
Since the piece was done with noodling about over a couple weeks, I found it helpful to look back at the process and thought it might be helpful to others.
Feel free to ask if you have specific questions.
LARGE: http://img805.imageshack.us/img805/.....eologywips.jpg
1. Rough sketch, established horizon line and perspective grids (two-point perspective).
2. Drew in over the rigid line sketch with a pastel brush to 'ink', making everything more soft and natural, the stone more wobbly and crumbly than just using the line tool. Base colors for Golden Laurel (yeah nobody ever said pony names weren't inane) so I shade and color it properly later.
3. I fade out her body flats so that the underpainting, all scribbled onto one layer under the linework, shows through and gives her rough shading and a sense of being in the environment. I add the colors to the mosaic-ponies.
4. All I did here was duplicate the underpainting layer, darken it and heighten contrast, then use a layer mask to rub away certain parts of it. Now it's not all faded.
5. Time for glazing. But first, I enlarge Laurel's head so it's not giraffe-like. These ponies are shaped like lollipops! So then I make two layers, but down dark magenta and dark navy respectively, and then use layer masks to rub away all but the shadows. Now the color is more complex. I have a glazing tutorial in my gallery, for the Reshiram fanart. Also I made the mosaic wall bluish, because that will be differentiated from the rock.
6. Okay, time to paint... I add to the background to give it more space (another middle-background arch, two windows). I add mosaic tiles to the wall (remember the perspective grid? I'm just following those lines). More glazing and layer masking so everything isn't quite so dulled and golden.
7. Again, I copy the entire image (since about step 4, everything was merged into one layer, then painted on top of with glazes, etc, then merged again, and so on... not restricted to lineart). I paste the image on a new layer, use 'Auto Tone' to make everything much bluer and different, then use another layer mask to pick and choose sections. This kicks up colors.
8. A LOT of painting, light beams, and refinements later... done.
Feel free to ask if you have specific questions.
LARGE: http://img805.imageshack.us/img805/.....eologywips.jpg
1. Rough sketch, established horizon line and perspective grids (two-point perspective).
2. Drew in over the rigid line sketch with a pastel brush to 'ink', making everything more soft and natural, the stone more wobbly and crumbly than just using the line tool. Base colors for Golden Laurel (yeah nobody ever said pony names weren't inane) so I shade and color it properly later.
3. I fade out her body flats so that the underpainting, all scribbled onto one layer under the linework, shows through and gives her rough shading and a sense of being in the environment. I add the colors to the mosaic-ponies.
4. All I did here was duplicate the underpainting layer, darken it and heighten contrast, then use a layer mask to rub away certain parts of it. Now it's not all faded.
5. Time for glazing. But first, I enlarge Laurel's head so it's not giraffe-like. These ponies are shaped like lollipops! So then I make two layers, but down dark magenta and dark navy respectively, and then use layer masks to rub away all but the shadows. Now the color is more complex. I have a glazing tutorial in my gallery, for the Reshiram fanart. Also I made the mosaic wall bluish, because that will be differentiated from the rock.
6. Okay, time to paint... I add to the background to give it more space (another middle-background arch, two windows). I add mosaic tiles to the wall (remember the perspective grid? I'm just following those lines). More glazing and layer masking so everything isn't quite so dulled and golden.
7. Again, I copy the entire image (since about step 4, everything was merged into one layer, then painted on top of with glazes, etc, then merged again, and so on... not restricted to lineart). I paste the image on a new layer, use 'Auto Tone' to make everything much bluer and different, then use another layer mask to pick and choose sections. This kicks up colors.
8. A LOT of painting, light beams, and refinements later... done.
Category Artwork (Digital) / Fanart
Species Horse
Size 981 x 1500px
File Size 889.4 kB
Holy wow that's some FINE artwork. Then again that goes without saying, whatever the subject you turn to, you treat it with equal regard to the process and making it something fine. Much <3
The idea of some future character finding old or ancient reference to the ones that are otherwise contemporary is always kinda moving, whatever the story.
The idea of some future character finding old or ancient reference to the ones that are otherwise contemporary is always kinda moving, whatever the story.
Doop! Request answered; Full size:
http://img848.imageshack.us/img848/.....2signature.jpg
http://img848.imageshack.us/img848/.....2signature.jpg
Photoshop CS4 and a lot of different brushes... mostly typical tapering flat rounds for details, and then square brushes with textures similar to pastel, chalk, or just kind of grungy for basic shapes and values (like the sunspots on the wall). Yeah, I don't recall exactly, but I have a loooot of brushsets saved haha
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