The best vore gameplay mechanics right here!
3 years ago
You can use these ideas for your own game, STEAL THEM ALL YOU WANT! PLEASE!
I finally figured out the PERFECT balance for a vore game that allows you to play the game instead of just constantly throwing the match and reloading save just to see the vore content!
These for sure will be in mine for the vore rpg I been planning to work on at some point.
RULES, MECHANICS, and BALANCE of my perfect RPG Vore Game:
Note: Some of these are based on my game concept, like being trapped in a void monster's belly with the goal to try and escape.
* You can recruit teammates ( that can be predators or prey mains), up to 3 teammates plus your main hero. The Hero must live at all cost or it's game over!
* Having teammates allows for some party members to get eaten and lost in battle without losing the game. Or have them around just to watch them eat prey.
* Characters you can find (and lose) respawn in the world to be acquired again. Although some may need special quest items or food to be willing to join you.
* Some character oc's might change versions of themselves on respawn like a dinosaur or dragon. For those who do have multiple versions, there can only be one in the world remember, not one of each.
* Having a recruitment requirement puts value into a teammates well being and will cause some feelings of loss when you lose them to a predator.
* There can only be only be one instance of any given character, the world does not allow more than one at time. This includes variants of them, like if there is an oc character that is sometimes one creature or another.
* So some characters may never be found again if they are still somehow "in the world", things like: Entrapment, endosoma , prema absorption, egg regression, prey tattoo, and object transform are considered "in the world".
* Consider digestion of a character a temporary setback but things like endo, absorption, and object transformation a permanent state of loss. They can be stuck that way permanently!
* Exploit this fact to stop any bothersome bosses from respawning at their points of interest. Absorb them to leave nice tattoo on your hips or turn them into rare equipment with a TF spell!
* However note that bosses are the only ones in the world that "remember being here before..." and could hold a grudge if they somehow get free!
* There is 3 main types of teammates you can build a team composition with: Prey, Hybrid, and Predator.
* The main hero is normally prey or hybrid type to allow most exposure to vore and the risks that come with it.
* Each main hero has a different side quest that can be completed, but main goal is to escape the void dimension monster's stomach they are trapped in.
* Goals could be to find a endo partner, a lost lover, absorb all the bosses, turn prey into powerful objects or tattoos, etc.
* There is no need for character to have "leveling up" or XP in a vore rpg. As those can SUCK to balance stats and character power creep, while also causing a BIG issue when losing them to digestion or otherwise.
* It's better to have set stats and abilities to balance a character and loot that can be gained or lost in battle rather than a character's level or collected XP.
* However you could have a power creep based character, one that absorbs defeated bosses to gain powers or one that eats enemies for temporary gains.
* Prey types have no ability for vore or digestion, but excel by using items, special skills, or just make a good distraction for enemy predators.
* Prey types can equip items like armor or swords to "upgrade" their defense or offensive power. However they can also possibly lose their gear to powerful predator guts!
* Prey types are either good at escaping predators grapples, getting out of bellies, or are more resistant to digestion. Sometimes a combination of those.
* Prey types greatly increases the chance of loot dropping after winning a battle, as that's how they get better gear or consumable items.
* Predator types have higher hp pools with good ability to dish out raw damage too (digestion or otherwise)
* Predator are better at evading getting eaten themselves but require a higher food maintenance to stay active in battle!
* Predators during battle get an attack damage and speed debuff when hunger gets too low. But vore grapple chance increases!
* Predators don't use items like swords or armor, they are limited to their set damage and hp pool. However can have a variety of vore moves and stomach capacity.
*Hybrids can be eaten almost as easily as prey types can be. Although may be much better at escaping a belly or causing harm from within!
*Hybrids can sometimes use equipment or have their own special items to use. Often they are item locked, which means only certain things can be equipped but those cannot be lost to a predators gut.
*Hybrids can vore but may be size limited or digest much slower, often it's easier for a predator type prey in their belly to break free.
*Hybrids only get a small speed debuff when hungry but retains the predators trait of a greater vore grapple chance.
Map related Mechanics:
* There is 2 ways to travel the world map: Go Explore or Take a Expedition.
* Go Explore means you travel in a direction (North South East West) to find new points of interest. With higher chance to encounter wild prey or predators as you go. Cost less hunger to explore.
* Take a Expedition means you travel to an a marked point of interest on your map. Costs more hunger to go on an expedition, so plan your travels wisely.
