Metroid Dream Opinion (NO SPOILERS, no worries)
4 years ago
So yeah i got my Handpaws on Dread the soon as it was Friday midnight!
Mostly my brother is playing the game and im just watching in amazement, the Game's difficulty is incredibly difficult and you literally shoot yourself in the face when you dont melee-counter enemy attacks, you get much less Resources if you just shoot em to death (in comparison if you counter them: they die in a few shots and drop like 5-7 energy and missile drops while without countering at all you need like 20 hits on an enemy dropping just one ball of energy/missile)
the E.M.M.I aint even the biggest threat in the game, its the Bosses for their irrational random attack patterns where you definetly need to get comfortable with the controls, learning their attack patterns and when its your opening for fire, if you go braindead into those kind of fights, youre dead on the spot because bosses hit like a truck where just one attack can just wipe out 2-3 energy tanks per swing, but fortunately if you die, you dont go back to the last save station, instead youre spawning back right in front of the boss' door with the current Health you had before the first fight so its not TOO frustrating.
also exploration wise you gotta be ready make yourself some mental notes on areas because once you get a power up i felt so overwhelmed thinking: holy shit XYZ power up was just what I needed! so many doors are open for me!"
so yeah you better be ready for serious exploration for additional health and missile packs you need em!
So for those who want a difficult, strategic metroid game, dread is right there! that is exactly what i wanted, a NON handholding metroid sequel, i worried about exactly that: handholding and bosses arent challenging, its quite the opposite and i fucking love it.
Mostly my brother is playing the game and im just watching in amazement, the Game's difficulty is incredibly difficult and you literally shoot yourself in the face when you dont melee-counter enemy attacks, you get much less Resources if you just shoot em to death (in comparison if you counter them: they die in a few shots and drop like 5-7 energy and missile drops while without countering at all you need like 20 hits on an enemy dropping just one ball of energy/missile)
the E.M.M.I aint even the biggest threat in the game, its the Bosses for their irrational random attack patterns where you definetly need to get comfortable with the controls, learning their attack patterns and when its your opening for fire, if you go braindead into those kind of fights, youre dead on the spot because bosses hit like a truck where just one attack can just wipe out 2-3 energy tanks per swing, but fortunately if you die, you dont go back to the last save station, instead youre spawning back right in front of the boss' door with the current Health you had before the first fight so its not TOO frustrating.
also exploration wise you gotta be ready make yourself some mental notes on areas because once you get a power up i felt so overwhelmed thinking: holy shit XYZ power up was just what I needed! so many doors are open for me!"
so yeah you better be ready for serious exploration for additional health and missile packs you need em!
So for those who want a difficult, strategic metroid game, dread is right there! that is exactly what i wanted, a NON handholding metroid sequel, i worried about exactly that: handholding and bosses arent challenging, its quite the opposite and i fucking love it.
FA+

Right from the first boss, it feels like they're really giving you something meaty here. No simplistic attack pattern to ease you in - it's a really meaty and interactive fight. Easy to read, not too much in the way of complexity yet with your abilities, but if you don't learn quick you're going down. They test you on nearly every ability you have in these fights. Nothing gets old, no fight feels too gimmicky/puzzle-y, but you're rarely just tested on the basic jump-n-shoot alone.
The EMMI were handled nicely, too. I found it interesting how encounters with them changed as you gained more powers. You really have to build on your tactics and employ new strategies to deal with the ever-changing threat. There's such a deep sense of foreboding when you know you have to explore an area with one of them crawling around, seeking you out. And that tiny window of opportunity for escape if you get hit is a brilliant idea. I actually nailed it on the final confrontation with one of the later ones, turning what would have been a simple, annoying 'reset and I'll get it second try' into a heart-pounding clutch win. I might have thought the fact that the game resets you back to the door when you fail makes it too easy to just blindly try things until you find the right way to go, but those encounters always find ways to throw a curveball and force you to think fast~
This is a Metroid game that's not afraid to show you the Game Over screen. I can't say it's oppressive in its difficulty all the time (I rarely lacked HP when simply traversing the map) but when it wants to go hard, it really goes all out. Those with the balls to try min% are in for a lot of one-shots~
god fuck i love dread.
At 100% now so nothing else left to do. Kinda wish it wouldn't end, heh~ :>
As of now, I've played through the game twice, once through normal mode and once through hard mode. And I also 100% completed the game during my first run. I had an absolute blast playing the game. Everything graphically looks fantastic. The music is really good and atmospheric and eerie. The gameplay is fun and Samus is a joy to control. All the mechanic and style brought over from Samus Returns have been improved upon and nearly perfected I'd say. The game is perfect level of difficulty: not too easy, not too hard, and a fair level of challenge. The EMMI are very intimidating and can definitely provide the most amount of challenge, and taking them down is very satisfying. All the bosses are super fun and challenging. The final boss (and final portion of the game, no spoilers) is super intense and jaw-dropping. There's plenty of epic moments throughout the game. Exploring the different areas is fun, and finding new items is very satisfying, as well as sequence breaking if you can pull that off. The game is also a perfect level of nonlinearity. Not as nonlinear as Super Metroid, but pretty close, and no where near as linear as Fusion or as limiting as Samus Returns. The game is the perfect time length too, perfect for replaying over and over again to improve your time. My first run (not including 100%) took about 12.5 hours. My second run thru hard mode took a little over 7 hours. And being the long-awaited sequel to Fusion, I think the game delivers in all aspects and is just a fantastic game all around. I really don't have any complaints.
I would say it's one of the best 2D Metroid games alongside Super Metroid! 10/10