
"Comic RPG" - Player Character Creation
Game Theory
Dice Checks
Plot and Map Structure
In making a character for the Comic RPG system keep in mind that the idea is not for an exact representation of your character's behavior or abilities, but an approximation for the artist to work with. This is mostly to avoid having to continually contact and reference you for details and specifics, which sometimes may end up conflicting with the artist's own desires or plans.
Some artists will be more accommodating than others as to the rules of character creation, just keep in mind what the artist is trying to accomplish, and their reason for hosting a Comic RPG scenario.
Keep in mind that this format means that your character will likely be played without a lot of your own input, though it doesn't hurt to ask. Many factors can affect how flexible the direction of the comic and the handling of your character can be. Most importantly you shouldn't expect the artist to break the rules on your behalf and play favorites instead of playing to the dice. Follow up scenes can always be produced after the scenario has run its course.
CREATING/MOLDING YOUR CHARACTER TO THE SYSTEM
The Comic RPG system uses three stats to describe a player's ability to interact with the world, how they interact with other players, and how they react to situations.
INTERACTING WITH THE WORLD ("INTERACT" STAT)
Your character has a way they go through life and manipulate the world, with certain levels of adeptness. From the following pick the main way your character goes about dealing with physical challenges and obstacles:
Physical - You interact with the world mostly using your body.
Tech - You use technology to do things (powered armor, cyborgs, or mechanical assists)
Magic - Spells are used to push, pull, manipulate objects, increase own physical abilities.
Relative Stat values:
0 - Need assistance for many tasks.
1 - Move light objects.
2 - Move light objects, short sprint.
3 - Move light objects, short sprint/jump.
4 - Move medium objects, short sprint/jump/climb.
5 - Move medium objects, long run/jump/climb.
6 - Move heavy objects, long run/jump/climb.
INTERACTING WITH OTHER CHARACTERS ("COMMUNICATE" STAT)
Your character will have a way of communicating with others (or not at all) and a certain way they carry themselves towards relationships. This stat is also used to determine if a player can resist interrogation/manipulation/mind control.
Dominant - Desire to control others/situations
Helpful - Desire to appease/help others/situation and overall positive
Cynical - Skeptical and doubtful, generally negative.
Relative Stat values:
0 - A mute, never speaks.
1 - Extremely shy, only reluctantly speaks when asked.
2 - Shy, but not to the point of awkwardness.
3 - Will speak out to share ideas, generally passive.
4 - Confident, will initiate interactions.
5 - Strong views/opinions aggressive but not forceful.
6 - Strong views/opinions to the point of forcefulness.
SELF-INTERACTION ("BEHAVIOR" STAT)
This is a description of how a character behaves towards themselves. Do they spend more time thinking or meditating, or are they more restless and need to be out exploring and doing things?
Introvert - Thinks first, acts if needed.
Extrovert - Acts on instinct and emotion.
Relative Stat values:
0 - Perpetually frightened, discouraged.
1 - Easily frightened, discouraged.
2 - Lacks self-confidence, but can rise to the occasion.
3 - Moderately confident, does not wish to push limits.
4 - Confident in abilities, occasionally tests limits.
5 - Extremely confident in abilities, often tests limits.
6 - Over confident.
OPTIONAL - DEFINING CHARACTER TRAIT
If there is something that is near and dear to your character mention it, but be aware that it might not be included depending on what the presented scenario is. It might be a prized possession, or a special ability. If the ability has an effect, keep in mind how it might influence the described stats above. This might be something that your character is "agile" or "muscular" and therefore has a stronger effect on "physical" checks. Or how your character might be telepathic and has a bonus to the "communication" stat. Also keep in mind that stats might be capped at 6 depending on the artist who's drawing the comic for the sake of balance.
Use the following as a guide:
+1 - subtle effect.
+2 - moderate effect.
+3 - extreme effect.
CHARACTER VISUALS
Keep in mind that since this is a comic format that it is generally a good idea to have the artist be able to omit features or simplify your character visually; if not, be prepared to pay more for the extra time and effort required. Inform them of how flexible you are with the character appearance. Your character is going to be drawn a fair bit with a comic, so do keep that in mind.
If there's some important visual aspect of your character that should be noted at all times do make a note of it. Other things that should be made note of is relative character size, and general posture if it's out of the ordinary.
CHARACTER SHEET
- Image of Character / Physical Description
- Important visual features
- Interact Stat (pick one): Physical/Tech/Magic
- Communicate Stat (pick one): Dominant/Helpful/ Cynical
- Behavior Stat (pick one): Introvert/Extrovert
- Defining Trait (describe and give bonus to Interaction, Communication, or Behavior)
Dice Checks
Plot and Map Structure
In making a character for the Comic RPG system keep in mind that the idea is not for an exact representation of your character's behavior or abilities, but an approximation for the artist to work with. This is mostly to avoid having to continually contact and reference you for details and specifics, which sometimes may end up conflicting with the artist's own desires or plans.
Some artists will be more accommodating than others as to the rules of character creation, just keep in mind what the artist is trying to accomplish, and their reason for hosting a Comic RPG scenario.
