![Click to change the View ProtoTypical's Common Suit Mark 1 [Commission]](http://d.furaffinity.net/art/nalz/1344398970/1344398970.nalz_m1_armored_suit_final.png)
This was a commission I had done by
XII_HM that ended up being way more badass than I could have even hoped for. Another seriously awesome artist, great communication and constantly kept me up to date on the progress. Go look at his stuff!
This was something I wrote up as a sort of sales pitch by a defense contractor, trying to sell the armor to some government or group:
File Select >
Folder > Assisted_Armor_Bids
Contents > Genolytic Industries, Sulner, Zennor Enterprises, ProtoTypical
Expand > ProtoTypical
ND-01A
XM-3B
CS-M1
Select > CS-M1
Buffering downlink. . .unpacking stream. . .reading back transcript. . .
**Good afternoon! My name is Nel and please allow me to preface this presentation of our newest armored suit by offering my sincerest thank you for your continued interest in ProtoTypical's exceedingly capable products. We expect you will be quite impressed with out latest design!
As I am sure you are aware, ProtoTypical has several suits currently in your arsenal and we hope you choose us for your continued protection needs. Now, let's begin the presentation on our all new Common Suit Mark 1. From this point on I will refer to the suit simply as the 'M1'.
The presentation today starts with the completely redesigned helmet unit. Our previous flagship suit, the ND-01A, or as some lovingly nicknamed it, “The Tin Can”. While we eventually streamlined the unit, we decided to start fresh with an all new modular, scalable, fully enclosed design. This is really exciting for ProtoTypical because this is our first brand new helmet in a decade. While this shows how reliable our previous design was it was time to prepare for the future of combat.
Now, unlike our previous model, this helmet is completely enclosed. This design has many positives, but there are a couple of drawbacks. First time wearers may experience feelings of claustrophobia or isolation. We have found that practice using the helmet and proper training have easily mitigated this issue in testing. The benefits are many, including but not limited to far greater protection from explosions and the concussive effects, resistance to penetration from projectiles and shrapnel.
You may be wondering, 'how can you see through solid metal?', it's quite simple. The interior of the helmet is lined with an amorphous film, easily adaptable to different sizes of helmet or customized frontal sections. The film is molded to the interior of the helmet and requires no back lighting or projection. How the material is constructed on the molecular level allows it to be pliable, strong and impervious to shock or extreme G-forces. Not only that, but its semi-organic nature make it immune to electromagnetic fields and weapons. This also reduces power consumption versus conventional HUD's, despite its greater functionality. The system adapts to the users natural field of vision and soon they won't even notice the very slight distortion from the helmets shape. A redundant array on the exterior of the helmet provide the internal visuals, allowing the user to zoom or switch between ultraviolet, infrared and night vision viewing modes. As you can tell the system is extremely versatile. It even has an integrated high intensity discharge, or HID, flashlight.
Along with visual feedback comes auditory and our system is no less robust. Delicate microphones, far more sensitive than our own ears, perfectly replicates external sound directly into the wearer's ear canal via inserts placed when securing the helmet. We found sound deadening to be very important for protecting the wearer from concussion and excessively loud volumes that would normally damage, or even destroy, hearing. This effectively eliminates shock or daze from close concussive impacts. Some of the systems capabilities include boosting or reducing volume, isolating specific frequencies and is wholly integrated with the suits communications package. I'll expand on this later, but the entire system can be modified via the suits computer to specific tests. When ProtoTypical says it's a modular system, we mean it.
Failure is always something we consider and, of course, we have built in contingencies for those unlikely events. If either audio, visual or even both audio and visual systems are inoperable the wearer can easily remove plates over the ears and eyes. This allows the wearer to retain the majority of the protection offered by the helmet without being removed from the fight.
Some other accessories included with the M1 suit is the ILTAM or Integrated Laser Targeting Assistance Module. The name is fairly self explanatory, but I'll elaborate. The module, part of our modular design motif, includes range finding, lasing and integrates into weapons to assist the wearer in target acquisition and firing parameters, vastly improving accuracy and decreasing collateral damage. The system is already calibrated wit our full range of portable weapon systems, but can be easily integrated into other manufacturer’s weapons, of course.