* Moving around the map costs food based on how far away it is, so having too many large predators on your team can end badly for you!
* Remember overpowered predators need lots of FOOD when traveling. If you can't keep your teammate fed then they will abandon the group or worse eat your group members instead.
* When having predator types on your team, make sure they eat enemies in battle to keep their hunger in check. They get a small bonus of reduced food drain while traveling after eating a prey in battle.
* Instead of recruiting a character you come across, you could betray them and let one of your characters eat them instead if you have to!
* Having Prey types on your team greatly increases the chance for weaker predators or new teammates to be encountered while traveling.
* Having Hybrid types on your team increases the chance for weaker predators or wild prey to be encountered while traveling.
* Having Predators types on your team reduces the chance for wild prey to be encountered while traveling while also increasing the chance for stronger predators.
* There is territorial aggression among apex predators, so having Predator types on your team increases the chance a boss will be encountered close to their point of interest on the map.
* Random generated points of interests on map generation (using a seed) for replayability or new experiences.
* Map can have preset or randomized locations like towns, shops, caves, forests, fields, quest items, outposts, boss area, or npc's.
* Routes between points of interest can be biome based, for example you may encounter more snake enemy types or wild prey on a route.
Dynamic Character Synergy:
* Some predators and prey get along well, sometimes a little too well... endo anyone?
* Some characters will have a secret desire to eat or be eaten by their teammate when given the chance.
* Some characters may only pretend to cooperate and tag along, which could cause a party wipe or other trouble down the line.
* Some predators are quick to betray and eat other teammates when hungry while others resist the urge and just leave peacefully.
* Some predators or prey could somehow eat someone accidentally during battle and have feelings about the outcome of it.
* Some character may have special abilities that work well with other characters or just be a useful character to have on your team.
* Some characters can temporary or permanently eaten or absorbed, leaving a tattoo or some kind of note that they are trapped inside that character.
TF, Shrinking, Size Stealing, and Stomping kinks:
* Temporary or Permanent TF into objects. Which can be stolen, lost, used, eaten, retain permanent damage, or be sold/bought at a shop!
* Shrinking potions, shrinking spells, or size siphoning can make characters be temporary or permanently smaller. Allowing for them to possibly "fit" in more places then they would like...
* Large teammates or enemies can have a special ability to stomp on targets to flatten them. Which resets their target's turn timer and slows its speed temporary.
* Repeated stomps on the target may make them remain flat until battle is over, be instantly defeated, or be absorbed into their stomper's foot.
* Shrunk targets can be stomped on by anyone that is larger then them or be eaten by characters that are normally a prey type. (if bite sized)
* Some character can steal size of a character for "gains" in parts of their own body, temporary or permanently.
Ending developer notes:
These rules will encourage you to keep playing the game while still allowing you to find some kinky fates and wonderful mistakes along the way.
Allowing the game play and core exploration of new characters and content itself to be stronger. Reducing that stupid urge to just throw the match just to try and get everyone eaten all the time.
You could even have unexpected situations where a teammate or enemy soft locks your game by absorbing you or a rare teammate deep inside themselves permanently, just because they are greedy like that!
For those who don't like fatal digestion, you can at least expect to see any characters digested to reappear in the world again, not remembering their previous fate almost like it never even happened...
Likewise those who love fatal digestion, you can be satisfied with the knowledge any characters that did die are replaced with another version of themselves from a different dimension, so it was fatal!
Then the whole thing of only one "instance of a character in the world" also makes fatal digestion almost seem like a minor issue in comparison to things like permanent object transformations, perma endo, and prey absorption. Crazy right?!
I finally figured out the PERFECT balance for a vore game that allows you to play the game instead of just constantly throwing the match and reloading save just to see the vore content!
These for sure will be in mine for the vore rpg I been planning to work on at some point.
RULES, MECHANICS, and BALANCE of my perfect RPG Vore Game:
Note: Some of these are based on my game concept, like being trapped in a void monster's belly with the goal to try and escape.
* You can recruit teammates ( that can be predators or prey mains), up to 3 teammates plus your main hero. The Hero must live at all cost or it's game over!
* Having teammates allows for some party members to get eaten and lost in battle without losing the game. Or have them around just to watch them eat prey.
* Characters you can find (and lose) respawn in the world to be acquired again. Although some may need special quest items or food to be willing to join you.
