
Close up of todays http://www.Clubstripes.com/ image. Not the parts you'd want to see, sorry. This is actually to show how the coloring looks when I get close to it. And I know it makes a difference to see the real up-close version since the smaller web jpg hides A LOT of stuff. Also I wanted to show that I'm using pencils instead of inks for a lot of my images. I use really obsessively tight pencils scanned in at 600 dpi. Then I put them on their own layer in Photoshop and change their color. All of the coloring goes under these lines except the highlights and I think at this point I have way to many layers in my coloring.
I'm not the biggest fan of layers in Photoshop but there's some things that are so much easier if you put things in different layers. Mostly changing the color of the light area as they pass over the character's fur patterns. Hopefully that sentence will make sense to most people. =/
Anyway, I think in the end I have maybe 12 or so layers and the files run about 89-120 mb each. Some of my older color pieces ran up to 250 MB so I've brought the file size slightly down over time. Everything I make for the site is designed to be printed so the files will be pretty huge no matter what I do.
The white highlight in Jay's eye was done with the path tool. I use the Polygonal lasso with no feather and with anti-alias turned off to lay down the flats under my lines. I work from dark to light, so the flats are laid down as the dark colors in the image. The character's flats go on a layer and the bottom Background layer I use for the backgrounds flats. Makes it easy to select just the character if need be. The lights areas go on their own transparent layer on top of these flats. I use two effect layers to get the image to slightly shift to dark and to light giving my pictures a sun lit effect. The whole coloring process is slightly different when I ink the image. Ramble, ramble, ramble. (meh, looky P.B. and Jay. Escapes.)
This is a completed colored image of a commission I did at FWA that was posted to the Clubstripes FA account: http://www.furaffinity.net/view/416480/
The word balloon on the final color image (not shown) was done using Illustrator CS which is what I try to use for all my lettering cause it's awesome, if a total pill to use.
Daria
I'm not the biggest fan of layers in Photoshop but there's some things that are so much easier if you put things in different layers. Mostly changing the color of the light area as they pass over the character's fur patterns. Hopefully that sentence will make sense to most people. =/
Anyway, I think in the end I have maybe 12 or so layers and the files run about 89-120 mb each. Some of my older color pieces ran up to 250 MB so I've brought the file size slightly down over time. Everything I make for the site is designed to be printed so the files will be pretty huge no matter what I do.
The white highlight in Jay's eye was done with the path tool. I use the Polygonal lasso with no feather and with anti-alias turned off to lay down the flats under my lines. I work from dark to light, so the flats are laid down as the dark colors in the image. The character's flats go on a layer and the bottom Background layer I use for the backgrounds flats. Makes it easy to select just the character if need be. The lights areas go on their own transparent layer on top of these flats. I use two effect layers to get the image to slightly shift to dark and to light giving my pictures a sun lit effect. The whole coloring process is slightly different when I ink the image. Ramble, ramble, ramble. (meh, looky P.B. and Jay. Escapes.)
This is a completed colored image of a commission I did at FWA that was posted to the Clubstripes FA account: http://www.furaffinity.net/view/416480/
The word balloon on the final color image (not shown) was done using Illustrator CS which is what I try to use for all my lettering cause it's awesome, if a total pill to use.
Daria
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 300 x 600px
File Size 30.4 kB
Cool. I like knowing all of the little details behind making the art=) I kind of figured you did everything on the computer, line art and all. It's interesting that you do the line ary by hand, then mess with it digitally. The lines are so smooth that I figured you drew them digitally, too.
I've not yet endured the joy of digi-coloring scanned pencils, (I do however tend to whittle my pencils to one could almost cut themselves with them) but at the time of this comment, I'm actually futzing with a similar technique for the first time on an inked con sketch. (I've made it as far as flats, which are on my gallery atm)
Thing is, I'm not using Photoshop. Or Gimp. Or PSP (or Painter or Illustrator or Flash). I'm using an ancient win95-era app that I bought off a bargain bin at a computer show years ago (long enough ago that I first installed it on a 266MHz laptop)
I haven't done 600DPI scans yet, only 300. But the image I'm working on right now is about 90MB in the apps native file format (bigger than anything I've done yet). I expect that figure to grow with the additional layers of objects I'm employing in an approximation of what you've described here.
Thing is, I'm not using Photoshop. Or Gimp. Or PSP (or Painter or Illustrator or Flash). I'm using an ancient win95-era app that I bought off a bargain bin at a computer show years ago (long enough ago that I first installed it on a 266MHz laptop)
I haven't done 600DPI scans yet, only 300. But the image I'm working on right now is about 90MB in the apps native file format (bigger than anything I've done yet). I expect that figure to grow with the additional layers of objects I'm employing in an approximation of what you've described here.
Well, the application is Picture Publisher by Micrografx. I have version 8, the program went up to version 10 before the company was acquired by Corel and the product apparently discontinued. File format is .PPF (also .pp4 and .pp5)
As I mentioned, it's a comparitivley ancient program dating to the Win95 era, but apparently considered a Photoshop competitor at the time, according to reviews I was able to dig up.
I've only been exploring it's more advanced features this year-- in my efforts to improve my own work, I've stumbled upon ways of approximating, if not directly using PS techniques related to transparancies, layers and multiply/screen modes.
As I mentioned, it's a comparitivley ancient program dating to the Win95 era, but apparently considered a Photoshop competitor at the time, according to reviews I was able to dig up.
I've only been exploring it's more advanced features this year-- in my efforts to improve my own work, I've stumbled upon ways of approximating, if not directly using PS techniques related to transparancies, layers and multiply/screen modes.
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