Space Battles 1: Halo Trek
i started this series on Deviantart, until the Silent-enforcers got their way
now, i'm uploading it here. so, without further delay, the battle, between the upgraded USS Enterprise D, and the UNSC Pillar of Autumn
stats:
Name: USS Enterprise NCC-1701D
Franchise: Star Trek
Type: Galaxy-Class Dreadnought
Faction: United Federation of Planets
Dimensions:
Length:
Width:
Height/depth:
Structural Layout: Standard Enterprise Layout with an extra warp Nacelle directly above the secondary hull: 4 structural weak points
Offensive:
• 11 Type-X phaser arrays: Each capable of striking with 5.1x10^6 megawatts. 5.61x10^11 joules if all 11 can be targeted on a single point
• 3 Photonic Torpedo Launchers: Each photon torpedo has a yield of 2.7x10^17 Joules. 1.08x10^18 Joules can be deployed in a single salvo
• Spinal Phaser Lance: a very heavy phaser cannon, likely hitting with more force than 5.61x10^11 Joules. About twice that is actually a safe assumption. So, roughly 1.06x10^12. It is also seen penetrating (with some effort) the un-shielded hull of a Klingon Neigh’Var class warship
Defensive: Deflector Shields: In-show dialogue shows the shields collapsing after being struck by 800 gigawatts over the course of about 4 seconds, or 1.12x10^15 joules.
Sublight:
• Drive: Impulse Drive: Fusion engines
• Maneuvering: Maneuvering Thrusters: seem strangely subject to the laws of aerodynamics
FTL: Warp Drive capable of reaching warp 13
Power Plant: Warp Core
--
Name: UNSC Pillar of Autumn C-709
Franchise: Halo
Type: Halcyon-class refit cruiser
Faction: United Nations Space Core Defense Force
Dimensions:
Length: 1.17 kilometers
Width: 3d2 meters
Height/depth: 414 meters
Structural Layout: flying bunker with a gun barrel at the front, lined with guns and missile launchers, and propelled by engines in the back: one structural weak point (compared to the rest of the ship)
Offensive:
• Magnetic Accelerator Cannon (MAC): fires three 600,000 kg slugs at 40% of the speed of light in rapid succession on a single charge (anywhere from 20 to 60 seconds). Each slug impacts with a force of 4.3x10^21 Joules
• Archer Missile Pods: each missile has an estimated yield of 1.84x10^11 Joules of energy (44 tons of TNT). At any given moment, the Pillar of Autumn can deploy up to 1.66x10^16 Joules worth of Archer Missiles simultaneously http://tvtropes.org/pmwiki/pmwiki.p.....issileMassacre
• 3 SHIVA-Class nuclear missiles: 1.25x10^17 Joules in each missile
Defensive:
• 2 meters of lead-lined Titanium-A armor plating covering the entire ship: it takes 5.031x10^15 Joules to compromise the hull
• Forty 50mm point-defense autocannons: point-defense guns
Compliment:
• One squadron (15-17) of GA-TL1 Longsword-class interceptors:
o Dimensions:
o Length: 64 meters
o Width: 75 meters
o Height/depth: 12.9 meters
o Structural Layout: flying wing, similar to the B-2 with a large vertical rudder that sticks out of the back. Engines in wings, cockpit in the front
o Offensive:
110mm Rotary Cannons: axially-mounted
Two 120mm ventral guns
ASGM-10 Missiles: generally very effective against unshielded targets
SHIVA-Class Nuclear Missile
Moray Space Mine: they track you, then magnetize to your hull, then EXPLODE
o Defensive:
Maneuverability: this is unlimited due to the fact that they are in space, and exhibit Newtonian physics
Titanium-A battle plate: likely one foot thick
o Sublight: Twin Fusion Reactors
o FTL: N/A
o Power Plant: Twin Fusion Reactors
• Fifteen D-77TC Pelican Dropships:
o Dimensions:
o Length: 30.5 meters
o Width: 23.3 meters
o Height/depth: 10 meters
o Structural Layout: Something of a box with a cockpit similar to the AH-64 Apache. Forward engine pods mounted on the side of the hull with wings on them for vectored thrust. Rear engine pods mounted like rear elevators
o Offensive:
One chin-mounted 70mm autocannon
Two ANVIL-II ASM pods with eight missiles each: that’s 16 total air-to-ground missiles
Optional gun on rear hatch: AE-486H or M247GPMP. Take your pick
o Defensive: Heat and radiation shielding
o Sublight:
Drive: 4 thrust-vectored engine pods
Maneuvering: did I mention thrust-vectoring?