Moving on we arrive at the largest section and most important part of the M1, the torso. Our aim with the M1 was for a lightweight and strong, reliable, long lasting, multiple environment combat suit. One important part of a combat suit is the oft overlooked under suit. ProtoTypical's line of under suits has been downsized to reduce cost and, again, integrates into our modular philosophy. I may as well say this now; our previous under suits are not compatible with the new M1 and future combat suits because the design is all new. Sometimes compatibility begets regression.
Our new under suit, the US/L1, is the culmination of all ProtoTypical's work with under suits and combat suits since its inception. The under suit is skin tight across large body surfaces: back, torso, shoulders, thighs, shins, etc. All of the major joints, except the knees, wrists and ankles are looser to all easier motion. The armor itself does not augment the wearer's strength so saving difficulty in motion wherever possible was a major concern during the M1's development.
What makes ProtoTypical's under suit so advanced is it's integration with the suits electronic medical package and one of our nanotechnology products: NVS or Nano Vita-Scan. Nano Vita-Scan is a nanomachine package that can be injected before operations and keeps a constant, watchful eye on the patients vital signs. The electronics suite is so robust the package can not only detect where injuries have been sustained and accurately assess the extent of damage, it can also help slow the onset of shock and bolster the bodies natural ability to slow bleeding. With future versions we hope to be able to have nanomachines that can assist in trauma style treatment. The under suit is packed with sensors that log the wearer's vital signs and can communicate with any internal nanomachine, which is then communicated to the suits computer and can be monitored in real time by an off-site command-control center. The net result is a better understand of your troops physical and mental status as well as assisting on site medical personnel diagnose injuries.
Something we are very proud of with the under suit has been designed the suit to control body temperature in hot or cold environments. The under suit can either warm or cool the wearer upwards of +/-15 degrees from the ambient temperature. Something your troops will be very thankful for.
On to the armor itself. The armor has multiple hard points where weapons or gear can be magnetically or traditionally attached. Resistance to projectiles was one of the major areas our R&D concentrated on. Being the largest area, it is the most commonly hit. The armor can withstand multiple impacts with 5-8Kj of energy. A layer of gel beneath the armor helps mitigate the amount of energy transferred from the armor to the wearer's body, however, those levels of energy will injure the wearer. All armor plates have the same gel beneath them.
The back of the armor is where the entire electronics package is stored inside a hump. Extensive research in decreasing the manufacturing processes have allowed us to significantly decrease the size and weight of the computer while boosting raw processing power. Communications, under suit monitoring and all helmet processes are handled by the computer. The computer is a traditional design, quantum computers being too expensive, large and overpowered for a passive combat suit. This has the benefit of facilitating easy field repairs. The hump can be removed and replaced with a new one in as little as fifteen minutes, including self-checks and integrating with the wearer's under suit and unique setup. The helmet has a redundant memory chip which stores all the users personal information, customizations and setups, on top of a cloud storage the suit keeps constantly updated in the event of a total suit loss.
All right, time for a short intermission. When we reconvene we'll move on to**>Fast forward
**Welcome back! Back to business, shall we?
We last discussed the main suit section and now I'm going to mention another useful addition that follows our fully modular intent. On the forearm section of the armor is a touch display where the wearer can do almost anything from adjusting the under suits thermal regulation or visual settings on the helmets HUD to looking at maps and plotting movements to share with the rest of the squad or communicate with the assets in the rear without using voice command. This forearm piece can be placed on any arm the wearer prefers. The screen is highly resistant to damage and wear.
With the hands ProtoTypical paid extra attention to comfort while maintaining a high level of protection. The wrists have been reinforced to prevent injury when arresting a fall due to the increased overall weight of the wearer with the armor. A flexible plate covers the back of the hand with reinforced knuckles. The same flexible plate covers the top of the fingers and thumb. The under suit is thickened on the finger tips due to being a higher wear area without being detrimental to the wearer's sense of touch.
