
Chiptune - The Legend of Zelda series - Zelda's Lullaby
Also: newer VRC6 version
Zelda's Lullaby is a song of grace and wisdom. This particular arrangement is not derived from any specific Legend of Zelda game, and draws on the entire series tradition of Zelda's Lullaby. But if I had to choose one, I'd say most of my influence came from the Skyward Sword arrangement, as it lent the song its greatest meaning and depth.
It was not a song I wanted to do a half-assed arrangement of. So, this is my third completed attempt at a chiptune of Zelda's Lullaby.
The first two attempts in FamiTracker tried different combinations of the two square waves and one triangle wave of the default NES chip. But as much as I tried, I couldn't make the triangle wave fit in with the gracefulness of the song - the NES simply had no volume control for the triangle wave, so its two available volumes were max or off. I tried assigning the bass to the triangle wave while the two square waves handled the melody, and I tried assigning the melody to the triangle wave while the two square waves handled the bass. Neither sounded good enough.
For the third attempt, I learnt of a feature of FamiTracker I had never before used - special audio chipsets, like the MMC5, which was used in games like Castlevania III: Dracula's Curse. The attractive feature of the MMC5 was the support of two additional square wave voices. So, I made a third version of this chiptune, using four square waves and no triangle wave. The result is...this.
Click here to download the FTM module and the exported NSF of this song. No NES ROM version this time, because FamiTracker doesn't yet support a NES ROM export format using special audio chipsets.
Zelda's Lullaby is a song of grace and wisdom. This particular arrangement is not derived from any specific Legend of Zelda game, and draws on the entire series tradition of Zelda's Lullaby. But if I had to choose one, I'd say most of my influence came from the Skyward Sword arrangement, as it lent the song its greatest meaning and depth.
It was not a song I wanted to do a half-assed arrangement of. So, this is my third completed attempt at a chiptune of Zelda's Lullaby.
The first two attempts in FamiTracker tried different combinations of the two square waves and one triangle wave of the default NES chip. But as much as I tried, I couldn't make the triangle wave fit in with the gracefulness of the song - the NES simply had no volume control for the triangle wave, so its two available volumes were max or off. I tried assigning the bass to the triangle wave while the two square waves handled the melody, and I tried assigning the melody to the triangle wave while the two square waves handled the bass. Neither sounded good enough.
For the third attempt, I learnt of a feature of FamiTracker I had never before used - special audio chipsets, like the MMC5, which was used in games like Castlevania III: Dracula's Curse. The attractive feature of the MMC5 was the support of two additional square wave voices. So, I made a third version of this chiptune, using four square waves and no triangle wave. The result is...this.
Click here to download the FTM module and the exported NSF of this song. No NES ROM version this time, because FamiTracker doesn't yet support a NES ROM export format using special audio chipsets.
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 1.2 MB
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