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Charr Character ModelMy Standard Commissions are for Charr models only at the moment.
To view picture examples of my work, along with the commission info, click here: https://harukaemberfall.tumblr.com/commissioninfo
Commission Settings are divided in to subsections: Character Creation, Outfits, Props, Backgrounds, Lighting, Posing, Render. Each of these account for a particular variable to the price of the commission.
Character Creation:
Creating a model will consist of gathering assets from my tileset, and modifying them according to your character(s)’s appearance, which would consist of modifying a pre rigged mesh, creating or modifying a new mane, making a new fur texture if the corresponding one isn’t already made, and setting up the shader nodes. –10$
You can ask about parts of your character(s) you’d like to look different from the in game model, such as a different horn style, horn embossing, fat, muscle, face shape, and colors and I can easily change them. The only thing that will require an additional fee, aside from character creation, is making a custom fur texture from scratch, as opposed to using an in game one as reference. This would be slightly more involved, as it is equivalent to purchasing a separate 2D art commission. –5$
Outfits:
Creating Outfits will, in most cases, involve duplicating vertecies off the character model, shaping them into clothing, setting up their shader nodes, and UV mapping the mesh(es).
If your character(s) is part of either of the Legions (Excluding flame, which should change as I come about making armor for them) You can use one of my pre existing sets of armor at no cost. Consider it a military discount. XD
Custom underclothes for your character(s) are free of charge if you’d like to use them in a render. But for the sake of countenance, it would be appreciated if you gave your character(s) something else to wear in another render at least.
Creating a simple outfit, consisting of something along the lines of pants and a shirt is a relatively simple task. Good for characters who don’t find themselves in much commotion. –4$
More complex forms of clothing, such as a Toga require asymmetrical modeling (Which takes twice as long, as well as better synchronization.) There are many layers, and will take additional rigging to work. Some outfits might use cloth simulation, which is fiddly business for me. –8$
Creating a custom set of armor takes many steps, extruding vertecies from all over the body, and giving each plane unique shapes, UV maps, materials, and additional rigging, so as not to clip through each other. Some armor sets may require modification of the character(s)’s armature to be complete. –12$
Props:
I can make props for your character(s), such as weapons, tools, food, keepsakes, or furniture. Jewelry doesn’t count as a prop, but will automatically make your outfit a complex selection. Dual weapons, or duplicate props don’t count as additional prop entries, you can bend this as far as “minimal” shader and mesh modification. –5$ each
Complex props such as a firearm with proper mechanization and animation are variable to a larger extent. Price for these will be subjective.
Backgrounds:
A single color, static background with standard lighting is free. Recommended of course, if you’re on a budget.
Picture Backgrounds involve compositing, pass filters, and of course, a picture, which you may provide if you’d like. –1$
A Picture Background can be combined with a prop as part of the background. If you chose a prop as the background in combination with a picture, the picture background setup cost will be deducted, and you will only have to pay for the prop.
Complex backgrounds, such as the interior of buildings involve proper scaling, and many shaders meshes, and UV maps. The price will vary for each, depending on the scale, and detail, as well as a 1$ per render fee.
Backgrounds with particles take up much more memory, extend render time, and are difficult to set up for the level of processing power I have at the moment. –5$. 1$ per render fee.
Simple environment backgrounds don’t take too long, and only extend the render time a bit due to many pixels on the textures used. –2$. 1$ per render fee.
Lighting:
There are several options for custom lighting.
Using a sky texture is similar to a picture background, but with a few more shader options, and must be adjusted with test renders. –3$
Sky Textures would most likely be used in conjunction with a prop background, so in this case, you’ll only have to pay an extra 2 dollars on top of the prop fee.
Custom Lighting is a broad selection that can come in a lot of directions and intensities. The brunt of the difficulty comes from fine tuning, and test rendering. –3$
I don’t like using HDRs for lighting, but you can inquire about them if you’d really like one. You’d need a certain background to use one.
Posing:
Posing the character(s) takes a bit of time to get right, and if you have all of your renders in the same scene, I can keyframe each pose to render in sequence, making it a bit faster. You can also have multiple renders of a single pose at different angles or lightings. 1$ per pose
Animating a character involes LOTS of poses. 2$ per second of animation.
Render:
There are several options for the quality and size of your renders.
I currently don’t offer anything below 720p for a standard render, but you can inquire about specialized renders, for use in specific circumstances, such as a banner, or small res picture.
I typically use 1080p resolution, or an arrangement of 1400x1400 pixels. (ie, 1600x1200, or 700 x 2100) Any resolution higher than this will require a corresponding fee. These prices scale due to render time, so whereas an HD (1080p) render takes 20 minutes, and costs 2 dollars, a 4k (2160p) render is a squared pixel count, and will take 4 times as long, and cost 4 times as much.
The settings for the renders are Sampling Size, Denoising, and Light bounces.
Denoising is turned on by default, and allows me to use smaller sample sizes to achieve faster renders. You can turn it off, but this isn’t recommended for smaller sample sizes..
The lowest arrangement for these settings is 50 samples, and 2 light bounces. (Not recommended outside of specialized renders, or else it will look horrible.) 2$ each
The recommended arrangement of the settings is 100 samples, and 6 light bounces. 3$ each
The highest i’ll go for a typical render is 200 samples, and 12 light bounces. (At this point, turning off denoising could potentially create a sharper image, but it depends on the environment.) 5$ each.
I don’t do any less than 3 renders, since it would be a waste to go through all the trouble of modeling for one or two. If you are dead set on having no more than 2 renders of your character, then you’ll have to pay the equivalent of 3 of your selected render setting arrangements. On the flip side of that coin though. if you purchase either 4 or 5 renders, you’ll only have to pay the equivalent of 3, even if they are of the same poses at a different angle.
Animations are very time consuming for me, and as so, I don’t do animations over 720p resolution, 70 samples, and 3 light bounces. (10fps recommended on account of my low end hardware.) 1$ each frame.
References:
I'll need special Reference Pictures to make an accurate representation of your character in a 3D space.
You can capture them as so: while in GW2, and using the desired character go into the settings, and under the camera settings, make sure your camera is as low to the ground as possible (dont forget to un-check the sync camera height to character option.) And make sure it is centered on the character. Lower the FoV (Field of View) all the way down, and fit the character within the boundaries of the screen as tightly as possible, for the most detail. I'll need a picture from the front of the character, left of the character, and back of the character. Once those are taken, zoom in, and focus the camera on your character's head by raising the camera height. Take a picture from the front, then turn on to face the left side of your character, then slide the camera horizontally to center on your character's head, then take the picture. Those are the only 5 pictures i will need. Make sure your character isnt wearing anything, so I can make the proportions as accurate as possible, and make a new fur texture if need be.
Please inquire about my content creation terms in DMs.
If you have any other questions, don’t be afraid to ask!
Also, inquire about custom models, and graphic design if those interest you. I don’t have any set in stone doctrine for those, but I may negotiate if you have a good idea of what you want.
Discord: LtSkitzune#0952
Email: hunterdangreene[at]aol.com |
- USD 16.00 - 500.00
- 5 slots
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