Finished my last Starfinder campaign
4 years ago
Yesterday I finished my Starfinder campaign. One of the longest continuous campaigns I've ever run and successfully finished. The players found a partially terraformed paradise planet with the ancient terraforming machinery still functional, transmitted the location to their home government, and returned to their home system just in time to be stopped by a colonization fleet asking them if they want to turn around and go with them. An open ending for sure but a happy one as the remaining players certainly earned it.
Started originally during the beginning months of the pandemic to help pass the time, the game ultimately lasted one year and about six months. In that time, I lost and regained the plot at least once, changed the theme, improvised new mechanics that I will have to flesh out at a later time, made new friends, field tested Grimmerspace playtest content against the players, and lost all but one of my original players due to either real life obligations, out of game arguments, difficulties with the medium (I was running Theater of the Mind with Discord,) or difficulties with the Starfinder system.
As for what I plan on doing next? I plan to put Starfinder on the shelf and forget about it for a while. Why? Well for a lot of reasons, I am not happy with either the community Paizo has built around this game or with the quality of their releases since the Character Operations Manual. Also, I have a collection of 40+ TTRPG books (and a handful of PDFs) that I either haven't played in ages or haven't played at all, most of it independent/small press stuff, so I think I should reacquaint myself with those books and start writing plots for one-shots or short campaigns. I also have my own system that I started and work on here and there.
Will I return to Starfinder? Maybe. Depends on how Grimmerspace fares when it finally launches.
Started originally during the beginning months of the pandemic to help pass the time, the game ultimately lasted one year and about six months. In that time, I lost and regained the plot at least once, changed the theme, improvised new mechanics that I will have to flesh out at a later time, made new friends, field tested Grimmerspace playtest content against the players, and lost all but one of my original players due to either real life obligations, out of game arguments, difficulties with the medium (I was running Theater of the Mind with Discord,) or difficulties with the Starfinder system.
As for what I plan on doing next? I plan to put Starfinder on the shelf and forget about it for a while. Why? Well for a lot of reasons, I am not happy with either the community Paizo has built around this game or with the quality of their releases since the Character Operations Manual. Also, I have a collection of 40+ TTRPG books (and a handful of PDFs) that I either haven't played in ages or haven't played at all, most of it independent/small press stuff, so I think I should reacquaint myself with those books and start writing plots for one-shots or short campaigns. I also have my own system that I started and work on here and there.
Will I return to Starfinder? Maybe. Depends on how Grimmerspace fares when it finally launches.

Jack Levine The Legend Singer
~jackthecoonbro
It always sucks when something you love is buried under a pile of community drama. Been there, felt that, stepping away from it and focusing on other stories and rulesets will help clear the minds and perhaps expand on what you wanna continue writing. Here's hoping it all works out for you

psion
~psion
OP
Eh... it especially sucks when the company that publishes the game is at least partially responsible for the community drama. Eh, I've been listening to Guy Schlanders describe his thought process behind the Bounty Hunter RPG he created to get some ideas and inspiration. Think I have a direction to go in at least.