From our experience with previous and more heavily armored suits we have found that the thighs are an important area to keep lightly armored for ease of movement and minimizing fatigue. The under suit is reinforced on the thighs to improve protection against shrapnel with the lack of plating. The groin is protected with a heavy ballistic plate to protect the large arteries running through the area – as well as other important body parts troops like having protected for future use. Armor plates protect the shins and knees. The knee plate is connected to the shin plate, which allows it to 'float' over the knees without impeding movement and increasing comfort when, for example, the wearer squats or kneels. The gel has been thickened in the knee to aid comfort.
Now, moving on to the feet - don't worry the presentation is almost over - an area that has been an area of some debate in the armor design community. Some lighter style armors forgo any sort of footwear and simply go with whatever the wearer's preferred foot wraps are. However, we at ProtoTypical felt that providing some sort of support, stabilization and grip assistance was a necessity. With the extra weight burdening the wearer we designed a system that supports the ankle, upper and lower portions of the foot. The ankle has small plates that add rigidity to the rig as well as some protection against impact and shrapnel. Each foot has very small spikes that facilitate grip in uneven or slick surfaces without getting stuck. The rig itself is very easy to take on and off. There is the option of not using the foot rig at all, but we don't recommend it for safety reasons.
I'm going to close with one final area I didn't mention. This piece of the armor is completely optional but we feel it is still important to the overall look and usefulness of the armor as a complete protection unit. We have a scalable plate set that attaches just above the wearer's tail base, extending plates as far as halfway down the wearer's tail. This offers protection to the base of the tail, which is important for preventing spinal injuries. Plus, it looks pretty cool if I do say so myself!
Oh, I almost forgot to mention it, but the armor is easily scalable to either Gene-Born or True-born personnel with only a few pieces only working for one or the other.
Alright, that about wraps it up! Once again I want to thank you all on behalf of ProtoTypical and all those that worked so hard to create this advanced suit. I'll be here-**
>User ended transcript read back. . .
>Incoming message. . .
~ProtoTypical would like to sincerely thank you for reviewing the Common Suit Mark 1.

This was something I wrote up as a sort of sales pitch by a defense contractor, trying to sell the armor to some government or group:
File Select >
Folder > Assisted_Armor_Bids
Contents > Genolytic Industries, Sulner, Zennor Enterprises, ProtoTypical
Expand > ProtoTypical
ND-01A
XM-3B
CS-M1
Select > CS-M1
Buffering downlink. . .unpacking stream. . .reading back transcript. . .
**Good afternoon! My name is Nel and please allow me to preface this presentation of our newest armored suit by offering my sincerest thank you for your continued interest in ProtoTypical's exceedingly capable products. We expect you will be quite impressed with out latest design!
As I am sure you are aware, ProtoTypical has several suits currently in your arsenal and we hope you choose us for your continued protection needs. Now, let's begin the presentation on our all new Common Suit Mark 1. From this point on I will refer to the suit simply as the 'M1'.
The presentation today starts with the completely redesigned helmet unit. Our previous flagship suit, the ND-01A, or as some lovingly nicknamed it, “The Tin Can”. While we eventually streamlined the unit, we decided to start fresh with an all new modular, scalable, fully enclosed design. This is really exciting for ProtoTypical because this is our first brand new helmet in a decade. While this shows how reliable our previous design was it was time to prepare for the future of combat.
Now, unlike our previous model, this helmet is completely enclosed. This design has many positives, but there are a couple of drawbacks. First time wearers may experience feelings of claustrophobia or isolation. We have found that practice using the helmet and proper training have easily mitigated this issue in testing. The benefits are many, including but not limited to far greater protection from explosions and the concussive effects, resistance to penetration from projectiles and shrapnel.
