A rewrite of my earlier NES game from March (Forehead Block Guy) to be in GNU C use the SDL library.
It's not COMPLETELY done, but done enough that you can get through the first four levels and get a feel for what the game's like and so I could get opinions. The menu items aside from "Play" aren't implemented yet.
It was actually originally for the nD (a handheld console for indie developers that isn't out yet) but SDL is so portable that I can easily compile a PC version.
Controls: (next version WILL have a working help option)
Z to launch a block (Or go back, in a menu)
X to jump (Also for picking stuff on menus)
Arrow keys to move left and right
Some levels have you collect all the Doritos, and others have you defeat all the enemies by shooting a block at them to stun them then touching them while stunned.
Link (with source included for those curious)
http://bin.smwcentral.net/u/1780/fhbg%2Bbeta1.zip
Too lazy to compile a Linux version right now but you could do it youself with the source :P
Oh, and I also included the original NES version. (without source)
It's not COMPLETELY done, but done enough that you can get through the first four levels and get a feel for what the game's like and so I could get opinions. The menu items aside from "Play" aren't implemented yet.
It was actually originally for the nD (a handheld console for indie developers that isn't out yet) but SDL is so portable that I can easily compile a PC version.
Controls: (next version WILL have a working help option)
Z to launch a block (Or go back, in a menu)
X to jump (Also for picking stuff on menus)
Arrow keys to move left and right
Some levels have you collect all the Doritos, and others have you defeat all the enemies by shooting a block at them to stun them then touching them while stunned.
Link (with source included for those curious)
http://bin.smwcentral.net/u/1780/fhbg%2Bbeta1.zip
Too lazy to compile a Linux version right now but you could do it youself with the source :P
Oh, and I also included the original NES version. (without source)
Category Other / All
Species Unspecified / Any
Size 326 x 278px
File Size 27 kB
Listed in Folders
I do pretty much everything in C because that's simply what I'm used to.
I had used that player graphic for the game right before this one (that was extremely crude and done in Visual Basic .NET because I was bored at school) simply because it was one of the pictures I had laying around on my account at school, and I just felt like using it again, instead of the generic smiley face I was going to use. Doritos are just a random topic I use a lot for random humor.
Mostly calling it a demo since I haven't implemented all the stuff I want to add yet and I only have a few levels in levels.txt so far. (getting lots of progress every day!)
I had used that player graphic for the game right before this one (that was extremely crude and done in Visual Basic .NET because I was bored at school) simply because it was one of the pictures I had laying around on my account at school, and I just felt like using it again, instead of the generic smiley face I was going to use. Doritos are just a random topic I use a lot for random humor.
Mostly calling it a demo since I haven't implemented all the stuff I want to add yet and I only have a few levels in levels.txt so far. (getting lots of progress every day!)
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