o FTL: N/A
Sublight:
• Drive: Fusion Drive
• Maneuvering: Maneuvering thrusts shown to accelerate the ship very rapidly AND emergency thrusters that accelerate it even faster
FTL: Shaw-Fujikawa Translight Engine
Power Plant:
• One primary fusion drive
• Two secondary fusion drives
now, i'm uploading it here. so, without further delay, the battle, between the upgraded USS Enterprise D, and the UNSC Pillar of Autumn
stats:
Name: USS Enterprise NCC-1701D
Franchise: Star Trek
Type: Galaxy-Class Dreadnought
Faction: United Federation of Planets
Dimensions:
Length:
Width:
Height/depth:
Structural Layout: Standard Enterprise Layout with an extra warp Nacelle directly above the secondary hull: 4 structural weak points
Offensive:
• 11 Type-X phaser arrays: Each capable of striking with 5.1x10^6 megawatts. 5.61x10^11 joules if all 11 can be targeted on a single point
• 3 Photonic Torpedo Launchers: Each photon torpedo has a yield of 2.7x10^17 Joules. 1.08x10^18 Joules can be deployed in a single salvo
• Spinal Phaser Lance: a very heavy phaser cannon, likely hitting with more force than 5.61x10^11 Joules. About twice that is actually a safe assumption. So, roughly 1.06x10^12. It is also seen penetrating (with some effort) the un-shielded hull of a Klingon Neigh’Var class warship
Defensive: Deflector Shields: In-show dialogue shows the shields collapsing after being struck by 800 gigawatts over the course of about 4 seconds, or 1.12x10^15 joules.
Sublight:
• Drive: Impulse Drive: Fusion engines
• Maneuvering: Maneuvering Thrusters: seem strangely subject to the laws of aerodynamics
FTL: Warp Drive capable of reaching warp 13
Power Plant: Warp Core
--
Name: UNSC Pillar of Autumn C-709
Franchise: Halo
Type: Halcyon-class refit cruiser
Faction: United Nations Space Core Defense Force
Dimensions:
Length: 1.17 kilometers
Width: 3d2 meters
Height/depth: 414 meters
Structural Layout: flying bunker with a gun barrel at the front, lined with guns and missile launchers, and propelled by engines in the back: one structural weak point (compared to the rest of the ship)
Offensive:
• Magnetic Accelerator Cannon (MAC): fires three 600,000 kg slugs at 40% of the speed of light in rapid succession on a single charge (anywhere from 20 to 60 seconds). Each slug impacts with a force of 4.3x10^21 Joules
• Archer Missile Pods: each missile has an estimated yield of 1.84x10^11 Joules of energy (44 tons of TNT). At any given moment, the Pillar of Autumn can deploy up to 1.66x10^16 Joules worth of Archer Missiles simultaneously http://tvtropes.org/pmwiki/pmwiki.p.....issileMassacre
• 3 SHIVA-Class nuclear missiles: 1.25x10^17 Joules in each missile
Defensive:
• 2 meters of lead-lined Titanium-A armor plating covering the entire ship: it takes 5.031x10^15 Joules to compromise the hull
• Forty 50mm point-defense autocannons: point-defense guns
Compliment:
• One squadron (15-17) of GA-TL1 Longsword-class interceptors:
o Dimensions:
o Length: 64 meters
o Width: 75 meters
o Height/depth: 12.9 meters
o Structural Layout: flying wing, similar to the B-2 with a large vertical rudder that sticks out of the back. Engines in wings, cockpit in the front
o Offensive:
110mm Rotary Cannons: axially-mounted
Two 120mm ventral guns
ASGM-10 Missiles: generally very effective against unshielded targets
SHIVA-Class Nuclear Missile
Moray Space Mine: they track you, then magnetize to your hull, then EXPLODE
o Defensive:
Maneuverability: this is unlimited due to the fact that they are in space, and exhibit Newtonian physics
Titanium-A battle plate: likely one foot thick
o Sublight: Twin Fusion Reactors
o FTL: N/A
o Power Plant: Twin Fusion Reactors
• Fifteen D-77TC Pelican Dropships:
o Dimensions:
o Length: 30.5 meters
o Width: 23.3 meters
o Height/depth: 10 meters
o Structural Layout: Something of a box with a cockpit similar to the AH-64 Apache. Forward engine pods mounted on the side of the hull with wings on them for vectored thrust. Rear engine pods mounted like rear elevators
o Offensive:
One chin-mounted 70mm autocannon
Two ANVIL-II ASM pods with eight missiles each: that’s 16 total air-to-ground missiles
Optional gun on rear hatch: AE-486H or M247GPMP. Take your pick
o Defensive: Heat and radiation shielding
o Sublight:
Drive: 4 thrust-vectored engine pods
Maneuvering: did I mention thrust-vectoring?
