to a rave pic should be taken as a matter of preference. It goes along with another suggestion I saw that was made to an artist about how he should use a different symbol instead of a cross. These have no technical aspects to them and should be judged on the sole basis of the artist's intent. So, if you wanted him to be posing like that with glow sticks, then by all means. Just because it doesn't "seem appropriate" doesn't mean it can't be drawn.
However, I do have to agree with el-Koze's on the torso. I don't think this is a matter of anatomy, but proportions. From my own studies on proportions that I've done by looking at several established artists (such as Shawntae Howard), I've found that the height (from the top of the head to the bottom of the crotch area) of a typical anthro is generally 3 and 1/4 heads tall (if the anthro's head is designed to be proportionately bigger to the body, as it is in this pic. Human proportion wouldn't apply in this case). If we were to measure that same height for Kiyoshi here, it would be slightly less than 3 heads. This is why el-Koze thought the torso area seemed a bit short. This also explains why the arm seems a bit too long (so I believe you actually got the proportion of the arm right).
These are just my 2 cents. Overall I wouldn't be able to notice any of these things unless someone pointed it out to me or if I looked real close. I hope to see this colored!
However, I do have to agree with el-Koze's on the torso. I don't think this is a matter of anatomy, but proportions. From my own studies on proportions that I've done by looking at several established artists (such as Shawntae Howard), I've found that the height (from the top of the head to the bottom of the crotch area) of a typical anthro is generally 3 and 1/4 heads tall (if the anthro's head is designed to be proportionately bigger to the body, as it is in this pic. Human proportion wouldn't apply in this case). If we were to measure that same height for Kiyoshi here, it would be slightly less than 3 heads. This is why el-Koze thought the torso area seemed a bit short. This also explains why the arm seems a bit too long (so I believe you actually got the proportion of the arm right).
These are just my 2 cents. Overall I wouldn't be able to notice any of these things unless someone pointed it out to me or if I looked real close. I hope to see this colored!
well firstly great job on the muscles, i would say the biggest thing you need to work on is the fingers, if you prefer cartoony stubby style then by all means do so, but try and refer from your own hand if it helps try sketching out simple shapes and circles... hands are a real nuisence,
but over all the shape is rather good, I like the pose, but if your aiming for a rave style stance, i feel the pose needs some flow in it.
but over all the shape is rather good, I like the pose, but if your aiming for a rave style stance, i feel the pose needs some flow in it.
No No, Fingers aren't drawn until I'm ready to ink, I just put them on to take up space for now, I'm just worried about the body. =)
Unfortunately flow doesn't work well with me, the last sketch of him involved one leg in the air, but it was difficult to make it look not retarded. XD But thank you! =)
Unfortunately flow doesn't work well with me, the last sketch of him involved one leg in the air, but it was difficult to make it look not retarded. XD But thank you! =)
Lol, Thanks, I love teh feets. <3
Hands are drawn last before inking. =)
Lately, I've got in this bad habit of drawing the head LAST. I don't know WHY I started that, but I did, and ever since, I can't draw it on right, no matter how many guiding lines I add. I just need to teach myself to draw head first. x_x
Thanks for the feedback! =)
Hands are drawn last before inking. =)
Lately, I've got in this bad habit of drawing the head LAST. I don't know WHY I started that, but I did, and ever since, I can't draw it on right, no matter how many guiding lines I add. I just need to teach myself to draw head first. x_x
Thanks for the feedback! =)
I feel like the head is too far off the center axis of the body. Perhaps a little big, but eh on that one. I would scoot the head over to our left just a bit.
As for the expression, I feel like he looks a little bored. Very static expression, I think is a good description. He's raving - he's excited! I'd give him a big smile, perhaps a slightly open mouth, widen his eyes up a bit more, and raise the eyebrows.
I shall redline in a bit :)
As for the expression, I feel like he looks a little bored. Very static expression, I think is a good description. He's raving - he's excited! I'd give him a big smile, perhaps a slightly open mouth, widen his eyes up a bit more, and raise the eyebrows.
