Game Dev Monthly 7 - Not Much November
4 years ago
This month, I implemented the state machine for the Leanna game. The tutorial was questionable in it's implementation, but for now I'll do it how it says. I think I'd like a more detailed, comprehensive tutorial on Godots systems and programming as a whole, instead of these piecemeal tutorials that tell you how to implement a specific thing under laboratory conditions, but beggers can't be choosers, and I don't know if I'd actually stick out such a tutorial.
Another problem I kind of fixed is how big to make various models so I can design things to a consistent scale. According to the Kenney Assets dev textures, 1 Godot unit is 1 meter. This seems to be backed up by a quick google search. I'm not really using the physics engine in the game, but it seems as good of a baseline as any to start from to make assets and mechanics in the future.
Later in the month, I decided to make a Robotron clone, inspired in part by the Robotron clone minigame in Fallout 4.
I considered using a painterly style for the graphics, since I want to try digital painting again, but I got lazy and went for sprite art made in GIMP. After making a bunch of sprites, I discovered a page by the FamiCube guy that talked about how to turn digital painting into high detail pixel art, so maybe next time I can try that.
I based the robot designs on different things. One was based on the robots from Chopping Mall, and the others were based on images I found online for "80s robot" and "gun robot".
I struggled to come up with an idea for the main character, and eventually settled on Sally Acorn since Sonic characters fight robots. I wanted a more complete outfit than the boots and jacket from the show, so I thought of giving her a Krystal style assault suit, and maybe a helmet. That said, it's so different from Sally Acorn from Sonic that I might make her an OC. Let me know if you have a preference in the comments.
I planned to have the game done in a few days, but I got side tracked with RPG stuff, playing games, and real life chores.
There might not be a game dev monthly next month. Thanks for reading.
Another problem I kind of fixed is how big to make various models so I can design things to a consistent scale. According to the Kenney Assets dev textures, 1 Godot unit is 1 meter. This seems to be backed up by a quick google search. I'm not really using the physics engine in the game, but it seems as good of a baseline as any to start from to make assets and mechanics in the future.
Later in the month, I decided to make a Robotron clone, inspired in part by the Robotron clone minigame in Fallout 4.
I considered using a painterly style for the graphics, since I want to try digital painting again, but I got lazy and went for sprite art made in GIMP. After making a bunch of sprites, I discovered a page by the FamiCube guy that talked about how to turn digital painting into high detail pixel art, so maybe next time I can try that.
I based the robot designs on different things. One was based on the robots from Chopping Mall, and the others were based on images I found online for "80s robot" and "gun robot".
I struggled to come up with an idea for the main character, and eventually settled on Sally Acorn since Sonic characters fight robots. I wanted a more complete outfit than the boots and jacket from the show, so I thought of giving her a Krystal style assault suit, and maybe a helmet. That said, it's so different from Sally Acorn from Sonic that I might make her an OC. Let me know if you have a preference in the comments.
I planned to have the game done in a few days, but I got side tracked with RPG stuff, playing games, and real life chores.
There might not be a game dev monthly next month. Thanks for reading.