Writing Tips
3 years ago
General
For once, I'm not the one doing the preaching. I need help. Lots of it. I want to make "Raze" work. I also want to kill it to death, but I can't do that no matter how unhappy it's been making me.
I want to make this world mine. I want it to be something greater than "Trigun" with a fresh coat of paint. But I don't know how.
Trigun.
Desert Punk.
Borderlands.
Mad Max.
Fallout: New Vegas.
Bad Nero.
It's all been done.
Help me, please?
- Chris
I want to make this world mine. I want it to be something greater than "Trigun" with a fresh coat of paint. But I don't know how.
Trigun.
Desert Punk.
Borderlands.
Mad Max.
Fallout: New Vegas.
Bad Nero.
It's all been done.
Help me, please?
- Chris
FA+

What's important isn't what you're doing. It's how you do it. What's important to Raze? What makes Raze matter to you? What is that story you want, even need to tell? Focus on that. Stop thinking about those other stories in terms of them being better or a paint job. Thing about what makes these characters and this world special. What is the story you want to tell?
"Don't try to be 'The Next (X)', be 'The First YOU"!
Is that what you mean?
Completely original ideas are basically impossible. We all know what super heroes are, what armies are, what the future is as a concept. It's more accurate to say there's no such thing as an original concept. But there is original stories. No one will tell a story of someone lost in the wastes the same way. That's *why* there's this huge list here that Chris presented. None of these people were trying to tell the story of "the wastes". They were all telling their stories, and their stories happened to take place in a waste.
A good story isn't about seeing a place you've never seen before, but seeing a world you've never seen before. And that comes down to the people and what they're doing in it, not how many nukes went off or what disaster ruined the earth. How someone is dealing with the situation is way more important that the situation itself.
It's understandable when being inspired by a show, movie game, etc. Just like Shady said, you don't have to be them or better.
Make the story how you want it to be made. TheConflicted and ShadyIMG have some good points.
I wish you luck with your story mate.
"What has been will be again,
what has been done will be done again;
there is nothing new under the sun."
Ecclesiastes 1:9
Trying to be wholly original is overrated. Your only obligation is simply to avoid outright plagiarism. A world will be "yours" after you've created it; the simple act of creation imparts the author's worldviews and sensibilities onto the creation, making it unique from other works, even if only subtly.
As an exercise, can you tell me which of the works you've listed have "copied" from each other? Which ones are, say, "'Mad Max' with a fresh coat of paint?" Perhaps that will give you some fresh perspective.
Otherwise, the only qualitative advice anyone can ever give for "better writing" is to keep "reading" (or watching, or playing, etc.), so that you can develop a critical eye for what does and doesn't work... And why something does or doesn't work, be it a story in its entirety or an element of one.
If a story is genuinely frustrating you, just shelve it; you don't have to kill it. Especially if your livelihood doesn't depend on it. Come back to it when you're inspired to do so.
First thing I'd advise you to do; figure out your main characters. there's a template that almost universally helps make up a story and it boils down to 6 questions:
Who is it about?
What do they want?
Why can't they get it?
What do they do about that?
Why doesn't that work?
And How does it end?
This video really helps go into detail about it: https://www.youtube.com/watch?v=F7i3w6XW_2Q
Essentially I feel figuring out your character's desire and the conflict that arises from it is what boils down to any real story. It's as simple as being stuck on the toilet and realizing there's no paper. (weird example, I know...but it's a conflict)
Also the last question is especially important from my point of view. You definitely don't need some cemented ending in mind but a general idea of where you want your story to go helps in the long run. As you connect the story beats whatever ending you start out with is bound to change in very unexpected ways to organically fit the narrative.