o FTL: N/A
Sublight:
• Drive: Fusion Drive
• Maneuvering: Maneuvering thrusts shown to accelerate the ship very rapidly AND emergency thrusters that accelerate it even faster
FTL: Shaw-Fujikawa Translight Engine
Power Plant:
• One primary fusion drive
• Two secondary fusion drives
Category Artwork (Digital) / Fanart
Species Unspecified / Any
Size 1280 x 986px
File Size 218.5 kB
...Autums got about 35 pelicans worthy of boarding the vessel plus it has spartanII's they are highly trained super soldiers taken at the age of 6 to train to be the perfect soldier. When they die they have a neuclear reactor programmed to explode. The pwlicans are armed with heavy missles and have a high defensive.
I'd say this would be an easy win for a Galaxy class. Much more maneuverable than the UNSC ship, which is unshielded and relying on hull plating that isn't as effective (titanium as compared to duranium, or ablative armour on federation ships, shields aside.) . The single weapon of consequence on the UNSC ship would be the MAC gun, which fires kinetic rounds that cannot track, most likely easily avoided by the federation ship which has much greater weapons range of several light seconds. A couple of well placed photon torpedoes to the reactor would be enough to destroy the unshielded UNSC ship. Nuclear missiles would likely also be ineffective, relatively slow moving and able to be destroyed by a phaser shot.
Basically, think to that episode in Voyager where it was taking on a bunch of huge Kazon warships. Large, but a couple of photons could easily take them out.
Basically, think to that episode in Voyager where it was taking on a bunch of huge Kazon warships. Large, but a couple of photons could easily take them out.
actually, the Pillar of Autumn would likely be the more maneuverable of the two. while the Enterprise (and every other ship in Star trek) moves through space as though it were an airplane moving through the air, the Pillar of Autumn moves through space like the vacuum it is. on several occasions, it, and other UNSC ships moved sideways in a strafing motion. the Enterprise only looks more maneuverable, as it seems more aerodynamic. now, canon evidence goes against your claim that the Enterprise has an effective weapons range of several light seconds. a generous estimate gives it a weapons range of one light second. at that range, it would take a single MAC round about two seconds to reach the Enterprise. that would beat the reaction times of most humans (maneuvering something the size of the Enterprise out of the way). any strike is guaranteed to pop the shields. if it hits hull, it's likely to disable or destroy the entire ship (depending on where it hits). as for the Enterprises weapons. the only real weapons of consequence that the Galaxy-Class has are photon torpedoes. on photon torpedo would indeed be more than enough to wipe out almost all of the Halcyon Class cruisers armor, and most of its interior. unfortunately for them, the Pillar of Autumn uses a defense grid of 40 50mm auto cannons, which would easily intercept an in-bound projectile like a photon torpedo, detonating it before it could even come close. as for phasers, they would do little more than scratch the Autumns thick hull.
the Achilles heel of the Federation, and everything in the Star Trek verse is their shields. their reliance upon them is such that if anything were to bypass them, they'd be thoroughly screwed. none of their ships use adequate hull-plating for defensive purposes. i think the vulnerability of Federation shields was best demonstrated in DS9, when they isolated a Jem'Hadar in a force field... and he strolled right out of it. shields are easy come, easy go, and they require power that could be used in other systems. a thick hull does not
the Achilles heel of the Federation, and everything in the Star Trek verse is their shields. their reliance upon them is such that if anything were to bypass them, they'd be thoroughly screwed. none of their ships use adequate hull-plating for defensive purposes. i think the vulnerability of Federation shields was best demonstrated in DS9, when they isolated a Jem'Hadar in a force field... and he strolled right out of it. shields are easy come, easy go, and they require power that could be used in other systems. a thick hull does not
Hmm, I am not sure if I want to get into one of these debates because once they start there is no stopping. But who cares, I am such a massive nerd anyway.
I dispute that the pillar of autumn is more maneuverable than the enterprise. The ship is basically one giant rocket; huge ion propulsion out the back, and limited turning ability. If you watch scenes from wolf 359, you will see that federation ships have considerable maneuverability. Take not of the nebula class, similar in construction to the Galaxy class. Reference: http://www.youtube.com/watch?feature=player_detailpage&v=dHdp3idfpFI#t=49s Federation ships use subspace distortions rather than newtonian physics to move through space. Impulse drive is accomplished with a combination of the impulse engines which can take the ship up to assumedly just light speed.