You may be wondering, 'how can you see through solid metal?', it's quite simple. The interior of the helmet is lined with an amorphous film, easily adaptable to different sizes of helmet or customized frontal sections. The film is molded to the interior of the helmet and requires no back lighting or projection. How the material is constructed on the molecular level allows it to be pliable, strong and impervious to shock or extreme G-forces. Not only that, but its semi-organic nature make it immune to electromagnetic fields and weapons. This also reduces power consumption versus conventional HUD's, despite its greater functionality. The system adapts to the users natural field of vision and soon they won't even notice the very slight distortion from the helmets shape. A redundant array on the exterior of the helmet provide the internal visuals, allowing the user to zoom or switch between ultraviolet, infrared and night vision viewing modes. As you can tell the system is extremely versatile. It even has an integrated high intensity discharge, or HID, flashlight.
Along with visual feedback comes auditory and our system is no less robust. Delicate microphones, far more sensitive than our own ears, perfectly replicates external sound directly into the wearer's ear canal via inserts placed when securing the helmet. We found sound deadening to be very important for protecting the wearer from concussion and excessively loud volumes that would normally damage, or even destroy, hearing. This effectively eliminates shock or daze from close concussive impacts. Some of the systems capabilities include boosting or reducing volume, isolating specific frequencies and is wholly integrated with the suits communications package. I'll expand on this later, but the entire system can be modified via the suits computer to specific tests. When ProtoTypical says it's a modular system, we mean it.
Failure is always something we consider and, of course, we have built in contingencies for those unlikely events. If either audio, visual or even both audio and visual systems are inoperable the wearer can easily remove plates over the ears and eyes. This allows the wearer to retain the majority of the protection offered by the helmet without being removed from the fight.
Some other accessories included with the M1 suit is the ILTAM or Integrated Laser Targeting Assistance Module. The name is fairly self explanatory, but I'll elaborate. The module, part of our modular design motif, includes range finding, lasing and integrates into weapons to assist the wearer in target acquisition and firing parameters, vastly improving accuracy and decreasing collateral damage. The system is already calibrated wit our full range of portable weapon systems, but can be easily integrated into other manufacturer’s weapons, of course.
Moving on we arrive at the largest section and most important part of the M1, the torso. Our aim with the M1 was for a lightweight and strong, reliable, long lasting, multiple environment combat suit. One important part of a combat suit is the oft overlooked under suit. ProtoTypical's line of under suits has been downsized to reduce cost and, again, integrates into our modular philosophy. I may as well say this now; our previous under suits are not compatible with the new M1 and future combat suits because the design is all new. Sometimes compatibility begets regression.
Our new under suit, the US/L1, is the culmination of all ProtoTypical's work with under suits and combat suits since its inception. The under suit is skin tight across large body surfaces: back, torso, shoulders, thighs, shins, etc. All of the major joints, except the knees, wrists and ankles are looser to all easier motion. The armor itself does not augment the wearer's strength so saving difficulty in motion wherever possible was a major concern during the M1's development.
What makes ProtoTypical's under suit so advanced is it's integration with the suits electronic medical package and one of our nanotechnology products: NVS or Nano Vita-Scan. Nano Vita-Scan is a nanomachine package that can be injected before operations and keeps a constant, watchful eye on the patients vital signs. The electronics suite is so robust the package can not only detect where injuries have been sustained and accurately assess the extent of damage, it can also help slow the onset of shock and bolster the bodies natural ability to slow bleeding. With future versions we hope to be able to have nanomachines that can assist in trauma style treatment. The under suit is packed with sensors that log the wearer's vital signs and can communicate with any internal nanomachine, which is then communicated to the suits computer and can be monitored in real time by an off-site command-control center. The net result is a better understand of your troops physical and mental status as well as assisting on site medical personnel diagnose injuries.
Something we are very proud of with the under suit has been designed the suit to control body temperature in hot or cold environments. The under suit can either warm or cool the wearer upwards of +/-15 degrees from the ambient temperature. Something your troops will be very thankful for.
On to the armor itself. The armor has multiple hard points where weapons or gear can be magnetically or traditionally attached. Resistance to projectiles was one of the major areas our R&D concentrated on. Being the largest area, it is the most commonly hit. The armor can withstand multiple impacts with 5-8Kj of energy. A layer of gel beneath the armor helps mitigate the amount of energy transferred from the armor to the wearer's body, however, those levels of energy will injure the wearer. All armor plates have the same gel beneath them.