* Some character oc's might change versions of themselves on respawn like a dinosaur or dragon. For those who do have multiple versions, there can only be one in the world remember, not one of each.
* Having a recruitment requirement puts value into a teammates well being and will cause some feelings of loss when you lose them to a predator.
* There can only be only be one instance of any given character, the world does not allow more than one at time. This includes variants of them, like if there is an oc character that is sometimes one creature or another.
* So some characters may never be found again if they are still somehow "in the world", things like: Entrapment, endosoma , prema absorption, egg regression, prey tattoo, and object transform are considered "in the world".
* Consider digestion of a character a temporary setback but things like endo, absorption, and object transformation a permanent state of loss. They can be stuck that way permanently!
* Exploit this fact to stop any bothersome bosses from respawning at their points of interest. Absorb them to leave nice tattoo on your hips or turn them into rare equipment with a TF spell!
* However note that bosses are the only ones in the world that "remember being here before..." and could hold a grudge if they somehow get free!
* There is 3 main types of teammates you can build a team composition with: Prey, Hybrid, and Predator.
* The main hero is normally prey or hybrid type to allow most exposure to vore and the risks that come with it.
* Each main hero has a different side quest that can be completed, but main goal is to escape the void dimension monster's stomach they are trapped in.
* Goals could be to find a endo partner, a lost lover, absorb all the bosses, turn prey into powerful objects or tattoos, etc.
* There is no need for character to have "leveling up" or XP in a vore rpg. As those can SUCK to balance stats and character power creep, while also causing a BIG issue when losing them to digestion or otherwise.
* It's better to have set stats and abilities to balance a character and loot that can be gained or lost in battle rather than a character's level or collected XP.
* However you could have a power creep based character, one that absorbs defeated bosses to gain powers or one that eats enemies for temporary gains.
* Prey types have no ability for vore or digestion, but excel by using items, special skills, or just make a good distraction for enemy predators.
* Prey types can equip items like armor or swords to "upgrade" their defense or offensive power. However they can also possibly lose their gear to powerful predator guts!
* Prey types are either good at escaping predators grapples, getting out of bellies, or are more resistant to digestion. Sometimes a combination of those.
* Prey types greatly increases the chance of loot dropping after winning a battle, as that's how they get better gear or consumable items.
* Predator types have higher hp pools with good ability to dish out raw damage too (digestion or otherwise)
* Predator are better at evading getting eaten themselves but require a higher food maintenance to stay active in battle!
* Predators during battle get an attack damage and speed debuff when hunger gets too low. But vore grapple chance increases!
* Predators don't use items like swords or armor, they are limited to their set damage and hp pool. However can have a variety of vore moves and stomach capacity.
*Hybrids can be eaten almost as easily as prey types can be. Although may be much better at escaping a belly or causing harm from within!
*Hybrids can sometimes use equipment or have their own special items to use. Often they are item locked, which means only certain things can be equipped but those cannot be lost to a predators gut.
*Hybrids can vore but may be size limited or digest much slower, often it's easier for a predator type prey in their belly to break free.
*Hybrids only get a small speed debuff when hungry but retains the predators trait of a greater vore grapple chance.
Map related Mechanics:
* There is 2 ways to travel the world map: Go Explore or Take a Expedition.
* Go Explore means you travel in a direction (North South East West) to find new points of interest. With higher chance to encounter wild prey or predators as you go. Cost less hunger to explore.
* Take a Expedition means you travel to an a marked point of interest on your map. Costs more hunger to go on an expedition, so plan your travels wisely.
* Moving around the map costs food based on how far away it is, so having too many large predators on your team can end badly for you!
* Remember overpowered predators need lots of FOOD when traveling. If you can't keep your teammate fed then they will abandon the group or worse eat your group members instead.
* When having predator types on your team, make sure they eat enemies in battle to keep their hunger in check. They get a small bonus of reduced food drain while traveling after eating a prey in battle.
* Instead of recruiting a character you come across, you could betray them and let one of your characters eat them instead if you have to!
* Having Prey types on your team greatly increases the chance for weaker predators or new teammates to be encountered while traveling.
* Having Hybrid types on your team increases the chance for weaker predators or wild prey to be encountered while traveling.
* Having Predators types on your team reduces the chance for wild prey to be encountered while traveling while also increasing the chance for stronger predators.
* There is territorial aggression among apex predators, so having Predator types on your team increases the chance a boss will be encountered close to their point of interest on the map.