It has also been shown in the TV series that the effective range of federation weapons is enough to accomplish the Picard Maneuver. In this case, a 200-year old stargazer faces off against a ferengi ship, able to make a warp jump and surprise the ferengi by arriving about 3 light seconds before the ship is seen to depart. This minimum distance (I am assuming at least double for a galaxy class) can be easily avoided by impulse maneuvers. Remember, MAC rounds cannot track, and are on fixed trajectories once fired. Also, recharge takes upwards of a minute, a time in which long range phasers and several vollies of photon torpedoes could have done damage. Remember, 3 light seconds at 40 percent the speed of light is about 7 seconds. 6 light seconds is 15.
Photon torpedoes travel at impulse, and I would say that their speed can vary as needed, possibly anywhere up to lightspeed. If you look at scenes from the wrath of kahn and deep space nine, especially in the wrath of kahn, it takes a torpedo about a second to travel what would perhaps be the curcumference of the planet. This equates to maybe, 10 percent the speed of light. This makes them as difficult to hit as MAC rounds, essentially. 5000 gigaton antimatter mac rounds.
I think that the bullets fired would be able to be deflected by navigational deflectors, as travelling at speeds of hundreds of kilometers per second is the speed at which small debris would need to be deflected if traveling at impulse. Larger missiles would be vulnerable to point phaser attack. Kinetic weapons would seem to be less likely to have much of an effect on federation shields, which can be quite resistant to large kinetic impacts, as seen in star trek: nemisis.
I dispute that the pillar of autumn is more maneuverable than the enterprise. The ship is basically one giant rocket; huge ion propulsion out the back, and limited turning ability. If you watch scenes from wolf 359, you will see that federation ships have considerable maneuverability. Take not of the nebula class, similar in construction to the Galaxy class. Reference: http://www.youtube.com/watch?feature=player_detailpage&v=dHdp3idfpFI#t=49s Federation ships use subspace distortions rather than newtonian physics to move through space. Impulse drive is accomplished with a combination of the impulse engines which can take the ship up to assumedly just light speed.
It has also been shown in the TV series that the effective range of federation weapons is enough to accomplish the Picard Maneuver. In this case, a 200-year old stargazer faces off against a ferengi ship, able to make a warp jump and surprise the ferengi by arriving about 3 light seconds before the ship is seen to depart. This minimum distance (I am assuming at least double for a galaxy class) can be easily avoided by impulse maneuvers. Remember, MAC rounds cannot track, and are on fixed trajectories once fired. Also, recharge takes upwards of a minute, a time in which long range phasers and several vollies of photon torpedoes could have done damage. Remember, 3 light seconds at 40 percent the speed of light is about 7 seconds. 6 light seconds is 15.
Photon torpedoes travel at impulse, and I would say that their speed can vary as needed, possibly anywhere up to lightspeed. If you look at scenes from the wrath of kahn and deep space nine, especially in the wrath of kahn, it takes a torpedo about a second to travel what would perhaps be the curcumference of the planet. This equates to maybe, 10 percent the speed of light. This makes them as difficult to hit as MAC rounds, essentially. 5000 gigaton antimatter mac rounds.
I think that the bullets fired would be able to be deflected by navigational deflectors, as travelling at speeds of hundreds of kilometers per second is the speed at which small debris would need to be deflected if traveling at impulse. Larger missiles would be vulnerable to point phaser attack. Kinetic weapons would seem to be less likely to have much of an effect on federation shields, which can be quite resistant to large kinetic impacts, as seen in star trek: nemisis.
Your dispute of the Pillar of Autumns maneuvering capability is based solely on its appearance. While it appears to be a rocket-propelled brick, the Halcyon class is actually highly maneuverable when compared to Starfleet ships. It is capable of turning around on the spot in order to take a shot at an enemy regardless of its momentum. Starfleet ships cannot use Newtonian physics unless their subspace systems are disabled (see "Booby Trap"). With those systems online, Federation ships (and almost all ships from Star Trek) are forced to move in the direction that they face. It should also be known that the UNSC Pillar of Autumn has had extensive modifications done to it, making it harder to kill, hit harder, and more maneuverable.