Keep in mind that this format means that your character will likely be played without a lot of your own input, though it doesn't hurt to ask. Many factors can affect how flexible the direction of the comic and the handling of your character can be. Most importantly you shouldn't expect the artist to break the rules on your behalf and play favorites instead of playing to the dice. Follow up scenes can always be produced after the scenario has run its course.
CREATING/MOLDING YOUR CHARACTER TO THE SYSTEM
The Comic RPG system uses three stats to describe a player's ability to interact with the world, how they interact with other players, and how they react to situations.
INTERACTING WITH THE WORLD ("INTERACT" STAT)
Your character has a way they go through life and manipulate the world, with certain levels of adeptness. From the following pick the main way your character goes about dealing with physical challenges and obstacles:
Physical - You interact with the world mostly using your body.
Tech - You use technology to do things (powered armor, cyborgs, or mechanical assists)
Magic - Spells are used to push, pull, manipulate objects, increase own physical abilities.
Relative Stat values:
0 - Need assistance for many tasks.
1 - Move light objects.
2 - Move light objects, short sprint.
3 - Move light objects, short sprint/jump.
4 - Move medium objects, short sprint/jump/climb.
5 - Move medium objects, long run/jump/climb.
6 - Move heavy objects, long run/jump/climb.
INTERACTING WITH OTHER CHARACTERS ("COMMUNICATE" STAT)
Your character will have a way of communicating with others (or not at all) and a certain way they carry themselves towards relationships. This stat is also used to determine if a player can resist interrogation/manipulation/mind control.
Dominant - Desire to control others/situations
Helpful - Desire to appease/help others/situation and overall positive
Cynical - Skeptical and doubtful, generally negative.
Relative Stat values:
0 - A mute, never speaks.
1 - Extremely shy, only reluctantly speaks when asked.
2 - Shy, but not to the point of awkwardness.
3 - Will speak out to share ideas, generally passive.
4 - Confident, will initiate interactions.
5 - Strong views/opinions aggressive but not forceful.
6 - Strong views/opinions to the point of forcefulness.
SELF-INTERACTION ("BEHAVIOR" STAT)
This is a description of how a character behaves towards themselves. Do they spend more time thinking or meditating, or are they more restless and need to be out exploring and doing things?
Introvert - Thinks first, acts if needed.
Extrovert - Acts on instinct and emotion.
Relative Stat values:
0 - Perpetually frightened, discouraged.
1 - Easily frightened, discouraged.
2 - Lacks self-confidence, but can rise to the occasion.
3 - Moderately confident, does not wish to push limits.
4 - Confident in abilities, occasionally tests limits.
5 - Extremely confident in abilities, often tests limits.
6 - Over confident.
OPTIONAL - DEFINING CHARACTER TRAIT
If there is something that is near and dear to your character mention it, but be aware that it might not be included depending on what the presented scenario is. It might be a prized possession, or a special ability. If the ability has an effect, keep in mind how it might influence the described stats above. This might be something that your character is "agile" or "muscular" and therefore has a stronger effect on "physical" checks. Or how your character might be telepathic and has a bonus to the "communication" stat. Also keep in mind that stats might be capped at 6 depending on the artist who's drawing the comic for the sake of balance.
Use the following as a guide:
+1 - subtle effect.
+2 - moderate effect.
+3 - extreme effect.
CHARACTER VISUALS
Keep in mind that since this is a comic format that it is generally a good idea to have the artist be able to omit features or simplify your character visually; if not, be prepared to pay more for the extra time and effort required. Inform them of how flexible you are with the character appearance. Your character is going to be drawn a fair bit with a comic, so do keep that in mind.
If there's some important visual aspect of your character that should be noted at all times do make a note of it. Other things that should be made note of is relative character size, and general posture if it's out of the ordinary.
CHARACTER SHEET
- Image of Character / Physical Description
- Important visual features
- Interact Stat (pick one): Physical/Tech/Magic
- Communicate Stat (pick one): Dominant/Helpful/ Cynical
- Behavior Stat (pick one): Introvert/Extrovert
- Defining Trait (describe and give bonus to Interaction, Communication, or Behavior)
Category Designs / Miscellaneous
Species Unspecified / Any
Size 743 x 972px
File Size 74.7 kB
This is just a little too simplified in my opinion. There is no mechanism for having differing strength levels in aspects, such as being strong and good with magic, but worthless at tech.
Similarly, a character who is dominant in personality but has a personal weakness against mental attacks cannot be represented here.
I think you should add at least a weakness section to use - most characters have something they really are not good at that may even be within the category of something they're listed as good in.
Similarly, a character who is dominant in personality but has a personal weakness against mental attacks cannot be represented here.
I think you should add at least a weakness section to use - most characters have something they really are not good at that may even be within the category of something they're listed as good in.
Find your manual how to do great. But what I personally think is set character limits points.
Prevents hero and all-rounder. Or by a class determine pretend things.
You have here write a bonus ^ ^ ability! To make it more interesting I would also be a weakness. Thus, the player must also choose something negative.
And the tension between players is even greater.
Prevents hero and all-rounder. Or by a class determine pretend things.
You have here write a bonus ^ ^ ability! To make it more interesting I would also be a weakness. Thus, the player must also choose something negative.
And the tension between players is even greater.
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