* Random generated points of interests on map generation (using a seed) for replayability or new experiences.
* Map can have preset or randomized locations like towns, shops, caves, forests, fields, quest items, outposts, boss area, or npc's.
* Routes between points of interest can be biome based, for example you may encounter more snake enemy types or wild prey on a route.
Dynamic Character Synergy:
* Some predators and prey get along well, sometimes a little too well... endo anyone?
* Some characters will have a secret desire to eat or be eaten by their teammate when given the chance.
* Some characters may only pretend to cooperate and tag along, which could cause a party wipe or other trouble down the line.
* Some predators are quick to betray and eat other teammates when hungry while others resist the urge and just leave peacefully.
* Some predators or prey could somehow eat someone accidentally during battle and have feelings about the outcome of it.
* Some character may have special abilities that work well with other characters or just be a useful character to have on your team.
* Some characters can temporary or permanently eaten or absorbed, leaving a tattoo or some kind of note that they are trapped inside that character.
TF, Shrinking, Size Stealing, and Stomping kinks:
* Temporary or Permanent TF into objects. Which can be stolen, lost, used, eaten, retain permanent damage, or be sold/bought at a shop!
* Shrinking potions, shrinking spells, or size siphoning can make characters be temporary or permanently smaller. Allowing for them to possibly "fit" in more places then they would like...
* Large teammates or enemies can have a special ability to stomp on targets to flatten them. Which resets their target's turn timer and slows its speed temporary.
* Repeated stomps on the target may make them remain flat until battle is over, be instantly defeated, or be absorbed into their stomper's foot.
* Shrunk targets can be stomped on by anyone that is larger then them or be eaten by characters that are normally a prey type. (if bite sized)
* Some character can steal size of a character for "gains" in parts of their own body, temporary or permanently.
Ending developer notes:
These rules will encourage you to keep playing the game while still allowing you to find some kinky fates and wonderful mistakes along the way.
Allowing the game play and core exploration of new characters and content itself to be stronger. Reducing that stupid urge to just throw the match just to try and get everyone eaten all the time.
You could even have unexpected situations where a teammate or enemy soft locks your game by absorbing you or a rare teammate deep inside themselves permanently, just because they are greedy like that!
For those who don't like fatal digestion, you can at least expect to see any characters digested to reappear in the world again, not remembering their previous fate almost like it never even happened...
Likewise those who love fatal digestion, you can be satisfied with the knowledge any characters that did die are replaced with another version of themselves from a different dimension, so it was fatal!
Then the whole thing of only one "instance of a character in the world" also makes fatal digestion almost seem like a minor issue in comparison to things like permanent object transformations, perma endo, and prey absorption. Crazy right?!
FA+

i can't wait to play this
Using your team mates as vore based weapons “think of Cramorant shooting a pikachu” there are loads of ways this could be done from the classic regurgitate to cv where you cum shot them or other more creative ways.
You can have a prey class who’s role is to try to be eaten that works to take down their pred from the inside. They can equip themselves with anti-acids, poisons, sleeping pills, hallucinogens, alcohol, things to make them sick or throw up, and so on.
A support class that dose things like giving belly rubs to aid a teammates digestion might be cute.
You mentioned team mates turning on the group for reasons other than getting hungry, I like the idea depending on how it’s implemented. Maybe to mediate the potential frustration have it be a risk reward where players can actively work to avoid it in most instances. Maybe you can have strong but risky characters with urges that if you don’t work to satisfy they will turn on you. Extra horny characters have a arousal meter that you keep filled by letting them use the appropriate moves on opponents or teammates. sadistic characters need to personally deal a lot of damage regularly and get annoyed when fights end too soon. Gluttonous characters get mad if they don’t personally get to eat at least half your opponents. These were just quick ideas but you get the picture.
Maybe to make preds less replaceable you can have them get better over time to an extent in a controlled way. If you make base stats only improvable by maybe 30% but let them learn new moves or gain capacities it will make them feel more precious without letting in power creep or making it too horrible to replace someone. Expanding the capacity of their bellies, balls, and other holding spots through regular use, and gaining more stat boosts through eating and fighting. I agree a typical leveling system doesn’t work that well for this but some progression within characters is nice.
This post really makes me excited and shows that you’ve put a lot of thought into this. I have some questions if your open to talking more about your project, if not I’ll await it eagerly with everyone else.
That's it. That's all I want. ;-;