It should be noted that Star Trek is almost appallingly guilty of this trope . While the ships in Star Trek can see, scan, transport to and from, and perform warp maneuvers towards each other within sensor range, it is shown in-show that they have to be within a minimum of one light second in order to actually fire their weapons effectively at each other. Furthermore, the Autumns MAC can fire 3 rounds on a single charge, and takes little over 30 seconds to charge for the next shot. And phasers are literally too weak to do anything against the Autumns hull, unless all 5 are targeted on one spot for several minutes. And the Autumns maneuverability easily prevents that
As for the difficulty of hitting a target moving at relativistic speed, The Fall of Reach clearly demonstrates that UNSC targeting computers and sensors are NOT limited by the speed of light, making it relatively easy for the Autumns AI-assisted defense grid to target, and wipe out any in-bound torpedoes
The shields in Star Trek have been widely demonstrated to be weak against kinetic impacts, to the point where one might consider kinetic energy to be their Achilles heel. Even if this weren't the case, a high estimate of the Enterprises shielding capability puts it at 2.43x10^20 Joules. a MAC round strikes with 4.3x10^21. Archer and SHIVA missiles would be vulnerable to point-defense strikes by the Enterprise, if it ever demonstrated the capacity for point-defense. Still, it would take over 1000 SHIVA's to drop the shields on the Enterprise. As for the Nemesis example. It should be noted that the fragment from the Valdore was moving in roughly the same direction as the Enterprise E, if a bit slower. It should also be noted that that was the Entperise E, which is a later re-incarnation of the D.
It should be noted that Star Trek is almost appallingly guilty of this trope . While the ships in Star Trek can see, scan, transport to and from, and perform warp maneuvers towards each other within sensor range, it is shown in-show that they have to be within a minimum of one light second in order to actually fire their weapons effectively at each other. Furthermore, the Autumns MAC can fire 3 rounds on a single charge, and takes little over 30 seconds to charge for the next shot. And phasers are literally too weak to do anything against the Autumns hull, unless all 5 are targeted on one spot for several minutes. And the Autumns maneuverability easily prevents that
As for the difficulty of hitting a target moving at relativistic speed, The Fall of Reach clearly demonstrates that UNSC targeting computers and sensors are NOT limited by the speed of light, making it relatively easy for the Autumns AI-assisted defense grid to target, and wipe out any in-bound torpedoes
The shields in Star Trek have been widely demonstrated to be weak against kinetic impacts, to the point where one might consider kinetic energy to be their Achilles heel. Even if this weren't the case, a high estimate of the Enterprises shielding capability puts it at 2.43x10^20 Joules. a MAC round strikes with 4.3x10^21. Archer and SHIVA missiles would be vulnerable to point-defense strikes by the Enterprise, if it ever demonstrated the capacity for point-defense. Still, it would take over 1000 SHIVA's to drop the shields on the Enterprise. As for the Nemesis example. It should be noted that the fragment from the Valdore was moving in roughly the same direction as the Enterprise E, if a bit slower. It should also be noted that that was the Entperise E, which is a later re-incarnation of the D.
The UNSC Pillar of Autumn doesn't have a standard MAC on it. Instead, it has the Mark II, Light Coil - 56A2D4/MAC. It charged faster than the standard version, allowing the weapon to be fired three times per charge rather than once per charge. Pillar of Autumn also had newer and lighter MAC rounds that had less dense ferrous core, but a harder outer layer of tungsten carbide.
What of the POAs exposed rear? I'd just waltz past her at a safe distance, kill main propulsion at the right moment and use maneuvering/docking thrusters to spin my ship to face POAs stern and light her ion drives up with photon torpedoes. I remember what POA looked like originally and the updated visuals, I didn't see any weapons mounted astern anywhere near her ion drives. The tactic I described is the same used during the age of sail, but instead of trading broadsides, I want to get my ship astern of the enemy and fast and do damage there.
Anyone else notices how so many warships have weak sterns? Like it'd be a crime to have defensive and offensive batteries back there.
Anytime I sketch a warship, I make sure the stern is well defended with heavy guns, point defence guns, missiles, heavier armor and shielding. There's even a stern bridge to control stern defenses/offenses and serve as an observation deck.
In summary, I don't travel the universe naked.
Anyone else notices how so many warships have weak sterns? Like it'd be a crime to have defensive and offensive batteries back there.
Anytime I sketch a warship, I make sure the stern is well defended with heavy guns, point defence guns, missiles, heavier armor and shielding. There's even a stern bridge to control stern defenses/offenses and serve as an observation deck.
In summary, I don't travel the universe naked.
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