I shall redline in a bit :)
Lately, I've got in this bad habit of drawing the head LAST. I don't know WHY I started that, but I did, and ever since, I can't draw it on right, no matter how many guiding lines I add. I just need to teach myself to draw head first. x_x
Like I said above, I rushed the details ( face, hands, feet, tails ) just to upload it here, I'm worried about the actual anatomy, but now that I posted it here, I still can't get it right, gonna start over again.
Like I said above, I rushed the details ( face, hands, feet, tails ) just to upload it here, I'm worried about the actual anatomy, but now that I posted it here, I still can't get it right, gonna start over again.
I think drawing the head last is better, it helps you work much better with proportions. But that's my way of thinking, some may disagree.
If you're having trouble with it, it's probably just a matter of practice. May be you could try building a small skeleton of it (just like the rest of the body) to make sure where everything goes.
If you're having trouble with it, it's probably just a matter of practice. May be you could try building a small skeleton of it (just like the rest of the body) to make sure where everything goes.
I'm sure you've seen me say this a lot, but look up skeletal structure. :D It always helps me out! You can also look up muscle structure too if you want to nail the curves of the body more. I know it can be hard to try and draw a cartoon-y style AND make it look believable/realistic but it can be done.
Also, hands are really hard to nail. D: References would be best for this. If you have a digital camera, get Bunny to pose his hands in the way you want to draw them. I do this a TON for my classes. There is nothing wrong with using references, and it's better when you use ones you make!
It might also help to look up artists that draw in styles you like; if you like abstract art, or realism, or hyper-realism, fauvism, cartoons, etc. Artists inspire each other all the time and there is nothing wrong with gathering little bits of technique from what you see. (Especially from masters.)
Also, hands are really hard to nail. D: References would be best for this. If you have a digital camera, get Bunny to pose his hands in the way you want to draw them. I do this a TON for my classes. There is nothing wrong with using references, and it's better when you use ones you make!
It might also help to look up artists that draw in styles you like; if you like abstract art, or realism, or hyper-realism, fauvism, cartoons, etc. Artists inspire each other all the time and there is nothing wrong with gathering little bits of technique from what you see. (Especially from masters.)
Regardless (shit I keep forgetting to live positives!) the pose is really dynamic and definitely breaks that rectangular mold without getting too crazy. I always LOVE how you draw eyes, and eyes are one of the most expressive parts of the body IMHO; they add a lot to both body language and facial language. :D
Yay glowsticks!
Hmm, I think I'm noticing some trouble with the movement of the character. This means, the way it's stands, the balance of his body and it's general movement. There is a tip to help make your characters more active, it's called action lineā¦
I'm quoting from this site: http://www.cartage.org.lb/en/themes.....characters.htm
Action Lines
An action line is a help tool, just like the lines you create for controlling proportions. An action line is used to mark the direction of a pose, like falling, sitting, bending over, running, and so on. You start by drawing the action line itself and then draw in the character. This is again where layers are very helpful, because you can keep the action line(s) on a separate layer. And why not use the same action lines repeatedly? You can make a whole library of them if you like. See an example in Figure 6. http://www.cartage.org.lb/en/themes.....s/sketch09.jpg
Every pose, as caricaturistic or realistic it is, has an action line, it basically goes from the paw with more weight on the balance, to the tallest part of the body, and always making a curve. The changes, if you compare them to your sketch right now, will be minimum, but the visual change is a lot.
Hmm, I think I'm noticing some trouble with the movement of the character. This means, the way it's stands, the balance of his body and it's general movement. There is a tip to help make your characters more active, it's called action lineā¦
I'm quoting from this site: http://www.cartage.org.lb/en/themes.....characters.htm
Action Lines
An action line is a help tool, just like the lines you create for controlling proportions. An action line is used to mark the direction of a pose, like falling, sitting, bending over, running, and so on. You start by drawing the action line itself and then draw in the character. This is again where layers are very helpful, because you can keep the action line(s) on a separate layer. And why not use the same action lines repeatedly? You can make a whole library of them if you like. See an example in Figure 6. http://www.cartage.org.lb/en/themes.....s/sketch09.jpg
Every pose, as caricaturistic or realistic it is, has an action line, it basically goes from the paw with more weight on the balance, to the tallest part of the body, and always making a curve. The changes, if you compare them to your sketch right now, will be minimum, but the visual change is a lot.
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