
Since I got asked repeatedly what gear I am using
Category All / Miscellaneous
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the alcoholic is about to come to the surface...but....I knew that was Guinness before I even read that it was XD on a side note, your set up is beautiful and very clean. I miss my duel monitors very much, I had a capacitor blow in one of them, and working off of just one doesn't feel the same....
The tiny screen is an iPad inside a case, and the blue light thing is a SpaceNavigator. It's kind of like a joystick, but for use with 3d design programs. When I model with inventor, you can easily inspect and place parts with one if you pretend you are holding the part while you grab the knob on top. They have 6 degrees of freedom, plus some buttons you can program. They also work with stuff like Google Earth.
We basically have the same setup.....
Except I use a custom built system.....
AMD FX 8150 8 Core Unlocked (out of box).......
GTX 560 Ti......
16GB RAM.........
One monitor.........
Intuos 5 Large......
and 3D Connexion Space Navigator......
But of course you can't live without Cinema 4D R14 :D
Except I use a custom built system.....
AMD FX 8150 8 Core Unlocked (out of box).......
GTX 560 Ti......
16GB RAM.........
One monitor.........
Intuos 5 Large......
and 3D Connexion Space Navigator......
But of course you can't live without Cinema 4D R14 :D
Oh, I just noticed that. It is a pretty mind-blowing amount of memory for this day's technology and prices. But when working with 3D it's pretty necessary... depending on the polygon count of models, the resolution of the texture, and the resolution of the final render export. I have 9GB of RAM in my PC (yes it's an uneven number because I use triple-channel memory) and my renders in Blender can sometimes use more then 8 GB, meaning my system gets slow if I use it with barely any other memory consuming program running. So I wouldn't be surprised if he puts all that memory to use, though 32 GB does sound more than what any modeling application could use too.
Video cards with a lot of vram are expensive, but I think the standard is now moving to 2048 MB instead of 1024 like it's been for years. Not a lot of games use so much video memory, but this is again something that 3D rendering programs might be big into. In the case of Blender, it's optional to use the video card and GPU for rendering with Cycles engine, while Blender Render uses the CPU for that.
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