
Star Fox SNES music just gives me good feelings. Doesn't it give you good feelings? :D
So I decided to tackle Corneria in FamiTracker using the Konami VRC6 sound chip.
I experimented simulating instruments in new ways. Probably most obvious is the "orchestra hit" sound, which I simulated using an unrepeating arpeggio of octave notes (from highest octave to lowest octave), with the pulse duty sliding from 50% (VRC6 duty 7) down to 6.25% (VRC6 duty 0). But I struggled harder to simulate a better overdriven guitar than I'd been using before, in which case I used two concurrent notes an octave apart, one with a duty of 12.5% (2A03 duty 0) and the other with a duty of 37.5% (VRC6 duty 5), with results only marginally better-sounding than before. I guess it's difficult to simulate the sound of "dirty" instruments like distortion guitar using only "clean" square waves.
Click here to download the FTM and NSF files.
So I decided to tackle Corneria in FamiTracker using the Konami VRC6 sound chip.
I experimented simulating instruments in new ways. Probably most obvious is the "orchestra hit" sound, which I simulated using an unrepeating arpeggio of octave notes (from highest octave to lowest octave), with the pulse duty sliding from 50% (VRC6 duty 7) down to 6.25% (VRC6 duty 0). But I struggled harder to simulate a better overdriven guitar than I'd been using before, in which case I used two concurrent notes an octave apart, one with a duty of 12.5% (2A03 duty 0) and the other with a duty of 37.5% (VRC6 duty 5), with results only marginally better-sounding than before. I guess it's difficult to simulate the sound of "dirty" instruments like distortion guitar using only "clean" square waves.
Click here to download the FTM and NSF files.
Category Music / Game Music
Species Unspecified / Any
Size 120 x 88px
File Size 4.87 MB
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