The back of the armor is where the entire electronics package is stored inside a hump. Extensive research in decreasing the manufacturing processes have allowed us to significantly decrease the size and weight of the computer while boosting raw processing power. Communications, under suit monitoring and all helmet processes are handled by the computer. The computer is a traditional design, quantum computers being too expensive, large and overpowered for a passive combat suit. This has the benefit of facilitating easy field repairs. The hump can be removed and replaced with a new one in as little as fifteen minutes, including self-checks and integrating with the wearer's under suit and unique setup. The helmet has a redundant memory chip which stores all the users personal information, customizations and setups, on top of a cloud storage the suit keeps constantly updated in the event of a total suit loss.
All right, time for a short intermission. When we reconvene we'll move on to**>Fast forward
**Welcome back! Back to business, shall we?
We last discussed the main suit section and now I'm going to mention another useful addition that follows our fully modular intent. On the forearm section of the armor is a touch display where the wearer can do almost anything from adjusting the under suits thermal regulation or visual settings on the helmets HUD to looking at maps and plotting movements to share with the rest of the squad or communicate with the assets in the rear without using voice command. This forearm piece can be placed on any arm the wearer prefers. The screen is highly resistant to damage and wear.
With the hands ProtoTypical paid extra attention to comfort while maintaining a high level of protection. The wrists have been reinforced to prevent injury when arresting a fall due to the increased overall weight of the wearer with the armor. A flexible plate covers the back of the hand with reinforced knuckles. The same flexible plate covers the top of the fingers and thumb. The under suit is thickened on the finger tips due to being a higher wear area without being detrimental to the wearer's sense of touch.
From our experience with previous and more heavily armored suits we have found that the thighs are an important area to keep lightly armored for ease of movement and minimizing fatigue. The under suit is reinforced on the thighs to improve protection against shrapnel with the lack of plating. The groin is protected with a heavy ballistic plate to protect the large arteries running through the area – as well as other important body parts troops like having protected for future use. Armor plates protect the shins and knees. The knee plate is connected to the shin plate, which allows it to 'float' over the knees without impeding movement and increasing comfort when, for example, the wearer squats or kneels. The gel has been thickened in the knee to aid comfort.
Now, moving on to the feet - don't worry the presentation is almost over - an area that has been an area of some debate in the armor design community. Some lighter style armors forgo any sort of footwear and simply go with whatever the wearer's preferred foot wraps are. However, we at ProtoTypical felt that providing some sort of support, stabilization and grip assistance was a necessity. With the extra weight burdening the wearer we designed a system that supports the ankle, upper and lower portions of the foot. The ankle has small plates that add rigidity to the rig as well as some protection against impact and shrapnel. Each foot has very small spikes that facilitate grip in uneven or slick surfaces without getting stuck. The rig itself is very easy to take on and off. There is the option of not using the foot rig at all, but we don't recommend it for safety reasons.
I'm going to close with one final area I didn't mention. This piece of the armor is completely optional but we feel it is still important to the overall look and usefulness of the armor as a complete protection unit. We have a scalable plate set that attaches just above the wearer's tail base, extending plates as far as halfway down the wearer's tail. This offers protection to the base of the tail, which is important for preventing spinal injuries. Plus, it looks pretty cool if I do say so myself!
Oh, I almost forgot to mention it, but the armor is easily scalable to either Gene-Born or True-born personnel with only a few pieces only working for one or the other.
Alright, that about wraps it up! Once again I want to thank you all on behalf of ProtoTypical and all those that worked so hard to create this advanced suit. I'll be here-**
>User ended transcript read back. . .
>Incoming message. . .
~ProtoTypical would like to sincerely thank you for reviewing the Common Suit Mark 1.
Category Designs / Miscellaneous
Species Lizard
Size 1280 x 1110px
File Size 191.7 kB
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